L 04/29/2026 - 20:00:10: World triggered "meta_data" (matchid "2604292000103997") (map "mge_league_v3") (arena "Gullywash Middle Rework [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 04/29/2026 - 20:00:10: "Serious Player<15><[U:1:809020068]>" changed role to "soldier" L 04/29/2026 - 20:00:10: "everyday is,apuzzle<16><[U:1:165063009]>" changed role to "soldier" L 04/29/2026 - 20:02:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:05: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 04/29/2026 - 20:02:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 04/29/2026 - 20:02:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:07: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "56") (realdamage "52") (weapon "quake_rl") L 04/29/2026 - 20:02:07: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "quake_rl" (attacker_position "5212 2550 -3142") (victim_position "4932 2736 -3263") L 04/29/2026 - 20:02:07: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:02:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 04/29/2026 - 20:02:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:10: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "89") (weapon "quake_rl") L 04/29/2026 - 20:02:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:10: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "71") (weapon "quake_rl") L 04/29/2026 - 20:02:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 04/29/2026 - 20:02:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 04/29/2026 - 20:02:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:12: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "7") (weapon "shotgun_soldier") L 04/29/2026 - 20:02:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:13: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "59") (realdamage "28") (weapon "shotgun_soldier") L 04/29/2026 - 20:02:13: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4788 2812 -3343") (victim_position "5072 2621 -3263") L 04/29/2026 - 20:02:13: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:02:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 04/29/2026 - 20:02:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:16: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "108") (weapon "quake_rl") L 04/29/2026 - 20:02:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "104") (weapon "quake_rl") L 04/29/2026 - 20:02:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:17: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "71") (realdamage "59") (weapon "quake_rl") L 04/29/2026 - 20:02:17: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "quake_rl" (attacker_position "4908 2643 -3106") (victim_position "4725 2517 -3326") L 04/29/2026 - 20:02:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:17: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:02:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 04/29/2026 - 20:02:19: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "330") L 04/29/2026 - 20:02:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "13") (realdamage "1") (weapon "shotgun_soldier") L 04/29/2026 - 20:02:21: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5292 2724 -3391") (victim_position "5054 2575 -2721") L 04/29/2026 - 20:02:21: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:02:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 04/29/2026 - 20:02:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:24: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:24: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:24: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "64") (weapon "quake_rl") L 04/29/2026 - 20:02:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "82") (weapon "quake_rl") (airshot "1") (height "451") L 04/29/2026 - 20:02:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 04/29/2026 - 20:02:26: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:26: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "58") (weapon "quake_rl") L 04/29/2026 - 20:02:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:27: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:27: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:27: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "264") L 04/29/2026 - 20:02:27: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "world" (attacker_position "4782 2733 -3091") (victim_position "5213 2787 -3379") L 04/29/2026 - 20:02:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:27: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:02:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:29: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "79") (weapon "quake_rl") L 04/29/2026 - 20:02:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 04/29/2026 - 20:02:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:30: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "233") L 04/29/2026 - 20:02:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:31: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:31: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:31: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "95") (realdamage "24") (weapon "quake_rl") (airshot "1") (height "674") L 04/29/2026 - 20:02:31: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "quake_rl" (attacker_position "4693 2723 -3094") (victim_position "4792 2334 -2918") L 04/29/2026 - 20:02:31: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:02:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 04/29/2026 - 20:02:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 04/29/2026 - 20:02:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:34: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "80") (weapon "quake_rl") L 04/29/2026 - 20:02:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:35: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "34") (weapon "quake_rl") L 04/29/2026 - 20:02:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:35: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "9") (weapon "shotgun_soldier") L 04/29/2026 - 20:02:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 04/29/2026 - 20:02:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "31") (realdamage "20") (weapon "quake_rl") L 04/29/2026 - 20:02:35: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5663 2846 -3058") (victim_position "5209 2462 -3509") L 04/29/2026 - 20:02:35: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:02:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:38: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "79") (weapon "quake_rl") L 04/29/2026 - 20:02:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 04/29/2026 - 20:02:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:40: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:40: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "59") (weapon "quake_rl") L 04/29/2026 - 20:02:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:40: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:40: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:40: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "30") (weapon "shotgun_soldier") L 04/29/2026 - 20:02:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 04/29/2026 - 20:02:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:42: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "11") (realdamage "1") (weapon "shotgun_soldier") L 04/29/2026 - 20:02:42: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "5279 3081 -3594") (victim_position "5287 2274 -3582") L 04/29/2026 - 20:02:42: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:02:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 04/29/2026 - 20:02:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:44: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "62") (weapon "quake_rl") L 04/29/2026 - 20:02:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 04/29/2026 - 20:02:45: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:45: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:46: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "6") (weapon "shotgun_soldier") L 04/29/2026 - 20:02:46: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:46: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:46: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 04/29/2026 - 20:02:47: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:49: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "77") (weapon "shotgun_soldier") L 04/29/2026 - 20:02:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "102") (realdamage "40") (weapon "quake_rl") L 04/29/2026 - 20:02:49: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5251 2678 -3391") (victim_position "5002 2874 -3391") L 04/29/2026 - 20:02:49: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:02:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:51: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:51: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:51: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "54") (weapon "quake_rl") L 04/29/2026 - 20:02:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "103") (weapon "quake_rl") L 04/29/2026 - 20:02:52: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:53: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "75") (weapon "quake_rl") L 04/29/2026 - 20:02:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "107") (realdamage "97") (weapon "quake_rl") L 04/29/2026 - 20:02:53: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5177 2734 -3245") (victim_position "5003 2655 -3141") L 04/29/2026 - 20:02:53: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:02:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:55: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "67") (weapon "quake_rl") L 04/29/2026 - 20:02:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:02:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 04/29/2026 - 20:02:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:02:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:02:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 04/29/2026 - 20:02:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 04/29/2026 - 20:03:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "41") (weapon "shotgun_soldier") L 04/29/2026 - 20:03:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:02: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:02: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:02: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "44") (weapon "shotgun_soldier") L 04/29/2026 - 20:03:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:02: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:02: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:02: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "11") (weapon "shotgun_soldier") L 04/29/2026 - 20:03:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 04/29/2026 - 20:03:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:03: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "37") (weapon "shotgun_soldier") L 04/29/2026 - 20:03:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "25") (realdamage "7") (weapon "shotgun_soldier") L 04/29/2026 - 20:03:03: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5051 2727 -3263") (victim_position "4955 3141 -3510") L 04/29/2026 - 20:03:03: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:03:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:05: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:05: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:05: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "77") (weapon "quake_rl") L 04/29/2026 - 20:03:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:07: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "105") (weapon "quake_rl") L 04/29/2026 - 20:03:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 04/29/2026 - 20:03:08: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:08: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "54") (realdamage "53") (weapon "quake_rl") L 04/29/2026 - 20:03:08: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "quake_rl" (attacker_position "4956 2555 -3182") (victim_position "5021 2866 -3307") L 04/29/2026 - 20:03:08: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:08: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:03:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 04/29/2026 - 20:03:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:10: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "79") (weapon "quake_rl") L 04/29/2026 - 20:03:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "410") L 04/29/2026 - 20:03:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "3") (weapon "shotgun_soldier") L 04/29/2026 - 20:03:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "54") (realdamage "50") (weapon "quake_rl") (airshot "1") (height "683") L 04/29/2026 - 20:03:12: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5538 2646 -3266") (victim_position "4903 2287 -2860") L 04/29/2026 - 20:03:12: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:03:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:14: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "55") (weapon "quake_rl") L 04/29/2026 - 20:03:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 04/29/2026 - 20:03:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "112") (realdamage "92") (weapon "quake_rl") L 04/29/2026 - 20:03:15: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5165 2696 -3228") (victim_position "5097 2690 -3263") L 04/29/2026 - 20:03:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:16: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:03:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:18: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "99") (weapon "quake_rl") L 04/29/2026 - 20:03:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 04/29/2026 - 20:03:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:21: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "102") (realdamage "68") (weapon "quake_rl") L 04/29/2026 - 20:03:21: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "quake_rl" (attacker_position "4992 2891 -3359") (victim_position "5058 2588 -3263") L 04/29/2026 - 20:03:21: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:03:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 04/29/2026 - 20:03:23: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:23: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "280") L 04/29/2026 - 20:03:23: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 04/29/2026 - 20:03:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:24: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:25: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "47") (weapon "quake_rl") L 04/29/2026 - 20:03:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:27: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:27: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:27: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "35") (realdamage "28") (weapon "shotgun_soldier") L 04/29/2026 - 20:03:27: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4955 2592 -3263") (victim_position "4866 2401 -3599") L 04/29/2026 - 20:03:27: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:03:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 04/29/2026 - 20:03:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:30: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "81") (weapon "quake_rl") L 04/29/2026 - 20:03:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "423") L 04/29/2026 - 20:03:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:31: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:31: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:31: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "77") (weapon "quake_rl") L 04/29/2026 - 20:03:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "46") (realdamage "33") (weapon "quake_rl") L 04/29/2026 - 20:03:32: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4755 2788 -3387") (victim_position "4408 3100 -3391") L 04/29/2026 - 20:03:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:32: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "62") (weapon "quake_rl") L 04/29/2026 - 20:03:32: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:03:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:34: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "65") (weapon "quake_rl") L 04/29/2026 - 20:03:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "84") (weapon "quake_rl") L 04/29/2026 - 20:03:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:35: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "209") L 04/29/2026 - 20:03:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:36: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "91") (realdamage "89") (weapon "quake_rl") (airshot "1") (height "398") L 04/29/2026 - 20:03:36: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5410 2756 -3181") (victim_position "4966 2896 -2993") L 04/29/2026 - 20:03:36: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:03:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:36: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:36: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "25") (weapon "quake_rl") L 04/29/2026 - 20:03:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "267") L 04/29/2026 - 20:03:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:38: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "58") (weapon "quake_rl") L 04/29/2026 - 20:03:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:39: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "109") (weapon "quake_rl") L 04/29/2026 - 20:03:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 04/29/2026 - 20:03:40: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "world" (attacker_position "5057 2976 -3066") (victim_position "4735 2490 -3608") L 04/29/2026 - 20:03:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:40: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:03:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:42: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "49") (weapon "quake_rl") L 04/29/2026 - 20:03:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:43: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "66") (weapon "quake_rl") L 04/29/2026 - 20:03:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 04/29/2026 - 20:03:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:44: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "75") (weapon "quake_rl") L 04/29/2026 - 20:03:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:45: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:47: "everyday is,apuzzle<16><[U:1:165063009]>" picked up item "tf_ammo_pack" L 04/29/2026 - 20:03:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:49: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "30") (realdamage "24") (weapon "shotgun_soldier") L 04/29/2026 - 20:03:49: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "5049 2618 -3231") (victim_position "4821 2331 -3583") L 04/29/2026 - 20:03:49: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:03:51: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 04/29/2026 - 20:03:52: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "268") L 04/29/2026 - 20:03:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "41") (weapon "shotgun_soldier") L 04/29/2026 - 20:03:54: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:54: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:54: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "58") (weapon "quake_rl") L 04/29/2026 - 20:03:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "38") (realdamage "15") (weapon "shotgun_soldier") L 04/29/2026 - 20:03:54: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4594 2650 -3257") (victim_position "5065 2676 -3241") L 04/29/2026 - 20:03:54: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:03:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:56: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:57: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "80") (weapon "quake_rl") L 04/29/2026 - 20:03:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "100") (weapon "quake_rl") L 04/29/2026 - 20:03:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:57: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "438") L 04/29/2026 - 20:03:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:03:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "204") L 04/29/2026 - 20:03:58: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:03:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:03:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 04/29/2026 - 20:03:59: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4545 2918 -2787") (victim_position "5150 2728 -3288") L 04/29/2026 - 20:03:59: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:04:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:01: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "324") L 04/29/2026 - 20:04:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "101") (weapon "quake_rl") L 04/29/2026 - 20:04:02: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 04/29/2026 - 20:04:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:04: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "66") (realdamage "8") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:04: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4853 2825 -3391") (victim_position "4912 2655 -3244") L 04/29/2026 - 20:04:04: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:04:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "282") L 04/29/2026 - 20:04:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:07: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "65") (weapon "quake_rl") L 04/29/2026 - 20:04:08: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "77") (realdamage "67") (weapon "quake_rl") L 04/29/2026 - 20:04:09: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4954 2740 -3263") (victim_position "5179 3005 -3581") L 04/29/2026 - 20:04:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "domination" against "Serious Player<15><[U:1:809020068]>" L 04/29/2026 - 20:04:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:09: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:04:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:11: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "76") (weapon "quake_rl") L 04/29/2026 - 20:04:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 04/29/2026 - 20:04:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 04/29/2026 - 20:04:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:13: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "60") (weapon "quake_rl") L 04/29/2026 - 20:04:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "55") (realdamage "52") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:13: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5023 2585 -3190") (victim_position "4891 2417 -2982") L 04/29/2026 - 20:04:13: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:04:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:16: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "55") (weapon "quake_rl") L 04/29/2026 - 20:04:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 04/29/2026 - 20:04:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:17: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "85") (weapon "quake_rl") L 04/29/2026 - 20:04:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 04/29/2026 - 20:04:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:18: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "16") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "39") (weapon "quake_rl") L 04/29/2026 - 20:04:19: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:19: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:19: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "6") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:20: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "21") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:21: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "20") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:22: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:22: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:22: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "27") (realdamage "3") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:22: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4666 2336 -3563") (victim_position "4498 2663 -3383") L 04/29/2026 - 20:04:22: "Serious Player<15><[U:1:809020068]>" triggered "revenge" against "everyday is,apuzzle<16><[U:1:165063009]>" L 04/29/2026 - 20:04:22: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:04:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 04/29/2026 - 20:04:24: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 04/29/2026 - 20:04:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:25: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "78") (weapon "quake_rl") L 04/29/2026 - 20:04:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:26: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:28: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "13") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "18") (realdamage "5") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:29: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4798 1865 -3519") (victim_position "4850 2526 -3391") L 04/29/2026 - 20:04:29: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:04:31: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "324") L 04/29/2026 - 20:04:31: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:31: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "75") (weapon "quake_rl") L 04/29/2026 - 20:04:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 04/29/2026 - 20:04:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:33: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "54") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "55") (realdamage "3") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:33: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4822 2264 -3563") (victim_position "4670 2490 -3487") L 04/29/2026 - 20:04:34: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:04:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:36: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:37: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "60") (weapon "quake_rl") L 04/29/2026 - 20:04:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:37: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "86") (weapon "quake_rl") L 04/29/2026 - 20:04:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 04/29/2026 - 20:04:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:38: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "47") (weapon "quake_rl") L 04/29/2026 - 20:04:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:40: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:40: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:40: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "16") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:41: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "19") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:41: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "37") (realdamage "2") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:41: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4908 2100 -3519") (victim_position "5136 2517 -3391") L 04/29/2026 - 20:04:41: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:04:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 04/29/2026 - 20:04:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 04/29/2026 - 20:04:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:44: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "80") (weapon "quake_rl") L 04/29/2026 - 20:04:45: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:45: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "111") (realdamage "96") (weapon "quake_rl") L 04/29/2026 - 20:04:45: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "quake_rl" (attacker_position "4919 2468 -3348") (victim_position "4846 2550 -3360") L 04/29/2026 - 20:04:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 04/29/2026 - 20:04:45: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:45: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:04:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:48: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "63") (weapon "quake_rl") L 04/29/2026 - 20:04:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 04/29/2026 - 20:04:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:49: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "202") L 04/29/2026 - 20:04:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:04:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "71") (realdamage "27") (weapon "shotgun_soldier") L 04/29/2026 - 20:04:50: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4526 3053 -3240") (victim_position "4758 2894 -3244") L 04/29/2026 - 20:04:50: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:04:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:52: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:04:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "251") L 04/29/2026 - 20:04:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:53: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "70") (weapon "quake_rl") L 04/29/2026 - 20:04:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:04:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "110") (realdamage "105") (weapon "quake_rl") (airshot "1") (height "234") L 04/29/2026 - 20:04:53: World triggered "mge_elo_delta" (player "[U:1:165063009]") (old_elo "1623") (new_elo "1630") L 04/29/2026 - 20:04:53: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1599") (new_elo "1592") L 04/29/2026 - 20:04:53: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4905 2750 -3099") (victim_position "4920 2612 -3029") L 04/29/2026 - 20:04:53: World triggered "mge_match_end" (winner "[U:1:165063009]") (loser "[U:1:809020068]") (winner_score "20") (loser_score "12")