L 05/10/2026 - 05:30:00: World triggered "meta_data" (matchid "2605100530002e16") (map "mge_league_gullywashmiddle_autumn") (arena "Gullywash 1 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/10/2026 - 05:30:00: "cavchy<45><[U:1:1010914149]>" changed role to "soldier" L 05/10/2026 - 05:30:00: "Hilo<46><[U:1:237822230]>" changed role to "soldier" L 05/10/2026 - 05:30:00: "Hilo<46><[U:1:237822230]>" committed suicide with "world" (attacker_position "4285 3715 -9727") L 05/10/2026 - 05:30:00: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:30:03: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:03: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "249") L 05/10/2026 - 05:30:03: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:03: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:03: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:03: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 05:30:03: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:04: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:04: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:04: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "95") (weapon "quake_rl") L 05/10/2026 - 05:30:04: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:04: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "46") (weapon "quake_rl") L 05/10/2026 - 05:30:04: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:05: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:05: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:05: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "60") (realdamage "43") (weapon "quake_rl") L 05/10/2026 - 05:30:05: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "4430 3304 -9747") (victim_position "3934 3238 -9639") L 05/10/2026 - 05:30:05: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:30:07: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:08: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:08: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "112") (weapon "quake_rl") L 05/10/2026 - 05:30:08: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:09: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:09: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:09: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:09: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "83") (weapon "quake_rl") L 05/10/2026 - 05:30:10: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:10: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:10: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "82") (weapon "quake_rl") L 05/10/2026 - 05:30:11: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:11: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:11: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "51") (realdamage "4") (weapon "quake_rl") L 05/10/2026 - 05:30:11: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "4319 2937 -9587") (victim_position "4635 2844 -9113") L 05/10/2026 - 05:30:12: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:30:14: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:14: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:14: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:14: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "68") (weapon "quake_rl") L 05/10/2026 - 05:30:15: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:15: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:15: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:15: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "68") (weapon "quake_rl") L 05/10/2026 - 05:30:16: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:17: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:17: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:17: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "56") (weapon "quake_rl") L 05/10/2026 - 05:30:18: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:18: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:18: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "75") (realdamage "74") (weapon "quake_rl") L 05/10/2026 - 05:30:18: "Hilo<46><[U:1:237822230]>" killed "cavchy<45><[U:1:1010914149]>" with "quake_rl" (attacker_position "3901 3145 -9599") (victim_position "4089 2935 -9599") L 05/10/2026 - 05:30:18: "cavchy<45><[U:1:1010914149]>" spawned as "soldier" L 05/10/2026 - 05:30:20: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:21: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:22: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:22: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:22: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 05:30:22: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:22: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "66") (weapon "quake_rl") L 05/10/2026 - 05:30:22: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:23: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:23: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:23: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:23: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "74") (weapon "quake_rl") L 05/10/2026 - 05:30:23: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:23: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "47") (weapon "quake_rl") L 05/10/2026 - 05:30:25: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:26: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:26: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:26: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "52") (realdamage "36") (weapon "quake_rl") L 05/10/2026 - 05:30:26: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "4165 2748 -9599") (victim_position "3682 2564 -9806") L 05/10/2026 - 05:30:26: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:30:28: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:28: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:28: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:28: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "198") L 05/10/2026 - 05:30:29: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:29: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "47") (weapon "quake_rl") L 05/10/2026 - 05:30:29: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:30: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:30: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "79") (weapon "quake_rl") L 05/10/2026 - 05:30:30: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:30: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:30: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "92") (weapon "quake_rl") L 05/10/2026 - 05:30:30: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "world" (attacker_position "4284 2906 -9599") (victim_position "3995 2529 -9695") L 05/10/2026 - 05:30:31: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:30:32: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:32: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:32: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "65") (weapon "quake_rl") (airshot "1") (height "380") L 05/10/2026 - 05:30:34: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:34: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:35: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:36: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:36: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "70") (weapon "quake_rl") L 05/10/2026 - 05:30:36: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:36: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:36: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "103") (weapon "quake_rl") L 05/10/2026 - 05:30:37: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:37: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:38: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:38: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "42") (weapon "quake_rl") L 05/10/2026 - 05:30:38: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:38: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:39: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:39: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "49") (realdamage "12") (weapon "quake_rl") L 05/10/2026 - 05:30:39: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "3789 2975 -9499") (victim_position "3669 3232 -9814") L 05/10/2026 - 05:30:39: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:30:41: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:41: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:41: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:41: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "61") (weapon "quake_rl") L 05/10/2026 - 05:30:42: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:42: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "109") (weapon "quake_rl") L 05/10/2026 - 05:30:42: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:42: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:43: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:43: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "24") (weapon "quake_rl") L 05/10/2026 - 05:30:45: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:46: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:46: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 05:30:46: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:46: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:47: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:48: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:48: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "82") (realdamage "22") (weapon "quake_rl") L 05/10/2026 - 05:30:48: "Hilo<46><[U:1:237822230]>" killed "cavchy<45><[U:1:1010914149]>" with "quake_rl" (attacker_position "4015 2944 -9471") (victim_position "4167 2468 -9761") L 05/10/2026 - 05:30:48: "cavchy<45><[U:1:1010914149]>" spawned as "soldier" L 05/10/2026 - 05:30:50: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:50: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:50: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:50: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "333") L 05/10/2026 - 05:30:50: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:50: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "71") (weapon "quake_rl") L 05/10/2026 - 05:30:51: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:52: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:52: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:52: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:52: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "88") (weapon "quake_rl") L 05/10/2026 - 05:30:53: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:53: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:54: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:54: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "24") (weapon "quake_rl") L 05/10/2026 - 05:30:55: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:55: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:55: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "25") (weapon "quake_rl") L 05/10/2026 - 05:30:56: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:57: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:58: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:30:58: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:30:58: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "83") (realdamage "3") (weapon "quake_rl") L 05/10/2026 - 05:30:58: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "3848 3091 -9599") (victim_position "4186 2991 -9551") L 05/10/2026 - 05:30:58: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:31:00: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:00: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:00: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:00: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "47") (weapon "quake_rl") L 05/10/2026 - 05:31:01: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:01: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:01: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "54") (weapon "quake_rl") L 05/10/2026 - 05:31:01: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:03: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:03: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:03: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:03: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "85") (weapon "quake_rl") L 05/10/2026 - 05:31:04: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:05: "cavchy<45><[U:1:1010914149]>" picked up item "tf_ammo_pack" L 05/10/2026 - 05:31:05: "cavchy<45><[U:1:1010914149]>" committed suicide with "quake_rl" (attacker_position "4148 2604 -9755") L 05/10/2026 - 05:31:05: "cavchy<45><[U:1:1010914149]>" spawned as "soldier" L 05/10/2026 - 05:31:06: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:08: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:08: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:08: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "116") (weapon "quake_rl") (crit "mini") L 05/10/2026 - 05:31:09: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:09: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:09: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "91") (weapon "quake_rl") L 05/10/2026 - 05:31:10: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:10: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:10: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "43") (weapon "quake_rl") L 05/10/2026 - 05:31:10: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:10: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:11: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:11: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "82") (realdamage "61") (weapon "quake_rl") L 05/10/2026 - 05:31:11: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "3987 2462 -9679") (victim_position "3631 2333 -9725") L 05/10/2026 - 05:31:11: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:31:13: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:13: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:13: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:13: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "98") (weapon "quake_rl") L 05/10/2026 - 05:31:14: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:14: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "99") (weapon "quake_rl") L 05/10/2026 - 05:31:15: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:17: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:17: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:17: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "64") (weapon "quake_rl") L 05/10/2026 - 05:31:17: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:18: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:18: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "56") (weapon "quake_rl") L 05/10/2026 - 05:31:19: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:19: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:20: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:20: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:20: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "54") (realdamage "4") (weapon "quake_rl") L 05/10/2026 - 05:31:20: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "3716 2539 -9755") (victim_position "4036 2185 -9667") L 05/10/2026 - 05:31:20: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:31:22: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:22: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:22: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "88") (weapon "quake_rl") L 05/10/2026 - 05:31:22: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:23: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:23: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:23: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "47") (weapon "quake_rl") L 05/10/2026 - 05:31:24: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:25: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:25: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:25: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "57") (weapon "quake_rl") L 05/10/2026 - 05:31:27: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:27: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "112") (weapon "quake_rl") L 05/10/2026 - 05:31:27: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:27: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:27: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "61") (realdamage "4") (weapon "quake_rl") L 05/10/2026 - 05:31:27: "Hilo<46><[U:1:237822230]>" killed "cavchy<45><[U:1:1010914149]>" with "quake_rl" (attacker_position "3914 2785 -9552") (victim_position "4007 2746 -9503") L 05/10/2026 - 05:31:27: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:27: "cavchy<45><[U:1:1010914149]>" spawned as "soldier" L 05/10/2026 - 05:31:29: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:29: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:29: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "106") (weapon "quake_rl") L 05/10/2026 - 05:31:29: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:29: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:29: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "91") (weapon "quake_rl") L 05/10/2026 - 05:31:30: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:31: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:31: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:31: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "72") (weapon "quake_rl") L 05/10/2026 - 05:31:32: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:32: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:32: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "69") (weapon "quake_rl") L 05/10/2026 - 05:31:33: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:33: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:33: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "103") (realdamage "29") (weapon "quake_rl") L 05/10/2026 - 05:31:33: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "3683 2793 -9404") (victim_position "3939 2948 -9417") L 05/10/2026 - 05:31:33: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:31:35: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:35: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:35: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:35: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "541") L 05/10/2026 - 05:31:35: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:35: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "40") (weapon "quake_rl") L 05/10/2026 - 05:31:36: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:36: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:36: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:36: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 05:31:37: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:38: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:38: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:38: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:38: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "87") (weapon "quake_rl") L 05/10/2026 - 05:31:38: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:38: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "55") (weapon "quake_rl") L 05/10/2026 - 05:31:39: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:41: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:41: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:43: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:43: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:43: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:43: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "47") (weapon "quake_rl") L 05/10/2026 - 05:31:44: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:45: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:46: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:46: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:46: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "42") (realdamage "3") (weapon "quake_rl") L 05/10/2026 - 05:31:46: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "4835 3197 -9599") (victim_position "4298 3058 -9544") L 05/10/2026 - 05:31:46: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:31:50: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:50: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:51: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:51: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:52: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:52: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:52: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:53: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:53: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:53: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "99") (weapon "quake_rl") L 05/10/2026 - 05:31:55: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:55: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:55: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "73") (weapon "quake_rl") L 05/10/2026 - 05:31:56: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:56: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "91") (realdamage "35") (weapon "quake_rl") L 05/10/2026 - 05:31:56: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "3668 2315 -9727") (victim_position "3632 2102 -9727") L 05/10/2026 - 05:31:56: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:57: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:31:59: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:31:59: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:31:59: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "105") (weapon "quake_rl") L 05/10/2026 - 05:31:59: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:00: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:00: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:00: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "55") (weapon "quake_rl") L 05/10/2026 - 05:32:01: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:01: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 05:32:01: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:02: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:02: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:02: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 05:32:02: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:02: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:02: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "63") (realdamage "58") (weapon "quake_rl") L 05/10/2026 - 05:32:02: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "3866 3246 -9502") (victim_position "3664 2920 -9568") L 05/10/2026 - 05:32:02: "cavchy<45><[U:1:1010914149]>" triggered "domination" against "Hilo<46><[U:1:237822230]>" L 05/10/2026 - 05:32:02: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:32:04: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:04: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "170") L 05/10/2026 - 05:32:04: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:04: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "221") L 05/10/2026 - 05:32:04: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:04: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:05: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:06: "cavchy<45><[U:1:1010914149]>" picked up item "tf_ammo_pack" L 05/10/2026 - 05:32:07: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:07: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:07: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 05:32:08: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:08: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:09: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:09: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:09: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:09: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "68") (realdamage "28") (weapon "quake_rl") L 05/10/2026 - 05:32:09: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "3407 2626 -9599") (victim_position "3991 2647 -9622") L 05/10/2026 - 05:32:10: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:32:12: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:12: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:13: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:13: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:13: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:13: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "59") (weapon "quake_rl") L 05/10/2026 - 05:32:14: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:14: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:14: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 05:32:14: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:14: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "53") (weapon "quake_rl") L 05/10/2026 - 05:32:14: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:15: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:15: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "75") (weapon "quake_rl") L 05/10/2026 - 05:32:15: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:16: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:16: "cavchy<45><[U:1:1010914149]>" picked up item "tf_ammo_pack" L 05/10/2026 - 05:32:17: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:17: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "66") (weapon "quake_rl") L 05/10/2026 - 05:32:17: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:17: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:17: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "64") (weapon "quake_rl") L 05/10/2026 - 05:32:18: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:19: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:19: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:21: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:21: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:21: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:21: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "50") (realdamage "40") (weapon "quake_rl") L 05/10/2026 - 05:32:21: "Hilo<46><[U:1:237822230]>" killed "cavchy<45><[U:1:1010914149]>" with "quake_rl" (attacker_position "4190 2981 -9559") (victim_position "4108 2646 -9575") L 05/10/2026 - 05:32:21: "Hilo<46><[U:1:237822230]>" triggered "revenge" against "cavchy<45><[U:1:1010914149]>" L 05/10/2026 - 05:32:21: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:21: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "65") (weapon "quake_rl") L 05/10/2026 - 05:32:21: "cavchy<45><[U:1:1010914149]>" spawned as "soldier" L 05/10/2026 - 05:32:23: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:23: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:24: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:24: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "111") (weapon "quake_rl") L 05/10/2026 - 05:32:24: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:25: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:25: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:25: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "68") (weapon "quake_rl") L 05/10/2026 - 05:32:26: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:26: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:26: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "69") (weapon "quake_rl") L 05/10/2026 - 05:32:26: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:27: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:27: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:27: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "78") (realdamage "4") (weapon "quake_rl") L 05/10/2026 - 05:32:27: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "4155 2770 -9546") (victim_position "4317 3018 -9599") L 05/10/2026 - 05:32:27: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:27: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:27: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "71") (weapon "quake_rl") L 05/10/2026 - 05:32:27: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:32:29: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:29: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:30: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:30: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "43") (weapon "quake_rl") L 05/10/2026 - 05:32:30: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:31: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:31: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:31: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "70") (weapon "quake_rl") L 05/10/2026 - 05:32:31: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:31: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:31: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "50") (weapon "quake_rl") L 05/10/2026 - 05:32:31: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:32: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:32: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "56") (weapon "quake_rl") L 05/10/2026 - 05:32:33: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:33: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:35: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:35: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:35: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "65") (weapon "quake_rl") L 05/10/2026 - 05:32:35: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:35: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:35: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "89") (realdamage "82") (weapon "quake_rl") L 05/10/2026 - 05:32:35: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "4144 2728 -9502") (victim_position "4349 2906 -9599") L 05/10/2026 - 05:32:35: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:32:37: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:37: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:37: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:37: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "56") (weapon "quake_rl") L 05/10/2026 - 05:32:38: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:38: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:38: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:38: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "60") (weapon "quake_rl") L 05/10/2026 - 05:32:39: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:39: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:39: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "78") (weapon "quake_rl") L 05/10/2026 - 05:32:40: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:40: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:40: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "67") (weapon "quake_rl") L 05/10/2026 - 05:32:41: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:42: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:43: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:43: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "54") (weapon "quake_rl") L 05/10/2026 - 05:32:43: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:43: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:43: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:43: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "46") (weapon "quake_rl") L 05/10/2026 - 05:32:45: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:45: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:45: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:45: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "43") (realdamage "34") (weapon "quake_rl") L 05/10/2026 - 05:32:45: "Hilo<46><[U:1:237822230]>" killed "cavchy<45><[U:1:1010914149]>" with "quake_rl" (attacker_position "3948 3381 -9627") (victim_position "3532 3015 -9599") L 05/10/2026 - 05:32:45: "cavchy<45><[U:1:1010914149]>" spawned as "soldier" L 05/10/2026 - 05:32:48: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:48: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:48: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:48: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "82") (weapon "quake_rl") L 05/10/2026 - 05:32:49: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:49: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:49: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:49: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 05:32:50: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:50: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:50: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 05:32:50: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:52: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:52: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "112") (realdamage "18") (weapon "quake_rl") L 05/10/2026 - 05:32:52: "Hilo<46><[U:1:237822230]>" killed "cavchy<45><[U:1:1010914149]>" with "quake_rl" (attacker_position "4111 3065 -9547") (victim_position "4076 3113 -9599") L 05/10/2026 - 05:32:52: "Hilo<46><[U:1:237822230]>" picked up item "tf_ammo_pack" L 05/10/2026 - 05:32:52: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:52: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "76") (weapon "quake_rl") L 05/10/2026 - 05:32:52: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:52: "cavchy<45><[U:1:1010914149]>" spawned as "soldier" L 05/10/2026 - 05:32:52: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:54: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:54: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:54: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "69") (weapon "quake_rl") L 05/10/2026 - 05:32:55: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:55: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:55: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:55: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "102") (realdamage "45") (weapon "quake_rl") L 05/10/2026 - 05:32:55: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "4165 2842 -9560") (victim_position "3892 2983 -9471") L 05/10/2026 - 05:32:56: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:32:58: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:58: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:58: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "73") (weapon "quake_rl") L 05/10/2026 - 05:32:58: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:59: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:32:59: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:32:59: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "78") (weapon "quake_rl") L 05/10/2026 - 05:33:00: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:01: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:01: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:01: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "35") (weapon "quake_rl") L 05/10/2026 - 05:33:02: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:03: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:04: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:04: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:04: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "92") (weapon "quake_rl") L 05/10/2026 - 05:33:05: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:05: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:05: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "101") (realdamage "76") (weapon "quake_rl") L 05/10/2026 - 05:33:05: "Hilo<46><[U:1:237822230]>" killed "cavchy<45><[U:1:1010914149]>" with "quake_rl" (attacker_position "3768 2936 -9552") (victim_position "3912 2644 -9627") L 05/10/2026 - 05:33:05: "cavchy<45><[U:1:1010914149]>" spawned as "soldier" L 05/10/2026 - 05:33:08: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:08: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:08: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:08: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "72") (weapon "quake_rl") L 05/10/2026 - 05:33:09: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:09: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:10: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:10: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:10: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "88") (weapon "quake_rl") L 05/10/2026 - 05:33:10: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:10: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:10: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "61") (weapon "quake_rl") L 05/10/2026 - 05:33:12: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:12: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:12: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "66") (weapon "quake_rl") L 05/10/2026 - 05:33:12: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:12: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:12: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "52") (realdamage "38") (weapon "quake_rl") L 05/10/2026 - 05:33:12: "Hilo<46><[U:1:237822230]>" killed "cavchy<45><[U:1:1010914149]>" with "quake_rl" (attacker_position "4089 2158 -9495") (victim_position "3880 2106 -9664") L 05/10/2026 - 05:33:13: "cavchy<45><[U:1:1010914149]>" spawned as "soldier" L 05/10/2026 - 05:33:15: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:15: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:16: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:17: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:17: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:17: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "67") (weapon "quake_rl") L 05/10/2026 - 05:33:19: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:23: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:23: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:23: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:23: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "103") (weapon "quake_rl") L 05/10/2026 - 05:33:23: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:23: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "56") (weapon "quake_rl") L 05/10/2026 - 05:33:24: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:24: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:25: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:25: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:25: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:25: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "53") (weapon "quake_rl") L 05/10/2026 - 05:33:26: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:27: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:27: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:27: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "53") (realdamage "29") (weapon "quake_rl") L 05/10/2026 - 05:33:27: "Hilo<46><[U:1:237822230]>" killed "cavchy<45><[U:1:1010914149]>" with "quake_rl" (attacker_position "3957 3080 -9403") (victim_position "3783 3019 -9532") L 05/10/2026 - 05:33:27: "cavchy<45><[U:1:1010914149]>" spawned as "soldier" L 05/10/2026 - 05:33:29: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:30: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:30: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:30: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "49") (weapon "quake_rl") L 05/10/2026 - 05:33:31: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:31: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:31: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:31: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "103") (weapon "quake_rl") L 05/10/2026 - 05:33:32: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:32: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:32: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 05:33:32: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:32: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:32: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "105") (realdamage "103") (weapon "quake_rl") L 05/10/2026 - 05:33:32: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "4041 2710 -9510") (victim_position "3947 2925 -9384") L 05/10/2026 - 05:33:32: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:33:35: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:36: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:36: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:36: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "54") (weapon "quake_rl") L 05/10/2026 - 05:33:37: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:37: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:37: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "71") (weapon "quake_rl") L 05/10/2026 - 05:33:37: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:39: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:39: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:39: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "54") (weapon "quake_rl") L 05/10/2026 - 05:33:39: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:39: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:39: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "59") (weapon "quake_rl") L 05/10/2026 - 05:33:41: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:41: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:41: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "80") (realdamage "79") (weapon "quake_rl") L 05/10/2026 - 05:33:41: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "4204 2826 -9551") (victim_position "4147 3095 -9599") L 05/10/2026 - 05:33:41: "Hilo<46><[U:1:237822230]>" spawned as "soldier" L 05/10/2026 - 05:33:43: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:43: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:43: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:43: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "70") (weapon "quake_rl") L 05/10/2026 - 05:33:44: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:44: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:45: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:45: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:45: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "91") (weapon "quake_rl") L 05/10/2026 - 05:33:45: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:46: "Hilo<46><[U:1:237822230]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:46: "Hilo<46><[U:1:237822230]>" triggered "damage" against "cavchy<45><[U:1:1010914149]>" (damage "70") (weapon "quake_rl") L 05/10/2026 - 05:33:46: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:46: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:46: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "75") (weapon "quake_rl") L 05/10/2026 - 05:33:47: "Hilo<46><[U:1:237822230]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:49: "cavchy<45><[U:1:1010914149]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 05:33:49: "cavchy<45><[U:1:1010914149]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 05:33:49: "cavchy<45><[U:1:1010914149]>" triggered "damage" against "Hilo<46><[U:1:237822230]>" (damage "46") (realdamage "20") (weapon "quake_rl") L 05/10/2026 - 05:33:49: World triggered "mge_elo_delta" (player "[U:1:1010914149]") (old_elo "1622") (new_elo "1629") L 05/10/2026 - 05:33:49: World triggered "mge_elo_delta" (player "[U:1:237822230]") (old_elo "1585") (new_elo "1578") L 05/10/2026 - 05:33:49: "cavchy<45><[U:1:1010914149]>" killed "Hilo<46><[U:1:237822230]>" with "quake_rl" (attacker_position "4269 2972 -9560") (victim_position "4574 3332 -9535") L 05/10/2026 - 05:33:49: World triggered "mge_match_end" (winner "[U:1:1010914149]") (loser "[U:1:237822230]") (winner_score "20") (loser_score "10")