L 04/29/2026 - 20:10:27: World triggered "meta_data" (matchid "2604292010276d58") (map "mge_league_v3") (arena "Gullywash Middle Rework [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 04/29/2026 - 20:10:27: "Serious Player<15><[U:1:809020068]>" changed role to "soldier" L 04/29/2026 - 20:10:27: "everyday is,apuzzle<16><[U:1:165063009]>" changed role to "soldier" L 04/29/2026 - 20:10:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "170") L 04/29/2026 - 20:10:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:28: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "58") (weapon "quake_rl") L 04/29/2026 - 20:10:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "89") (realdamage "86") (weapon "quake_rl") (airshot "1") (height "530") L 04/29/2026 - 20:10:29: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4910 2838 -3220") (victim_position "5069 2760 -2733") L 04/29/2026 - 20:10:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "domination" against "Serious Player<15><[U:1:809020068]>" L 04/29/2026 - 20:10:30: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:10:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:30: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "42") (weapon "quake_rl") L 04/29/2026 - 20:10:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:32: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "110") (weapon "quake_rl") L 04/29/2026 - 20:10:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:33: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "87") (weapon "quake_rl") L 04/29/2026 - 20:10:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:34: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "8") (realdamage "3") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:34: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4834 2770 -3391") (victim_position "4840 2503 -3321") L 04/29/2026 - 20:10:34: "Serious Player<15><[U:1:809020068]>" triggered "revenge" against "everyday is,apuzzle<16><[U:1:165063009]>" L 04/29/2026 - 20:10:34: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:10:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:37: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "78") (weapon "quake_rl") L 04/29/2026 - 20:10:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 04/29/2026 - 20:10:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:39: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "48") (weapon "quake_rl") L 04/29/2026 - 20:10:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:42: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "48") (weapon "quake_rl") L 04/29/2026 - 20:10:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:42: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "31") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:43: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "31") (realdamage "23") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:43: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "5385 2087 -3526") (victim_position "5120 2624 -3391") L 04/29/2026 - 20:10:43: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:10:45: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:45: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "248") L 04/29/2026 - 20:10:45: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 04/29/2026 - 20:10:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:46: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:47: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:47: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:47: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "75") (realdamage "60") (weapon "quake_rl") L 04/29/2026 - 20:10:47: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "quake_rl" (attacker_position "5445 2907 -3320") (victim_position "5351 2801 -3615") L 04/29/2026 - 20:10:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:47: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:10:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:50: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "53") (weapon "quake_rl") L 04/29/2026 - 20:10:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 04/29/2026 - 20:10:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "56") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:51: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "30") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "55") (realdamage "9") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:52: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4823 2839 -3321") (victim_position "5094 2745 -3263") L 04/29/2026 - 20:10:52: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:10:52: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:53: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "36") (weapon "quake_rl") L 04/29/2026 - 20:10:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:54: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:55: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "58") (weapon "quake_rl") L 04/29/2026 - 20:10:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:10:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "287") L 04/29/2026 - 20:10:56: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:10:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:57: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "29") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:58: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:58: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:58: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "20") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:59: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "7") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:10:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "77") (realdamage "39") (weapon "shotgun_soldier") L 04/29/2026 - 20:10:59: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4944 2720 -3263") (victim_position "5014 2971 -3425") L 04/29/2026 - 20:10:59: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:11:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:01: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "74") (weapon "quake_rl") L 04/29/2026 - 20:11:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:02: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 04/29/2026 - 20:11:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:03: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "110") (weapon "quake_rl") L 04/29/2026 - 20:11:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:04: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:04: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:04: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "34") (realdamage "23") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:04: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4944 2223 -3453") (victim_position "4782 2222 -3561") L 04/29/2026 - 20:11:04: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:11:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 04/29/2026 - 20:11:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "111") (realdamage "109") (weapon "quake_rl") L 04/29/2026 - 20:11:07: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4905 2779 -3262") (victim_position "4986 2712 -3263") L 04/29/2026 - 20:11:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:07: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "92") (weapon "quake_rl") L 04/29/2026 - 20:11:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:07: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:11:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:09: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "67") (weapon "quake_rl") L 04/29/2026 - 20:11:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "89") (weapon "quake_rl") L 04/29/2026 - 20:11:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "39") (weapon "quake_rl") L 04/29/2026 - 20:11:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "20") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:12: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "33") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:12: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "14") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:13: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "72") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "59") (realdamage "5") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:14: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5579 2697 -3390") (victim_position "5461 2554 -3391") L 04/29/2026 - 20:11:14: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:11:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "477") L 04/29/2026 - 20:11:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:16: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "96") (weapon "quake_rl") L 04/29/2026 - 20:11:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:19: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:19: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "32") (weapon "quake_rl") L 04/29/2026 - 20:11:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "46") (realdamage "16") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:20: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5196 3236 -3541") (victim_position "5104 2826 -3391") L 04/29/2026 - 20:11:21: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:11:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:23: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:24: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:24: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:24: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "69") (weapon "quake_rl") L 04/29/2026 - 20:11:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "198") L 04/29/2026 - 20:11:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:25: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "94") (weapon "quake_rl") L 04/29/2026 - 20:11:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "94") (realdamage "93") (weapon "quake_rl") (airshot "1") (height "520") L 04/29/2026 - 20:11:25: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4932 2805 -3263") (victim_position "5126 2730 -2871") L 04/29/2026 - 20:11:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "domination" against "Serious Player<15><[U:1:809020068]>" L 04/29/2026 - 20:11:25: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:11:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:27: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:28: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "78") (weapon "quake_rl") L 04/29/2026 - 20:11:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 04/29/2026 - 20:11:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:30: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "68") (weapon "quake_rl") L 04/29/2026 - 20:11:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:30: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "49") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:30: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "22") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:31: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:32: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "46") (realdamage "17") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:32: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4982 3104 -3492") (victim_position "4750 2918 -3566") L 04/29/2026 - 20:11:32: "Serious Player<15><[U:1:809020068]>" triggered "revenge" against "everyday is,apuzzle<16><[U:1:165063009]>" L 04/29/2026 - 20:11:32: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:11:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 04/29/2026 - 20:11:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:36: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:37: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "58") (weapon "quake_rl") L 04/29/2026 - 20:11:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:37: "everyday is,apuzzle<16><[U:1:165063009]>" picked up item "tf_ammo_pack" L 04/29/2026 - 20:11:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "46") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:38: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "51") (weapon "quake_rl") L 04/29/2026 - 20:11:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:38: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "19") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:39: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "5") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:39: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "18") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:40: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:40: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:40: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "28") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "35") (realdamage "8") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:40: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5353 2355 -3582") (victim_position "5040 2496 -3391") L 04/29/2026 - 20:11:40: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:11:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "565") L 04/29/2026 - 20:11:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:44: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "57") (weapon "quake_rl") L 04/29/2026 - 20:11:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "61") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:45: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "26") (realdamage "6") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:45: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5228 2618 -3391") (victim_position "4818 2537 -3184") L 04/29/2026 - 20:11:46: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:11:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "334") L 04/29/2026 - 20:11:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:48: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "42") (weapon "quake_rl") L 04/29/2026 - 20:11:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "69") (weapon "quake_rl") (airshot "1") (height "593") L 04/29/2026 - 20:11:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:50: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "61") (weapon "quake_rl") L 04/29/2026 - 20:11:50: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "world" (attacker_position "4969 2847 -3391") (victim_position "5104 2402 -3573") L 04/29/2026 - 20:11:50: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:11:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "103") (weapon "quake_rl") L 04/29/2026 - 20:11:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:54: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:54: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:11:54: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "34") (weapon "quake_rl") L 04/29/2026 - 20:11:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "30") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:11:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:11:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "59") (realdamage "9") (weapon "shotgun_soldier") L 04/29/2026 - 20:11:58: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5029 2513 -3391") (victim_position "4847 2602 -3391") L 04/29/2026 - 20:11:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "domination" against "Serious Player<15><[U:1:809020068]>" L 04/29/2026 - 20:11:58: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:12:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "294") L 04/29/2026 - 20:12:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:00: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "73") (weapon "quake_rl") L 04/29/2026 - 20:12:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "45") (weapon "quake_rl") L 04/29/2026 - 20:12:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:03: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "96") (weapon "quake_rl") L 04/29/2026 - 20:12:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "47") (realdamage "33") (weapon "quake_rl") L 04/29/2026 - 20:12:03: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4936 2515 -3306") (victim_position "4508 2688 -3323") L 04/29/2026 - 20:12:03: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:12:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "491") L 04/29/2026 - 20:12:05: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:08: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "106") (realdamage "83") (weapon "quake_rl") L 04/29/2026 - 20:12:08: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4651 2633 -3126") (victim_position "4625 2683 -3379") L 04/29/2026 - 20:12:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:08: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:12:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:11: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "61") (weapon "quake_rl") L 04/29/2026 - 20:12:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 04/29/2026 - 20:12:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:11: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "106") (realdamage "94") (weapon "quake_rl") L 04/29/2026 - 20:12:12: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4931 2946 -3359") (victim_position "5048 2791 -3198") L 04/29/2026 - 20:12:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:12: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "79") (weapon "quake_rl") L 04/29/2026 - 20:12:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:12: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:12:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:16: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "81") (weapon "quake_rl") L 04/29/2026 - 20:12:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 04/29/2026 - 20:12:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "79") (realdamage "71") (weapon "quake_rl") L 04/29/2026 - 20:12:17: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5116 2709 -3115") (victim_position "5389 2926 -3609") L 04/29/2026 - 20:12:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:17: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:12:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "305") L 04/29/2026 - 20:12:19: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:20: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "59") (weapon "quake_rl") L 04/29/2026 - 20:12:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "58") (weapon "quake_rl") (airshot "1") (height "908") L 04/29/2026 - 20:12:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:22: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:22: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "48") (weapon "quake_rl") L 04/29/2026 - 20:12:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "5") (weapon "shotgun_soldier") L 04/29/2026 - 20:12:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "34") (realdamage "1") (weapon "quake_rl") L 04/29/2026 - 20:12:22: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4751 2611 -3239") (victim_position "4949 2009 -3519") L 04/29/2026 - 20:12:22: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:12:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "575") L 04/29/2026 - 20:12:25: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:25: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "49") (weapon "quake_rl") L 04/29/2026 - 20:12:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "69") (weapon "quake_rl") (airshot "1") (height "736") L 04/29/2026 - 20:12:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 04/29/2026 - 20:12:28: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "world" (attacker_position "4890 2712 -3079") (victim_position "4860 2079 -3518") L 04/29/2026 - 20:12:28: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:12:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 04/29/2026 - 20:12:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:31: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:31: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:31: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "69") (weapon "quake_rl") L 04/29/2026 - 20:12:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:33: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "60") (weapon "quake_rl") L 04/29/2026 - 20:12:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:33: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "65") (weapon "shotgun_soldier") L 04/29/2026 - 20:12:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 04/29/2026 - 20:12:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "47") (realdamage "11") (weapon "shotgun_soldier") L 04/29/2026 - 20:12:33: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4946 3050 -3241") (victim_position "5152 2673 -3212") L 04/29/2026 - 20:12:34: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:12:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "89") (weapon "quake_rl") (airshot "1") (height "507") L 04/29/2026 - 20:12:36: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:38: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "62") (weapon "quake_rl") L 04/29/2026 - 20:12:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "101") (realdamage "38") (weapon "quake_rl") (airshot "1") (height "451") L 04/29/2026 - 20:12:38: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5028 2775 -3263") (victim_position "5100 2452 -3156") L 04/29/2026 - 20:12:39: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:12:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:41: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "79") (weapon "quake_rl") L 04/29/2026 - 20:12:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 04/29/2026 - 20:12:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:42: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "78") (weapon "quake_rl") L 04/29/2026 - 20:12:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 04/29/2026 - 20:12:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:44: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "32") (weapon "shotgun_soldier") L 04/29/2026 - 20:12:44: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4538 2792 -3183") (victim_position "4719 2868 -3596") L 04/29/2026 - 20:12:44: "Serious Player<15><[U:1:809020068]>" triggered "revenge" against "everyday is,apuzzle<16><[U:1:165063009]>" L 04/29/2026 - 20:12:44: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:12:46: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:46: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "53") (weapon "quake_rl") L 04/29/2026 - 20:12:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 04/29/2026 - 20:12:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:47: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:47: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:12:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "72") (weapon "quake_rl") (airshot "1") (height "461") L 04/29/2026 - 20:12:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:12:48: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "60") (weapon "quake_rl") L 04/29/2026 - 20:12:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 04/29/2026 - 20:12:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:48: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "27") (weapon "shotgun_soldier") L 04/29/2026 - 20:12:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:12:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "3") (realdamage "1") (weapon "shotgun_soldier") L 04/29/2026 - 20:12:49: World triggered "mge_elo_delta" (player "[U:1:165063009]") (old_elo "1643") (new_elo "1649") L 04/29/2026 - 20:12:49: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1579") (new_elo "1573") L 04/29/2026 - 20:12:49: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4756 2893 -3487") (victim_position "5481 2697 -2966") L 04/29/2026 - 20:12:49: World triggered "mge_match_end" (winner "[U:1:165063009]") (loser "[U:1:809020068]") (winner_score "20") (loser_score "6")