L 05/09/2026 - 13:45:19: World triggered "meta_data" (matchid "260509134519f01a") (map "mge_league_flyover") (arena "Flyover 1 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/09/2026 - 13:45:19: "hehe xd<8><[U:1:261821252]>" changed role to "soldier" L 05/09/2026 - 13:45:19: "asbest<10><[U:1:1135383551]>" changed role to "soldier" L 05/09/2026 - 13:45:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:21: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "109") (weapon "quake_rl") L 05/09/2026 - 13:45:21: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:21: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "221") L 05/09/2026 - 13:45:21: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:22: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:22: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:22: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "47") (realdamage "14") (weapon "quake_rl") L 05/09/2026 - 13:45:22: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3594 2642 -1792") (victim_position "-4023 2704 -1866") L 05/09/2026 - 13:45:22: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:22: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:45:24: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:24: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "7") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:25: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:25: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:25: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "81") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:25: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "54") (weapon "quake_rl") L 05/09/2026 - 13:45:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:25: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "34") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:25: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:25: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:25: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "75") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:26: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:26: "hehe xd<8><[U:1:261821252]>" committed suicide with "quake_rl" (attacker_position "-3535 3088 -1886") L 05/09/2026 - 13:45:26: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:45:28: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:29: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "69") (weapon "quake_rl") L 05/09/2026 - 13:45:29: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:29: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:29: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "24") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:29: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:30: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:30: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "66") (weapon "quake_rl") L 05/09/2026 - 13:45:30: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:30: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:30: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "30") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:30: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "87") (weapon "quake_rl") L 05/09/2026 - 13:45:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:30: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:31: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:31: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:32: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:32: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:32: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:32: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:33: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:33: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:33: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "21") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:34: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:34: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:34: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "16") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:34: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "22") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:35: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:35: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:35: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "13") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:35: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:37: "asbest<10><[U:1:1135383551]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:45:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:37: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "5") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:37: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:42: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:42: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "4") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:42: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:42: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:42: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "41") (realdamage "4") (weapon "shotgun_soldier") (crit "mini") L 05/09/2026 - 13:45:42: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-4232 2771 -1886") (victim_position "-3953 3448 -1740") L 05/09/2026 - 13:45:42: "asbest<10><[U:1:1135383551]>" triggered "domination" against "hehe xd<8><[U:1:261821252]>" L 05/09/2026 - 13:45:42: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:45:44: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:44: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:44: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "17") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:45: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:45: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:45: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "65") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:45: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:45: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:45: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "48") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:45: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "110") (weapon "quake_rl") L 05/09/2026 - 13:45:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:46: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:47: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:47: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:48: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:48: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:48: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "58") (realdamage "42") (weapon "quake_rl") L 05/09/2026 - 13:45:48: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3600 2957 -1640") (victim_position "-3415 2948 -1844") L 05/09/2026 - 13:45:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:48: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:48: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:45:50: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:50: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "70") (weapon "quake_rl") L 05/09/2026 - 13:45:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:50: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "87") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:51: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:51: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:51: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "9") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:51: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:53: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:53: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "63") (realdamage "54") (weapon "quake_rl") L 05/09/2026 - 13:45:53: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "quake_rl" (attacker_position "-3780 2836 -1602") (victim_position "-3741 3056 -1755") L 05/09/2026 - 13:45:53: "hehe xd<8><[U:1:261821252]>" triggered "revenge" against "asbest<10><[U:1:1135383551]>" L 05/09/2026 - 13:45:54: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:45:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:55: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "98") (weapon "quake_rl") L 05/09/2026 - 13:45:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:56: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:56: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "40") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:56: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:56: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "86") (weapon "quake_rl") L 05/09/2026 - 13:45:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:56: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:57: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "98") (realdamage "62") (weapon "quake_rl") L 05/09/2026 - 13:45:57: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "quake_rl" (attacker_position "-3594 2830 -1640") (victim_position "-3396 2522 -1760") L 05/09/2026 - 13:45:57: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:45:57: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "98") (weapon "quake_rl") L 05/09/2026 - 13:45:57: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:45:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:59: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:45:59: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:59: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:59: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "51") (weapon "shotgun_soldier") L 05/09/2026 - 13:45:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:45:59: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:00: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:00: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "54") (weapon "quake_rl") L 05/09/2026 - 13:46:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:01: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:01: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:01: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "80") (realdamage "33") (weapon "quake_rl") L 05/09/2026 - 13:46:01: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3455 3107 -1540") (victim_position "-3643 3019 -1646") L 05/09/2026 - 13:46:01: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:01: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:46:02: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:02: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:02: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "45") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:02: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:03: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "77") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:03: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:03: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:03: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "35") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:03: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "37") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:04: "asbest<10><[U:1:1135383551]>" committed suicide with "quake_rl" (attacker_position "-3366 2805 -1862") L 05/09/2026 - 13:46:04: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:46:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:06: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:06: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:06: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "20") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:06: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:07: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:07: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:07: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "25") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:07: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:07: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:07: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "86") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:08: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "73") (weapon "quake_rl") L 05/09/2026 - 13:46:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:08: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:09: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:09: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:09: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:09: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:09: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "22") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:09: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:09: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "51") (weapon "quake_rl") L 05/09/2026 - 13:46:09: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:09: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:09: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "21") (realdamage "17") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:09: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3464 3157 -1768") (victim_position "-3716 2912 -1582") L 05/09/2026 - 13:46:10: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:46:11: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:11: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:11: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "19") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:11: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "37") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:12: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "68") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:12: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:12: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "111") (weapon "quake_rl") L 05/09/2026 - 13:46:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:13: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "58") (realdamage "29") (weapon "quake_rl") L 05/09/2026 - 13:46:13: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "quake_rl" (attacker_position "-3710 2729 -1485") (victim_position "-3545 2848 -1521") L 05/09/2026 - 13:46:13: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:46:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:15: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:15: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "367") L 05/09/2026 - 13:46:15: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:16: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:16: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:16: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "22") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:16: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:17: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:17: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:17: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:17: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "5") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:17: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "78") (weapon "quake_rl") L 05/09/2026 - 13:46:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:17: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "26") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:18: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:18: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:18: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "77") (realdamage "19") (weapon "quake_rl") L 05/09/2026 - 13:46:18: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3599 2715 -1640") (victim_position "-3719 2131 -1770") L 05/09/2026 - 13:46:18: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:18: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:46:20: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:20: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:20: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "339") L 05/09/2026 - 13:46:20: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:21: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "35") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:21: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "72") (weapon "quake_rl") L 05/09/2026 - 13:46:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:22: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:23: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "55") (weapon "quake_rl") L 05/09/2026 - 13:46:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:23: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:23: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:23: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "95") (realdamage "76") (weapon "quake_rl") L 05/09/2026 - 13:46:23: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3396 3145 -1707") (victim_position "-3711 2844 -1640") L 05/09/2026 - 13:46:24: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:46:24: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:25: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "62") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:25: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:25: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:25: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "256") L 05/09/2026 - 13:46:26: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:26: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:26: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "19") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:27: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "64") (realdamage "44") (weapon "quake_rl") L 05/09/2026 - 13:46:27: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "quake_rl" (attacker_position "-3764 3035 -1792") (victim_position "-3555 3066 -1869") L 05/09/2026 - 13:46:27: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:46:29: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:29: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:29: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "31") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:29: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "48") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:30: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:30: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "23") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:30: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:30: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:30: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "55") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:31: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:32: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:32: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:32: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "75") (realdamage "72") (weapon "quake_rl") L 05/09/2026 - 13:46:32: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3701 2736 -1447") (victim_position "-3749 2856 -1640") L 05/09/2026 - 13:46:32: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:46:33: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:33: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:33: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "263") L 05/09/2026 - 13:46:34: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:34: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:34: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "49") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:34: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:35: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:35: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:35: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "13") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:36: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:36: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "world" (attacker_position "-3725 2987 -1792") (victim_position "-3948 2989 -1859") L 05/09/2026 - 13:46:36: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:46:37: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:39: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:39: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:39: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:39: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "5") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:40: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:40: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:40: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "93") (weapon "quake_rl") L 05/09/2026 - 13:46:41: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:41: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:41: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "51") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:41: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "53") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:41: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:41: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:41: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "31") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:42: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "43") (realdamage "1") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:42: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "shotgun_soldier" (attacker_position "-3618 2881 -1640") (victim_position "-3607 2519 -1704") L 05/09/2026 - 13:46:42: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:46:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:44: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:44: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:44: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "87") (weapon "quake_rl") L 05/09/2026 - 13:46:45: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:45: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:45: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "87") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:45: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:45: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "110") (realdamage "61") (weapon "quake_rl") L 05/09/2026 - 13:46:45: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3520 2858 -1640") (victim_position "-3582 2731 -1640") L 05/09/2026 - 13:46:45: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:45: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:46:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:48: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "201") L 05/09/2026 - 13:46:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:49: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:49: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "110") (weapon "quake_rl") L 05/09/2026 - 13:46:49: "asbest<10><[U:1:1135383551]>" committed suicide with "quake_rl" (attacker_position "-3661 2596 -1740") L 05/09/2026 - 13:46:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:50: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:50: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:46:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:52: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:52: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:52: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "70") (weapon "quake_rl") L 05/09/2026 - 13:46:52: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:53: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:53: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "86") (weapon "quake_rl") L 05/09/2026 - 13:46:53: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:54: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:54: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:54: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "68") (weapon "quake_rl") L 05/09/2026 - 13:46:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:54: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "103") (realdamage "83") (weapon "quake_rl") L 05/09/2026 - 13:46:54: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "quake_rl" (attacker_position "-3665 2742 -1568") (victim_position "-3644 3015 -1704") L 05/09/2026 - 13:46:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:54: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:46:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:56: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "384") L 05/09/2026 - 13:46:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:56: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:56: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:56: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "38") (weapon "quake_rl") L 05/09/2026 - 13:46:56: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:56: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:56: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "4") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:57: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "24") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:57: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:58: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:58: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:58: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "57") (weapon "quake_rl") L 05/09/2026 - 13:46:58: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:58: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:58: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:46:58: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "shotgun_soldier") L 05/09/2026 - 13:46:59: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:46:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:46:59: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "60") (realdamage "24") (weapon "quake_rl") L 05/09/2026 - 13:46:59: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "quake_rl" (attacker_position "-3303 2223 -1792") (victim_position "-3249 2514 -1742") L 05/09/2026 - 13:46:59: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:46:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:01: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:01: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:01: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "33") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:01: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "39") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:02: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:02: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:02: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "14") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:02: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:02: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:02: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "7") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:02: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:03: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "51") (weapon "quake_rl") L 05/09/2026 - 13:47:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:03: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "59") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:03: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:03: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:03: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "72") (weapon "quake_rl") L 05/09/2026 - 13:47:03: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:03: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:03: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "6") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:04: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:04: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:05: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:05: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:05: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "20") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:05: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:05: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "37") (realdamage "19") (weapon "quake_rl") L 05/09/2026 - 13:47:05: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3850 2819 -1926") (victim_position "-3965 2200 -1890") L 05/09/2026 - 13:47:05: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:47:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:06: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "54") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:07: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:07: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:07: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "31") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:07: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "59") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:07: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:08: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:10: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:10: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "80") (realdamage "65") (weapon "quake_rl") L 05/09/2026 - 13:47:10: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "quake_rl" (attacker_position "-3756 2819 -1640") (victim_position "-3955 2600 -1841") L 05/09/2026 - 13:47:10: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:47:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:12: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:12: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:12: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "53") (weapon "quake_rl") L 05/09/2026 - 13:47:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:13: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:13: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "8") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:13: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:13: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "88") (weapon "quake_rl") L 05/09/2026 - 13:47:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:13: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "73") (weapon "quake_rl") L 05/09/2026 - 13:47:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:14: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "7") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:14: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:16: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "28") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:16: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:16: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:16: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:16: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "32") (realdamage "13") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:16: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-4058 3079 -1886") (victim_position "-3770 2707 -1935") L 05/09/2026 - 13:47:16: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:47:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:17: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "40") (weapon "quake_rl") L 05/09/2026 - 13:47:18: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:18: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:18: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "27") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:19: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:19: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:19: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "66") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:19: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "40") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:19: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:19: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:19: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "51") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:19: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "world" (attacker_position "-3697 2920 -1560") (victim_position "-3409 2684 -1789") L 05/09/2026 - 13:47:20: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:47:21: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:21: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:21: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "12") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:21: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:21: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:21: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "8") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "53") (weapon "quake_rl") L 05/09/2026 - 13:47:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "25") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:22: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:23: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:23: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:23: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "84") (weapon "quake_rl") L 05/09/2026 - 13:47:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:23: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:24: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "65") (weapon "quake_rl") L 05/09/2026 - 13:47:24: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:24: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:24: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:24: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "22") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:25: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:25: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:25: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "91") (realdamage "46") (weapon "quake_rl") L 05/09/2026 - 13:47:25: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3316 2467 -1792") (victim_position "-3290 2696 -1886") L 05/09/2026 - 13:47:25: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:47:27: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:27: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:27: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "11") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:27: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:27: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:27: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "69") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:27: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:28: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:28: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:28: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "35") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:28: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "72") (weapon "quake_rl") L 05/09/2026 - 13:47:29: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:29: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:29: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "74") (weapon "quake_rl") L 05/09/2026 - 13:47:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:30: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "7") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:30: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:30: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:30: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:30: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "48") (realdamage "8") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:30: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3645 2730 -1640") (victim_position "-3832 2993 -1394") L 05/09/2026 - 13:47:30: "asbest<10><[U:1:1135383551]>" triggered "domination" against "hehe xd<8><[U:1:261821252]>" L 05/09/2026 - 13:47:30: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:47:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:32: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "111") (weapon "quake_rl") L 05/09/2026 - 13:47:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:32: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "65") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:33: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:33: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:33: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "65") (weapon "quake_rl") L 05/09/2026 - 13:47:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:33: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:34: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "5") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:34: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:34: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:34: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "99") (weapon "quake_rl") L 05/09/2026 - 13:47:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:34: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:34: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:34: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "20") (realdamage "5") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:34: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-4020 2706 -1855") (victim_position "-3731 2923 -1571") L 05/09/2026 - 13:47:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:34: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "82") (weapon "quake_rl") L 05/09/2026 - 13:47:35: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:47:36: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:36: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:36: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "16") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:37: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:37: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:37: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "82") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:37: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "48") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:38: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:39: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:39: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:39: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "58") (weapon "quake_rl") L 05/09/2026 - 13:47:39: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:39: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:39: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:40: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:40: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:40: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "17") (realdamage "6") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:40: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3795 3270 -1792") (victim_position "-3288 3133 -1881") L 05/09/2026 - 13:47:40: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:47:42: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:42: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:42: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "48") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:42: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:42: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:42: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "70") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:42: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "23") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:43: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:44: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:44: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:44: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "63") (realdamage "46") (weapon "quake_rl") L 05/09/2026 - 13:47:44: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3790 2786 -1617") (victim_position "-3903 2561 -1857") L 05/09/2026 - 13:47:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:44: "hehe xd<8><[U:1:261821252]>" spawned as "soldier" L 05/09/2026 - 13:47:44: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:45: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:46: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:46: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:46: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "45") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:46: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:46: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:46: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "37") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:47: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "37") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:47: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:47: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:47: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "12") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:48: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:48: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "48") (weapon "quake_rl") L 05/09/2026 - 13:47:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:48: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "34") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:48: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:48: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "47") (weapon "quake_rl") L 05/09/2026 - 13:47:48: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:49: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:49: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:49: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:47:49: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "43") (realdamage "37") (weapon "quake_rl") L 05/09/2026 - 13:47:49: World triggered "mge_elo_delta" (player "[U:1:1135383551]") (old_elo "1608") (new_elo "1615") L 05/09/2026 - 13:47:49: World triggered "mge_elo_delta" (player "[U:1:261821252]") (old_elo "1592") (new_elo "1585") L 05/09/2026 - 13:47:49: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3312 2677 -1882") (victim_position "-3190 2144 -1792") L 05/09/2026 - 13:47:49: World triggered "mge_match_end" (winner "[U:1:1135383551]") (loser "[U:1:261821252]") (winner_score "20") (loser_score "10")