L 05/09/2026 - 13:47:55: World triggered "meta_data" (matchid "2605091347557733") (map "mge_league_flyover") (arena "Flyover 1 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/09/2026 - 13:47:55: "hehe xd<8><[U:1:261821252]>" changed role to "scout" L 05/09/2026 - 13:47:55: "asbest<10><[U:1:1135383551]>" changed role to "soldier" L 05/09/2026 - 13:47:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:47:56: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:47:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:47:56: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:47:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:47:57: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:47:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:47:57: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:47:57: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:47:57: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "9") (weapon "pistol_scout") L 05/09/2026 - 13:47:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:58: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:58: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:47:58: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "pistol_scout") L 05/09/2026 - 13:47:58: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:59: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:47:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:59: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:59: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:47:59: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "17") (weapon "shotgun_soldier") L 05/09/2026 - 13:47:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:47:59: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:47:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:47:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:00: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:00: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:00: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "6") (weapon "shotgun_soldier") L 05/09/2026 - 13:48:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:00: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "pistol_scout") L 05/09/2026 - 13:48:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:00: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:00: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:00: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/09/2026 - 13:48:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:01: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "62") (weapon "scattergun") L 05/09/2026 - 13:48:01: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:01: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "24") (weapon "scattergun") L 05/09/2026 - 13:48:01: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:01: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:01: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "23") (weapon "shotgun_soldier") L 05/09/2026 - 13:48:02: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:02: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:04: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:04: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:04: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "26") (weapon "shotgun_soldier") L 05/09/2026 - 13:48:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:04: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "97") (realdamage "9") (weapon "scattergun") L 05/09/2026 - 13:48:04: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3470 3172 -1912") (victim_position "-3528 3352 -1888") L 05/09/2026 - 13:48:04: "hehe xd<8><[U:1:261821252]>" triggered "revenge" against "asbest<10><[U:1:1135383551]>" L 05/09/2026 - 13:48:04: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:48:06: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:06: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "scattergun") L 05/09/2026 - 13:48:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:07: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "24") (weapon "scattergun") L 05/09/2026 - 13:48:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:07: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "87") (weapon "scattergun") L 05/09/2026 - 13:48:07: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:08: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:48:08: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "56") (weapon "quake_rl") L 05/09/2026 - 13:48:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:08: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:08: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "76") (realdamage "71") (weapon "scattergun") L 05/09/2026 - 13:48:08: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3960 2732 -1892") (victim_position "-3820 2995 -1792") L 05/09/2026 - 13:48:08: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:48:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:10: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:11: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:11: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:48:11: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:11: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:11: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "15") (weapon "shotgun_soldier") L 05/09/2026 - 13:48:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:48:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:12: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:48:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:12: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:48:12: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "44") (weapon "quake_rl") L 05/09/2026 - 13:48:12: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:13: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:13: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "12") (weapon "shotgun_soldier") L 05/09/2026 - 13:48:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:14: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:14: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:14: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "41") (weapon "shotgun_soldier") L 05/09/2026 - 13:48:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:14: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "43") (weapon "scattergun") L 05/09/2026 - 13:48:14: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:14: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "25") (weapon "scattergun") L 05/09/2026 - 13:48:15: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:15: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "91") (weapon "scattergun") L 05/09/2026 - 13:48:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:17: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:17: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (realdamage "4") (weapon "pistol_scout") L 05/09/2026 - 13:48:17: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "pistol_scout" (attacker_position "-4061 2588 -1886") (victim_position "-3635 2460 -1720") L 05/09/2026 - 13:48:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:17: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:48:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:19: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:19: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "9") (weapon "pistol_scout") L 05/09/2026 - 13:48:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:20: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:48:20: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "33") (weapon "quake_rl") L 05/09/2026 - 13:48:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:20: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:48:20: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:20: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:48:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:20: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:48:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:21: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "9") (weapon "pistol_scout") L 05/09/2026 - 13:48:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:21: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:21: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:48:21: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "33") (weapon "quake_rl") L 05/09/2026 - 13:48:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:48:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:48:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:48:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:23: "asbest<10><[U:1:1135383551]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:48:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:24: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "scattergun") L 05/09/2026 - 13:48:24: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:24: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "47") (weapon "scattergun") L 05/09/2026 - 13:48:25: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:25: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "58") (realdamage "57") (weapon "scattergun") L 05/09/2026 - 13:48:25: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-4168 3468 -1792") (victim_position "-3837 3215 -1792") L 05/09/2026 - 13:48:25: "hehe xd<8><[U:1:261821252]>" triggered "domination" against "asbest<10><[U:1:1135383551]>" L 05/09/2026 - 13:48:25: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:48:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "19") (weapon "pistol_scout") L 05/09/2026 - 13:48:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "pistol_scout") L 05/09/2026 - 13:48:26: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:48:26: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "106") (weapon "quake_rl") L 05/09/2026 - 13:48:26: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:27: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "99") (weapon "scattergun") L 05/09/2026 - 13:48:27: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:48:27: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "58") (realdamage "44") (weapon "quake_rl") L 05/09/2026 - 13:48:27: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3808 3293 -1790") (victim_position "-3547 3408 -1720") L 05/09/2026 - 13:48:27: "asbest<10><[U:1:1135383551]>" triggered "revenge" against "hehe xd<8><[U:1:261821252]>" L 05/09/2026 - 13:48:27: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:27: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:48:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:29: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:48:29: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:29: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "pistol_scout") L 05/09/2026 - 13:48:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:30: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "pistol_scout") L 05/09/2026 - 13:48:30: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:30: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "pistol_scout") L 05/09/2026 - 13:48:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:30: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "pistol_scout") L 05/09/2026 - 13:48:30: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:48:30: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "54") (weapon "quake_rl") L 05/09/2026 - 13:48:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:31: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:31: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:31: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:31: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "21") (weapon "shotgun_soldier") L 05/09/2026 - 13:48:32: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:32: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:32: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "24") (weapon "shotgun_soldier") L 05/09/2026 - 13:48:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:33: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "scattergun") L 05/09/2026 - 13:48:33: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:34: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "scattergun") L 05/09/2026 - 13:48:34: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:34: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:35: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "scattergun") L 05/09/2026 - 13:48:35: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:36: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "79") (realdamage "72") (weapon "scattergun") L 05/09/2026 - 13:48:36: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-4024 2921 -1886") (victim_position "-3757 2976 -1792") L 05/09/2026 - 13:48:36: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:48:38: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:38: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "pistol_scout") L 05/09/2026 - 13:48:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:39: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "pistol_scout") L 05/09/2026 - 13:48:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:39: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:39: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "pistol_scout") L 05/09/2026 - 13:48:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:39: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "pistol_scout") L 05/09/2026 - 13:48:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:40: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "19") (weapon "pistol_scout") L 05/09/2026 - 13:48:40: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:40: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:41: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "88") (weapon "scattergun") L 05/09/2026 - 13:48:41: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:41: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:41: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "33") (weapon "shotgun_soldier") L 05/09/2026 - 13:48:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:41: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "98") (realdamage "34") (weapon "scattergun") L 05/09/2026 - 13:48:41: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3945 3043 -1792") (victim_position "-4080 3162 -1792") L 05/09/2026 - 13:48:42: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:48:43: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:44: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:45: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "scattergun") L 05/09/2026 - 13:48:45: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:45: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "45") (weapon "scattergun") L 05/09/2026 - 13:48:46: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:48:46: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "107") (weapon "quake_rl") L 05/09/2026 - 13:48:46: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:46: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:47: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:48: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:48: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:48: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "25") (weapon "shotgun_soldier") L 05/09/2026 - 13:48:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:48: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:49: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:49: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:49: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "36") (realdamage "7") (weapon "shotgun_soldier") L 05/09/2026 - 13:48:49: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-4247 3220 -1883") (victim_position "-4187 3257 -1867") L 05/09/2026 - 13:48:49: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:48:50: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:51: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:51: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "pistol_scout") L 05/09/2026 - 13:48:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:51: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "pistol_scout") L 05/09/2026 - 13:48:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:52: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "pistol_scout") L 05/09/2026 - 13:48:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:53: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:53: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "pistol_scout") L 05/09/2026 - 13:48:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:53: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:48:53: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "51") (weapon "quake_rl") L 05/09/2026 - 13:48:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:55: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:48:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:48:55: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "pistol_scout") L 05/09/2026 - 13:48:55: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:56: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "scattergun") L 05/09/2026 - 13:48:56: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:48:56: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "56") (weapon "quake_rl") L 05/09/2026 - 13:48:56: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:56: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:56: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:48:56: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "32") (weapon "shotgun_soldier") L 05/09/2026 - 13:48:56: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3623 2527 -1792") (victim_position "-3857 2454 -1909") L 05/09/2026 - 13:48:57: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:48:58: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:58: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:48:58: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "67") (weapon "quake_rl") L 05/09/2026 - 13:48:59: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:48:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:59: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "31") (weapon "scattergun") L 05/09/2026 - 13:48:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:48:59: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:48:59: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "scattergun") L 05/09/2026 - 13:48:59: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:00: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:49:00: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "47") (weapon "quake_rl") L 05/09/2026 - 13:49:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:00: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "48") (weapon "scattergun") L 05/09/2026 - 13:49:00: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:01: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:01: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "59") (weapon "scattergun") L 05/09/2026 - 13:49:02: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:02: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:02: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:02: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "99") (realdamage "75") (weapon "scattergun") L 05/09/2026 - 13:49:02: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3987 2978 -1884") (victim_position "-3854 3026 -1792") L 05/09/2026 - 13:49:02: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:49:04: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:04: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "5") (weapon "scattergun") L 05/09/2026 - 13:49:04: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:04: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:04: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "19") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:05: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "40") (weapon "scattergun") L 05/09/2026 - 13:49:05: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:05: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "56") (weapon "scattergun") L 05/09/2026 - 13:49:06: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:06: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:06: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "63") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:06: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:06: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "54") (weapon "scattergun") L 05/09/2026 - 13:49:06: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:07: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:07: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "51") (realdamage "45") (weapon "scattergun") L 05/09/2026 - 13:49:07: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3667 3216 -1698") (victim_position "-3947 3322 -1792") L 05/09/2026 - 13:49:07: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:49:09: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:09: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:09: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "19") (weapon "scattergun") L 05/09/2026 - 13:49:09: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:10: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "29") (weapon "scattergun") L 05/09/2026 - 13:49:10: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:10: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "31") (weapon "scattergun") L 05/09/2026 - 13:49:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:11: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "36") (weapon "scattergun") L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "5") (weapon "scattergun") L 05/09/2026 - 13:49:12: "asbest<10><[U:1:1135383551]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "pistol_scout") L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "pistol_scout") L 05/09/2026 - 13:49:12: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "pistol_scout") L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:12: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "pistol_scout") L 05/09/2026 - 13:49:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:13: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:13: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "38") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:13: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "pistol_scout") L 05/09/2026 - 13:49:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:14: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:49:14: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "51") (weapon "quake_rl") L 05/09/2026 - 13:49:14: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:14: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:14: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "6") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:14: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "38") (realdamage "6") (weapon "scattergun") L 05/09/2026 - 13:49:14: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-4370 2618 -1790") (victim_position "-4200 2946 -1882") L 05/09/2026 - 13:49:14: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:49:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:16: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:16: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "42") (weapon "scattergun") L 05/09/2026 - 13:49:16: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:17: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "45") (weapon "scattergun") L 05/09/2026 - 13:49:17: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:18: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:49:18: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "91") (weapon "quake_rl") L 05/09/2026 - 13:49:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:18: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:18: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:49:18: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "52") (realdamage "51") (weapon "quake_rl") L 05/09/2026 - 13:49:18: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3769 2840 -1640") (victim_position "-4209 3196 -1893") L 05/09/2026 - 13:49:19: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:49:20: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:20: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:49:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:21: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:49:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:21: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:49:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:21: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:21: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:49:21: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "31") (weapon "quake_rl") L 05/09/2026 - 13:49:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:49:22: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:49:22: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:23: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:23: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:23: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "4") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:23: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "pistol_scout") L 05/09/2026 - 13:49:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:23: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:23: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:23: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "15") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:24: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:49:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:24: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:24: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:24: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "10") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:24: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:49:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:25: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "28") (weapon "scattergun") L 05/09/2026 - 13:49:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:26: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:26: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "51") (weapon "scattergun") L 05/09/2026 - 13:49:26: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:26: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:26: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "34") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:27: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:27: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:27: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "6") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:27: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:27: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "scattergun") L 05/09/2026 - 13:49:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:28: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "scattergun") L 05/09/2026 - 13:49:28: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:28: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:28: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "28") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:28: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "scattergun") L 05/09/2026 - 13:49:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:30: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "scattergun") L 05/09/2026 - 13:49:30: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:31: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:31: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:31: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:31: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "23") (realdamage "21") (weapon "scattergun") L 05/09/2026 - 13:49:31: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3644 2216 -1835") (victim_position "-3722 2703 -1640") L 05/09/2026 - 13:49:31: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:49:32: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:33: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "29") (weapon "scattergun") L 05/09/2026 - 13:49:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:34: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "29") (weapon "scattergun") L 05/09/2026 - 13:49:34: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:34: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:49:34: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "82") (weapon "quake_rl") L 05/09/2026 - 13:49:35: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:35: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "scattergun") L 05/09/2026 - 13:49:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:35: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "78") (weapon "scattergun") L 05/09/2026 - 13:49:35: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:36: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:36: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:36: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "72") (realdamage "61") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:36: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3718 2661 -1640") (victim_position "-3855 2593 -1865") L 05/09/2026 - 13:49:36: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:49:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:37: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:37: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "5") (weapon "scattergun") L 05/09/2026 - 13:49:38: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:38: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "9") (weapon "scattergun") L 05/09/2026 - 13:49:38: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:38: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:49:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:39: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:49:39: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "42") (weapon "quake_rl") L 05/09/2026 - 13:49:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:39: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:49:39: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:40: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:49:40: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:40: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:40: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:49:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:41: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "45") (weapon "scattergun") L 05/09/2026 - 13:49:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:42: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "91") (weapon "scattergun") L 05/09/2026 - 13:49:42: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:42: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:43: "hehe xd<8><[U:1:261821252]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:49:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:45: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (weapon "scattergun") L 05/09/2026 - 13:49:45: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:45: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:49:45: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "57") (weapon "quake_rl") L 05/09/2026 - 13:49:45: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:45: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:45: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "13") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:46: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "17") (realdamage "12") (weapon "scattergun") L 05/09/2026 - 13:49:46: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3385 2197 -1792") (victim_position "-3558 2674 -1621") L 05/09/2026 - 13:49:46: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:49:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:47: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "9") (weapon "scattergun") L 05/09/2026 - 13:49:47: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:47: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:47: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:47: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "scattergun") L 05/09/2026 - 13:49:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:48: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "56") (weapon "scattergun") L 05/09/2026 - 13:49:48: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:49: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:49: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:49: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:49: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "28") (weapon "scattergun") L 05/09/2026 - 13:49:49: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:49: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:49: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "80") (weapon "scattergun") L 05/09/2026 - 13:49:49: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:49:49: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "56") (weapon "quake_rl") L 05/09/2026 - 13:49:49: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:50: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "scattergun") L 05/09/2026 - 13:49:50: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:51: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (realdamage "6") (weapon "pistol_scout") L 05/09/2026 - 13:49:51: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "pistol_scout" (attacker_position "-3016 2524 -1879") (victim_position "-3485 2621 -1599") L 05/09/2026 - 13:49:51: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:51: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:49:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:51: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:49:51: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "48") (weapon "quake_rl") L 05/09/2026 - 13:49:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:52: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "11") (weapon "scattergun") L 05/09/2026 - 13:49:53: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:54: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:54: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:54: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "43") (weapon "scattergun") L 05/09/2026 - 13:49:55: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:55: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:49:55: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "41") (weapon "quake_rl") L 05/09/2026 - 13:49:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:55: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:49:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:55: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "pistol_scout") L 05/09/2026 - 13:49:55: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:55: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:49:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:49:56: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "pistol_scout") L 05/09/2026 - 13:49:56: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:56: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:56: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "12") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:56: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:49:56: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:57: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:49:57: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "53") (weapon "scattergun") L 05/09/2026 - 13:49:57: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:57: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:57: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "33") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:58: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:49:58: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:58: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:49:58: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "49") (realdamage "21") (weapon "shotgun_soldier") L 05/09/2026 - 13:49:58: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3303 2363 -1792") (victim_position "-3103 2433 -1892") L 05/09/2026 - 13:49:58: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:50:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:00: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "pistol_scout") L 05/09/2026 - 13:50:00: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:00: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "8") (weapon "pistol_scout") L 05/09/2026 - 13:50:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:00: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:01: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:01: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:50:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:01: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:01: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:50:01: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "30") (weapon "quake_rl") L 05/09/2026 - 13:50:02: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:02: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:02: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:02: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "23") (weapon "scattergun") L 05/09/2026 - 13:50:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:03: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "scattergun") L 05/09/2026 - 13:50:03: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:03: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:03: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "38") (weapon "scattergun") L 05/09/2026 - 13:50:04: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:04: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:04: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "36") (weapon "shotgun_soldier") L 05/09/2026 - 13:50:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:04: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:04: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "scattergun") L 05/09/2026 - 13:50:04: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:05: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:05: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:05: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "69") (weapon "scattergun") L 05/09/2026 - 13:50:06: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:09: "hehe xd<8><[U:1:261821252]>" picked up item "tf_ammo_pack" L 05/09/2026 - 13:50:10: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:10: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:10: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "4") (weapon "shotgun_soldier") L 05/09/2026 - 13:50:10: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:10: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:10: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:10: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "13") (weapon "shotgun_soldier") L 05/09/2026 - 13:50:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:11: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:11: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "33") (realdamage "12") (weapon "scattergun") L 05/09/2026 - 13:50:11: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3187 2407 -1792") (victim_position "-3412 2803 -1895") L 05/09/2026 - 13:50:11: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:50:12: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:12: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:13: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "26") (weapon "scattergun") L 05/09/2026 - 13:50:13: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:13: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:13: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "42") (weapon "scattergun") L 05/09/2026 - 13:50:14: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:14: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:14: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "scattergun") L 05/09/2026 - 13:50:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:15: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:50:15: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "54") (weapon "quake_rl") L 05/09/2026 - 13:50:15: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:15: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:15: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:16: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:17: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:17: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "37") (weapon "scattergun") L 05/09/2026 - 13:50:17: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:17: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:17: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "pistol_scout") L 05/09/2026 - 13:50:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:18: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:18: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:18: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "24") (weapon "shotgun_soldier") L 05/09/2026 - 13:50:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:18: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "pistol_scout") L 05/09/2026 - 13:50:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:18: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "pistol_scout") L 05/09/2026 - 13:50:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:18: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:18: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:18: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (realdamage "5") (weapon "pistol_scout") L 05/09/2026 - 13:50:18: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "pistol_scout" (attacker_position "-3608 2107 -1781") (victim_position "-3491 2444 -1792") L 05/09/2026 - 13:50:19: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:50:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:19: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:20: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:20: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:20: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "46") (weapon "scattergun") L 05/09/2026 - 13:50:21: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:21: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "63") (weapon "scattergun") L 05/09/2026 - 13:50:22: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:22: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:22: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "53") (weapon "scattergun") L 05/09/2026 - 13:50:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:23: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "23") (weapon "scattergun") L 05/09/2026 - 13:50:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:23: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:23: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:50:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:24: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:50:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:24: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:24: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "12") (weapon "pistol_scout") L 05/09/2026 - 13:50:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:24: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "14") (weapon "pistol_scout") L 05/09/2026 - 13:50:24: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:25: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:25: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:25: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:25: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:25: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "40") (weapon "shotgun_soldier") L 05/09/2026 - 13:50:26: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:26: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "35") (realdamage "1") (weapon "scout_sword") L 05/09/2026 - 13:50:26: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scout_sword" (attacker_position "-3246 2790 -1889") (victim_position "-3303 2759 -1881") L 05/09/2026 - 13:50:26: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:50:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:28: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:28: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "9") (weapon "scattergun") L 05/09/2026 - 13:50:28: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:29: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "53") (weapon "scattergun") L 05/09/2026 - 13:50:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:29: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:29: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "64") (weapon "scattergun") L 05/09/2026 - 13:50:29: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:29: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:50:29: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "51") (weapon "quake_rl") L 05/09/2026 - 13:50:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:30: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:30: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "49") (weapon "scattergun") L 05/09/2026 - 13:50:31: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:31: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:31: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "46") (realdamage "25") (weapon "scattergun") L 05/09/2026 - 13:50:31: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3858 2671 -1691") (victim_position "-3720 2869 -1640") L 05/09/2026 - 13:50:31: "hehe xd<8><[U:1:261821252]>" triggered "domination" against "asbest<10><[U:1:1135383551]>" L 05/09/2026 - 13:50:31: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:50:33: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:33: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "26") (weapon "scattergun") L 05/09/2026 - 13:50:33: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:50:33: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "41") (weapon "quake_rl") L 05/09/2026 - 13:50:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:33: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:33: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "16") (weapon "scattergun") L 05/09/2026 - 13:50:34: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:34: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:34: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "23") (weapon "scattergun") L 05/09/2026 - 13:50:34: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:35: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:50:35: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "50") (weapon "quake_rl") L 05/09/2026 - 13:50:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:35: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:35: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:35: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "46") (weapon "shotgun_soldier") L 05/09/2026 - 13:50:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:35: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:35: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "79") (weapon "scattergun") L 05/09/2026 - 13:50:35: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:36: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:36: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "64") (realdamage "56") (weapon "scattergun") L 05/09/2026 - 13:50:36: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3663 2733 -1640") (victim_position "-3575 2560 -1792") L 05/09/2026 - 13:50:36: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:50:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:38: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:38: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:38: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "27") (weapon "scattergun") L 05/09/2026 - 13:50:38: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:39: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "103") (weapon "scattergun") L 05/09/2026 - 13:50:39: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:50:39: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "57") (weapon "quake_rl") L 05/09/2026 - 13:50:39: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:39: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:39: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "104") (realdamage "18") (weapon "scattergun") L 05/09/2026 - 13:50:39: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3545 2896 -1640") (victim_position "-3591 2855 -1640") L 05/09/2026 - 13:50:40: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:50:41: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:42: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:42: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:50:42: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "53") (weapon "quake_rl") L 05/09/2026 - 13:50:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:42: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:42: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "18") (weapon "scattergun") L 05/09/2026 - 13:50:42: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:43: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:43: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "29") (weapon "scattergun") L 05/09/2026 - 13:50:43: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:50:43: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "111") (realdamage "94") (weapon "quake_rl") L 05/09/2026 - 13:50:43: "asbest<10><[U:1:1135383551]>" killed "hehe xd<8><[U:1:261821252]>" with "quake_rl" (attacker_position "-3662 2640 -1640") (victim_position "-3762 2709 -1628") L 05/09/2026 - 13:50:43: "asbest<10><[U:1:1135383551]>" triggered "revenge" against "hehe xd<8><[U:1:261821252]>" L 05/09/2026 - 13:50:43: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:43: "hehe xd<8><[U:1:261821252]>" spawned as "scout" L 05/09/2026 - 13:50:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:44: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:50:44: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:44: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:44: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "10") (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "13") (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/09/2026 - 13:50:45: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "15") (weapon "pistol_scout") L 05/09/2026 - 13:50:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/09/2026 - 13:50:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:46: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:46: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "20") (weapon "scattergun") L 05/09/2026 - 13:50:46: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:46: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "quake_rl") L 05/09/2026 - 13:50:46: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "66") (weapon "quake_rl") L 05/09/2026 - 13:50:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:47: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "24") (weapon "scattergun") L 05/09/2026 - 13:50:47: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:47: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:47: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:48: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:48: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "88") (realdamage "85") (weapon "scattergun") L 05/09/2026 - 13:50:48: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-4006 3013 -1883") (victim_position "-3954 3166 -1792") L 05/09/2026 - 13:50:48: "asbest<10><[U:1:1135383551]>" spawned as "soldier" L 05/09/2026 - 13:50:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:50: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:50: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "31") (weapon "scattergun") L 05/09/2026 - 13:50:50: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:50: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:50: "asbest<10><[U:1:1135383551]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:50: "asbest<10><[U:1:1135383551]>" triggered "damage" against "hehe xd<8><[U:1:261821252]>" (damage "6") (weapon "shotgun_soldier") L 05/09/2026 - 13:50:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:51: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:51: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "96") (weapon "scattergun") L 05/09/2026 - 13:50:51: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "quake_rl") L 05/09/2026 - 13:50:52: "asbest<10><[U:1:1135383551]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/09/2026 - 13:50:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/09/2026 - 13:50:52: "hehe xd<8><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/09/2026 - 13:50:52: "hehe xd<8><[U:1:261821252]>" triggered "damage" against "asbest<10><[U:1:1135383551]>" (damage "95") (realdamage "52") (weapon "scattergun") L 05/09/2026 - 13:50:52: World triggered "mge_elo_delta" (player "[U:1:261821252]") (old_elo "1585") (new_elo "1593") L 05/09/2026 - 13:50:52: World triggered "mge_elo_delta" (player "[U:1:1135383551]") (old_elo "1615") (new_elo "1607") L 05/09/2026 - 13:50:52: "hehe xd<8><[U:1:261821252]>" killed "asbest<10><[U:1:1135383551]>" with "scattergun" (attacker_position "-3936 2955 -1802") (victim_position "-3732 3013 -1792") L 05/09/2026 - 13:50:52: World triggered "mge_match_end" (winner "[U:1:261821252]") (loser "[U:1:1135383551]") (winner_score "20") (loser_score "7")