L 05/09/2026 - 13:40:10: World triggered "meta_data" (matchid "2605091340107a23") (map "mge_league_flyover") (arena "Flyover 1 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/09/2026 - 13:40:10: "hehe xd<8><[U:1:261821252]>" changed role to "scout" L 05/09/2026 - 13:40:10: "asbest<10><[U:1:1135383551]>" changed role to "soldier" L 05/09/2026 - 13:40:12: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "24") (weapon "scattergun") L 05/09/2026 - 13:40:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:13: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "scattergun") L 05/09/2026 - 13:40:14: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:15: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:15: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "59") (weapon "scattergun") L 05/09/2026 - 13:40:15: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:16: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "7") (weapon "scattergun") L 05/09/2026 - 13:40:16: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:18: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "scattergun") L 05/09/2026 - 13:40:18: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:18: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:18: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "31") (weapon "shotgun_soldier") L 05/09/2026 - 13:40:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:19: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "34") (weapon "scattergun") L 05/09/2026 - 13:40:19: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:19: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:19: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "41") (weapon "shotgun_soldier") L 05/09/2026 - 13:40:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:19: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "45") (weapon "scattergun") L 05/09/2026 - 13:40:19: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:19: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:19: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "15") (weapon "shotgun_soldier") L 05/09/2026 - 13:40:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:20: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:40:20: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "22") (realdamage "10") (weapon "the_winger") L 05/09/2026 - 13:40:20: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "the_winger" (attacker_position "-4221 3306 -1846") (victim_position "-3933 3144 -1792") L 05/09/2026 - 13:40:20: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:40:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:21: "hehe xd<8><[U:1:261821252]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:40:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:22: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:40:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "19") (weapon "the_winger") L 05/09/2026 - 13:40:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:40:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "the_winger") L 05/09/2026 - 13:40:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:24: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:26: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:40:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "the_winger") L 05/09/2026 - 13:40:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:40:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "the_winger") L 05/09/2026 - 13:40:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:40:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "the_winger") L 05/09/2026 - 13:40:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:40:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "the_winger") L 05/09/2026 - 13:40:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:27: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:27: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:28: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:28: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:28: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "38") (weapon "shotgun_soldier") L 05/09/2026 - 13:40:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:40:28: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "the_winger") L 05/09/2026 - 13:40:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:29: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:29: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:29: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "24") (weapon "shotgun_soldier") L 05/09/2026 - 13:40:29: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:29: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:29: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "20") (weapon "shotgun_soldier") L 05/09/2026 - 13:40:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:29: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "25") (weapon "scattergun") L 05/09/2026 - 13:40:30: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:30: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:30: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "15") (weapon "shotgun_soldier") L 05/09/2026 - 13:40:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:30: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "scattergun") L 05/09/2026 - 13:40:30: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:30: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:30: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "37") (realdamage "28") (weapon "shotgun_soldier") L 05/09/2026 - 13:40:30: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3681 3095 -1792") (victim_position "-3213 3246 -1741") L 05/09/2026 - 13:40:31: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:40:33: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:33: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "scattergun") L 05/09/2026 - 13:40:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:33: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "74") (weapon "scattergun") L 05/09/2026 - 13:40:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:34: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "83") (weapon "scattergun") L 05/09/2026 - 13:40:34: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:34: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:40:34: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "65") (weapon "quake_rl") L 05/09/2026 - 13:40:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:36: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:40:36: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "22") (weapon "the_winger") L 05/09/2026 - 13:40:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:40:36: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "22") (realdamage "12") (weapon "the_winger") L 05/09/2026 - 13:40:36: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "the_winger" (attacker_position "-3898 2489 -1764") (victim_position "-3685 2697 -1640") L 05/09/2026 - 13:40:36: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:40:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:42: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "73") (weapon "scattergun") L 05/09/2026 - 13:40:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:43: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "54") (weapon "scattergun") L 05/09/2026 - 13:40:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:43: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "44") (weapon "scattergun") L 05/09/2026 - 13:40:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:44: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "7") (weapon "scattergun") L 05/09/2026 - 13:40:44: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:44: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "22") (realdamage "1") (weapon "scattergun") L 05/09/2026 - 13:40:44: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3529 2805 -1640") (victim_position "-3323 3090 -1847") L 05/09/2026 - 13:40:45: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:40:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:46: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "92") (weapon "scattergun") L 05/09/2026 - 13:40:47: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:47: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "73") (weapon "scattergun") L 05/09/2026 - 13:40:47: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:47: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "33") (weapon "scattergun") L 05/09/2026 - 13:40:48: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "world" (attacker_position "-3621 2857 -1640") (victim_position "-3966 3238 -1749") L 05/09/2026 - 13:40:48: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:40:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:50: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:50: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:50: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:50: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "79") (weapon "shotgun_soldier") L 05/09/2026 - 13:40:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:51: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:52: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:40:53: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "the_winger") L 05/09/2026 - 13:40:53: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:40:54: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "21") (weapon "the_winger") L 05/09/2026 - 13:40:54: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:40:54: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "50") (realdamage "49") (weapon "quake_rl") L 05/09/2026 - 13:40:54: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3755 2829 -1640") (victim_position "-4051 2931 -1797") L 05/09/2026 - 13:40:54: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:40:54: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:55: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:55: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:40:55: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "94") (weapon "quake_rl") L 05/09/2026 - 13:40:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:56: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:56: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:40:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:40:57: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "94") (weapon "scattergun") L 05/09/2026 - 13:40:57: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:57: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:40:57: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "88") (realdamage "55") (weapon "shotgun_soldier") L 05/09/2026 - 13:40:57: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3548 2779 -1640") (victim_position "-3470 2745 -1721") L 05/09/2026 - 13:40:57: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:40:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:59: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:40:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:40:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:40:59: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "the_winger") L 05/09/2026 - 13:40:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:00: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:00: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "22") (weapon "scattergun") L 05/09/2026 - 13:41:01: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:01: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:41:01: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "51") (weapon "quake_rl") L 05/09/2026 - 13:41:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:01: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "5") (weapon "scattergun") L 05/09/2026 - 13:41:02: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:02: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:02: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:02: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "19") (weapon "scattergun") L 05/09/2026 - 13:41:02: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:02: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:02: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "12") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:03: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:03: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:03: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "60") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:03: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:03: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:03: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "32") (realdamage "18") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:03: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3614 2967 -1640") (victim_position "-3837 3032 -1792") L 05/09/2026 - 13:41:03: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:41:05: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:05: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "the_winger") L 05/09/2026 - 13:41:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:05: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "the_winger") L 05/09/2026 - 13:41:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:05: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "the_winger") L 05/09/2026 - 13:41:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:05: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "22") (weapon "the_winger") L 05/09/2026 - 13:41:06: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:06: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "31") (weapon "scattergun") L 05/09/2026 - 13:41:06: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:07: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:08: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:08: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:41:08: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "51") (weapon "quake_rl") L 05/09/2026 - 13:41:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:08: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:08: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "scattergun") L 05/09/2026 - 13:41:09: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:09: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:09: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "32") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:09: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:09: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:09: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "36") (weapon "scattergun") L 05/09/2026 - 13:41:09: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:09: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:09: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "8") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:10: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:10: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:10: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "25") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:12: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:12: "hehe xd<8><[U:1:261821252]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:41:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:13: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "35") (weapon "scout_sword") L 05/09/2026 - 13:41:13: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "4") (weapon "scout_sword") L 05/09/2026 - 13:41:14: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "4") (weapon "scout_sword") L 05/09/2026 - 13:41:14: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "5") (weapon "scout_sword") (crit "mini") L 05/09/2026 - 13:41:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:15: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "130") (realdamage "28") (weapon "scattergun") (crit "mini") L 05/09/2026 - 13:41:15: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3771 2461 -1836") (victim_position "-3579 2435 -1792") L 05/09/2026 - 13:41:15: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:41:17: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:17: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "the_winger") L 05/09/2026 - 13:41:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:18: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "the_winger") L 05/09/2026 - 13:41:19: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:19: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "23") (weapon "the_winger") L 05/09/2026 - 13:41:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:20: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:20: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:41:20: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "53") (weapon "quake_rl") L 05/09/2026 - 13:41:21: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:21: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:41:21: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "64") (weapon "quake_rl") L 05/09/2026 - 13:41:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:21: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "the_winger") L 05/09/2026 - 13:41:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "the_winger") L 05/09/2026 - 13:41:22: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:22: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:22: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "12") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:22: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "46") (weapon "scattergun") L 05/09/2026 - 13:41:23: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:23: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:23: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "35") (realdamage "7") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:23: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3541 2814 -1640") (victim_position "-3357 3071 -1897") L 05/09/2026 - 13:41:23: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:41:24: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:24: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "9") (weapon "scattergun") L 05/09/2026 - 13:41:24: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:24: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:24: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "16") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:25: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "scattergun") L 05/09/2026 - 13:41:25: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "scattergun") L 05/09/2026 - 13:41:26: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "the_winger") L 05/09/2026 - 13:41:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "the_winger") L 05/09/2026 - 13:41:27: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:27: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "the_winger") L 05/09/2026 - 13:41:27: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:27: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:27: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "11") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:28: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "43") (weapon "scattergun") L 05/09/2026 - 13:41:28: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:28: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:41:28: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "62") (weapon "quake_rl") L 05/09/2026 - 13:41:28: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:28: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "59") (weapon "scattergun") L 05/09/2026 - 13:41:29: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:29: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "92") (realdamage "53") (weapon "scattergun") L 05/09/2026 - 13:41:29: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3636 3408 -1778") (victim_position "-3824 3252 -1792") L 05/09/2026 - 13:41:29: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:41:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:31: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:31: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:31: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "the_winger") L 05/09/2026 - 13:41:31: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:31: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:31: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:32: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:33: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:41:33: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "46") (weapon "quake_rl") L 05/09/2026 - 13:41:33: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:34: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:41:34: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "91") (weapon "quake_rl") L 05/09/2026 - 13:41:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:35: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:35: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:36: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:36: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:36: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "41") (realdamage "5") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:36: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3651 2662 -1640") (victim_position "-3543 2526 -1786") L 05/09/2026 - 13:41:36: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:41:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:38: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:38: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:41:38: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "107") (weapon "quake_rl") L 05/09/2026 - 13:41:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:39: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:39: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "27") (weapon "scattergun") L 05/09/2026 - 13:41:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:40: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "28") (weapon "scattergun") L 05/09/2026 - 13:41:40: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:41: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:41: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:41:41: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "51") (realdamage "41") (weapon "quake_rl") L 05/09/2026 - 13:41:41: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3723 2778 -1640") (victim_position "-3815 2679 -1919") L 05/09/2026 - 13:41:41: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:41:42: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:43: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:43: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "9") (weapon "scattergun") L 05/09/2026 - 13:41:43: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:41:43: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "52") (weapon "quake_rl") L 05/09/2026 - 13:41:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:43: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "scattergun") L 05/09/2026 - 13:41:45: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:52: "hehe xd<8><[U:1:261821252]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:41:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:41:52: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "48") (weapon "scattergun") L 05/09/2026 - 13:41:53: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:41:54: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:55: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:55: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "the_winger") L 05/09/2026 - 13:41:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:55: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "the_winger") L 05/09/2026 - 13:41:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:41:56: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "the_winger") L 05/09/2026 - 13:41:56: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:41:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:56: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:56: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:56: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "17") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:57: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:57: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:57: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "18") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:57: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:57: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:57: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "13") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:41:58: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:58: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:41:58: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "52") (realdamage "47") (weapon "shotgun_soldier") L 05/09/2026 - 13:41:58: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3595 2449 -1792") (victim_position "-3687 2118 -1773") L 05/09/2026 - 13:41:58: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:42:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:00: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "31") (weapon "scattergun") L 05/09/2026 - 13:42:00: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:00: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:42:00: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "46") (weapon "quake_rl") L 05/09/2026 - 13:42:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:01: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "7") (weapon "scattergun") L 05/09/2026 - 13:42:02: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:02: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:03: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:05: "hehe xd<8><[U:1:261821252]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:42:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:42:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:42:06: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "the_winger") L 05/09/2026 - 13:42:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:42:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:42:07: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:42:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:42:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:42:07: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "the_winger") L 05/09/2026 - 13:42:07: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:08: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:42:08: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "38") (weapon "quake_rl") L 05/09/2026 - 13:42:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:42:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:42:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:42:08: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "the_winger") L 05/09/2026 - 13:42:08: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "the_winger") L 05/09/2026 - 13:42:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "the_winger") L 05/09/2026 - 13:42:08: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "the_winger") L 05/09/2026 - 13:42:08: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:42:08: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "63") (realdamage "51") (weapon "quake_rl") L 05/09/2026 - 13:42:08: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3666 2727 -1640") (victim_position "-3730 2160 -1769") L 05/09/2026 - 13:42:08: "asbest<10><[U:1:1135383551]>" triggered "domination" against "hehe xd<8><[U:1:261821252]>" L 05/09/2026 - 13:42:09: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:42:10: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:10: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:42:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:10: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:42:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:11: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:42:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:11: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:11: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:42:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:11: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:42:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:11: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:42:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:12: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:13: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "24") (weapon "scattergun") L 05/09/2026 - 13:42:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:13: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:13: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "37") (weapon "shotgun_soldier") L 05/09/2026 - 13:42:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:14: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:14: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:14: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "19") (weapon "shotgun_soldier") L 05/09/2026 - 13:42:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:14: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:14: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:14: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/09/2026 - 13:42:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:15: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:15: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "50") (weapon "scattergun") L 05/09/2026 - 13:42:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:16: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "scattergun") L 05/09/2026 - 13:42:17: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:17: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "21") (weapon "scattergun") L 05/09/2026 - 13:42:17: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:17: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:17: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "6") (weapon "shotgun_soldier") L 05/09/2026 - 13:42:18: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:19: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "9") (weapon "pistol_scout") L 05/09/2026 - 13:42:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:19: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:42:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:21: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:21: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:21: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "20") (weapon "shotgun_soldier") L 05/09/2026 - 13:42:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:21: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:21: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:21: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "9") (weapon "shotgun_soldier") L 05/09/2026 - 13:42:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:22: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:22: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:22: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "24") (weapon "shotgun_soldier") L 05/09/2026 - 13:42:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:23: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:42:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:24: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:42:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:24: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:25: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (realdamage "5") (weapon "pistol_scout") L 05/09/2026 - 13:42:26: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "pistol_scout" (attacker_position "-3602 2072 -1781") (victim_position "-3599 2595 -1792") L 05/09/2026 - 13:42:26: "hehe xd<8><[U:1:261821252]>" triggered "revenge" against "asbest<10><[U:1:1135383551]>" L 05/09/2026 - 13:42:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:26: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:42:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:28: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "23") (weapon "scattergun") L 05/09/2026 - 13:42:28: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:28: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:28: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:28: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "10") (weapon "shotgun_soldier") L 05/09/2026 - 13:42:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:29: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "scattergun") L 05/09/2026 - 13:42:30: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:30: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:42:30: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "101") (weapon "quake_rl") L 05/09/2026 - 13:42:31: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:31: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:42:31: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "63") (realdamage "28") (weapon "quake_rl") L 05/09/2026 - 13:42:31: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3540 2831 -1640") (victim_position "-3368 2812 -1900") L 05/09/2026 - 13:42:31: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:42:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:33: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "scattergun") L 05/09/2026 - 13:42:33: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:33: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "24") (weapon "scattergun") L 05/09/2026 - 13:42:34: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:34: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "scattergun") L 05/09/2026 - 13:42:34: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:42:34: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "49") (weapon "quake_rl") L 05/09/2026 - 13:42:35: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:35: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "scattergun") L 05/09/2026 - 13:42:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:35: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:42:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:36: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:36: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:42:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:36: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:36: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:36: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "5") (weapon "shotgun_soldier") L 05/09/2026 - 13:42:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:36: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:42:37: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:37: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:37: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "20") (weapon "shotgun_soldier") L 05/09/2026 - 13:42:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:37: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:38: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:38: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "pistol_scout") L 05/09/2026 - 13:42:39: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:39: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "scattergun") L 05/09/2026 - 13:42:39: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:40: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "pistol_scout") L 05/09/2026 - 13:42:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:40: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "pistol_scout") L 05/09/2026 - 13:42:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:41: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "21") (weapon "pistol_scout") L 05/09/2026 - 13:42:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:41: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "pistol_scout") L 05/09/2026 - 13:42:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:41: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "pistol_scout") L 05/09/2026 - 13:42:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:42: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:42: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:42:42: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "52") (weapon "quake_rl") L 05/09/2026 - 13:42:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:43: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:43: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:43: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "89") (realdamage "19") (weapon "shotgun_soldier") L 05/09/2026 - 13:42:43: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3668 3431 -1812") (victim_position "-3692 3480 -1781") L 05/09/2026 - 13:42:43: "asbest<10><[U:1:1135383551]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:42:43: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:42:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:45: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "scattergun") L 05/09/2026 - 13:42:45: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:46: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "9") (weapon "scattergun") L 05/09/2026 - 13:42:46: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:42:46: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "59") (weapon "quake_rl") L 05/09/2026 - 13:42:46: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:46: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:42:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:46: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:42:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:47: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:48: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:42:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:49: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:49: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:49: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "9") (weapon "pistol_scout") L 05/09/2026 - 13:42:49: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:49: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:49: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:50: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:51: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:51: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "pistol_scout") L 05/09/2026 - 13:42:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:51: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:42:51: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "44") (weapon "quake_rl") L 05/09/2026 - 13:42:51: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:51: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "54") (weapon "scattergun") L 05/09/2026 - 13:42:52: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:52: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "98") (realdamage "69") (weapon "scattergun") L 05/09/2026 - 13:42:52: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3896 3357 -1792") (victim_position "-3808 3212 -1792") L 05/09/2026 - 13:42:52: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:42:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:53: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "scattergun") L 05/09/2026 - 13:42:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:54: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "55") (weapon "scattergun") L 05/09/2026 - 13:42:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:54: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "scattergun") L 05/09/2026 - 13:42:55: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:56: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:56: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:42:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:56: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:42:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:42:56: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:42:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:56: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:42:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:42:57: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:42:57: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "71") (weapon "quake_rl") L 05/09/2026 - 13:42:57: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:58: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:58: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:58: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "52") (weapon "shotgun_soldier") L 05/09/2026 - 13:42:58: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:58: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:58: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "63") (weapon "scattergun") L 05/09/2026 - 13:42:58: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:42:58: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:42:58: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:42:58: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "24") (realdamage "23") (weapon "scattergun") L 05/09/2026 - 13:42:58: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3578 3498 -1770") (victim_position "-3757 3194 -1792") L 05/09/2026 - 13:42:59: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:43:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:00: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:00: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:43:00: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "75") (weapon "quake_rl") L 05/09/2026 - 13:43:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:00: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "29") (weapon "scattergun") L 05/09/2026 - 13:43:01: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:02: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:03: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:03: "asbest<10><[U:1:1135383551]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:43:04: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:43:04: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "32") (weapon "quake_rl") L 05/09/2026 - 13:43:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:04: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:05: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:05: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:43:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:05: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:06: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "21") (weapon "scattergun") L 05/09/2026 - 13:43:06: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:06: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:06: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "58") (realdamage "43") (weapon "shotgun_soldier") L 05/09/2026 - 13:43:06: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3618 3059 -1792") (victim_position "-3283 2964 -1894") L 05/09/2026 - 13:43:06: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:43:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:07: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "scattergun") L 05/09/2026 - 13:43:08: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:09: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:09: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:10: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:10: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "29") (weapon "scattergun") L 05/09/2026 - 13:43:11: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:13: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "61") (weapon "scattergun") L 05/09/2026 - 13:43:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:13: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:43:13: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "51") (weapon "quake_rl") L 05/09/2026 - 13:43:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:13: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:13: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/09/2026 - 13:43:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:13: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "6") (weapon "scattergun") L 05/09/2026 - 13:43:14: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:14: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:14: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/09/2026 - 13:43:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:14: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "7") (weapon "scattergun") L 05/09/2026 - 13:43:15: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:15: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:15: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "48") (weapon "shotgun_soldier") L 05/09/2026 - 13:43:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:15: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "scattergun") L 05/09/2026 - 13:43:15: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:15: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:15: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "8") (weapon "shotgun_soldier") L 05/09/2026 - 13:43:16: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:16: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:16: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "25") (realdamage "8") (weapon "shotgun_soldier") L 05/09/2026 - 13:43:16: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-4086 3417 -1792") (victim_position "-4247 3261 -1865") L 05/09/2026 - 13:43:16: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:43:17: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:17: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "19") (weapon "scattergun") L 05/09/2026 - 13:43:18: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:18: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "30") (weapon "scattergun") L 05/09/2026 - 13:43:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:19: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:19: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "40") (weapon "scattergun") L 05/09/2026 - 13:43:19: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:20: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "scattergun") L 05/09/2026 - 13:43:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:20: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "scattergun") L 05/09/2026 - 13:43:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "21") (weapon "scattergun") L 05/09/2026 - 13:43:22: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:43:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:23: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "pistol_scout") L 05/09/2026 - 13:43:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:23: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "pistol_scout") L 05/09/2026 - 13:43:23: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:23: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "pistol_scout") L 05/09/2026 - 13:43:23: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:23: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:23: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "18") (weapon "shotgun_soldier") L 05/09/2026 - 13:43:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:24: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "pistol_scout") L 05/09/2026 - 13:43:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:24: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "pistol_scout") L 05/09/2026 - 13:43:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:24: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (realdamage "8") (weapon "pistol_scout") L 05/09/2026 - 13:43:24: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "pistol_scout" (attacker_position "-4113 3502 -1792") (victim_position "-3932 3100 -1792") L 05/09/2026 - 13:43:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:24: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:43:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:43:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:27: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:43:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:27: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:43:27: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:27: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:43:28: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:28: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "21") (weapon "scattergun") L 05/09/2026 - 13:43:28: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:43:28: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "37") (weapon "quake_rl") L 05/09/2026 - 13:43:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:28: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "26") (weapon "scattergun") L 05/09/2026 - 13:43:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:29: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "26") (weapon "scattergun") L 05/09/2026 - 13:43:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:30: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "40") (weapon "scattergun") L 05/09/2026 - 13:43:30: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:30: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:43:30: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "48") (weapon "quake_rl") L 05/09/2026 - 13:43:30: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:30: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:30: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "23") (weapon "shotgun_soldier") L 05/09/2026 - 13:43:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:30: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "40") (realdamage "9") (weapon "scattergun") L 05/09/2026 - 13:43:30: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3606 3538 -1773") (victim_position "-3751 3021 -1691") L 05/09/2026 - 13:43:30: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:43:32: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:43:32: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "107") (weapon "quake_rl") L 05/09/2026 - 13:43:32: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:32: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "55") (weapon "scattergun") L 05/09/2026 - 13:43:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:32: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "scattergun") L 05/09/2026 - 13:43:33: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:33: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "scattergun") L 05/09/2026 - 13:43:33: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:43:33: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "69") (realdamage "43") (weapon "quake_rl") L 05/09/2026 - 13:43:33: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-4111 3319 -1792") (victim_position "-3958 3083 -1792") L 05/09/2026 - 13:43:33: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:34: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:43:35: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:35: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "pistol_scout") L 05/09/2026 - 13:43:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:36: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:36: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "scattergun") L 05/09/2026 - 13:43:37: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:43:37: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "60") (weapon "quake_rl") L 05/09/2026 - 13:43:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:37: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "scattergun") L 05/09/2026 - 13:43:37: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:37: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:38: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:38: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:38: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "61") (weapon "shotgun_soldier") L 05/09/2026 - 13:43:39: "hehe xd<8><[U:1:261821252]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:43:40: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:40: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "26") (weapon "scattergun") L 05/09/2026 - 13:43:41: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:41: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:41: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:41: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "17") (realdamage "7") (weapon "shotgun_soldier") L 05/09/2026 - 13:43:41: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3787 2851 -1640") (victim_position "-3797 2931 -1792") L 05/09/2026 - 13:43:41: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:43:44: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:44: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "scattergun") L 05/09/2026 - 13:43:44: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:45: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "scattergun") L 05/09/2026 - 13:43:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:46: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "28") (weapon "scattergun") L 05/09/2026 - 13:43:46: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:47: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:43:47: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "45") (weapon "quake_rl") L 05/09/2026 - 13:43:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:47: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "24") (weapon "scattergun") L 05/09/2026 - 13:43:47: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:47: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:43:47: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "54") (weapon "quake_rl") L 05/09/2026 - 13:43:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:48: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "36") (weapon "scattergun") L 05/09/2026 - 13:43:48: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:48: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:48: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:48: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "33") (weapon "shotgun_soldier") L 05/09/2026 - 13:43:49: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:49: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:49: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "50") (realdamage "3") (weapon "shotgun_soldier") L 05/09/2026 - 13:43:49: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3610 2546 -1792") (victim_position "-3977 2621 -1892") L 05/09/2026 - 13:43:49: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:43:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:51: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "46") (weapon "scattergun") L 05/09/2026 - 13:43:51: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:52: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "36") (weapon "scattergun") L 05/09/2026 - 13:43:52: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:52: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:43:52: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "47") (weapon "quake_rl") L 05/09/2026 - 13:43:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:52: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "26") (weapon "scattergun") L 05/09/2026 - 13:43:53: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:54: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:54: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "38") (weapon "scattergun") L 05/09/2026 - 13:43:54: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:54: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:54: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "14") (weapon "shotgun_soldier") L 05/09/2026 - 13:43:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:55: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:55: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "19") (weapon "pistol_scout") L 05/09/2026 - 13:43:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:55: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "pistol_scout") L 05/09/2026 - 13:43:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:55: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:43:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:55: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "pistol_scout") L 05/09/2026 - 13:43:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:56: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "pistol_scout") L 05/09/2026 - 13:43:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:43:56: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (realdamage "12") (weapon "pistol_scout") L 05/09/2026 - 13:43:56: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "pistol_scout" (attacker_position "-3539 3494 -1766") (victim_position "-3784 3359 -1792") L 05/09/2026 - 13:43:56: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:43:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:43:58: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:58: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:58: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "scattergun") L 05/09/2026 - 13:43:58: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:43:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:59: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "48") (weapon "scattergun") L 05/09/2026 - 13:43:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:43:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:43:59: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "38") (weapon "scattergun") L 05/09/2026 - 13:44:00: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:00: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "6") (weapon "scattergun") L 05/09/2026 - 13:44:00: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:44:00: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "61") (weapon "quake_rl") L 05/09/2026 - 13:44:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:01: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "19") (weapon "scattergun") L 05/09/2026 - 13:44:01: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:01: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "36") (realdamage "21") (weapon "scattergun") L 05/09/2026 - 13:44:01: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-4216 2680 -1889") (victim_position "-3793 2811 -1640") L 05/09/2026 - 13:44:02: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:44:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:04: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "scattergun") L 05/09/2026 - 13:44:04: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:04: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "scattergun") L 05/09/2026 - 13:44:04: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:05: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:44:05: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "51") (weapon "quake_rl") L 05/09/2026 - 13:44:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:05: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:06: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "32") (weapon "scattergun") L 05/09/2026 - 13:44:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:07: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:07: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:44:07: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "65") (weapon "quake_rl") L 05/09/2026 - 13:44:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:07: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "99") (weapon "scattergun") L 05/09/2026 - 13:44:07: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:08: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "69") (realdamage "49") (weapon "scattergun") L 05/09/2026 - 13:44:08: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-4063 3039 -1882") (victim_position "-3877 3200 -1712") L 05/09/2026 - 13:44:08: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:44:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:10: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "scattergun") L 05/09/2026 - 13:44:10: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:10: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "scattergun") L 05/09/2026 - 13:44:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:11: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:44:12: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "66") (weapon "quake_rl") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "pistol_scout") L 05/09/2026 - 13:44:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:13: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "pistol_scout") L 05/09/2026 - 13:44:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:13: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "pistol_scout") L 05/09/2026 - 13:44:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:13: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:13: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "62") (weapon "shotgun_soldier") L 05/09/2026 - 13:44:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:14: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "93") (realdamage "87") (weapon "scattergun") L 05/09/2026 - 13:44:14: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3660 3406 -1781") (victim_position "-3801 3222 -1792") L 05/09/2026 - 13:44:14: "hehe xd<8><[U:1:261821252]>" triggered "domination" against "asbest<10><[U:1:1135383551]>" L 05/09/2026 - 13:44:14: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:44:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:15: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "scattergun") L 05/09/2026 - 13:44:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:15: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "37") (weapon "scattergun") L 05/09/2026 - 13:44:16: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:16: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "27") (weapon "scattergun") L 05/09/2026 - 13:44:17: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:17: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:17: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:44:17: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "51") (weapon "quake_rl") L 05/09/2026 - 13:44:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:19: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "scattergun") L 05/09/2026 - 13:44:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:20: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "scattergun") L 05/09/2026 - 13:44:20: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:21: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:44:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:21: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:44:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:21: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:44:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:21: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:44:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:44:22: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:44:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "30") (weapon "scattergun") L 05/09/2026 - 13:44:22: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:22: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:22: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "36") (weapon "shotgun_soldier") L 05/09/2026 - 13:44:23: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:23: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:23: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "18") (weapon "shotgun_soldier") L 05/09/2026 - 13:44:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:23: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "28") (realdamage "2") (weapon "scattergun") L 05/09/2026 - 13:44:23: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3437 3531 -1756") (victim_position "-3795 3100 -1792") L 05/09/2026 - 13:44:23: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:44:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:25: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "36") (weapon "scattergun") L 05/09/2026 - 13:44:25: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:26: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:26: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:44:26: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "57") (weapon "quake_rl") L 05/09/2026 - 13:44:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:28: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "19") (weapon "scattergun") L 05/09/2026 - 13:44:28: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:28: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:44:28: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "38") (weapon "quake_rl") L 05/09/2026 - 13:44:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:28: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:44:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:28: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:44:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:29: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:44:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:29: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:44:29: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:30: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:44:30: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "48") (realdamage "47") (weapon "quake_rl") L 05/09/2026 - 13:44:30: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3519 2547 -1792") (victim_position "-3183 2305 -1713") L 05/09/2026 - 13:44:30: "asbest<10><[U:1:1135383551]>" triggered "revenge" against "hehe xd<8><[U:1:261821252]>" L 05/09/2026 - 13:44:30: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:44:30: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:31: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:31: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:32: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:44:32: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:32: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:44:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:33: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:33: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "72") (weapon "scattergun") L 05/09/2026 - 13:44:33: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:34: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:34: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "71") (weapon "scattergun") L 05/09/2026 - 13:44:34: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:34: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:34: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "18") (weapon "shotgun_soldier") L 05/09/2026 - 13:44:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:35: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:35: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:35: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "25") (weapon "shotgun_soldier") L 05/09/2026 - 13:44:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:35: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "scattergun") L 05/09/2026 - 13:44:36: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:36: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:36: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "45") (weapon "shotgun_soldier") L 05/09/2026 - 13:44:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:36: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "scattergun") L 05/09/2026 - 13:44:36: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:37: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "19") (weapon "pistol_scout") L 05/09/2026 - 13:44:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:37: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "19") (realdamage "13") (weapon "pistol_scout") L 05/09/2026 - 13:44:37: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "pistol_scout" (attacker_position "-3572 3501 -1769") (victim_position "-3723 3216 -1735") L 05/09/2026 - 13:44:37: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:44:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:39: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "7") (weapon "scattergun") L 05/09/2026 - 13:44:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:40: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "scattergun") L 05/09/2026 - 13:44:40: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:40: "asbest<10><[U:1:1135383551]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:44:40: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:44:40: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "48") (weapon "quake_rl") L 05/09/2026 - 13:44:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:41: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:42: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:43: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:45: "asbest<10><[U:1:1135383551]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:44:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:47: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:47: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:44:47: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "55") (weapon "quake_rl") L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:44:48: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:44:48: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:44:48: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "65") (realdamage "40") (weapon "quake_rl") L 05/09/2026 - 13:44:48: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3511 2643 -1792") (victim_position "-3151 2142 -1792") L 05/09/2026 - 13:44:48: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:48: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:44:49: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:50: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "scattergun") L 05/09/2026 - 13:44:50: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:51: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "53") (weapon "scattergun") L 05/09/2026 - 13:44:51: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:51: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:44:51: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "187") L 05/09/2026 - 13:44:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:52: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:44:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:52: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:53: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:53: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:53: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "24") (weapon "shotgun_soldier") L 05/09/2026 - 13:44:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:53: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "9") (weapon "scattergun") L 05/09/2026 - 13:44:54: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:54: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "95") (weapon "scattergun") L 05/09/2026 - 13:44:55: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:55: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "41") (weapon "scattergun") L 05/09/2026 - 13:44:55: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:44:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:44:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:44:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:44:59: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "9") (weapon "scattergun") L 05/09/2026 - 13:45:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:45:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:45:00: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (realdamage "9") (weapon "scattergun") L 05/09/2026 - 13:45:00: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-4029 2897 -1848") (victim_position "-3919 3324 -1792") L 05/09/2026 - 13:45:00: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:45:02: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:02: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:02: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:03: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:45:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:45:03: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "5") (weapon "scattergun") L 05/09/2026 - 13:45:03: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:45:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:45:04: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "scattergun") L 05/09/2026 - 13:45:04: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:45:05: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "9") (weapon "pistol_scout") L 05/09/2026 - 13:45:05: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:05: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "35") (weapon "quake_rl") L 05/09/2026 - 13:45:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:45:05: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:45:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:45:05: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:45:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:45:06: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:45:06: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:07: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:07: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:07: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "27") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:45:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:45:07: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "scattergun") L 05/09/2026 - 13:45:07: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:45:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:45:07: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "61") (weapon "scattergun") L 05/09/2026 - 13:45:08: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:08: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:08: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "24") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:45:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:45:08: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "scattergun") L 05/09/2026 - 13:45:08: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:08: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:08: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "73") (realdamage "51") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:08: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3983 3234 -1792") (victim_position "-4053 3479 -1792") L 05/09/2026 - 13:45:09: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:45:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:45:10: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:11: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "58") (weapon "quake_rl") L 05/09/2026 - 13:45:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "pistol_scout") L 05/09/2026 - 13:45:11: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:45:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:45:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "7") (weapon "scattergun") L 05/09/2026 - 13:45:12: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:45:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:45:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "39") (weapon "scattergun") L 05/09/2026 - 13:45:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:13: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:13: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "76") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:45:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:45:13: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "24") (weapon "scattergun") L 05/09/2026 - 13:45:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:13: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:13: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "54") (realdamage "12") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:13: World triggered "mge_elo_delta" (player "[U:1:1135383551]") (old_elo "1600") (new_elo "1608") L 05/09/2026 - 13:45:13: World triggered "mge_elo_delta" (player "[U:1:261821252]") (old_elo "1600") (new_elo "1592") L 05/09/2026 - 13:45:13: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3422 2421 -1792") (victim_position "-3381 2113 -1792") L 05/09/2026 - 13:45:13: World triggered "mge_match_end" (winner "[U:1:1135383551]") (loser "[U:1:261821252]") (winner_score "20") (loser_score "18")