L 05/10/2026 - 18:27:53: World triggered "meta_data" (matchid "260510182753a9f9") (map "mge_league_flyover") (arena "Flyover 1 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/10/2026 - 18:27:53: "gang<10><[U:1:839739442]>" changed role to "demoman" L 05/10/2026 - 18:27:53: "vex fresh<6><[U:1:1522776755]>" changed role to "soldier" L 05/10/2026 - 18:27:57: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:27:57: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:27:57: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "87") (weapon "quake_rl") L 05/10/2026 - 18:27:58: "gang<10><[U:1:839739442]>" say "gg" L 05/10/2026 - 18:27:58: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:27:59: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:27:59: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "84") (weapon "quake_rl") L 05/10/2026 - 18:27:59: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:27:59: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:27:59: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:27:59: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "84") (realdamage "61") (weapon "shotgun_soldier") L 05/10/2026 - 18:27:59: "vex fresh<6><[U:1:1522776755]>" killed "gang<10><[U:1:839739442]>" with "shotgun_soldier" (attacker_position "-4083 2690 -1847") (victim_position "-4174 2520 -1791") L 05/10/2026 - 18:27:59: "gang<10><[U:1:839739442]>" spawned as "soldier" L 05/10/2026 - 18:28:02: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:02: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:02: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:02: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "58") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:03: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:03: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:03: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:03: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "72") (weapon "quake_rl") L 05/10/2026 - 18:28:04: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:04: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:04: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "43") (weapon "quake_rl") L 05/10/2026 - 18:28:05: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:05: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:05: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "20") (weapon "shotgun_soldier") L 05/10/2026 - 18:28:05: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:05: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:05: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:05: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "72") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:06: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:06: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:06: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:07: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:08: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:08: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "94") (realdamage "43") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:08: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "tf_projectile_rocket" (attacker_position "-3708 2889 -1640") (victim_position "-3525 2815 -1608") L 05/10/2026 - 18:28:08: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:08: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:28:10: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:10: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "106") (weapon "tf_projectile_rocket") (airshot "1") (height "463") L 05/10/2026 - 18:28:10: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:10: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:10: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:10: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "39") (weapon "quake_rl") L 05/10/2026 - 18:28:11: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:11: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:11: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:11: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "53") (weapon "quake_rl") L 05/10/2026 - 18:28:11: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:11: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "95") (realdamage "92") (weapon "tf_projectile_rocket") (airshot "1") (height "577") L 05/10/2026 - 18:28:11: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "tf_projectile_rocket" (attacker_position "-3624 2733 -1601") (victim_position "-3461 2714 -1214") L 05/10/2026 - 18:28:11: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:28:14: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:14: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "307") L 05/10/2026 - 18:28:14: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:14: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:14: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "110") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:14: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:15: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:15: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:15: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:15: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "62") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:15: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:16: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:16: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:16: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "45") (realdamage "20") (weapon "quake_rl") L 05/10/2026 - 18:28:16: "vex fresh<6><[U:1:1522776755]>" killed "gang<10><[U:1:839739442]>" with "quake_rl" (attacker_position "-3895 3411 -1531") (victim_position "-4317 3231 -1877") L 05/10/2026 - 18:28:16: "gang<10><[U:1:839739442]>" spawned as "soldier" L 05/10/2026 - 18:28:16: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:16: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:16: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "48") (weapon "tf_projectile_rocket") (airshot "1") (height "242") L 05/10/2026 - 18:28:17: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:19: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:19: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:19: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "98") (weapon "tf_projectile_rocket") (airshot "1") (height "447") L 05/10/2026 - 18:28:19: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:19: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:19: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "79") (weapon "quake_rl") L 05/10/2026 - 18:28:20: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:20: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:20: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:20: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "35") (weapon "quake_rl") L 05/10/2026 - 18:28:20: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:20: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:20: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "24") (weapon "shotgun_soldier") L 05/10/2026 - 18:28:21: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:21: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:21: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:21: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "29") (realdamage "25") (weapon "shotgun_soldier") L 05/10/2026 - 18:28:21: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "shotgun_soldier" (attacker_position "-3554 2841 -1640") (victim_position "-3800 3278 -1792") L 05/10/2026 - 18:28:21: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:28:25: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:25: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:25: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:25: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "67") (weapon "quake_rl") L 05/10/2026 - 18:28:26: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:26: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "67") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:26: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:26: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:26: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "74") (weapon "quake_rl") L 05/10/2026 - 18:28:26: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:27: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:27: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:28: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:28: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:28: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 18:28:28: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:28: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "30") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:28: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:28: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:28: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:28: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "20") (weapon "shotgun_soldier") L 05/10/2026 - 18:28:28: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:28: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:28: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "14") (weapon "shotgun_soldier") L 05/10/2026 - 18:28:29: "vex fresh<6><[U:1:1522776755]>" killed "gang<10><[U:1:839739442]>" with "world" (attacker_position "-4265 2880 -1883") (victim_position "-3708 2745 -1629") L 05/10/2026 - 18:28:29: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:29: "gang<10><[U:1:839739442]>" spawned as "soldier" L 05/10/2026 - 18:28:32: "gang<10><[U:1:839739442]>" picked up item "tf_ammo_pack" L 05/10/2026 - 18:28:32: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:32: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:32: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:32: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "56") (weapon "quake_rl") L 05/10/2026 - 18:28:33: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:33: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:33: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "84") (weapon "quake_rl") L 05/10/2026 - 18:28:33: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:33: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "97") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:33: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:34: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:34: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:35: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:35: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:35: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "world" (attacker_position "-3219 2844 -1663") (victim_position "-3217 2808 -1877") L 05/10/2026 - 18:28:35: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:28:35: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:37: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:37: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:38: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:38: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:38: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:38: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "76") (weapon "quake_rl") L 05/10/2026 - 18:28:38: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:38: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "105") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:39: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:39: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "74") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:39: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:39: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:39: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:40: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:40: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:40: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 18:28:41: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:41: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:41: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "25") (weapon "shotgun_soldier") L 05/10/2026 - 18:28:41: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "world" (attacker_position "-3600 2378 -1901") (victim_position "-3566 2351 -1785") L 05/10/2026 - 18:28:41: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:28:43: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:43: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:43: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "109") (weapon "quake_rl") L 05/10/2026 - 18:28:43: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:44: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:44: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:45: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:45: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:45: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:45: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "53") (realdamage "28") (weapon "shotgun_soldier") L 05/10/2026 - 18:28:45: "vex fresh<6><[U:1:1522776755]>" killed "gang<10><[U:1:839739442]>" with "shotgun_soldier" (attacker_position "-4026 2816 -1843") (victim_position "-3802 2610 -1513") L 05/10/2026 - 18:28:45: "gang<10><[U:1:839739442]>" spawned as "soldier" L 05/10/2026 - 18:28:47: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:47: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "112") (weapon "tf_projectile_rocket") (airshot "1") (height "235") L 05/10/2026 - 18:28:48: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:48: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:48: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:48: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:48: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "46") (weapon "quake_rl") L 05/10/2026 - 18:28:50: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:50: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:50: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "55") (weapon "shotgun_soldier") L 05/10/2026 - 18:28:50: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:50: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:51: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:51: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:51: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:51: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:28:51: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "81") (realdamage "58") (weapon "shotgun_soldier") L 05/10/2026 - 18:28:51: "vex fresh<6><[U:1:1522776755]>" killed "gang<10><[U:1:839739442]>" with "shotgun_soldier" (attacker_position "-3483 2709 -1517") (victim_position "-3620 2872 -1640") L 05/10/2026 - 18:28:51: "gang<10><[U:1:839739442]>" spawned as "soldier" L 05/10/2026 - 18:28:53: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:53: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:54: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:54: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:54: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "77") (weapon "quake_rl") L 05/10/2026 - 18:28:54: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:55: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:55: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "109") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:55: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "world" (attacker_position "-3569 2597 -1726") (victim_position "-3662 2742 -1591") L 05/10/2026 - 18:28:55: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:55: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:28:57: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:57: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:57: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "103") (weapon "tf_projectile_rocket") (airshot "1") (height "371") L 05/10/2026 - 18:28:58: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:58: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:58: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "63") (weapon "quake_rl") L 05/10/2026 - 18:28:58: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:59: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:28:59: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:28:59: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "49") (weapon "quake_rl") L 05/10/2026 - 18:28:59: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:28:59: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:00: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:00: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "56") (weapon "quake_rl") L 05/10/2026 - 18:29:00: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:00: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:00: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "21") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:00: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:00: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:00: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "52") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:00: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:00: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:00: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:00: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:00: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:00: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "31") (realdamage "5") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:00: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "shotgun_soldier" (attacker_position "-3773 2775 -1640") (victim_position "-3832 3037 -1792") L 05/10/2026 - 18:29:00: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:29:02: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:02: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:02: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:02: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "54") (weapon "quake_rl") L 05/10/2026 - 18:29:03: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:03: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "74") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:03: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:03: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:03: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:03: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "53") (weapon "quake_rl") L 05/10/2026 - 18:29:04: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:04: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:04: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:05: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:05: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:05: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "44") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:05: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:05: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:05: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "82") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:06: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:06: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:06: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "23") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:06: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:06: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:06: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:06: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "5") (realdamage "1") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:06: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "shotgun_soldier" (attacker_position "-2959 2769 -1879") (victim_position "-2997 3131 -1384") L 05/10/2026 - 18:29:06: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:29:08: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:08: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:09: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:09: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "80") (weapon "quake_rl") L 05/10/2026 - 18:29:09: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:09: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:10: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:10: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:11: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:11: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:11: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "85") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:11: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:12: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:12: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:12: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "112") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:12: "vex fresh<6><[U:1:1522776755]>" killed "gang<10><[U:1:839739442]>" with "world" (attacker_position "-4025 3204 -1792") (victim_position "-4034 3138 -1792") L 05/10/2026 - 18:29:12: "gang<10><[U:1:839739442]>" spawned as "soldier" L 05/10/2026 - 18:29:13: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:15: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:15: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:15: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:15: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "76") (weapon "quake_rl") L 05/10/2026 - 18:29:15: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:15: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "79") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:16: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:16: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "65") (weapon "quake_rl") L 05/10/2026 - 18:29:16: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:16: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:16: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:16: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:17: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:17: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:17: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "27") (realdamage "16") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:17: "vex fresh<6><[U:1:1522776755]>" killed "gang<10><[U:1:839739442]>" with "shotgun_soldier" (attacker_position "-3643 3052 -1440") (victim_position "-3561 2759 -927") L 05/10/2026 - 18:29:17: "gang<10><[U:1:839739442]>" spawned as "soldier" L 05/10/2026 - 18:29:19: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:19: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:19: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:19: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "80") (weapon "quake_rl") L 05/10/2026 - 18:29:20: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:20: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:20: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "77") (weapon "quake_rl") L 05/10/2026 - 18:29:20: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:20: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:20: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "67") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:21: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:21: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:21: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:21: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:21: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "49") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:21: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:21: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:21: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "27") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:22: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "world" (attacker_position "-3195 2866 -1524") (victim_position "-3425 3100 -1900") L 05/10/2026 - 18:29:22: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:22: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:29:24: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:24: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "108") (weapon "tf_projectile_rocket") (airshot "1") (height "240") L 05/10/2026 - 18:29:24: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:24: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:24: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:24: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "64") (weapon "quake_rl") L 05/10/2026 - 18:29:25: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:25: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:25: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "51") (weapon "quake_rl") L 05/10/2026 - 18:29:25: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:26: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:26: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:26: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "66") (realdamage "56") (weapon "quake_rl") L 05/10/2026 - 18:29:26: "vex fresh<6><[U:1:1522776755]>" killed "gang<10><[U:1:839739442]>" with "quake_rl" (attacker_position "-3856 2543 -1749") (victim_position "-3535 2723 -1640") L 05/10/2026 - 18:29:26: "gang<10><[U:1:839739442]>" spawned as "soldier" L 05/10/2026 - 18:29:29: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:29: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:29: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:29: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:29: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "40") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:30: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:30: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:30: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:30: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "15") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:30: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:30: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "77") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:31: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:31: "gang<10><[U:1:839739442]>" picked up item "tf_ammo_pack" L 05/10/2026 - 18:29:31: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:31: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:31: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:31: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "23") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:32: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:32: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:32: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:33: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:33: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:33: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "16") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:34: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:34: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:34: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "14") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:35: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:35: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:35: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "62") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:35: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:35: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:35: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "13") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:36: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:36: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:36: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "51") (realdamage "5") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:36: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "shotgun_soldier" (attacker_position "-3723 2723 -1640") (victim_position "-3772 2394 -1789") L 05/10/2026 - 18:29:36: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:29:38: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:38: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:38: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:38: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 18:29:39: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:39: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:39: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 18:29:39: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:39: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:39: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "66") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:40: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:40: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:40: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:40: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "93") (weapon "tf_projectile_rocket") (airshot "1") (height "285") L 05/10/2026 - 18:29:41: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:41: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:41: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "14") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:41: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:42: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:42: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:42: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "19") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:42: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:42: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:42: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "36") (realdamage "17") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:42: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "shotgun_soldier" (attacker_position "-3763 2446 -1915") (victim_position "-3442 2214 -1441") L 05/10/2026 - 18:29:42: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:29:44: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:45: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:46: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:46: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:46: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:46: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "55") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:47: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:47: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:47: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "66") (weapon "quake_rl") L 05/10/2026 - 18:29:48: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:49: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:49: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:49: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:49: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "102") (realdamage "58") (weapon "tf_projectile_rocket") (airshot "1") (height "277") L 05/10/2026 - 18:29:49: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "tf_projectile_rocket" (attacker_position "-3488 2778 -1640") (victim_position "-3650 2712 -1362") L 05/10/2026 - 18:29:49: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:29:51: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:51: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:51: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:51: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "79") (weapon "quake_rl") L 05/10/2026 - 18:29:52: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:52: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:53: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:53: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:53: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "32") (weapon "quake_rl") L 05/10/2026 - 18:29:53: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:53: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:53: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:54: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:54: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:54: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "5") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:55: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:55: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:55: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "42") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:55: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:55: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:55: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "51") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:55: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:55: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:55: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:56: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:56: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:56: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:56: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "21") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:56: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:56: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:29:56: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "9") (weapon "shotgun_soldier") L 05/10/2026 - 18:29:56: "vex fresh<6><[U:1:1522776755]>" killed "gang<10><[U:1:839739442]>" with "world" (attacker_position "-4377 3365 -1830") (victim_position "-3605 3038 -1785") L 05/10/2026 - 18:29:57: "gang<10><[U:1:839739442]>" spawned as "soldier" L 05/10/2026 - 18:29:59: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:29:59: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:29:59: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:29:59: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "254") L 05/10/2026 - 18:30:00: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:00: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:00: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "88") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:00: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:00: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:01: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:01: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 18:30:01: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:01: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:01: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "31") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:01: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:02: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:02: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:02: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:02: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "46") (realdamage "13") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:02: "vex fresh<6><[U:1:1522776755]>" killed "gang<10><[U:1:839739442]>" with "shotgun_soldier" (attacker_position "-3275 2834 -1891") (victim_position "-3616 2697 -1640") L 05/10/2026 - 18:30:02: "gang<10><[U:1:839739442]>" spawned as "soldier" L 05/10/2026 - 18:30:04: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:04: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:05: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:05: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "72") (weapon "quake_rl") L 05/10/2026 - 18:30:05: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:05: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:05: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "86") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:05: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:06: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:06: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:07: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:07: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:07: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "3") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:07: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:07: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:07: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "12") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:07: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:07: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "35") (weapon "quake_rl") L 05/10/2026 - 18:30:07: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:07: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:07: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:07: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:07: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:07: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "17") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:08: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:08: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:08: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "14") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:08: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:09: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:09: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:09: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "10") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:09: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:09: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:09: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:09: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "11") (realdamage "5") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:09: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "shotgun_soldier" (attacker_position "-3438 2295 -1792") (victim_position "-3572 2853 -1640") L 05/10/2026 - 18:30:09: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:30:12: "gang<10><[U:1:839739442]>" picked up item "tf_ammo_pack" L 05/10/2026 - 18:30:14: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:14: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:14: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:14: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "79") (weapon "quake_rl") L 05/10/2026 - 18:30:15: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:15: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:15: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:15: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "63") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:16: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:16: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:16: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:16: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "83") (realdamage "60") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:16: "vex fresh<6><[U:1:1522776755]>" killed "gang<10><[U:1:839739442]>" with "shotgun_soldier" (attacker_position "-3579 2896 -1640") (victim_position "-3384 2977 -1573") L 05/10/2026 - 18:30:16: "gang<10><[U:1:839739442]>" spawned as "soldier" L 05/10/2026 - 18:30:19: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:19: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:20: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:20: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:20: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "108") (weapon "quake_rl") L 05/10/2026 - 18:30:20: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:20: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "84") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:20: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:21: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:21: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:21: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:21: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:21: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "52") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:22: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:22: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:22: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "28") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:22: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:22: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:22: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:23: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:23: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:23: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "16") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:23: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:23: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:23: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "55") (realdamage "11") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:23: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "shotgun_soldier" (attacker_position "-3600 2764 -1640") (victim_position "-3775 2900 -1451") L 05/10/2026 - 18:30:23: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:30:24: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:25: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:26: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:26: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:26: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "106") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:26: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:26: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "67") (weapon "quake_rl") L 05/10/2026 - 18:30:26: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:26: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:26: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:26: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:26: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "66") (weapon "quake_rl") L 05/10/2026 - 18:30:27: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:27: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:27: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "46") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:27: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:28: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:28: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:28: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "16") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:28: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:30: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:30: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:30: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:30: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:30: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "86") (realdamage "36") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:30: "vex fresh<6><[U:1:1522776755]>" killed "gang<10><[U:1:839739442]>" with "shotgun_soldier" (attacker_position "-3848 2759 -1920") (victim_position "-3978 2655 -1894") L 05/10/2026 - 18:30:30: "gang<10><[U:1:839739442]>" spawned as "soldier" L 05/10/2026 - 18:30:32: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:32: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:32: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "108") (weapon "tf_projectile_rocket") (airshot "1") (height "234") L 05/10/2026 - 18:30:32: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:33: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:34: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:34: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "105") (realdamage "22") (weapon "tf_projectile_rocket") (airshot "1") (height "410") L 05/10/2026 - 18:30:34: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "tf_projectile_rocket" (attacker_position "-3648 2883 -1640") (victim_position "-3811 2709 -1514") L 05/10/2026 - 18:30:34: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:35: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:30:36: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:37: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:37: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "81") (weapon "quake_rl") L 05/10/2026 - 18:30:37: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:37: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "80") (weapon "quake_rl") L 05/10/2026 - 18:30:37: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:37: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:37: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "92") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:37: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:38: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:38: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:38: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:38: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "94") (realdamage "73") (weapon "tf_projectile_rocket") (airshot "1") (height "180") L 05/10/2026 - 18:30:38: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "tf_projectile_rocket" (attacker_position "-3979 3268 -1792") (victim_position "-3840 2879 -1611") L 05/10/2026 - 18:30:38: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:30:40: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:40: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:40: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:40: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "69") (weapon "quake_rl") L 05/10/2026 - 18:30:41: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:41: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "111") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:41: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:41: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:42: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:42: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:42: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "107") (realdamage "86") (weapon "tf_projectile_rocket") (airshot "1") (height "183") L 05/10/2026 - 18:30:42: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "tf_projectile_rocket" (attacker_position "-3749 2833 -1415") (victim_position "-3551 2726 -1457") L 05/10/2026 - 18:30:42: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:30:42: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:43: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:46: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:46: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:46: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:46: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "64") (weapon "quake_rl") L 05/10/2026 - 18:30:47: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:47: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:47: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "68") (weapon "quake_rl") L 05/10/2026 - 18:30:47: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:47: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:47: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "106") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:47: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:47: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "82") (weapon "quake_rl") L 05/10/2026 - 18:30:47: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:48: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:48: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:48: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "10") (realdamage "8") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:48: "vex fresh<6><[U:1:1522776755]>" killed "gang<10><[U:1:839739442]>" with "shotgun_soldier" (attacker_position "-3655 2582 -1470") (victim_position "-3870 3061 -1792") L 05/10/2026 - 18:30:48: "gang<10><[U:1:839739442]>" spawned as "soldier" L 05/10/2026 - 18:30:52: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:52: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:52: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:53: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:53: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "95") (realdamage "90") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:53: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "tf_projectile_rocket" (attacker_position "-3675 2783 -1374") (victim_position "-3638 3068 -1700") L 05/10/2026 - 18:30:53: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:30:54: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:55: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:55: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:55: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "68") (weapon "quake_rl") L 05/10/2026 - 18:30:55: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:55: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:30:55: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "81") (weapon "quake_rl") L 05/10/2026 - 18:30:56: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:56: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "89") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:56: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:56: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:30:56: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:57: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:57: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:57: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "3") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:57: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:57: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "27") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:57: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:30:58: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:58: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:58: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "23") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:58: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:58: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:30:58: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "15") (weapon "shotgun_soldier") L 05/10/2026 - 18:30:59: "vex fresh<6><[U:1:1522776755]>" picked up item "tf_ammo_pack" L 05/10/2026 - 18:31:01: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:31:01: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:31:01: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "88") (realdamage "30") (weapon "shotgun_soldier") L 05/10/2026 - 18:31:01: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "shotgun_soldier" (attacker_position "-3406 2665 -1792") (victim_position "-3400 2727 -1891") L 05/10/2026 - 18:31:01: "vex fresh<6><[U:1:1522776755]>" spawned as "soldier" L 05/10/2026 - 18:31:03: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:31:03: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:31:04: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 18:31:04: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "93") (weapon "quake_rl") L 05/10/2026 - 18:31:04: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:31:04: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:31:04: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "75") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:31:04: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:31:05: "vex fresh<6><[U:1:1522776755]>" picked up item "tf_ammo_pack" L 05/10/2026 - 18:31:06: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 18:31:06: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:31:06: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:31:06: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:31:06: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "41") (weapon "shotgun_soldier") L 05/10/2026 - 18:31:06: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:31:06: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "44") (weapon "tf_projectile_rocket") L 05/10/2026 - 18:31:07: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 18:31:07: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:31:07: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:31:07: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "15") (weapon "shotgun_soldier") L 05/10/2026 - 18:31:07: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:31:07: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:31:07: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "33") (weapon "shotgun_soldier") L 05/10/2026 - 18:31:07: "vex fresh<6><[U:1:1522776755]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:31:07: "vex fresh<6><[U:1:1522776755]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:31:07: "vex fresh<6><[U:1:1522776755]>" triggered "damage" against "gang<10><[U:1:839739442]>" (damage "13") (weapon "shotgun_soldier") L 05/10/2026 - 18:31:08: "gang<10><[U:1:839739442]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 18:31:08: "gang<10><[U:1:839739442]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 18:31:08: "gang<10><[U:1:839739442]>" triggered "damage" against "vex fresh<6><[U:1:1522776755]>" (damage "54") (realdamage "17") (weapon "shotgun_soldier") L 05/10/2026 - 18:31:08: World triggered "mge_elo_delta" (player "[U:1:839739442]") (old_elo "1608") (new_elo "1615") L 05/10/2026 - 18:31:08: World triggered "mge_elo_delta" (player "[U:1:1522776755]") (old_elo "1575") (new_elo "1568") L 05/10/2026 - 18:31:08: "vex fresh<6><[U:1:1522776755]>" joined team "Spectator" L 05/10/2026 - 18:31:08: "gang<10><[U:1:839739442]>" killed "vex fresh<6><[U:1:1522776755]>" with "shotgun_soldier" (attacker_position "-4200 2911 -1883") (victim_position "-3952 3237 -1724") L 05/10/2026 - 18:31:08: World triggered "mge_match_end" (winner "[U:1:839739442]") (loser "[U:1:1522776755]") (winner_score "20") (loser_score "14")