L 05/10/2026 - 16:56:19: World triggered "meta_data" (matchid "260510165619ba85") (map "mge_league_flyover") (arena "Flyover 1 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/10/2026 - 16:56:19: "r<116><[U:1:187840976]>" changed role to "soldier" L 05/10/2026 - 16:56:19: "hehe xd<115><[U:1:261821252]>" changed role to "soldier" L 05/10/2026 - 16:56:20: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:21: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "62") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:21: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:21: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "109") (weapon "quake_rl") L 05/10/2026 - 16:56:21: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:22: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:22: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:23: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:23: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:23: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "58") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:23: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:23: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:23: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:23: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:23: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "46") (realdamage "35") (weapon "quake_rl") L 05/10/2026 - 16:56:24: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3277 2925 -1893") (victim_position "-3254 2369 -1792") L 05/10/2026 - 16:56:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:24: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:56:26: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:26: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "67") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:26: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:26: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "44") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:27: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:27: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:27: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:27: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "61") (weapon "quake_rl") L 05/10/2026 - 16:56:28: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:28: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "25") (realdamage "1") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:28: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "shotgun_soldier" (attacker_position "-3705 2756 -1640") (victim_position "-3833 2571 -1681") L 05/10/2026 - 16:56:28: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:56:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:29: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:30: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "50") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:30: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "50") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:30: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:31: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:31: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:31: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "17") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:31: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "75") (weapon "quake_rl") (airshot "1") (height "364") L 05/10/2026 - 16:56:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:31: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:32: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:32: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:32: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:32: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:32: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:32: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "79") (realdamage "25") (weapon "quake_rl") L 05/10/2026 - 16:56:32: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3498 2347 -1792") (victim_position "-3690 2892 -1640") L 05/10/2026 - 16:56:32: "hehe xd<115><[U:1:261821252]>" triggered "domination" against "r<116><[U:1:187840976]>" L 05/10/2026 - 16:56:33: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:56:33: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:34: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "21") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:35: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:35: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:35: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:35: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "59") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:36: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "30") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:36: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:37: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:37: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "53") (weapon "quake_rl") L 05/10/2026 - 16:56:37: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:37: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:37: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:38: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "63") (realdamage "58") (weapon "quake_rl") L 05/10/2026 - 16:56:38: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3725 2743 -1640") (victim_position "-3859 2572 -1906") L 05/10/2026 - 16:56:38: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:56:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:40: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:40: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:40: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "86") (weapon "quake_rl") L 05/10/2026 - 16:56:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:40: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:41: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:41: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "12") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:43: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:43: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:43: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:43: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "15") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:43: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "25") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:44: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:44: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:44: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "39") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:45: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:45: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:45: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "30") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:45: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:46: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:46: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:46: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "53") (realdamage "4") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:46: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3977 2980 -1852") (victim_position "-3761 2892 -1640") L 05/10/2026 - 16:56:46: "r<116><[U:1:187840976]>" triggered "revenge" against "hehe xd<115><[U:1:261821252]>" L 05/10/2026 - 16:56:46: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:46: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "65") (weapon "quake_rl") L 05/10/2026 - 16:56:46: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:56:47: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:48: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:48: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:48: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "468") L 05/10/2026 - 16:56:49: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:49: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "44") (weapon "quake_rl") L 05/10/2026 - 16:56:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:49: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:50: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:50: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "9") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:50: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:50: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:50: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "15") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:50: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:50: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "39") (weapon "quake_rl") L 05/10/2026 - 16:56:51: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:51: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:51: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:51: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:51: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "world" (attacker_position "-3920 3234 -1792") (victim_position "-4058 2859 -1878") L 05/10/2026 - 16:56:51: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:56:51: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:53: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:53: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:53: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "31") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:53: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:53: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:53: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "394") L 05/10/2026 - 16:56:54: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:54: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:54: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:54: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:54: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:54: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:55: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:55: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "96") (realdamage "77") (weapon "quake_rl") (airshot "1") (height "458") L 05/10/2026 - 16:56:55: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "quake_rl" (attacker_position "-3533 2787 -1640") (victim_position "-3780 2939 -1333") L 05/10/2026 - 16:56:55: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:56:56: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:56: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:56: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:56: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "20") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:57: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:57: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:57: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "71") (weapon "quake_rl") L 05/10/2026 - 16:56:57: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:57: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:57: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:57: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:57: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "26") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:58: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:58: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:58: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:58: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 16:56:59: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:59: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:59: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "58") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:56:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:56:59: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "64") (weapon "quake_rl") L 05/10/2026 - 16:56:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:56:59: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "19") (weapon "shotgun_soldier") L 05/10/2026 - 16:56:59: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:00: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:02: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:02: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:02: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "10") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:02: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:02: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:03: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:03: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:03: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "3") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:03: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "3") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:03: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:03: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:03: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "3") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:06: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:06: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:06: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:07: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:07: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:07: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:07: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "3") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:09: "hehe xd<115><[U:1:261821252]>" picked up item "tf_ammo_pack" L 05/10/2026 - 16:57:10: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:10: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:10: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "66") (realdamage "3") (weapon "shotgun_soldier") (crit "mini") L 05/10/2026 - 16:57:10: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-4022 3354 -1792") (victim_position "-3949 2967 -1820") L 05/10/2026 - 16:57:10: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:57:11: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:13: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:13: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:14: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:14: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "53") (weapon "quake_rl") L 05/10/2026 - 16:57:14: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:15: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:16: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:16: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:16: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:16: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "32") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:17: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:17: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:17: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "83") (weapon "quake_rl") L 05/10/2026 - 16:57:17: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:17: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:17: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "81") (realdamage "29") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:17: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3692 2751 -1635") (victim_position "-3497 2819 -1488") L 05/10/2026 - 16:57:17: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:57:19: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:19: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:19: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "49") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:19: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:19: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:19: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "269") L 05/10/2026 - 16:57:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:20: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "19") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:20: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:20: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:20: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:20: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "29") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:21: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "37") (weapon "quake_rl") L 05/10/2026 - 16:57:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:21: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "29") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:21: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:21: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:21: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "23") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:22: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:22: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:22: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:22: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "40") (weapon "quake_rl") L 05/10/2026 - 16:57:22: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:22: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "36") (realdamage "17") (weapon "quake_rl") L 05/10/2026 - 16:57:22: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "quake_rl" (attacker_position "-3364 2701 -1715") (victim_position "-3952 2999 -1732") L 05/10/2026 - 16:57:22: "r<116><[U:1:187840976]>" triggered "domination" against "hehe xd<115><[U:1:261821252]>" L 05/10/2026 - 16:57:22: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:22: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:57:24: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:25: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:25: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:25: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "18") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:26: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:26: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:26: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "40") (weapon "quake_rl") L 05/10/2026 - 16:57:26: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:26: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:26: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "5") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:26: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:26: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "21") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:27: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:27: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:27: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:27: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:27: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "9") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:29: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:29: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:29: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:29: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "30") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:30: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "11") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:30: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:30: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:30: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "11") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:30: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:33: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "world" (attacker_position "-3480 2786 -1640") (victim_position "-3645 2711 -1792") L 05/10/2026 - 16:57:33: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:33: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:57:34: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:35: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:35: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:35: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:35: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "61") (weapon "quake_rl") L 05/10/2026 - 16:57:35: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:36: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:36: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "296") L 05/10/2026 - 16:57:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:36: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:37: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:37: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:37: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:37: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "24") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:37: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:37: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:37: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:38: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "47") (weapon "quake_rl") L 05/10/2026 - 16:57:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:38: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "46") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:38: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:39: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "5") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:39: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:39: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:39: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "5") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:39: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "21") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:39: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:40: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "10") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:40: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "shotgun_soldier" (attacker_position "-3573 2893 -1640") (victim_position "-3037 2773 -1884") L 05/10/2026 - 16:57:40: "hehe xd<115><[U:1:261821252]>" triggered "revenge" against "r<116><[U:1:187840976]>" L 05/10/2026 - 16:57:40: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:57:42: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:42: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:42: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "81") (weapon "quake_rl") L 05/10/2026 - 16:57:42: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:42: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:42: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:42: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:43: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:43: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:43: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:43: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:43: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "21") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:44: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "80") (weapon "quake_rl") L 05/10/2026 - 16:57:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:44: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "24") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:44: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:44: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:44: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "51") (weapon "quake_rl") L 05/10/2026 - 16:57:45: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:45: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:45: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "71") (realdamage "50") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:45: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3516 3012 -1371") (victim_position "-3716 2983 -1575") L 05/10/2026 - 16:57:45: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:45: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:57:45: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:45: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "48") (weapon "quake_rl") (airshot "1") (height "521") L 05/10/2026 - 16:57:46: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:46: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:47: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "70") (weapon "quake_rl") L 05/10/2026 - 16:57:47: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:48: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:48: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:50: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:50: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:50: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "51") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:50: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "41") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:51: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:51: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:51: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "18") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:51: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:51: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:51: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:51: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:51: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "46") (realdamage "3") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:51: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "shotgun_soldier" (attacker_position "-3519 2804 -1640") (victim_position "-3522 2377 -1792") L 05/10/2026 - 16:57:52: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:57:53: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:53: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:54: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:54: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:54: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "74") (weapon "quake_rl") L 05/10/2026 - 16:57:54: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:54: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:54: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:54: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "74") (weapon "quake_rl") L 05/10/2026 - 16:57:55: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:55: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:55: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "22") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:55: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:55: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:55: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "97") (weapon "quake_rl") L 05/10/2026 - 16:57:55: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:55: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:55: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "73") (realdamage "64") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:55: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3755 2789 -1640") (victim_position "-3876 3097 -1792") L 05/10/2026 - 16:57:55: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:57:55: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:57: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:57: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:57: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "370") L 05/10/2026 - 16:57:57: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:57: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:57:58: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "70") (weapon "quake_rl") L 05/10/2026 - 16:57:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:58: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:57:59: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:59: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:57:59: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "37") (weapon "shotgun_soldier") L 05/10/2026 - 16:57:59: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:00: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:01: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "48") (weapon "quake_rl") L 05/10/2026 - 16:58:01: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:01: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:01: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:01: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:01: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:02: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:03: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:04: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:05: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "46") (weapon "quake_rl") L 05/10/2026 - 16:58:06: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:06: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:06: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "9") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:06: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:06: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:06: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "19") (realdamage "15") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:06: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3707 3402 -1811") (victim_position "-3728 2770 -1640") L 05/10/2026 - 16:58:06: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:58:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:08: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "19") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:08: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:08: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:08: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "444") L 05/10/2026 - 16:58:09: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:09: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:09: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:09: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:10: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:10: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "99") (realdamage "72") (weapon "quake_rl") L 05/10/2026 - 16:58:10: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "quake_rl" (attacker_position "-3738 2706 -1640") (victim_position "-3443 2537 -1784") L 05/10/2026 - 16:58:10: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:58:10: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:11: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:12: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:12: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:12: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "73") (weapon "quake_rl") L 05/10/2026 - 16:58:12: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:12: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:12: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:12: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "85") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:13: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:13: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:13: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "85") (weapon "quake_rl") L 05/10/2026 - 16:58:13: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:13: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:13: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:14: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:14: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:14: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:15: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:16: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:16: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:16: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "54") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:16: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:16: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:16: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "59") (realdamage "50") (weapon "quake_rl") L 05/10/2026 - 16:58:16: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-4203 3041 -1880") (victim_position "-4099 2681 -1823") L 05/10/2026 - 16:58:16: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:58:19: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:20: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:20: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:20: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "65") (weapon "quake_rl") L 05/10/2026 - 16:58:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:20: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:20: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "17") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:20: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:21: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "109") (realdamage "105") (weapon "quake_rl") L 05/10/2026 - 16:58:21: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3400 2996 -1696") (victim_position "-3519 2862 -1640") L 05/10/2026 - 16:58:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:21: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:58:23: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:23: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:23: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "408") L 05/10/2026 - 16:58:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:24: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "50") (weapon "quake_rl") L 05/10/2026 - 16:58:24: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:24: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:24: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:24: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "16") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:25: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:25: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:25: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:25: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "24") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:25: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:26: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:26: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "53") (realdamage "23") (weapon "quake_rl") L 05/10/2026 - 16:58:26: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "quake_rl" (attacker_position "-3557 2849 -1640") (victim_position "-3164 2528 -1888") L 05/10/2026 - 16:58:26: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:26: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:58:27: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:27: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:27: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "207") L 05/10/2026 - 16:58:28: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:28: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:28: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "20") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:28: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:28: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 16:58:29: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:29: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:29: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:29: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:29: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:29: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "9") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:30: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "9") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:30: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "34") (weapon "quake_rl") L 05/10/2026 - 16:58:30: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:30: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:30: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "14") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:31: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "84") (weapon "quake_rl") L 05/10/2026 - 16:58:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:31: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "29") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:31: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:31: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:31: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:32: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:32: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:32: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "14") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:33: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:36: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "20") (realdamage "9") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:36: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "shotgun_soldier" (attacker_position "-3664 2959 -1792") (victim_position "-3602 2556 -1698") L 05/10/2026 - 16:58:36: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:58:37: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:37: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:37: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "14") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:38: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:38: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "400") L 05/10/2026 - 16:58:38: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:38: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:39: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:39: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:39: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:39: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:39: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:40: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "39") (weapon "quake_rl") L 05/10/2026 - 16:58:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:40: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:40: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "59") (weapon "quake_rl") L 05/10/2026 - 16:58:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:41: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:41: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:41: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:41: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:41: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:41: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "27") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:41: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "60") (realdamage "52") (weapon "quake_rl") L 05/10/2026 - 16:58:41: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3650 2880 -1640") (victim_position "-3700 3302 -1804") L 05/10/2026 - 16:58:42: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:58:42: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:44: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:44: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "363") L 05/10/2026 - 16:58:44: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:44: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "51") (weapon "quake_rl") L 05/10/2026 - 16:58:44: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:44: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:44: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "33") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:44: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "21") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:45: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:45: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:45: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:45: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "79") (realdamage "75") (weapon "quake_rl") (airshot "1") (height "582") L 05/10/2026 - 16:58:45: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3714 2868 -1640") (victim_position "-4200 2735 -1305") L 05/10/2026 - 16:58:45: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:45: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:45: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "51") (weapon "quake_rl") L 05/10/2026 - 16:58:45: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:58:47: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:47: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:47: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "53") (weapon "quake_rl") L 05/10/2026 - 16:58:48: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:48: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "84") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:48: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:48: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:49: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:49: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "95") (weapon "quake_rl") L 05/10/2026 - 16:58:49: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "world" (attacker_position "-3552 3134 -1912") (victim_position "-3563 2765 -1635") L 05/10/2026 - 16:58:49: "hehe xd<115><[U:1:261821252]>" triggered "domination" against "r<116><[U:1:187840976]>" L 05/10/2026 - 16:58:49: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:58:51: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:52: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:52: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:52: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "16") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:52: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:52: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:53: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:53: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "80") (realdamage "71") (weapon "quake_rl") L 05/10/2026 - 16:58:53: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3937 2674 -1818") (victim_position "-3704 2567 -1923") L 05/10/2026 - 16:58:53: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:58:56: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:56: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:56: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "15") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:57: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:57: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:57: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:58: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:58: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:58: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 16:58:58: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:58:58: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 16:58:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:58: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:58:59: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:58:59: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:01: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:01: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "45") (weapon "quake_rl") L 05/10/2026 - 16:59:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:01: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "5") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:01: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:02: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:02: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:03: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "73") (weapon "quake_rl") L 05/10/2026 - 16:59:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:03: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "25") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:03: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:03: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "33") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:04: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:04: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "59") (realdamage "40") (weapon "quake_rl") L 05/10/2026 - 16:59:04: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "quake_rl" (attacker_position "-3914 2669 -1440") (victim_position "-3526 2810 -1640") L 05/10/2026 - 16:59:04: "r<116><[U:1:187840976]>" triggered "revenge" against "hehe xd<115><[U:1:261821252]>" L 05/10/2026 - 16:59:04: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:59:04: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:05: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:05: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "15") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:06: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:06: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:06: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:06: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "62") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:06: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:06: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:06: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "71") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:07: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:07: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:07: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:07: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:07: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:07: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "15") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:08: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:08: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "13") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:08: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:08: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "41") (weapon "quake_rl") L 05/10/2026 - 16:59:08: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:09: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:09: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:09: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "27") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:09: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:09: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:09: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "64") (realdamage "6") (weapon "quake_rl") L 05/10/2026 - 16:59:09: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3691 2754 -1640") (victim_position "-3649 2198 -1777") L 05/10/2026 - 16:59:10: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:10: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:59:12: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:12: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:12: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "69") (weapon "quake_rl") L 05/10/2026 - 16:59:12: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:12: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:12: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:12: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "31") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:12: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:12: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:12: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:13: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:13: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:13: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:13: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:13: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "50") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:14: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:14: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:14: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "72") (weapon "quake_rl") L 05/10/2026 - 16:59:14: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:14: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "105") (realdamage "65") (weapon "quake_rl") L 05/10/2026 - 16:59:14: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "quake_rl" (attacker_position "-3673 3151 -1705") (victim_position "-3590 2907 -1760") L 05/10/2026 - 16:59:14: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:14: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:59:16: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:16: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:17: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:17: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:17: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "67") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:17: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:17: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:17: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "64") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:17: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:18: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:18: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:18: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "44") (weapon "quake_rl") L 05/10/2026 - 16:59:18: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:19: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:19: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:19: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "31") (weapon "quake_rl") L 05/10/2026 - 16:59:19: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:19: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:19: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:19: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:19: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "27") (weapon "quake_rl") L 05/10/2026 - 16:59:19: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:19: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:19: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "10") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:20: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:20: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:20: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "3") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:20: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:20: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:20: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "3") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:21: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:22: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:22: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:22: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "14") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:22: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:22: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:22: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "10") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:23: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:23: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:23: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "17") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:24: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:25: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:25: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:25: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "12") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:25: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:25: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:25: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "28") (realdamage "2") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:25: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-4265 2967 -1878") (victim_position "-3738 2848 -1792") L 05/10/2026 - 16:59:25: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:59:27: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:27: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:27: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:27: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "22") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:28: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:28: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:29: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "73") (weapon "quake_rl") L 05/10/2026 - 16:59:29: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:29: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:29: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "22") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:29: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:30: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:30: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "57") (weapon "quake_rl") L 05/10/2026 - 16:59:30: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:30: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:30: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "48") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:30: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:30: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "30") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:31: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:31: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:31: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "56") (realdamage "28") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:31: "r<116><[U:1:187840976]>" killed "hehe xd<115><[U:1:261821252]>" with "shotgun_soldier" (attacker_position "-3961 2928 -1664") (victim_position "-3704 2988 -1643") L 05/10/2026 - 16:59:31: "hehe xd<115><[U:1:261821252]>" spawned as "soldier" L 05/10/2026 - 16:59:33: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:33: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:33: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:33: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:33: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "25") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:33: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:33: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:33: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "63") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:34: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:34: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 16:59:34: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:34: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:35: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:35: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:35: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:35: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:35: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "43") (weapon "quake_rl") L 05/10/2026 - 16:59:35: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:36: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:36: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:36: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "18") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:36: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "14") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:36: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:36: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "34") (realdamage "15") (weapon "quake_rl") L 05/10/2026 - 16:59:36: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3547 2886 -1640") (victim_position "-2944 2679 -1872") L 05/10/2026 - 16:59:36: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:59:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:38: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:38: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:39: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:40: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:40: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "42") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:40: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:41: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "22") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:41: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:41: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:41: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "17") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:41: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:41: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:41: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:42: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:42: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:42: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:42: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:42: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "18") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:42: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:42: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:42: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "11") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:43: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:43: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "35") (weapon "quake_rl") L 05/10/2026 - 16:59:43: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:43: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:43: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "3") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:44: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:45: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:45: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:45: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:45: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:45: "r<116><[U:1:187840976]>" picked up item "tf_ammo_pack" L 05/10/2026 - 16:59:46: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:47: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:50: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:50: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:50: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:50: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:50: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:50: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:50: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:50: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "10") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:51: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:51: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:51: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "10") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:51: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:51: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:51: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "3") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:52: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:52: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:52: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "6") (realdamage "3") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:52: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "shotgun_soldier" (attacker_position "-3585 2152 -1783") (victim_position "-4048 3053 -1884") L 05/10/2026 - 16:59:52: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:59:54: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:54: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:54: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:55: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:55: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:55: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 16:59:56: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:56: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:56: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "75") (weapon "quake_rl") L 05/10/2026 - 16:59:56: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:56: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:56: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:57: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:57: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 16:59:57: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "101") (realdamage "90") (weapon "quake_rl") (airshot "1") (height "430") L 05/10/2026 - 16:59:57: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3472 2937 -1741") (victim_position "-3362 2768 -1468") L 05/10/2026 - 16:59:57: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 16:59:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:59: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 16:59:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:59: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 16:59:59: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "55") (weapon "shotgun_soldier") L 05/10/2026 - 17:00:00: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 17:00:00: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 17:00:00: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 17:00:00: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 17:00:01: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 17:00:01: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:01: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:02: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 17:00:02: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:02: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:02: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "40") (weapon "shotgun_soldier") L 05/10/2026 - 17:00:02: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 17:00:02: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 17:00:02: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:02: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:02: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "19") (weapon "shotgun_soldier") L 05/10/2026 - 17:00:02: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:02: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:02: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "38") (weapon "shotgun_soldier") L 05/10/2026 - 17:00:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 17:00:03: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:03: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:03: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "19") (weapon "shotgun_soldier") L 05/10/2026 - 17:00:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:03: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:03: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "44") (weapon "shotgun_soldier") L 05/10/2026 - 17:00:04: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:04: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:04: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:04: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 17:00:09: "hehe xd<115><[U:1:261821252]>" picked up item "tf_ammo_pack" L 05/10/2026 - 17:00:09: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:09: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:09: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "29") (realdamage "23") (weapon "shotgun_soldier") L 05/10/2026 - 17:00:09: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "shotgun_soldier" (attacker_position "-4099 3056 -1837") (victim_position "-3743 2719 -1640") L 05/10/2026 - 17:00:09: "hehe xd<115><[U:1:261821252]>" triggered "domination" against "r<116><[U:1:187840976]>" L 05/10/2026 - 17:00:10: "r<116><[U:1:187840976]>" spawned as "soldier" L 05/10/2026 - 17:00:11: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:11: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:11: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "28") (weapon "shotgun_soldier") L 05/10/2026 - 17:00:12: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 17:00:12: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:12: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:12: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "13") (weapon "shotgun_soldier") L 05/10/2026 - 17:00:12: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:12: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:12: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "20") (weapon "shotgun_soldier") L 05/10/2026 - 17:00:13: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 17:00:13: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 17:00:13: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 17:00:13: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "99") (weapon "quake_rl") L 05/10/2026 - 17:00:13: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:13: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:13: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "22") (weapon "shotgun_soldier") L 05/10/2026 - 17:00:13: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:13: "r<116><[U:1:187840976]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 17:00:13: "r<116><[U:1:187840976]>" triggered "damage" against "hehe xd<115><[U:1:261821252]>" (damage "14") (weapon "shotgun_soldier") L 05/10/2026 - 17:00:14: "hehe xd<115><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 17:00:14: "r<116><[U:1:187840976]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 17:00:14: "hehe xd<115><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 17:00:14: "hehe xd<115><[U:1:261821252]>" triggered "damage" against "r<116><[U:1:187840976]>" (damage "62") (realdamage "9") (weapon "quake_rl") L 05/10/2026 - 17:00:14: World triggered "mge_elo_delta" (player "[U:1:261821252]") (old_elo "1614") (new_elo "1621") L 05/10/2026 - 17:00:14: World triggered "mge_elo_delta" (player "[U:1:187840976]") (old_elo "1593") (new_elo "1586") L 05/10/2026 - 17:00:14: "hehe xd<115><[U:1:261821252]>" killed "r<116><[U:1:187840976]>" with "quake_rl" (attacker_position "-3745 2812 -1640") (victim_position "-3956 3022 -1738") L 05/10/2026 - 17:00:14: World triggered "mge_match_end" (winner "[U:1:261821252]") (loser "[U:1:187840976]") (winner_score "20") (loser_score "15")