L 04/29/2026 - 20:05:00: World triggered "meta_data" (matchid "2604292005005bc8") (map "mge_league_v3") (arena "Gullywash Middle Rework [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 04/29/2026 - 20:05:00: "Serious Player<15><[U:1:809020068]>" changed role to "soldier" L 04/29/2026 - 20:05:00: "everyday is,apuzzle<16><[U:1:165063009]>" changed role to "soldier" L 04/29/2026 - 20:05:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:03: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "50") (weapon "quake_rl") L 04/29/2026 - 20:05:04: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:04: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:04: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "52") (weapon "quake_rl") L 04/29/2026 - 20:05:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "88") (weapon "quake_rl") L 04/29/2026 - 20:05:05: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "101") (realdamage "91") (weapon "quake_rl") L 04/29/2026 - 20:05:05: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5040 2745 -3263") (victim_position "5011 2406 -3328") L 04/29/2026 - 20:05:05: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:05:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:07: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "72") (weapon "quake_rl") L 04/29/2026 - 20:05:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 04/29/2026 - 20:05:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 04/29/2026 - 20:05:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:10: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "59") (weapon "quake_rl") L 04/29/2026 - 20:05:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:10: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "33") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:11: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "8") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "84") (realdamage "4") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:11: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4962 2764 -3263") (victim_position "5133 2815 -3366") L 04/29/2026 - 20:05:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "domination" against "Serious Player<15><[U:1:809020068]>" L 04/29/2026 - 20:05:11: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:05:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:13: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "74") (weapon "quake_rl") L 04/29/2026 - 20:05:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:14: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "193") L 04/29/2026 - 20:05:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 04/29/2026 - 20:05:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:15: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "5") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 04/29/2026 - 20:05:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:16: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "28") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:16: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "world" (attacker_position "5640 2484 -3391") (victim_position "5351 2927 -3601") L 04/29/2026 - 20:05:16: "Serious Player<15><[U:1:809020068]>" triggered "revenge" against "everyday is,apuzzle<16><[U:1:165063009]>" L 04/29/2026 - 20:05:16: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:05:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 04/29/2026 - 20:05:19: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:19: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:19: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "46") (weapon "quake_rl") L 04/29/2026 - 20:05:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:20: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "66") (weapon "quake_rl") L 04/29/2026 - 20:05:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "100") (weapon "quake_rl") L 04/29/2026 - 20:05:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "67") (realdamage "20") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:21: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4970 2774 -3263") (victim_position "5155 2783 -3366") L 04/29/2026 - 20:05:21: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:05:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:23: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:24: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:24: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "61") (weapon "quake_rl") L 04/29/2026 - 20:05:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "103") (weapon "quake_rl") L 04/29/2026 - 20:05:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:25: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "64") (weapon "quake_rl") L 04/29/2026 - 20:05:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "89") (weapon "quake_rl") L 04/29/2026 - 20:05:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "12") (realdamage "8") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:26: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5477 2635 -3391") (victim_position "4974 2602 -3203") L 04/29/2026 - 20:05:26: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:26: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:05:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:29: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "70") (weapon "quake_rl") L 04/29/2026 - 20:05:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 04/29/2026 - 20:05:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 04/29/2026 - 20:05:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "75") (realdamage "55") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:33: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5156 2537 -3391") (victim_position "5155 2839 -3226") L 04/29/2026 - 20:05:33: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:05:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:36: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:36: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:36: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "52") (weapon "quake_rl") L 04/29/2026 - 20:05:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 04/29/2026 - 20:05:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "95") (weapon "quake_rl") L 04/29/2026 - 20:05:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:38: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "74") (weapon "quake_rl") L 04/29/2026 - 20:05:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:38: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "30") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:39: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "40") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "12") (realdamage "6") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:40: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4836 2261 -3556") (victim_position "4943 2660 -3263") L 04/29/2026 - 20:05:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "domination" against "Serious Player<15><[U:1:809020068]>" L 04/29/2026 - 20:05:40: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:05:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:43: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "60") (weapon "quake_rl") L 04/29/2026 - 20:05:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 04/29/2026 - 20:05:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:44: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "107") (realdamage "95") (weapon "quake_rl") L 04/29/2026 - 20:05:44: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "quake_rl" (attacker_position "4959 2740 -3223") (victim_position "4934 2529 -3204") L 04/29/2026 - 20:05:44: "Serious Player<15><[U:1:809020068]>" triggered "revenge" against "everyday is,apuzzle<16><[U:1:165063009]>" L 04/29/2026 - 20:05:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:44: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:05:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:46: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:46: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:46: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 04/29/2026 - 20:05:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "321") L 04/29/2026 - 20:05:47: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:47: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:47: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "75") (weapon "quake_rl") L 04/29/2026 - 20:05:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:49: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "5") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "42") (realdamage "11") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:49: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4981 2733 -3263") (victim_position "5001 3183 -3519") L 04/29/2026 - 20:05:50: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:05:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "533") L 04/29/2026 - 20:05:52: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:52: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:52: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "78") (weapon "quake_rl") L 04/29/2026 - 20:05:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:52: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:55: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "67") (weapon "quake_rl") L 04/29/2026 - 20:05:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:56: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:05:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "28") (realdamage "15") (weapon "shotgun_soldier") L 04/29/2026 - 20:05:56: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5441 2464 -3320") (victim_position "4896 2537 -3357") L 04/29/2026 - 20:05:56: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:05:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:58: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:05:59: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "63") (weapon "quake_rl") L 04/29/2026 - 20:05:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:05:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:00: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "103") (weapon "quake_rl") L 04/29/2026 - 20:06:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 04/29/2026 - 20:06:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:01: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "15") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:02: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 04/29/2026 - 20:06:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:04: "Serious Player<15><[U:1:809020068]>" picked up item "tf_ammo_pack" L 04/29/2026 - 20:06:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:06: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "41") (realdamage "25") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:06: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4795 2293 -3580") (victim_position "5084 2511 -3391") L 04/29/2026 - 20:06:06: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:06:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:08: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:08: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:08: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "264") L 04/29/2026 - 20:06:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 04/29/2026 - 20:06:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:09: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "66") (weapon "quake_rl") L 04/29/2026 - 20:06:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "68") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:10: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "8") (realdamage "6") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:10: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "5176 3185 -3548") (victim_position "4910 3034 -3457") L 04/29/2026 - 20:06:10: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:06:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "85") (weapon "quake_rl") L 04/29/2026 - 20:06:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 04/29/2026 - 20:06:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:14: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "73") (weapon "quake_rl") L 04/29/2026 - 20:06:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "69") (realdamage "62") (weapon "quake_rl") L 04/29/2026 - 20:06:14: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4832 2809 -3289") (victim_position "4730 2636 -3322") L 04/29/2026 - 20:06:15: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:06:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:17: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "60") (weapon "quake_rl") L 04/29/2026 - 20:06:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 04/29/2026 - 20:06:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 04/29/2026 - 20:06:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:18: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "67") (weapon "quake_rl") L 04/29/2026 - 20:06:19: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:19: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:19: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "14") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:20: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "42") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "50") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:21: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "6") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:21: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "18") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:22: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:22: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:22: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "26") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "13") (realdamage "5") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:23: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4907 2777 -3232") (victim_position "4700 2992 -3557") L 04/29/2026 - 20:06:23: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:06:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "102") (weapon "quake_rl") L 04/29/2026 - 20:06:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:25: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "81") (weapon "quake_rl") L 04/29/2026 - 20:06:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:26: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "92") (weapon "quake_rl") L 04/29/2026 - 20:06:27: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "world" (attacker_position "5102 2891 -3391") (victim_position "5172 2468 -3600") L 04/29/2026 - 20:06:27: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:06:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "97") (weapon "quake_rl") L 04/29/2026 - 20:06:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:30: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "55") (weapon "quake_rl") L 04/29/2026 - 20:06:31: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:31: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "75") (weapon "quake_rl") L 04/29/2026 - 20:06:31: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 04/29/2026 - 20:06:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:32: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "83") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "24") (realdamage "17") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:32: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5035 2549 -3030") (victim_position "5015 2162 -3356") L 04/29/2026 - 20:06:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "domination" against "Serious Player<15><[U:1:809020068]>" L 04/29/2026 - 20:06:32: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:06:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:35: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "71") (weapon "quake_rl") L 04/29/2026 - 20:06:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "90") (weapon "quake_rl") L 04/29/2026 - 20:06:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:36: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:36: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:36: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "56") (weapon "quake_rl") L 04/29/2026 - 20:06:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "89") (weapon "quake_rl") L 04/29/2026 - 20:06:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:39: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "21") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "25") (realdamage "21") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:39: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4715 2610 -3391") (victim_position "5066 2666 -2850") L 04/29/2026 - 20:06:39: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:06:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:42: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "75") (weapon "quake_rl") L 04/29/2026 - 20:06:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:43: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "80") (weapon "quake_rl") L 04/29/2026 - 20:06:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "42") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:44: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "68") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:45: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:45: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:45: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "69") (realdamage "2") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:45: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "5001 2606 -3263") (victim_position "4908 2696 -3187") L 04/29/2026 - 20:06:45: "Serious Player<15><[U:1:809020068]>" triggered "revenge" against "everyday is,apuzzle<16><[U:1:165063009]>" L 04/29/2026 - 20:06:45: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:06:47: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:47: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 04/29/2026 - 20:06:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "313") L 04/29/2026 - 20:06:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:48: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "72") (weapon "quake_rl") L 04/29/2026 - 20:06:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:50: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "3") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "30") (realdamage "26") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:51: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4793 2686 -3391") (victim_position "4927 2218 -3518") L 04/29/2026 - 20:06:51: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:06:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "310") L 04/29/2026 - 20:06:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:53: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "53") (weapon "quake_rl") L 04/29/2026 - 20:06:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:54: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:55: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "58") (weapon "quake_rl") L 04/29/2026 - 20:06:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 04/29/2026 - 20:06:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:55: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "31") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:56: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:56: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:56: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "31") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:06:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "30") (realdamage "7") (weapon "shotgun_soldier") L 04/29/2026 - 20:06:56: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4967 2404 -3425") (victim_position "5003 2712 -3263") L 04/29/2026 - 20:06:56: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:06:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "103") (weapon "quake_rl") L 04/29/2026 - 20:06:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:06:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:06:59: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "70") (weapon "quake_rl") L 04/29/2026 - 20:07:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "75") (weapon "quake_rl") L 04/29/2026 - 20:07:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:01: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "64") (weapon "quake_rl") L 04/29/2026 - 20:07:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "80") (realdamage "22") (weapon "shotgun_soldier") L 04/29/2026 - 20:07:02: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4993 2323 -3294") (victim_position "4759 2198 -3244") L 04/29/2026 - 20:07:02: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:07:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:04: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:04: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:04: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "78") (weapon "quake_rl") L 04/29/2026 - 20:07:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:05: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 04/29/2026 - 20:07:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:06: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "54") (weapon "quake_rl") L 04/29/2026 - 20:07:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 04/29/2026 - 20:07:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:07: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "88") (weapon "shotgun_soldier") L 04/29/2026 - 20:07:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "69") (weapon "shotgun_soldier") L 04/29/2026 - 20:07:08: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:08: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:08: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "51") (realdamage "12") (weapon "shotgun_soldier") L 04/29/2026 - 20:07:08: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4958 2471 -3392") (victim_position "5000 2306 -3474") L 04/29/2026 - 20:07:08: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:07:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 04/29/2026 - 20:07:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:11: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "67") (weapon "quake_rl") L 04/29/2026 - 20:07:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 04/29/2026 - 20:07:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:12: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "94") (weapon "quake_rl") L 04/29/2026 - 20:07:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "47") (realdamage "38") (weapon "quake_rl") L 04/29/2026 - 20:07:12: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4797 2884 -3374") (victim_position "4738 2431 -3425") L 04/29/2026 - 20:07:12: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:07:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:15: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "51") (weapon "quake_rl") L 04/29/2026 - 20:07:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:16: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "93") (weapon "quake_rl") L 04/29/2026 - 20:07:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 04/29/2026 - 20:07:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:17: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "62") (weapon "quake_rl") L 04/29/2026 - 20:07:17: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "quake_rl" (attacker_position "4854 2833 -3073") (victim_position "4740 2681 -3286") L 04/29/2026 - 20:07:17: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:07:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 04/29/2026 - 20:07:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "346") L 04/29/2026 - 20:07:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:20: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "66") (weapon "quake_rl") L 04/29/2026 - 20:07:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:21: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "69") (weapon "quake_rl") L 04/29/2026 - 20:07:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "30") (weapon "shotgun_soldier") L 04/29/2026 - 20:07:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:22: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "world" (attacker_position "5112 2737 -3391") (victim_position "4877 2545 -3385") L 04/29/2026 - 20:07:22: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:07:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:24: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:24: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:24: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "74") (weapon "quake_rl") L 04/29/2026 - 20:07:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:25: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "259") L 04/29/2026 - 20:07:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 04/29/2026 - 20:07:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:26: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 04/29/2026 - 20:07:26: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:26: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "67") (realdamage "51") (weapon "quake_rl") L 04/29/2026 - 20:07:26: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "quake_rl" (attacker_position "5623 2479 -3391") (victim_position "5609 2984 -3391") L 04/29/2026 - 20:07:26: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:07:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 04/29/2026 - 20:07:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 04/29/2026 - 20:07:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:29: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "61") (weapon "quake_rl") L 04/29/2026 - 20:07:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "100") (realdamage "65") (weapon "quake_rl") L 04/29/2026 - 20:07:30: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4930 2592 -3097") (victim_position "4726 2728 -3369") L 04/29/2026 - 20:07:30: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:07:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "290") L 04/29/2026 - 20:07:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:33: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "78") (weapon "quake_rl") L 04/29/2026 - 20:07:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "90") (realdamage "63") (weapon "quake_rl") L 04/29/2026 - 20:07:33: World triggered "mge_elo_delta" (player "[U:1:165063009]") (old_elo "1630") (new_elo "1637") L 04/29/2026 - 20:07:33: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1592") (new_elo "1585") L 04/29/2026 - 20:07:33: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4876 2497 -3059") (victim_position "4894 2190 -3465") L 04/29/2026 - 20:07:33: World triggered "mge_match_end" (winner "[U:1:165063009]") (loser "[U:1:809020068]") (winner_score "20") (loser_score "8")