L 04/29/2026 - 20:07:40: World triggered "meta_data" (matchid "2604292007405b4a") (map "mge_league_v3") (arena "Gullywash Middle Rework [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 04/29/2026 - 20:07:40: "Serious Player<15><[U:1:809020068]>" changed role to "soldier" L 04/29/2026 - 20:07:40: "everyday is,apuzzle<16><[U:1:165063009]>" changed role to "soldier" L 04/29/2026 - 20:07:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:46: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:47: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 04/29/2026 - 20:07:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "33") (weapon "quake_rl") L 04/29/2026 - 20:07:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 04/29/2026 - 20:07:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "38") (weapon "quake_rl") L 04/29/2026 - 20:07:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:49: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "57") (weapon "quake_rl") L 04/29/2026 - 20:07:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:49: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "5") (weapon "shotgun_soldier") L 04/29/2026 - 20:07:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:50: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "25") (weapon "shotgun_soldier") L 04/29/2026 - 20:07:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 04/29/2026 - 20:07:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:07:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "13") (realdamage "1") (weapon "shotgun_soldier") L 04/29/2026 - 20:07:50: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5865 3082 -3354") (victim_position "5472 2866 -3346") L 04/29/2026 - 20:07:51: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:07:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:53: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "62") (weapon "quake_rl") L 04/29/2026 - 20:07:54: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:54: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:54: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "80") (weapon "quake_rl") L 04/29/2026 - 20:07:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:55: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "107") (realdamage "56") (weapon "quake_rl") (airshot "1") (height "326") L 04/29/2026 - 20:07:55: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "quake_rl" (attacker_position "5011 2690 -3263") (victim_position "5129 2645 -3065") L 04/29/2026 - 20:07:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "106") (weapon "quake_rl") L 04/29/2026 - 20:07:55: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:07:56: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 04/29/2026 - 20:07:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:57: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "56") (weapon "quake_rl") L 04/29/2026 - 20:07:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:58: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:58: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "110") (weapon "quake_rl") L 04/29/2026 - 20:07:58: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:07:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "107") (realdamage "59") (weapon "quake_rl") L 04/29/2026 - 20:07:58: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4967 2799 -3178") (victim_position "5168 2781 -3297") L 04/29/2026 - 20:07:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:07:58: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:08:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:01: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "72") (weapon "quake_rl") L 04/29/2026 - 20:08:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 04/29/2026 - 20:08:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:02: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:02: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:02: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "101") (weapon "quake_rl") L 04/29/2026 - 20:08:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:03: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "34") (realdamage "16") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:03: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4665 2739 -3391") (victim_position "4315 2558 -3271") L 04/29/2026 - 20:08:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:03: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:08:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "25") (weapon "quake_rl") L 04/29/2026 - 20:08:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:05: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:06: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "82") (weapon "quake_rl") L 04/29/2026 - 20:08:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 04/29/2026 - 20:08:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:07: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "48") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:08: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:08: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:08: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "70") (realdamage "69") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:08: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "5025 2631 -3263") (victim_position "5003 2515 -3200") L 04/29/2026 - 20:08:08: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:08:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 04/29/2026 - 20:08:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:11: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "56") (weapon "quake_rl") L 04/29/2026 - 20:08:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "214") L 04/29/2026 - 20:08:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 04/29/2026 - 20:08:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:13: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "world" (attacker_position "5027 2756 -3263") (victim_position "4646 2838 -3613") L 04/29/2026 - 20:08:13: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:08:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:16: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "76") (weapon "quake_rl") L 04/29/2026 - 20:08:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "85") (weapon "quake_rl") L 04/29/2026 - 20:08:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:17: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "107") (weapon "quake_rl") L 04/29/2026 - 20:08:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 04/29/2026 - 20:08:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "56") (realdamage "33") (weapon "quake_rl") L 04/29/2026 - 20:08:18: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4593 2794 -3362") (victim_position "5053 2922 -3401") L 04/29/2026 - 20:08:18: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:08:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "89") (weapon "quake_rl") (airshot "1") (height "311") L 04/29/2026 - 20:08:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:21: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "43") (weapon "quake_rl") L 04/29/2026 - 20:08:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:22: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:22: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "70") (weapon "quake_rl") L 04/29/2026 - 20:08:22: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:23: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:23: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:23: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "16") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "44") (realdamage "36") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:24: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4296 2480 -3340") (victim_position "4740 2674 -3293") L 04/29/2026 - 20:08:24: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:24: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:08:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:25: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "26") (weapon "quake_rl") L 04/29/2026 - 20:08:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:27: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:28: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "74") (weapon "quake_rl") L 04/29/2026 - 20:08:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "81") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:29: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "187") L 04/29/2026 - 20:08:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:30: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "16") (realdamage "3") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:30: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4879 2924 -3395") (victim_position "4759 2809 -3615") L 04/29/2026 - 20:08:30: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:08:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:34: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "104") (weapon "quake_rl") L 04/29/2026 - 20:08:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 04/29/2026 - 20:08:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "66") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:36: "everyday is,apuzzle<16><[U:1:165063009]>" picked up item "tf_ammo_pack" L 04/29/2026 - 20:08:36: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:37: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "64") (weapon "quake_rl") L 04/29/2026 - 20:08:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:37: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "12") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:39: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "46") (realdamage "16") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:39: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4656 2735 -3391") (victim_position "5091 2827 -3391") L 04/29/2026 - 20:08:39: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:08:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:41: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "469") L 04/29/2026 - 20:08:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 04/29/2026 - 20:08:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 04/29/2026 - 20:08:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "53") (realdamage "13") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:44: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5049 3003 -3441") (victim_position "4956 2746 -3263") L 04/29/2026 - 20:08:44: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:08:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:46: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:47: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:48: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "75") (weapon "quake_rl") L 04/29/2026 - 20:08:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:48: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "52") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:49: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "24") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 04/29/2026 - 20:08:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "38") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:50: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "23") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "64") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:50: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "56") (realdamage "48") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:50: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "5178 2728 -3391") (victim_position "5000 2930 -3405") L 04/29/2026 - 20:08:50: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:08:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:52: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:52: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "245") L 04/29/2026 - 20:08:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "97") (weapon "quake_rl") L 04/29/2026 - 20:08:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:55: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "35") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "96") (realdamage "40") (weapon "quake_rl") L 04/29/2026 - 20:08:55: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5144 3048 -3576") (victim_position "5291 2695 -3391") L 04/29/2026 - 20:08:55: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:08:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "98") (weapon "quake_rl") L 04/29/2026 - 20:08:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:58: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:58: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:08:58: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "68") (weapon "quake_rl") L 04/29/2026 - 20:08:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:08:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 04/29/2026 - 20:08:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:08:59: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "20") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:00: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "22") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "27") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:01: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "19") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:01: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "19") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:02: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "39") (realdamage "36") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:02: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4530 2756 -3391") (victim_position "4956 2774 -3263") L 04/29/2026 - 20:09:02: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:09:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:04: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:05: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:05: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "56") (weapon "quake_rl") L 04/29/2026 - 20:09:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 04/29/2026 - 20:09:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:06: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "72") (weapon "quake_rl") L 04/29/2026 - 20:09:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "98") (weapon "quake_rl") L 04/29/2026 - 20:09:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:07: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "59") (weapon "quake_rl") L 04/29/2026 - 20:09:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:09: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "9") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "9") (realdamage "6") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:09: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4696 3264 -3535") (victim_position "4472 2620 -3391") L 04/29/2026 - 20:09:09: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:09:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:11: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "52") (weapon "quake_rl") L 04/29/2026 - 20:09:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:13: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "61") (weapon "quake_rl") L 04/29/2026 - 20:09:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 04/29/2026 - 20:09:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:14: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "234") L 04/29/2026 - 20:09:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "100") (realdamage "97") (weapon "quake_rl") (airshot "1") (height "267") L 04/29/2026 - 20:09:14: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5054 3235 -3325") (victim_position "5055 2926 -3135") L 04/29/2026 - 20:09:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "domination" against "Serious Player<15><[U:1:809020068]>" L 04/29/2026 - 20:09:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:14: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:09:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "66") (weapon "quake_rl") (airshot "1") (height "403") L 04/29/2026 - 20:09:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "170") L 04/29/2026 - 20:09:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:17: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "77") (weapon "quake_rl") L 04/29/2026 - 20:09:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "46") (realdamage "4") (weapon "quake_rl") L 04/29/2026 - 20:09:18: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4753 2589 -3157") (victim_position "4769 2287 -3526") L 04/29/2026 - 20:09:18: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:09:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:20: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "59") (weapon "quake_rl") L 04/29/2026 - 20:09:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "102") (weapon "quake_rl") L 04/29/2026 - 20:09:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "75") (realdamage "47") (weapon "quake_rl") L 04/29/2026 - 20:09:21: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4949 2895 -3327") (victim_position "5166 2619 -3380") L 04/29/2026 - 20:09:22: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:09:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:24: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:24: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:24: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "63") (weapon "quake_rl") L 04/29/2026 - 20:09:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 04/29/2026 - 20:09:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 04/29/2026 - 20:09:26: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "58") (realdamage "26") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:26: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4905 2853 -3391") (victim_position "4931 2967 -3185") L 04/29/2026 - 20:09:26: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:09:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "102") (weapon "quake_rl") L 04/29/2026 - 20:09:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:29: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "65") (weapon "quake_rl") L 04/29/2026 - 20:09:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 04/29/2026 - 20:09:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "34") (realdamage "13") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:31: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4727 2611 -3391") (victim_position "4751 3029 -3335") L 04/29/2026 - 20:09:31: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:09:31: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:31: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "26") (weapon "quake_rl") L 04/29/2026 - 20:09:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "276") L 04/29/2026 - 20:09:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:33: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "52") (weapon "quake_rl") L 04/29/2026 - 20:09:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 04/29/2026 - 20:09:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "102") (realdamage "27") (weapon "quake_rl") L 04/29/2026 - 20:09:34: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4760 2854 -3321") (victim_position "4868 3043 -3567") L 04/29/2026 - 20:09:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:35: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:09:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:37: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "83") (weapon "quake_rl") L 04/29/2026 - 20:09:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 04/29/2026 - 20:09:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 04/29/2026 - 20:09:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:38: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "71") (weapon "quake_rl") L 04/29/2026 - 20:09:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "77") (realdamage "48") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:39: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4771 2609 -3391") (victim_position "4878 2884 -3326") L 04/29/2026 - 20:09:39: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:09:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:41: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "85") (weapon "quake_rl") L 04/29/2026 - 20:09:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 04/29/2026 - 20:09:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:44: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "105") (weapon "quake_rl") L 04/29/2026 - 20:09:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:46: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "63") (realdamage "17") (weapon "quake_rl") L 04/29/2026 - 20:09:46: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "quake_rl" (attacker_position "5126 2550 -3391") (victim_position "4635 2553 -3391") L 04/29/2026 - 20:09:46: "Serious Player<15><[U:1:809020068]>" triggered "revenge" against "everyday is,apuzzle<16><[U:1:165063009]>" L 04/29/2026 - 20:09:46: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:09:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "104") (weapon "quake_rl") L 04/29/2026 - 20:09:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:49: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "64") (weapon "quake_rl") L 04/29/2026 - 20:09:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "28") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:51: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:51: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "79") (weapon "quake_rl") L 04/29/2026 - 20:09:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "50") (weapon "shotgun_soldier") L 04/29/2026 - 20:09:51: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:51: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:51: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "57") (realdamage "56") (weapon "quake_rl") L 04/29/2026 - 20:09:51: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "quake_rl" (attacker_position "4940 2406 -3280") (victim_position "5004 2865 -3327") L 04/29/2026 - 20:09:51: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:09:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 04/29/2026 - 20:09:54: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:54: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "94") (weapon "quake_rl") L 04/29/2026 - 20:09:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 04/29/2026 - 20:09:54: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "94") (realdamage "12") (weapon "quake_rl") (airshot "1") (height "304") L 04/29/2026 - 20:09:55: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5144 2966 -3096") (victim_position "5020 2528 -3087") L 04/29/2026 - 20:09:55: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:09:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:09:58: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:09:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 04/29/2026 - 20:09:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:09:59: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "68") (weapon "quake_rl") L 04/29/2026 - 20:10:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:00: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "54") (weapon "quake_rl") L 04/29/2026 - 20:10:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:00: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "35") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "50") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:02: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:03: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "84") (realdamage "4") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:03: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "5215 2875 -3318") (victim_position "5356 2751 -3391") L 04/29/2026 - 20:10:03: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:10:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 04/29/2026 - 20:10:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "103") (weapon "quake_rl") L 04/29/2026 - 20:10:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:09: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "7") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:10: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "27") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:11: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "20") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "19") (realdamage "7") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:11: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5455 2701 -3391") (victim_position "4997 2679 -3263") L 04/29/2026 - 20:10:11: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:10:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "366") L 04/29/2026 - 20:10:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:13: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "52") (weapon "quake_rl") L 04/29/2026 - 20:10:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "274") L 04/29/2026 - 20:10:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:14: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "65") (weapon "quake_rl") L 04/29/2026 - 20:10:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "19") (realdamage "10") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:15: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4427 2405 -3193") (victim_position "4878 2522 -3107") L 04/29/2026 - 20:10:15: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:10:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:18: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "59") (weapon "quake_rl") L 04/29/2026 - 20:10:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 04/29/2026 - 20:10:19: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:20: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "54") (weapon "quake_rl") L 04/29/2026 - 20:10:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "102") (weapon "quake_rl") L 04/29/2026 - 20:10:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:20: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "19") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "43") (realdamage "15") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:21: World triggered "mge_elo_delta" (player "[U:1:165063009]") (old_elo "1637") (new_elo "1643") L 04/29/2026 - 20:10:21: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1585") (new_elo "1579") L 04/29/2026 - 20:10:21: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4392 2358 -3311") (victim_position "4767 2670 -3286") L 04/29/2026 - 20:10:21: World triggered "mge_match_end" (winner "[U:1:165063009]") (loser "[U:1:809020068]") (winner_score "20") (loser_score "9")