L 04/29/2026 - 20:16:48: World triggered "meta_data" (matchid "2604292016483571") (map "mge_league_v3") (arena "Gullywash Middle Rework [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 04/29/2026 - 20:16:48: "Serious Player<15><[U:1:809020068]>" changed role to "soldier" L 04/29/2026 - 20:16:48: "everyday is,apuzzle<16><[U:1:165063009]>" changed role to "soldier" L 04/29/2026 - 20:16:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:16:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:16:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "102") (weapon "quake_rl") L 04/29/2026 - 20:16:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:16:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:16:55: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "76") (weapon "quake_rl") L 04/29/2026 - 20:16:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:16:56: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:16:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:16:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:16:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:16:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "73") (realdamage "34") (weapon "quake_rl") L 04/29/2026 - 20:16:57: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5266 2742 -3225") (victim_position "5037 2969 -3424") L 04/29/2026 - 20:16:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "domination" against "Serious Player<15><[U:1:809020068]>" L 04/29/2026 - 20:16:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:16:57: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:16:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:16:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:16:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:16:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:16:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "295") L 04/29/2026 - 20:16:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:16:59: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "79") (weapon "quake_rl") L 04/29/2026 - 20:17:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:01: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "83") (weapon "quake_rl") L 04/29/2026 - 20:17:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:01: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:01: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "64") (realdamage "43") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:01: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4980 2735 -3263") (victim_position "5235 2752 -3350") L 04/29/2026 - 20:17:01: "Serious Player<15><[U:1:809020068]>" triggered "revenge" against "everyday is,apuzzle<16><[U:1:165063009]>" L 04/29/2026 - 20:17:01: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:17:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 04/29/2026 - 20:17:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:04: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "309") L 04/29/2026 - 20:17:04: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:04: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "49") (weapon "quake_rl") L 04/29/2026 - 20:17:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:07: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "31") (weapon "quake_rl") L 04/29/2026 - 20:17:08: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:08: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:09: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "70") (weapon "quake_rl") L 04/29/2026 - 20:17:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:09: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "20") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:10: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "41") (realdamage "32") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:10: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "5305 2715 -3391") (victim_position "5001 3008 -3444") L 04/29/2026 - 20:17:10: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:17:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 04/29/2026 - 20:17:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:13: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "75") (weapon "quake_rl") L 04/29/2026 - 20:17:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:14: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "81") (weapon "quake_rl") L 04/29/2026 - 20:17:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:15: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "30") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "51") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:16: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "world" (attacker_position "5298 2623 -3391") (victim_position "4998 2780 -3254") L 04/29/2026 - 20:17:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:16: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:17:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:18: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "387") L 04/29/2026 - 20:17:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:18: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 04/29/2026 - 20:17:19: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "38") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 04/29/2026 - 20:17:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:22: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:22: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:22: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "19") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "19") (realdamage "17") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:22: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4899 2677 -3263") (victim_position "5006 3095 -3487") L 04/29/2026 - 20:17:22: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:17:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "88") (weapon "quake_rl") (airshot "1") (height "292") L 04/29/2026 - 20:17:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "45") (realdamage "41") (weapon "quake_rl") L 04/29/2026 - 20:17:26: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5000 2693 -3263") (victim_position "5227 2320 -3501") L 04/29/2026 - 20:17:26: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:17:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "87") (weapon "quake_rl") (airshot "1") (height "253") L 04/29/2026 - 20:17:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "90") (realdamage "85") (weapon "quake_rl") L 04/29/2026 - 20:17:29: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4923 2631 -3263") (victim_position "4907 2189 -3519") L 04/29/2026 - 20:17:29: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:17:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:32: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "86") (weapon "quake_rl") L 04/29/2026 - 20:17:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 04/29/2026 - 20:17:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 04/29/2026 - 20:17:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:34: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "51") (weapon "quake_rl") L 04/29/2026 - 20:17:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:35: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "40") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:35: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "59") (realdamage "33") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:35: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4734 2614 -3391") (victim_position "4786 2795 -3391") L 04/29/2026 - 20:17:35: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:17:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 04/29/2026 - 20:17:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 04/29/2026 - 20:17:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:39: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "49") (weapon "quake_rl") L 04/29/2026 - 20:17:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:39: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:40: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:40: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:40: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "41") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:41: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "32") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "31") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:42: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "24") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:42: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "5024 2630 -3263") (victim_position "5194 2227 -3519") L 04/29/2026 - 20:17:42: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:17:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 04/29/2026 - 20:17:45: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:45: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:45: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "387") L 04/29/2026 - 20:17:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:46: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "53") (weapon "quake_rl") L 04/29/2026 - 20:17:46: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:46: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "254") L 04/29/2026 - 20:17:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:47: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "9") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:48: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "8") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:48: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "world" (attacker_position "5045 2752 -3263") (victim_position "4319 2786 -3340") L 04/29/2026 - 20:17:48: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:17:50: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 04/29/2026 - 20:17:51: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:51: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:51: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "66") (weapon "quake_rl") L 04/29/2026 - 20:17:52: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:52: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:52: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "56") (weapon "quake_rl") L 04/29/2026 - 20:17:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 04/29/2026 - 20:17:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "50") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:53: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "48") (weapon "quake_rl") L 04/29/2026 - 20:17:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:53: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "20") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "20") (realdamage "6") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:54: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5560 2913 -3391") (victim_position "5209 2673 -3391") L 04/29/2026 - 20:17:54: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:17:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:56: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:56: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:56: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "68") (weapon "quake_rl") L 04/29/2026 - 20:17:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:57: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "268") L 04/29/2026 - 20:17:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:58: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:17:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:17:58: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 04/29/2026 - 20:17:58: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:58: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:58: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "21") (weapon "shotgun_soldier") L 04/29/2026 - 20:17:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:17:59: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "13") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:00: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "17") (realdamage "2") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:00: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "5526 2907 -3391") (victim_position "4842 3113 -3521") L 04/29/2026 - 20:18:00: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:18:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:02: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 04/29/2026 - 20:18:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:02: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 04/29/2026 - 20:18:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:04: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:04: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:04: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "66") (weapon "quake_rl") L 04/29/2026 - 20:18:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:04: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:04: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:04: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "38") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "101") (realdamage "54") (weapon "quake_rl") (airshot "1") (height "277") L 04/29/2026 - 20:18:04: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4981 2475 -3274") (victim_position "4718 2643 -3114") L 04/29/2026 - 20:18:04: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:18:04: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:06: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "65") (weapon "quake_rl") L 04/29/2026 - 20:18:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "285") L 04/29/2026 - 20:18:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:09: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "82") (weapon "quake_rl") L 04/29/2026 - 20:18:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "53") (realdamage "28") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:09: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5292 2622 -3195") (victim_position "4890 2784 -3193") L 04/29/2026 - 20:18:10: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:18:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:11: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "83") (weapon "quake_rl") (airshot "1") (height "336") L 04/29/2026 - 20:18:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:12: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:12: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:12: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "73") (weapon "quake_rl") L 04/29/2026 - 20:18:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 04/29/2026 - 20:18:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:14: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "76") (weapon "quake_rl") L 04/29/2026 - 20:18:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "52") (realdamage "47") (weapon "quake_rl") L 04/29/2026 - 20:18:14: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4796 2518 -3186") (victim_position "4735 2692 -3391") L 04/29/2026 - 20:18:14: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:18:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:16: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "414") L 04/29/2026 - 20:18:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:16: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "48") (weapon "quake_rl") L 04/29/2026 - 20:18:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:18: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "88") (weapon "quake_rl") L 04/29/2026 - 20:18:18: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:19: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:20: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:20: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "16") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "5") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:21: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "20") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:21: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:22: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:22: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:22: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "6") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:22: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "5332 2031 -3519") (victim_position "5195 2551 -3345") L 04/29/2026 - 20:18:22: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:18:24: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 04/29/2026 - 20:18:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:25: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "102") (realdamage "86") (weapon "quake_rl") L 04/29/2026 - 20:18:25: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5041 2729 -3263") (victim_position "4763 2620 -3391") L 04/29/2026 - 20:18:25: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:18:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:27: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 04/29/2026 - 20:18:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:28: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "109") (weapon "quake_rl") L 04/29/2026 - 20:18:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 04/29/2026 - 20:18:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "61") (realdamage "40") (weapon "quake_rl") L 04/29/2026 - 20:18:29: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4997 2777 -3141") (victim_position "4952 3003 -3441") L 04/29/2026 - 20:18:30: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:18:30: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:31: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "447") L 04/29/2026 - 20:18:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:32: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "63") (weapon "quake_rl") L 04/29/2026 - 20:18:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 04/29/2026 - 20:18:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "50") (realdamage "4") (weapon "quake_rl") L 04/29/2026 - 20:18:34: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4945 2641 -3259") (victim_position "4929 2349 -3453") L 04/29/2026 - 20:18:34: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:18:35: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:36: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:36: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "399") L 04/29/2026 - 20:18:36: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:36: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "74") (weapon "quake_rl") L 04/29/2026 - 20:18:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 04/29/2026 - 20:18:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "46") (realdamage "13") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:38: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5094 2852 -3203") (victim_position "5273 2672 -3391") L 04/29/2026 - 20:18:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "domination" against "Serious Player<15><[U:1:809020068]>" L 04/29/2026 - 20:18:38: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:18:40: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:40: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:41: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "58") (weapon "quake_rl") L 04/29/2026 - 20:18:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 04/29/2026 - 20:18:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "248") L 04/29/2026 - 20:18:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:42: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "56") (weapon "quake_rl") L 04/29/2026 - 20:18:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:43: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "29") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "59") (realdamage "19") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:44: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4986 2857 -3391") (victim_position "4731 2794 -3168") L 04/29/2026 - 20:18:44: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:18:46: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:46: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "70") (weapon "quake_rl") L 04/29/2026 - 20:18:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 04/29/2026 - 20:18:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:48: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "65") (weapon "quake_rl") L 04/29/2026 - 20:18:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:48: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:49: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "76") (weapon "quake_rl") L 04/29/2026 - 20:18:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:49: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "86") (realdamage "22") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:49: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4819 2880 -3344") (victim_position "4858 2725 -3391") L 04/29/2026 - 20:18:49: "Serious Player<15><[U:1:809020068]>" triggered "revenge" against "everyday is,apuzzle<16><[U:1:165063009]>" L 04/29/2026 - 20:18:49: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:18:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:51: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:51: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 04/29/2026 - 20:18:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "87") (weapon "quake_rl") L 04/29/2026 - 20:18:52: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:52: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:52: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:52: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "53") (weapon "quake_rl") L 04/29/2026 - 20:18:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "62") (realdamage "49") (weapon "quake_rl") L 04/29/2026 - 20:18:53: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5328 2793 -3010") (victim_position "5539 2601 -3391") L 04/29/2026 - 20:18:53: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:53: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "378") L 04/29/2026 - 20:18:53: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:53: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:18:54: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:55: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:55: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:55: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "53") (weapon "quake_rl") L 04/29/2026 - 20:18:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:56: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 04/29/2026 - 20:18:56: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:56: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:56: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "56") (weapon "quake_rl") L 04/29/2026 - 20:18:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:57: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:18:57: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "39") (realdamage "18") (weapon "shotgun_soldier") L 04/29/2026 - 20:18:57: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4690 2769 -3139") (victim_position "4568 2630 -3391") L 04/29/2026 - 20:18:57: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:57: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:18:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:18:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:18:59: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "88") (weapon "quake_rl") L 04/29/2026 - 20:18:59: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 04/29/2026 - 20:19:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:00: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:00: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:01: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "49") (realdamage "32") (weapon "quake_rl") L 04/29/2026 - 20:19:01: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "5175 2732 -3259") (victim_position "4809 2782 -3391") L 04/29/2026 - 20:19:01: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:19:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:03: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "265") L 04/29/2026 - 20:19:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:03: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:03: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "49") (weapon "quake_rl") L 04/29/2026 - 20:19:05: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:06: "everyday is,apuzzle<16><[U:1:165063009]>" picked up item "tf_ammo_pack" L 04/29/2026 - 20:19:06: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:06: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "101") (realdamage "43") (weapon "quake_rl") (airshot "1") (height "223") L 04/29/2026 - 20:19:06: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4590 2626 -3342") (victim_position "4849 2760 -3168") L 04/29/2026 - 20:19:07: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:07: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "84") (weapon "quake_rl") L 04/29/2026 - 20:19:07: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:19:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:08: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "451") L 04/29/2026 - 20:19:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:09: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:09: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "59") (weapon "quake_rl") L 04/29/2026 - 20:19:09: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:10: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "101") (weapon "quake_rl") L 04/29/2026 - 20:19:10: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:10: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:10: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "78") (realdamage "6") (weapon "quake_rl") L 04/29/2026 - 20:19:10: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "quake_rl" (attacker_position "5164 2829 -3337") (victim_position "5009 2598 -3263") L 04/29/2026 - 20:19:11: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:19:13: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:13: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:14: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:14: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:14: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "85") (weapon "quake_rl") L 04/29/2026 - 20:19:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 04/29/2026 - 20:19:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:15: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:15: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "36") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:15: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "47") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:16: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "6") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:16: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:16: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "42") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:17: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:17: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "15") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "51") (realdamage "34") (weapon "quake_rl") L 04/29/2026 - 20:19:17: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4986 2758 -3209") (victim_position "5153 2953 -3377") L 04/29/2026 - 20:19:17: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:19:17: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:19: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:19: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:19: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:19: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "60") (weapon "quake_rl") L 04/29/2026 - 20:19:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:20: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 04/29/2026 - 20:19:21: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:22: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:22: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:22: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "50") (weapon "quake_rl") L 04/29/2026 - 20:19:22: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:22: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 04/29/2026 - 20:19:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:23: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:23: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 04/29/2026 - 20:19:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:24: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "39") (realdamage "9") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:24: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5250 2636 -3379") (victim_position "4902 2360 -3442") L 04/29/2026 - 20:19:24: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:19:26: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:26: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:26: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:26: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "78") (weapon "quake_rl") L 04/29/2026 - 20:19:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 04/29/2026 - 20:19:27: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:27: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 04/29/2026 - 20:19:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:28: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:28: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "60") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:28: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:29: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:29: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "22") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:29: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:30: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:30: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "50") (realdamage "6") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:30: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "5443 2763 -3391") (victim_position "5079 2847 -3391") L 04/29/2026 - 20:19:30: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:19:32: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:32: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:32: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "67") (weapon "quake_rl") L 04/29/2026 - 20:19:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:33: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 04/29/2026 - 20:19:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:33: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "104") (weapon "quake_rl") L 04/29/2026 - 20:19:33: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 04/29/2026 - 20:19:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:34: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "45") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:34: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:34: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "19") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:35: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:35: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "43") (realdamage "9") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:35: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4708 2749 -3346") (victim_position "5066 2655 -3263") L 04/29/2026 - 20:19:35: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:19:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:37: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:37: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 04/29/2026 - 20:19:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 04/29/2026 - 20:19:38: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:38: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:38: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "57") (weapon "quake_rl") L 04/29/2026 - 20:19:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "79") (realdamage "63") (weapon "quake_rl") L 04/29/2026 - 20:19:39: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "quake_rl" (attacker_position "4717 2589 -3115") (victim_position "4967 2460 -3353") L 04/29/2026 - 20:19:39: "Serious Player<15><[U:1:809020068]>" spawned as "soldier" L 04/29/2026 - 20:19:39: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:41: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:41: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "299") L 04/29/2026 - 20:19:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:42: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "72") (weapon "quake_rl") L 04/29/2026 - 20:19:42: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:42: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:43: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:43: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "89") (weapon "quake_rl") L 04/29/2026 - 20:19:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:43: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:44: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "17") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:44: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:44: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:44: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "83") (realdamage "7") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:44: "Serious Player<15><[U:1:809020068]>" killed "everyday is,apuzzle<16><[U:1:165063009]>" with "shotgun_soldier" (attacker_position "4630 2705 -3336") (victim_position "4810 2574 -3312") L 04/29/2026 - 20:19:44: "everyday is,apuzzle<16><[U:1:165063009]>" spawned as "soldier" L 04/29/2026 - 20:19:46: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:46: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 04/29/2026 - 20:19:47: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:47: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "84") (weapon "quake_rl") L 04/29/2026 - 20:19:47: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 04/29/2026 - 20:19:47: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:48: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 04/29/2026 - 20:19:49: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "28") (weapon "quake_rl") L 04/29/2026 - 20:19:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "quake_rl") L 04/29/2026 - 20:19:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:49: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "19") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:49: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:49: "Serious Player<15><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:49: "Serious Player<15><[U:1:809020068]>" triggered "damage" against "everyday is,apuzzle<16><[U:1:165063009]>" (damage "31") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_fired" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "shot_hit" (weapon "shotgun_soldier") L 04/29/2026 - 20:19:50: "everyday is,apuzzle<16><[U:1:165063009]>" triggered "damage" against "Serious Player<15><[U:1:809020068]>" (damage "50") (realdamage "34") (weapon "shotgun_soldier") L 04/29/2026 - 20:19:50: World triggered "mge_elo_delta" (player "[U:1:165063009]") (old_elo "1655") (new_elo "1661") L 04/29/2026 - 20:19:50: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1567") (new_elo "1561") L 04/29/2026 - 20:19:50: "everyday is,apuzzle<16><[U:1:165063009]>" killed "Serious Player<15><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5622 2774 -3391") (victim_position "5495 2632 -3055") L 04/29/2026 - 20:19:50: World triggered "mge_match_end" (winner "[U:1:165063009]") (loser "[U:1:809020068]") (winner_score "20") (loser_score "14")