L 05/10/2026 - 16:48:28: World triggered "meta_data" (matchid "260510164828783d") (map "mge_league_flyover") (arena "Flyover 1 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/10/2026 - 16:48:28: "r<116><[U:1:187840976]>" changed role to "soldier" L 05/10/2026 - 16:48:28: "hehe xd<115><[U:1:261821252]>" changed role to "scout" L 05/10/2026 - 16:48:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:29: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:48:29: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "8") (weapon "pistol_scout") L 05/10/2026 - 16:48:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:29: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:48:30: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "9") (weapon "pistol_scout") L 05/10/2026 - 16:48:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:31: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "5") (weapon "scattergun") L 05/10/2026 - 16:48:31: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:31: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:48:31: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "42") (weapon "quake_rl") L 05/10/2026 - 16:48:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:31: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "6") (weapon "scattergun") L 05/10/2026 - 16:48:32: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:33: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:33: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:33: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "37") (weapon "scattergun") L 05/10/2026 - 16:48:33: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:33: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:33: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "23") (weapon "shotgun_soldier") L 05/10/2026 - 16:48:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:34: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "23") (weapon "scattergun") L 05/10/2026 - 16:48:34: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:34: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:35: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:36: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:36: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:36: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "21") (weapon "shotgun_soldier") L 05/10/2026 - 16:48:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:36: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "15") (weapon "scattergun") L 05/10/2026 - 16:48:36: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:36: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:36: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "34") (weapon "shotgun_soldier") L 05/10/2026 - 16:48:37: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:37: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:37: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "29") (weapon "scattergun") L 05/10/2026 - 16:48:37: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:38: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "45") (weapon "scattergun") L 05/10/2026 - 16:48:39: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:39: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:39: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "16") (realdamage "11") (weapon "shotgun_soldier") L 05/10/2026 - 16:48:39: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3865 3006 -1792") (victim_position "-3634 2909 -1640") L 05/10/2026 - 16:48:39: "hehe xd<115><[U:1:261821252]>" spawned as "scout" L 05/10/2026 - 16:48:40: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:41: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "22") (weapon "scattergun") L 05/10/2026 - 16:48:41: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:42: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:42: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:42: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:42: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:42: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "81") (weapon "scattergun") L 05/10/2026 - 16:48:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:43: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "42") (weapon "scattergun") L 05/10/2026 - 16:48:43: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:44: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:44: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:44: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:48:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:44: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "14") (weapon "scattergun") L 05/10/2026 - 16:48:44: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:44: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:44: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "20") (weapon "shotgun_soldier") L 05/10/2026 - 16:48:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:44: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "13") (weapon "scattergun") L 05/10/2026 - 16:48:45: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:45: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:45: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:45: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:48:46: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "16") (weapon "pistol_scout") L 05/10/2026 - 16:48:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:46: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:48:46: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "19") (weapon "pistol_scout") L 05/10/2026 - 16:48:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:46: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:48:46: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "19") (realdamage "18") (weapon "pistol_scout") L 05/10/2026 - 16:48:46: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "pistol_scout" (attacker_position "-3036 2358 -1776") (victim_position "-3277 2594 -1830") L 05/10/2026 - 16:48:47: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:48:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:48:48: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "14") (weapon "pistol_scout") L 05/10/2026 - 16:48:49: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:49: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "69") (weapon "scattergun") L 05/10/2026 - 16:48:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:49: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "78") (weapon "scattergun") L 05/10/2026 - 16:48:49: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:50: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:51: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:51: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:48:51: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "49") (weapon "quake_rl") L 05/10/2026 - 16:48:51: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:52: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:52: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:52: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:52: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "16") (realdamage "14") (weapon "scattergun") L 05/10/2026 - 16:48:52: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "scattergun" (attacker_position "-4119 2927 -1884") (victim_position "-3705 2520 -1918") L 05/10/2026 - 16:48:52: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:48:53: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:53: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:53: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "5") (weapon "scattergun") L 05/10/2026 - 16:48:53: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:54: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:54: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:55: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:55: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:55: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:55: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "22") (weapon "scattergun") L 05/10/2026 - 16:48:56: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:56: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:56: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "22") (weapon "scattergun") L 05/10/2026 - 16:48:56: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:48:56: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:48:56: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "82") (weapon "quake_rl") L 05/10/2026 - 16:48:56: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:56: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:56: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "16") (weapon "shotgun_soldier") L 05/10/2026 - 16:48:57: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:57: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:48:57: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "10") (weapon "scattergun") L 05/10/2026 - 16:48:57: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:57: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:57: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "4") (weapon "shotgun_soldier") L 05/10/2026 - 16:48:57: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:48:58: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:48:58: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "10") (weapon "pistol_scout") L 05/10/2026 - 16:48:58: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:58: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:58: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 16:48:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:48:58: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "11") (weapon "pistol_scout") L 05/10/2026 - 16:48:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:48:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:48:59: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "14") (weapon "pistol_scout") L 05/10/2026 - 16:48:59: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:59: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:48:59: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "21") (weapon "shotgun_soldier") L 05/10/2026 - 16:49:00: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:00: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "18") (weapon "scattergun") L 05/10/2026 - 16:49:00: "hehe xd<115><[U:1:261821252]>" picked up item "tf_ammo_pack" L 05/10/2026 - 16:49:01: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:02: "hehe xd<115><[U:1:261821252]>" picked up item "tf_ammo_pack" L 05/10/2026 - 16:49:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:03: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "34") (weapon "scattergun") L 05/10/2026 - 16:49:05: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:05: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:05: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "33") (realdamage "8") (weapon "shotgun_soldier") L 05/10/2026 - 16:49:05: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-4061 3069 -1885") (victim_position "-3796 2712 -1928") L 05/10/2026 - 16:49:05: "hehe xd<115><[U:1:261821252]>" spawned as "scout" L 05/10/2026 - 16:49:07: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:49:07: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "104") (weapon "quake_rl") L 05/10/2026 - 16:49:07: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:08: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:08: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:09: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:09: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:09: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "40") (weapon "shotgun_soldier") L 05/10/2026 - 16:49:09: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:10: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:10: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:10: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:10: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "48") (weapon "scattergun") L 05/10/2026 - 16:49:10: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:49:10: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "66") (realdamage "4") (weapon "quake_rl") L 05/10/2026 - 16:49:10: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "quake_rl" (attacker_position "-4105 3317 -1768") (victim_position "-4306 3219 -1877") L 05/10/2026 - 16:49:10: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:11: "hehe xd<115><[U:1:261821252]>" spawned as "scout" L 05/10/2026 - 16:49:12: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:12: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:14: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:14: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:16: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:16: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:16: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "40") (weapon "scattergun") L 05/10/2026 - 16:49:16: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:16: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:49:16: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "57") (weapon "quake_rl") L 05/10/2026 - 16:49:16: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:17: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:17: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:17: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:17: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "6") (weapon "scattergun") L 05/10/2026 - 16:49:17: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:17: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:17: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 16:49:17: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:17: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:17: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "20") (weapon "scattergun") L 05/10/2026 - 16:49:18: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:18: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:18: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:18: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "21") (weapon "scattergun") L 05/10/2026 - 16:49:18: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:18: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:18: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "19") (weapon "shotgun_soldier") L 05/10/2026 - 16:49:19: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:19: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:19: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "28") (weapon "scattergun") L 05/10/2026 - 16:49:19: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:19: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:19: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:49:19: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "17") (weapon "pistol_scout") L 05/10/2026 - 16:49:19: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:19: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:49:19: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "16") (weapon "pistol_scout") L 05/10/2026 - 16:49:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:20: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:21: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:21: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:49:21: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "54") (realdamage "52") (weapon "quake_rl") L 05/10/2026 - 16:49:21: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "quake_rl" (attacker_position "-4157 3055 -1858") (victim_position "-3879 3249 -1734") L 05/10/2026 - 16:49:22: "hehe xd<115><[U:1:261821252]>" spawned as "scout" L 05/10/2026 - 16:49:22: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:23: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:23: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:23: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:23: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "13") (weapon "scattergun") L 05/10/2026 - 16:49:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:24: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:24: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:49:24: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "43") (weapon "quake_rl") L 05/10/2026 - 16:49:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:24: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "31") (weapon "scattergun") L 05/10/2026 - 16:49:25: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:25: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:25: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:25: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:49:25: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "9") (weapon "pistol_scout") L 05/10/2026 - 16:49:25: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:25: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:49:25: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "8") (weapon "pistol_scout") L 05/10/2026 - 16:49:25: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:26: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:26: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:26: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:26: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "3") (weapon "shotgun_soldier") L 05/10/2026 - 16:49:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:27: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:29: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:31: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:33: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:33: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:33: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:33: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:33: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "65") (weapon "scattergun") L 05/10/2026 - 16:49:33: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:34: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "53") (weapon "scattergun") L 05/10/2026 - 16:49:34: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:34: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:34: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "14") (weapon "shotgun_soldier") L 05/10/2026 - 16:49:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:34: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "17") (weapon "scattergun") L 05/10/2026 - 16:49:34: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:34: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:34: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "30") (weapon "shotgun_soldier") L 05/10/2026 - 16:49:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:35: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "49") (realdamage "34") (weapon "scattergun") L 05/10/2026 - 16:49:35: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "scattergun" (attacker_position "-3705 2806 -1640") (victim_position "-3896 3047 -1792") L 05/10/2026 - 16:49:35: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:49:38: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:49:38: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "109") (weapon "quake_rl") L 05/10/2026 - 16:49:38: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:39: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:39: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:49:39: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "47") (realdamage "35") (weapon "quake_rl") L 05/10/2026 - 16:49:39: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "quake_rl" (attacker_position "-3626 2355 -1903") (victim_position "-3706 2963 -1581") L 05/10/2026 - 16:49:39: "hehe xd<115><[U:1:261821252]>" spawned as "scout" L 05/10/2026 - 16:49:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:41: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:41: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:49:41: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "94") (weapon "quake_rl") L 05/10/2026 - 16:49:42: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:42: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:42: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "31") (weapon "scattergun") L 05/10/2026 - 16:49:42: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:43: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:43: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "53") (weapon "scattergun") L 05/10/2026 - 16:49:43: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:43: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:43: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "21") (weapon "shotgun_soldier") L 05/10/2026 - 16:49:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:43: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "39") (weapon "scattergun") L 05/10/2026 - 16:49:44: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:44: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "54") (weapon "scattergun") L 05/10/2026 - 16:49:44: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:45: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:45: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:45: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "69") (realdamage "23") (weapon "scattergun") L 05/10/2026 - 16:49:45: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "scattergun" (attacker_position "-3993 2834 -1890") (victim_position "-3733 2936 -1792") L 05/10/2026 - 16:49:45: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:49:46: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:47: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:49: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:49:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:50: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "23") (weapon "scattergun") L 05/10/2026 - 16:49:50: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:51: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:52: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:52: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:52: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:53: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:54: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:55: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:55: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:55: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "19") (weapon "scattergun") L 05/10/2026 - 16:49:55: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:56: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:56: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:56: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "68") (weapon "shotgun_soldier") L 05/10/2026 - 16:49:56: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:56: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:58: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:49:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:49:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:49:58: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "17") (weapon "scattergun") L 05/10/2026 - 16:49:58: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:49:59: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:00: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:00: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "54") (weapon "scattergun") L 05/10/2026 - 16:50:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:01: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "57") (weapon "scattergun") L 05/10/2026 - 16:50:01: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:07: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:07: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:09: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:09: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:09: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:09: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 16:50:09: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:09: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:09: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "18") (weapon "scattergun") L 05/10/2026 - 16:50:10: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:10: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:11: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:11: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:11: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "5") (weapon "scattergun") L 05/10/2026 - 16:50:11: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:11: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:11: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "16") (weapon "shotgun_soldier") L 05/10/2026 - 16:50:11: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:11: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:11: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "18") (weapon "scattergun") L 05/10/2026 - 16:50:13: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:13: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:13: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 16:50:13: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:18: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:18: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:18: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "10") (realdamage "3") (weapon "scattergun") L 05/10/2026 - 16:50:18: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "scattergun" (attacker_position "-3271 2138 -1792") (victim_position "-3874 2387 -1861") L 05/10/2026 - 16:50:18: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:50:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:50:20: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "11") (weapon "pistol_scout") L 05/10/2026 - 16:50:20: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:50:20: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "13") (weapon "pistol_scout") L 05/10/2026 - 16:50:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:50:20: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "14") (weapon "pistol_scout") L 05/10/2026 - 16:50:20: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:21: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:22: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:22: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:50:22: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "54") (weapon "quake_rl") L 05/10/2026 - 16:50:22: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:22: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:22: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:22: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "24") (weapon "shotgun_soldier") L 05/10/2026 - 16:50:23: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:23: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:23: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "8") (weapon "scattergun") L 05/10/2026 - 16:50:23: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:23: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:24: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:24: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "66") (weapon "scattergun") L 05/10/2026 - 16:50:24: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:24: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "91") (weapon "scattergun") L 05/10/2026 - 16:50:25: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:26: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:26: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "8") (weapon "scattergun") L 05/10/2026 - 16:50:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:27: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:27: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:50:28: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "21") (weapon "pistol_scout") L 05/10/2026 - 16:50:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:29: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:50:30: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "27") (realdamage "4") (weapon "pistol_scout") (crit "mini") L 05/10/2026 - 16:50:30: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "pistol_scout" (attacker_position "-3325 2360 -1704") (victim_position "-3535 2231 -1792") L 05/10/2026 - 16:50:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:30: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:50:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:32: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:32: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:50:32: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "56") (weapon "quake_rl") L 05/10/2026 - 16:50:32: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:33: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:33: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:33: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:34: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:34: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "19") (weapon "scattergun") L 05/10/2026 - 16:50:35: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:35: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:35: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "63") (weapon "shotgun_soldier") L 05/10/2026 - 16:50:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:35: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:35: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "10") (weapon "scattergun") L 05/10/2026 - 16:50:36: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:36: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:36: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "52") (realdamage "30") (weapon "shotgun_soldier") L 05/10/2026 - 16:50:36: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3774 3188 -1792") (victim_position "-3652 3260 -1849") L 05/10/2026 - 16:50:36: "hehe xd<115><[U:1:261821252]>" spawned as "scout" L 05/10/2026 - 16:50:37: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:38: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:50:38: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "9") (weapon "pistol_scout") L 05/10/2026 - 16:50:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:50:38: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "9") (weapon "pistol_scout") L 05/10/2026 - 16:50:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:39: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:50:39: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "31") (weapon "quake_rl") L 05/10/2026 - 16:50:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:50:39: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "10") (weapon "pistol_scout") L 05/10/2026 - 16:50:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:50:39: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "10") (weapon "pistol_scout") L 05/10/2026 - 16:50:40: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:40: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "18") (weapon "scattergun") L 05/10/2026 - 16:50:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:40: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "29") (weapon "scattergun") L 05/10/2026 - 16:50:41: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:41: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:41: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "17") (weapon "scattergun") L 05/10/2026 - 16:50:42: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:42: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:42: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "34") (weapon "shotgun_soldier") L 05/10/2026 - 16:50:42: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:42: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:42: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:42: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:42: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "27") (weapon "scattergun") L 05/10/2026 - 16:50:43: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:44: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:44: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:44: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "39") (weapon "shotgun_soldier") L 05/10/2026 - 16:50:44: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:44: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:44: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "67") (realdamage "41") (weapon "shotgun_soldier") L 05/10/2026 - 16:50:44: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3505 2357 -1792") (victim_position "-3309 2376 -1792") L 05/10/2026 - 16:50:44: "hehe xd<115><[U:1:261821252]>" spawned as "scout" L 05/10/2026 - 16:50:45: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:46: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "6") (weapon "scattergun") L 05/10/2026 - 16:50:47: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:48: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "9") (weapon "scattergun") L 05/10/2026 - 16:50:48: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:49: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "28") (weapon "scattergun") L 05/10/2026 - 16:50:50: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:51: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:51: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:53: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:53: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:53: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "20") (weapon "scattergun") L 05/10/2026 - 16:50:53: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:53: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:50:53: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "60") (weapon "quake_rl") L 05/10/2026 - 16:50:53: "hehe xd<115><[U:1:261821252]>" picked up item "tf_ammo_pack" L 05/10/2026 - 16:50:54: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:54: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:54: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:54: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "34") (weapon "shotgun_soldier") L 05/10/2026 - 16:50:54: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:54: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:50:54: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "24") (weapon "scattergun") L 05/10/2026 - 16:50:54: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:55: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:50:55: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:55: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:55: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "22") (weapon "shotgun_soldier") L 05/10/2026 - 16:50:56: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:56: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:50:56: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "21") (realdamage "9") (weapon "shotgun_soldier") L 05/10/2026 - 16:50:56: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3637 2646 -1792") (victim_position "-3712 2263 -1858") L 05/10/2026 - 16:50:56: "hehe xd<115><[U:1:261821252]>" spawned as "scout" L 05/10/2026 - 16:50:57: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:57: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:57: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:50:58: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "15") (weapon "pistol_scout") L 05/10/2026 - 16:50:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:59: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:50:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:50:59: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:00: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:00: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "49") (weapon "quake_rl") L 05/10/2026 - 16:51:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:51:00: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "15") (weapon "pistol_scout") L 05/10/2026 - 16:51:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:51:00: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "16") (weapon "pistol_scout") L 05/10/2026 - 16:51:00: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:01: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:01: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:01: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "46") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:51:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:51:01: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "34") (weapon "scattergun") L 05/10/2026 - 16:51:02: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:02: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:02: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:02: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "79") (realdamage "46") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:02: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3559 2725 -1792") (victim_position "-3315 2817 -1890") L 05/10/2026 - 16:51:02: "r<116><[U:1:187840976]>" triggered "domination" against "hehe xd<115><[U:1:261821252]>" L 05/10/2026 - 16:51:02: "hehe xd<115><[U:1:261821252]>" spawned as "scout" L 05/10/2026 - 16:51:03: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:04: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:04: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:51:04: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "9") (weapon "pistol_scout") L 05/10/2026 - 16:51:04: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:04: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:04: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:51:04: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "11") (weapon "pistol_scout") L 05/10/2026 - 16:51:04: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:04: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:04: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:04: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:04: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:51:04: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "11") (weapon "pistol_scout") L 05/10/2026 - 16:51:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:05: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:05: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "36") (weapon "quake_rl") L 05/10/2026 - 16:51:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:51:05: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "12") (weapon "pistol_scout") L 05/10/2026 - 16:51:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:51:05: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "12") (weapon "pistol_scout") L 05/10/2026 - 16:51:05: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:06: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:06: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:51:06: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:51:06: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "26") (weapon "scattergun") L 05/10/2026 - 16:51:06: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:06: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:06: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "20") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:06: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:06: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "54") (weapon "quake_rl") L 05/10/2026 - 16:51:07: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:51:07: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:51:07: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "18") (weapon "scattergun") L 05/10/2026 - 16:51:07: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:07: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:51:07: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:51:07: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "21") (weapon "scattergun") L 05/10/2026 - 16:51:07: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:51:08: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:09: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:51:09: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:51:09: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "61") (weapon "scattergun") L 05/10/2026 - 16:51:09: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:09: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:09: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "39") (realdamage "36") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:09: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3970 2880 -1889") (victim_position "-4173 3107 -1889") L 05/10/2026 - 16:51:09: "hehe xd<115><[U:1:261821252]>" spawned as "scout" L 05/10/2026 - 16:51:10: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:11: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:12: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:51:12: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:51:12: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "10") (weapon "scattergun") L 05/10/2026 - 16:51:12: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:12: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:51:12: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:51:12: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "11") (weapon "scattergun") L 05/10/2026 - 16:51:14: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:51:14: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:51:14: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "14") (weapon "scattergun") L 05/10/2026 - 16:51:14: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:14: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 05/10/2026 - 16:51:14: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 05/10/2026 - 16:51:14: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "9") (weapon "scattergun") L 05/10/2026 - 16:51:15: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:15: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:15: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:15: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:51:15: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "11") (weapon "pistol_scout") L 05/10/2026 - 16:51:15: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:15: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:15: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 05/10/2026 - 16:51:15: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "11") (weapon "pistol_scout") L 05/10/2026 - 16:51:15: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:15: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:15: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "9") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:15: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:15: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "71") (weapon "quake_rl") L 05/10/2026 - 16:51:15: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:16: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:16: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:16: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 05/10/2026 - 16:51:16: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:16: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:16: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:17: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:19: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:20: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:21: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:21: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:21: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "74") (weapon "quake_rl") L 05/10/2026 - 16:51:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:21: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "50") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:22: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:22: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:22: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "76") (weapon "quake_rl") L 05/10/2026 - 16:51:22: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:22: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "91") (weapon "quake_rl") L 05/10/2026 - 16:51:22: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:23: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:23: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:23: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:23: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:23: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "14") (realdamage "13") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:23: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "shotgun_soldier" (attacker_position "-3728 3178 -1404") (victim_position "-3799 3027 -1792") L 05/10/2026 - 16:51:23: "hehe xd<115><[U:1:261821252]>" triggered "revenge" against "r<116><[U:1:187840976]>" L 05/10/2026 - 16:51:23: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:51:25: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:25: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:26: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "33") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:26: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:26: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "77") (weapon "quake_rl") L 05/10/2026 - 16:51:27: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:27: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:27: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "24") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:27: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:28: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:28: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:28: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:28: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:28: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:28: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:28: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "24") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:29: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:29: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "68") (realdamage "25") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:29: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "shotgun_soldier" (attacker_position "-3942 3253 -1792") (victim_position "-3772 2979 -1792") L 05/10/2026 - 16:51:29: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:51:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:31: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "25") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:31: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:31: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "68") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:32: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:32: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:33: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:33: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:33: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:34: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:35: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "100") (realdamage "77") (weapon "quake_rl") L 05/10/2026 - 16:51:35: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3721 2783 -1640") (victim_position "-3712 2557 -1922") L 05/10/2026 - 16:51:35: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:51:37: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:37: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:37: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "63") (weapon "quake_rl") L 05/10/2026 - 16:51:37: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:37: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "182") L 05/10/2026 - 16:51:37: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:37: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:37: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:37: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "59") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:38: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:38: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:38: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "11") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:39: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:39: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:39: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:39: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:39: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:39: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "12") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:40: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "world" (attacker_position "-3581 2746 -1640") (victim_position "-3221 2420 -1788") L 05/10/2026 - 16:51:40: "hehe xd<115><[U:1:261821252]>" triggered "domination" against "r<116><[U:1:187840976]>" L 05/10/2026 - 16:51:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:40: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:51:42: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:42: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:42: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "74") (weapon "quake_rl") L 05/10/2026 - 16:51:42: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:43: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:43: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:43: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:43: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "107") (weapon "quake_rl") L 05/10/2026 - 16:51:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:44: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "66") (weapon "quake_rl") L 05/10/2026 - 16:51:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:44: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:44: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:44: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "22") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:45: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:45: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:45: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "36") (realdamage "32") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:45: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3828 2670 -1495") (victim_position "-3570 2926 -1620") L 05/10/2026 - 16:51:45: "r<116><[U:1:187840976]>" triggered "revenge" against "hehe xd<115><[U:1:261821252]>" L 05/10/2026 - 16:51:45: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:51:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:47: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:47: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "85") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:47: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:47: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:47: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "105") (weapon "quake_rl") L 05/10/2026 - 16:51:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:48: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "64") (realdamage "61") (weapon "quake_rl") L 05/10/2026 - 16:51:48: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3626 2722 -1640") (victim_position "-3358 2457 -1792") L 05/10/2026 - 16:51:48: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:48: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:51:48: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:48: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "48") (weapon "quake_rl") L 05/10/2026 - 16:51:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:50: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:51: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:51: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:51:51: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "111") (weapon "quake_rl") L 05/10/2026 - 16:51:51: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:52: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:52: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:53: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:53: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:53: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:54: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:54: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:54: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:54: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:54: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:54: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "17") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:56: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:56: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:56: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:56: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:56: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "24") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:56: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:56: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:56: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 16:51:57: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:51:59: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:51:59: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "21") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:00: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:00: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:00: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "15") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:00: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "15") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:02: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:03: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "35") (realdamage "29") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:03: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "shotgun_soldier" (attacker_position "-4010 3075 -1830") (victim_position "-3727 2661 -1640") L 05/10/2026 - 16:52:03: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:03: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:52:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:05: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:05: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "505") L 05/10/2026 - 16:52:06: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:06: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:06: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:07: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:07: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:07: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:08: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "35") (weapon "quake_rl") L 05/10/2026 - 16:52:08: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:10: "r<116><[U:1:187840976]>" picked up item "tf_ammo_pack" L 05/10/2026 - 16:52:10: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:11: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:11: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "69") (weapon "quake_rl") L 05/10/2026 - 16:52:12: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:12: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:13: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:13: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:13: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "35") (realdamage "12") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:13: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "shotgun_soldier" (attacker_position "-4046 3502 -1792") (victim_position "-3697 3114 -1712") L 05/10/2026 - 16:52:13: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:52:15: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:15: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:16: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:17: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:17: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:18: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:18: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:19: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:19: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:19: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "4") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:19: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:19: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "30") (weapon "quake_rl") L 05/10/2026 - 16:52:21: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:21: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:21: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "96") (realdamage "88") (weapon "quake_rl") (airshot "1") (height "580") L 05/10/2026 - 16:52:21: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "quake_rl" (attacker_position "-3679 2784 -1640") (victim_position "-3507 3033 -1341") L 05/10/2026 - 16:52:22: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:22: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "95") (weapon "quake_rl") L 05/10/2026 - 16:52:22: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:52:23: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:24: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "47") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:25: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:25: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:25: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "70") (weapon "quake_rl") L 05/10/2026 - 16:52:25: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:25: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:25: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:25: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:26: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:26: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "71") (realdamage "45") (weapon "quake_rl") L 05/10/2026 - 16:52:26: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3845 2877 -1792") (victim_position "-3851 3126 -1724") L 05/10/2026 - 16:52:26: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:52:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:28: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "55") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:28: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:29: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "23") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:29: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:29: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:29: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:29: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "12") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:30: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "54") (weapon "quake_rl") L 05/10/2026 - 16:52:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:30: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "55") (realdamage "35") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:30: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "shotgun_soldier" (attacker_position "-3547 2813 -1640") (victim_position "-3292 2552 -1807") L 05/10/2026 - 16:52:30: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:52:32: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:33: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:33: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:33: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "48") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:33: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:33: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:33: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "83") (weapon "quake_rl") (airshot "1") (height "372") L 05/10/2026 - 16:52:33: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:34: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:35: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:35: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:35: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "17") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:35: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:35: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:36: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:36: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:36: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "40") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:36: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "13") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:36: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:37: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:37: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:37: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:39: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:39: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "75") (weapon "quake_rl") L 05/10/2026 - 16:52:41: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:43: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "46") (realdamage "16") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:43: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "shotgun_soldier" (attacker_position "-3555 2425 -1792") (victim_position "-3790 2580 -1922") L 05/10/2026 - 16:52:43: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:52:45: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:45: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:46: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:46: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:48: "r<116><[U:1:187840976]>" picked up item "tf_ammo_pack" L 05/10/2026 - 16:52:48: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:49: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "55") (weapon "quake_rl") L 05/10/2026 - 16:52:49: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:50: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "87") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:50: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:50: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "86") (realdamage "21") (weapon "quake_rl") L 05/10/2026 - 16:52:50: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3539 2270 -1756") (victim_position "-3711 2374 -1912") L 05/10/2026 - 16:52:50: "hehe xd<115><[U:1:261821252]>" triggered "domination" against "r<116><[U:1:187840976]>" L 05/10/2026 - 16:52:51: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:52:52: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:53: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:53: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:53: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:53: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "84") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:53: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:53: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "193") L 05/10/2026 - 16:52:53: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:54: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:54: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:52:54: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "53") (weapon "quake_rl") L 05/10/2026 - 16:52:55: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:55: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:55: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:56: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:57: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:58: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:52:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:58: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:58: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:58: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "11") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:59: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:52:59: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "35") (realdamage "34") (weapon "shotgun_soldier") L 05/10/2026 - 16:52:59: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "shotgun_soldier" (attacker_position "-4184 3313 -1843") (victim_position "-3656 3371 -1833") L 05/10/2026 - 16:52:59: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:53:01: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:53:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:53:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:53:01: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "60") (weapon "shotgun_soldier") L 05/10/2026 - 16:53:01: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:53:01: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "530") L 05/10/2026 - 16:53:02: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:53:02: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:53:02: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:53:02: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:53:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:53:03: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:53:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:53:03: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "101") (weapon "quake_rl") L 05/10/2026 - 16:53:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:53:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:53:03: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "31") (weapon "shotgun_soldier") L 05/10/2026 - 16:53:03: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "shotgun_soldier" (attacker_position "-3754 2952 -1457") (victim_position "-3587 2731 -1601") L 05/10/2026 - 16:53:03: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:53:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:53:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:53:05: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "49") (weapon "shotgun_soldier") L 05/10/2026 - 16:53:05: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:53:06: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:53:06: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:53:06: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:53:06: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "227") L 05/10/2026 - 16:53:06: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:53:06: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:53:06: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:53:07: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:53:07: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:53:07: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:53:07: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:53:07: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "52") (realdamage "19") (weapon "quake_rl") L 05/10/2026 - 16:53:07: World triggered "mge_elo_delta" (player "[U:1:261821252]") (old_elo "1599") (new_elo "1607") L 05/10/2026 - 16:53:07: World triggered "mge_elo_delta" (player "[U:1:187840976]") (old_elo "1608") (new_elo "1600") L 05/10/2026 - 16:53:07: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3538 2842 -1640") (victim_position "-3084 2782 -1884") L 05/10/2026 - 16:53:08: World triggered "mge_match_end" (winner "[U:1:261821252]") (loser "[U:1:187840976]") (winner_score "20") (loser_score "13")