L 05/02/2026 - 17:04:38: World triggered "meta_data" (matchid "26050217043833e3") (map "mge_league_granarymiddle_pro") (arena "Granary Middle Pro 11 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/02/2026 - 17:04:38: "fxdevix<58><[U:1:854799124]>" changed role to "soldier" L 05/02/2026 - 17:04:38: ":')<60><[U:1:136095605]>" changed role to "soldier" L 05/02/2026 - 17:04:40: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:04:40: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "98") (weapon "quake_rl") L 05/02/2026 - 17:04:40: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:04:40: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "55") (weapon "quake_rl") L 05/02/2026 - 17:04:40: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:04:40: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:04:41: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:04:42: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:04:42: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:43: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:43: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:43: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "5") (weapon "shotgun_soldier") L 05/02/2026 - 17:04:43: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:44: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:44: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:04:44: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:44: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:45: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:47: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:47: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:47: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "6") (weapon "shotgun_soldier") L 05/02/2026 - 17:04:47: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:04:47: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:04:47: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "78") (realdamage "3") (weapon "quake_rl") L 05/02/2026 - 17:04:47: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "quake_rl" (attacker_position "2361 3616 -1946") (victim_position "1760 3603 -1887") L 05/02/2026 - 17:04:48: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:04:48: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:50: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:04:51: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:04:51: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:04:51: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "61") (weapon "quake_rl") L 05/02/2026 - 17:04:52: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:04:52: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:04:52: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:04:52: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "67") (weapon "quake_rl") L 05/02/2026 - 17:04:52: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:04:52: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "56") (weapon "quake_rl") L 05/02/2026 - 17:04:52: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:52: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:04:53: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:04:53: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "43") (weapon "quake_rl") L 05/02/2026 - 17:04:53: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:54: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:04:55: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:04:55: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:04:56: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:56: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:04:56: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "29") (realdamage "20") (weapon "shotgun_soldier") L 05/02/2026 - 17:04:56: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "shotgun_soldier" (attacker_position "2825 2982 -1887") (victim_position "2604 2922 -1591") L 05/02/2026 - 17:04:56: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:04:59: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:00: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:00: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:00: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:00: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "53") (weapon "quake_rl") L 05/02/2026 - 17:05:01: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:01: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "204") L 05/02/2026 - 17:05:01: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:01: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:01: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:01: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "18") (realdamage "17") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:01: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "shotgun_soldier" (attacker_position "2596 3704 -1817") (victim_position "2321 3547 -1424") L 05/02/2026 - 17:05:01: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:01: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:05:02: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:02: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "48") (weapon "quake_rl") L 05/02/2026 - 17:05:05: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:05: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:05: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:05: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "93") (weapon "quake_rl") L 05/02/2026 - 17:05:05: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:05: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:06: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:06: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "50") (weapon "quake_rl") L 05/02/2026 - 17:05:06: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:06: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "60") (weapon "quake_rl") L 05/02/2026 - 17:05:06: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:06: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:07: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:07: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "62") (weapon "quake_rl") L 05/02/2026 - 17:05:07: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:07: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:07: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:07: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "19") (realdamage "18") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:07: "fxdevix<58><[U:1:854799124]>" killed ":')<60><[U:1:136095605]>" with "shotgun_soldier" (attacker_position "2220 3692 -1655") (victim_position "2644 3485 -1687") L 05/02/2026 - 17:05:07: ":')<60><[U:1:136095605]>" spawned as "soldier" L 05/02/2026 - 17:05:09: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:09: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:10: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:10: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:10: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:10: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "106") (weapon "quake_rl") L 05/02/2026 - 17:05:12: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:12: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:12: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "35") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:12: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:12: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:12: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "542") L 05/02/2026 - 17:05:12: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:12: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:12: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "31") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:13: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "world" (attacker_position "2217 3651 -1295") (victim_position "2577 3981 -1970") L 05/02/2026 - 17:05:13: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:05:13: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:17: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:17: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:17: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:17: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "101") (weapon "quake_rl") L 05/02/2026 - 17:05:18: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:18: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:18: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "109") (weapon "quake_rl") L 05/02/2026 - 17:05:18: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:18: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:18: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "81") (realdamage "67") (weapon "quake_rl") L 05/02/2026 - 17:05:18: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "quake_rl" (attacker_position "2219 3534 -1665") (victim_position "2043 3475 -1628") L 05/02/2026 - 17:05:18: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:05:22: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:22: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:22: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:22: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:22: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "22") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:23: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:23: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:23: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "77") (weapon "quake_rl") L 05/02/2026 - 17:05:23: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:24: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:24: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "94") (realdamage "90") (weapon "quake_rl") L 05/02/2026 - 17:05:24: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "quake_rl" (attacker_position "2213 3176 -1822") (victim_position "2261 3214 -1839") L 05/02/2026 - 17:05:24: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:24: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "69") (weapon "quake_rl") L 05/02/2026 - 17:05:24: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:24: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:05:24: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:25: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:26: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:26: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:26: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:26: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "109") (weapon "quake_rl") L 05/02/2026 - 17:05:26: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:27: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:27: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "60") (weapon "quake_rl") L 05/02/2026 - 17:05:27: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:27: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:28: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:28: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:28: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:28: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "14") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:28: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:28: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:28: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "8") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:28: "fxdevix<58><[U:1:854799124]>" killed ":')<60><[U:1:136095605]>" with "world" (attacker_position "2040 3422 -1680") (victim_position "2839 3539 -1821") L 05/02/2026 - 17:05:28: ":')<60><[U:1:136095605]>" spawned as "soldier" L 05/02/2026 - 17:05:30: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:30: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "340") L 05/02/2026 - 17:05:31: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:31: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:32: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:32: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:33: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:33: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "45") (realdamage "43") (weapon "quake_rl") L 05/02/2026 - 17:05:33: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "quake_rl" (attacker_position "2640 3386 -1710") (victim_position "2322 2943 -1687") L 05/02/2026 - 17:05:33: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:05:35: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:35: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:35: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:35: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "9") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:36: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:36: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:36: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "50") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:36: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:36: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:36: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "235") L 05/02/2026 - 17:05:37: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:37: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:37: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "78") (realdamage "61") (weapon "quake_rl") L 05/02/2026 - 17:05:37: "fxdevix<58><[U:1:854799124]>" killed ":')<60><[U:1:136095605]>" with "quake_rl" (attacker_position "2377 3097 -1870") (victim_position "2283 2974 -1823") L 05/02/2026 - 17:05:37: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:37: ":')<60><[U:1:136095605]>" spawned as "soldier" L 05/02/2026 - 17:05:40: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:40: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:41: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:41: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:41: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:41: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "75") (weapon "quake_rl") L 05/02/2026 - 17:05:42: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:42: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:42: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "96") (weapon "quake_rl") L 05/02/2026 - 17:05:43: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:43: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:43: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:43: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "5") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:43: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:43: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:43: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "4") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:45: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:45: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:45: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:45: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "17") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:45: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:45: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:45: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "18") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:46: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:47: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:48: "fxdevix<58><[U:1:854799124]>" picked up item "tf_ammo_pack" L 05/02/2026 - 17:05:50: "fxdevix<58><[U:1:854799124]>" picked up item "tf_ammo_pack" L 05/02/2026 - 17:05:50: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:50: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:50: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "45") (realdamage "22") (weapon "quake_rl") L 05/02/2026 - 17:05:50: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "quake_rl" (attacker_position "2811 3743 -1710") (victim_position "2771 3259 -1887") L 05/02/2026 - 17:05:50: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:05:52: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:52: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:52: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "10") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:52: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:53: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:53: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:53: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "24") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:53: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:53: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:53: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "13") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:53: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:54: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:54: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "61") (weapon "quake_rl") L 05/02/2026 - 17:05:54: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:54: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:54: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "47") (weapon "quake_rl") L 05/02/2026 - 17:05:54: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:55: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:55: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:55: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "31") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:55: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:55: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:55: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:55: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "4") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:55: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:55: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:55: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "8") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:56: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:56: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:56: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "19") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:56: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:56: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:56: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:56: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "18") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:57: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:57: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "46") (weapon "quake_rl") L 05/02/2026 - 17:05:57: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:57: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:57: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "46") (realdamage "21") (weapon "shotgun_soldier") L 05/02/2026 - 17:05:57: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "shotgun_soldier" (attacker_position "2490 3091 -1861") (victim_position "2850 3356 -1887") L 05/02/2026 - 17:05:57: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:05:59: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:59: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:05:59: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:05:59: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:05:59: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "95") (weapon "quake_rl") L 05/02/2026 - 17:06:00: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:00: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:00: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "47") (weapon "quake_rl") L 05/02/2026 - 17:06:01: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:01: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:01: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:01: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "52") (weapon "quake_rl") L 05/02/2026 - 17:06:01: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:01: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "78") (weapon "quake_rl") L 05/02/2026 - 17:06:01: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:01: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:01: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "38") (realdamage "6") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:01: "fxdevix<58><[U:1:854799124]>" killed ":')<60><[U:1:136095605]>" with "shotgun_soldier" (attacker_position "2203 3287 -1543") (victim_position "1910 3415 -1601") L 05/02/2026 - 17:06:01: ":')<60><[U:1:136095605]>" spawned as "soldier" L 05/02/2026 - 17:06:04: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:04: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:05: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:05: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:05: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "198") L 05/02/2026 - 17:06:05: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:05: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:05: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "53") (weapon "quake_rl") L 05/02/2026 - 17:06:05: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:06: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:06: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:06: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "41") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:06: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:06: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:07: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:07: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:07: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "23") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:07: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:07: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:07: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "15") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:08: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:10: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "world" (attacker_position "1949 2640 -1687") (victim_position "2072 2674 -1941") L 05/02/2026 - 17:06:11: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:06:13: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:14: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:14: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:14: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "6") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:14: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:14: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:14: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:14: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "8") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:15: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:15: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:15: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:15: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "97") (weapon "quake_rl") L 05/02/2026 - 17:06:15: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:15: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "66") (weapon "quake_rl") L 05/02/2026 - 17:06:16: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:16: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:16: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:16: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "65") (realdamage "41") (weapon "quake_rl") L 05/02/2026 - 17:06:16: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "quake_rl" (attacker_position "2126 3145 -1627") (victim_position "1868 2950 -1687") L 05/02/2026 - 17:06:16: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:06:17: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:19: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:19: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:20: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:20: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:20: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:20: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "102") (weapon "quake_rl") L 05/02/2026 - 17:06:20: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:20: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "54") (weapon "quake_rl") L 05/02/2026 - 17:06:21: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:21: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:21: "fxdevix<58><[U:1:854799124]>" picked up item "tf_ammo_pack" L 05/02/2026 - 17:06:22: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:22: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:22: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "21") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:23: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:23: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:23: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "82") (realdamage "60") (weapon "quake_rl") L 05/02/2026 - 17:06:23: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "quake_rl" (attacker_position "2012 3018 -1850") (victim_position "1873 3291 -1883") L 05/02/2026 - 17:06:23: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:06:25: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:26: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:26: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:26: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "74") (weapon "quake_rl") L 05/02/2026 - 17:06:27: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:27: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:28: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:28: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:28: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:28: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:30: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:30: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:30: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "45") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:31: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:31: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:31: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "74") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:32: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:32: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:32: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "6") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:33: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:33: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:33: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "9") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:33: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:33: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:33: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:33: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "9") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:33: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:33: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:33: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "22") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:35: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:36: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:38: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:38: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:38: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "53") (realdamage "3") (weapon "quake_rl") L 05/02/2026 - 17:06:38: "fxdevix<58><[U:1:854799124]>" killed ":')<60><[U:1:136095605]>" with "quake_rl" (attacker_position "2125 3269 -1873") (victim_position "1794 3609 -1887") L 05/02/2026 - 17:06:38: ":')<60><[U:1:136095605]>" spawned as "soldier" L 05/02/2026 - 17:06:40: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:40: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:40: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "84") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:40: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:41: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:41: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "112") (weapon "quake_rl") L 05/02/2026 - 17:06:41: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:41: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "86") (weapon "quake_rl") L 05/02/2026 - 17:06:41: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "world" (attacker_position "2369 2973 -1731") (victim_position "2498 3027 -1787") L 05/02/2026 - 17:06:41: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:41: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:41: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:06:44: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:45: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:45: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:45: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:45: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "51") (weapon "quake_rl") L 05/02/2026 - 17:06:45: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:45: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "40") (weapon "quake_rl") L 05/02/2026 - 17:06:45: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:46: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:46: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:46: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:46: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:46: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "27") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:46: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:47: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:47: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:47: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "69") (weapon "quake_rl") L 05/02/2026 - 17:06:47: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:47: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:47: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "7") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:48: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:48: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:48: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "73") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:48: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:48: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:48: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "63") (realdamage "24") (weapon "quake_rl") L 05/02/2026 - 17:06:48: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "quake_rl" (attacker_position "1851 3374 -1834") (victim_position "2173 3267 -1877") L 05/02/2026 - 17:06:48: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:06:51: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:51: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:52: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:52: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:52: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:52: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "54") (weapon "quake_rl") L 05/02/2026 - 17:06:52: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:52: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "76") (weapon "quake_rl") L 05/02/2026 - 17:06:52: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:52: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "112") (realdamage "78") (weapon "quake_rl") L 05/02/2026 - 17:06:52: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "quake_rl" (attacker_position "2317 3042 -1779") (victim_position "2342 3092 -1822") L 05/02/2026 - 17:06:52: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:52: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:06:52: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:54: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:54: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:54: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "30") (weapon "shotgun_soldier") L 05/02/2026 - 17:06:55: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:55: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:56: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:56: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "83") (weapon "quake_rl") L 05/02/2026 - 17:06:56: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:56: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:56: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "64") (weapon "quake_rl") L 05/02/2026 - 17:06:56: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:57: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:57: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:57: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:06:57: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "61") (realdamage "58") (weapon "quake_rl") L 05/02/2026 - 17:06:57: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "quake_rl" (attacker_position "2019 2820 -1359") (victim_position "2025 2891 -1900") L 05/02/2026 - 17:06:57: ":')<60><[U:1:136095605]>" triggered "domination" against "fxdevix<58><[U:1:854799124]>" L 05/02/2026 - 17:06:57: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:06:57: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:58: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:59: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:59: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:06:59: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:59: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:06:59: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "34") (weapon "shotgun_soldier") L 05/02/2026 - 17:07:00: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:00: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:00: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:00: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "50") (weapon "quake_rl") L 05/02/2026 - 17:07:01: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:01: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "108") (realdamage "91") (weapon "quake_rl") L 05/02/2026 - 17:07:01: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "quake_rl" (attacker_position "2057 2918 -1847") (victim_position "1899 3034 -1887") L 05/02/2026 - 17:07:01: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:01: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:01: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:07:05: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:05: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:05: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:05: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "78") (weapon "quake_rl") L 05/02/2026 - 17:07:05: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:06: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:06: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "88") (weapon "quake_rl") L 05/02/2026 - 17:07:06: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:06: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:06: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:06: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "88") (weapon "quake_rl") L 05/02/2026 - 17:07:06: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:07: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:07: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:07: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "54") (weapon "shotgun_soldier") L 05/02/2026 - 17:07:07: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:07: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:08: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:08: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:08: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "36") (realdamage "12") (weapon "shotgun_soldier") L 05/02/2026 - 17:07:08: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "shotgun_soldier" (attacker_position "2732 2655 -1855") (victim_position "2934 3091 -1692") L 05/02/2026 - 17:07:08: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:07:10: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:11: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:12: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:12: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:12: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "51") (weapon "quake_rl") L 05/02/2026 - 17:07:12: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:12: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:12: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "102") (weapon "quake_rl") L 05/02/2026 - 17:07:13: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:13: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:13: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:13: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:13: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "58") (weapon "shotgun_soldier") L 05/02/2026 - 17:07:13: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:13: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "87") (realdamage "35") (weapon "quake_rl") L 05/02/2026 - 17:07:13: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "quake_rl" (attacker_position "2323 2974 -1777") (victim_position "2691 2938 -1687") L 05/02/2026 - 17:07:14: "fxdevix<58><[U:1:854799124]>" spawned as "soldier" L 05/02/2026 - 17:07:15: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:15: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:16: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:16: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:16: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:16: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:16: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "65") (weapon "quake_rl") L 05/02/2026 - 17:07:17: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:17: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:18: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:18: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:18: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "54") (weapon "quake_rl") L 05/02/2026 - 17:07:19: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:19: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:19: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "61") (weapon "quake_rl") L 05/02/2026 - 17:07:19: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:19: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "75") (weapon "quake_rl") L 05/02/2026 - 17:07:19: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:19: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:19: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:19: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "59") (realdamage "2") (weapon "shotgun_soldier") L 05/02/2026 - 17:07:19: "fxdevix<58><[U:1:854799124]>" killed ":')<60><[U:1:136095605]>" with "shotgun_soldier" (attacker_position "2245 3291 -1715") (victim_position "2355 3294 -1869") L 05/02/2026 - 17:07:19: "fxdevix<58><[U:1:854799124]>" triggered "revenge" against ":')<60><[U:1:136095605]>" L 05/02/2026 - 17:07:20: ":')<60><[U:1:136095605]>" spawned as "soldier" L 05/02/2026 - 17:07:21: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:21: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:22: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:22: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:22: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:22: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "54") (weapon "quake_rl") L 05/02/2026 - 17:07:24: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:24: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:24: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "313") L 05/02/2026 - 17:07:24: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:24: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:24: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "51") (weapon "quake_rl") L 05/02/2026 - 17:07:24: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:24: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:24: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "21") (weapon "shotgun_soldier") L 05/02/2026 - 17:07:24: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:25: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:25: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:25: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:25: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "18") (weapon "shotgun_soldier") L 05/02/2026 - 17:07:25: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:25: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:25: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "46") (weapon "shotgun_soldier") L 05/02/2026 - 17:07:25: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:25: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:25: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "32") (realdamage "11") (weapon "shotgun_soldier") L 05/02/2026 - 17:07:25: "fxdevix<58><[U:1:854799124]>" killed ":')<60><[U:1:136095605]>" with "shotgun_soldier" (attacker_position "2644 2857 -1687") (victim_position "2519 3277 -1872") L 05/02/2026 - 17:07:26: ":')<60><[U:1:136095605]>" spawned as "soldier" L 05/02/2026 - 17:07:29: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:29: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:29: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "399") L 05/02/2026 - 17:07:29: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:29: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:29: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "75") (weapon "quake_rl") L 05/02/2026 - 17:07:30: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:30: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:31: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:31: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:31: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:31: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "57") (weapon "quake_rl") L 05/02/2026 - 17:07:32: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:33: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:33: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "53") (weapon "quake_rl") L 05/02/2026 - 17:07:33: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:34: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:34: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/02/2026 - 17:07:34: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "40") (weapon "shotgun_soldier") L 05/02/2026 - 17:07:34: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:34: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "56") (realdamage "10") (weapon "quake_rl") L 05/02/2026 - 17:07:34: "fxdevix<58><[U:1:854799124]>" killed ":')<60><[U:1:136095605]>" with "quake_rl" (attacker_position "1928 3044 -1887") (victim_position "1679 2988 -1838") L 05/02/2026 - 17:07:34: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:34: ":')<60><[U:1:136095605]>" spawned as "soldier" L 05/02/2026 - 17:07:37: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:37: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:37: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:37: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "50") (weapon "quake_rl") L 05/02/2026 - 17:07:37: ":')<60><[U:1:136095605]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:37: "fxdevix<58><[U:1:854799124]>" triggered "shot_fired" (weapon "quake_rl") L 05/02/2026 - 17:07:37: ":')<60><[U:1:136095605]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:37: ":')<60><[U:1:136095605]>" triggered "damage" against "fxdevix<58><[U:1:854799124]>" (damage "107") (weapon "quake_rl") L 05/02/2026 - 17:07:37: "fxdevix<58><[U:1:854799124]>" triggered "shot_hit" (weapon "quake_rl") L 05/02/2026 - 17:07:37: "fxdevix<58><[U:1:854799124]>" triggered "damage" against ":')<60><[U:1:136095605]>" (damage "106") (weapon "quake_rl") L 05/02/2026 - 17:07:39: World triggered "mge_elo_delta" (player "[U:1:136095605]") (old_elo "1600") (new_elo "1608") L 05/02/2026 - 17:07:39: World triggered "mge_elo_delta" (player "[U:1:854799124]") (old_elo "1600") (new_elo "1592") L 05/02/2026 - 17:07:39: ":')<60><[U:1:136095605]>" killed "fxdevix<58><[U:1:854799124]>" with "world" (attacker_position "2224 3049 -1868") (victim_position "2717 2539 -1885") L 05/02/2026 - 17:07:39: World triggered "mge_match_end" (winner "[U:1:136095605]") (loser "[U:1:854799124]") (winner_score "20") (loser_score "8")