L 05/10/2026 - 23:26:59: World triggered "meta_data" (matchid "260510232659e2bc") (map "mge_league_flyover") (arena "Flyover 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/10/2026 - 23:26:59: "ƯᏤ. frank<12><[U:1:845969795]>" changed role to "soldier" L 05/10/2026 - 23:26:59: "escape frame<13><[U:1:84590621]>" changed role to "soldier" L 05/10/2026 - 23:27:01: "escape frame<13><[U:1:84590621]>" say "yes" L 05/10/2026 - 23:27:04: "ƯᏤ. frank<12><[U:1:845969795]>" say "gl" L 05/10/2026 - 23:27:06: "escape frame<13><[U:1:84590621]>" say "gl" L 05/10/2026 - 23:27:09: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:09: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:11: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:11: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:27:11: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "70") (weapon "quake_rl") L 05/10/2026 - 23:27:12: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:12: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:12: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:12: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "52") (realdamage "50") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:12: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "tf_projectile_rocket" (attacker_position "-3721 2796 1041") (victim_position "-3676 3078 970") L 05/10/2026 - 23:27:12: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:27:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:27:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "82") (weapon "quake_rl") L 05/10/2026 - 23:27:14: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:14: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "108") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:14: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:17: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:17: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:18: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:18: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:18: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "39") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:18: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:18: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:27:18: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "81") (realdamage "65") (weapon "quake_rl") L 05/10/2026 - 23:27:18: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "quake_rl" (attacker_position "-3246 2783 696") (victim_position "-3275 3047 721") L 05/10/2026 - 23:27:18: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:27:20: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:21: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:21: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:21: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:21: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:27:21: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 23:27:22: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:22: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:22: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "103") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:22: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:22: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:27:22: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "80") (weapon "quake_rl") L 05/10/2026 - 23:27:23: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:23: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:23: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "10") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:23: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "12") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:24: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:24: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:24: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "13") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "5") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:24: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:24: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:24: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "32") (realdamage "31") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:24: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-3492 2441 767") (victim_position "-4036 2618 668") L 05/10/2026 - 23:27:24: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:27:27: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:27: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:27: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "107") (weapon "tf_projectile_rocket") (airshot "1") (height "182") L 05/10/2026 - 23:27:27: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:28: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:28: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:28: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "108") (realdamage "90") (weapon "tf_projectile_rocket") (airshot "1") (height "373") L 05/10/2026 - 23:27:28: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "tf_projectile_rocket" (attacker_position "-3579 2901 989") (victim_position "-3591 3029 1140") L 05/10/2026 - 23:27:28: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:28: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:27:28: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 23:27:28: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:27:30: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:30: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:31: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:31: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:31: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:27:31: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "83") (weapon "quake_rl") L 05/10/2026 - 23:27:32: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:32: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "61") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:32: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:32: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:33: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:33: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:33: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "48") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:33: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:33: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:33: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:33: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:33: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:33: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "52") (realdamage "38") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:33: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-3678 2938 919") (victim_position "-3898 3157 767") L 05/10/2026 - 23:27:33: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:27:36: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:36: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:27:36: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "83") (weapon "quake_rl") L 05/10/2026 - 23:27:36: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:36: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:36: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "103") (weapon "tf_projectile_rocket") (airshot "1") (height "182") L 05/10/2026 - 23:27:38: "escape frame<13><[U:1:84590621]>" picked up item "tf_ammo_pack" L 05/10/2026 - 23:27:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:38: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:39: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:39: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "54") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:39: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:39: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "107") (realdamage "15") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:39: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "tf_projectile_rocket" (attacker_position "-4127 3057 839") (victim_position "-4109 2892 691") L 05/10/2026 - 23:27:39: "escape frame<13><[U:1:84590621]>" triggered "domination" against "ƯᏤ. frank<12><[U:1:845969795]>" L 05/10/2026 - 23:27:39: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:39: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:27:41: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:41: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:42: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:27:42: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "89") (weapon "quake_rl") L 05/10/2026 - 23:27:42: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:42: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:43: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:43: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "111") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:43: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:44: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:44: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:44: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "69") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:44: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:44: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:44: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:44: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:44: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:44: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:44: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "52") (realdamage "16") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:44: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-3390 2540 836") (victim_position "-3539 2843 919") L 05/10/2026 - 23:27:45: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:27:47: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:47: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:47: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:47: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "105") (weapon "tf_projectile_rocket") (airshot "1") (height "289") L 05/10/2026 - 23:27:47: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:27:47: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "70") (weapon "quake_rl") L 05/10/2026 - 23:27:48: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:48: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:48: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:48: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "100") (realdamage "93") (weapon "tf_projectile_rocket") (airshot "1") (height "404") L 05/10/2026 - 23:27:48: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "tf_projectile_rocket" (attacker_position "-3786 2894 919") (victim_position "-3622 3098 1172") L 05/10/2026 - 23:27:48: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:27:50: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:50: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:27:50: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "66") (weapon "quake_rl") L 05/10/2026 - 23:27:50: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:51: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:51: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:27:51: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 23:27:51: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:51: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:51: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "89") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:52: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:52: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:52: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "97") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "19") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:53: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:53: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:53: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:53: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "20") (realdamage "9") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:53: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-3155 2346 817") (victim_position "-3453 2659 767") L 05/10/2026 - 23:27:53: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:27:55: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:56: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:27:56: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 23:27:56: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:56: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:56: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:27:56: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "87") (weapon "quake_rl") L 05/10/2026 - 23:27:56: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:56: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "90") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:56: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:57: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:27:58: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:27:58: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:58: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:58: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "29") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:58: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:58: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:27:58: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "28") (weapon "shotgun_soldier") L 05/10/2026 - 23:27:59: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "world" (attacker_position "-3685 3324 738") (victim_position "-3323 3114 671") L 05/10/2026 - 23:27:59: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "revenge" against "escape frame<13><[U:1:84590621]>" L 05/10/2026 - 23:27:59: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:28:02: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:02: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "388") L 05/10/2026 - 23:28:02: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:02: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:02: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:02: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "71") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:03: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:03: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:04: "ƯᏤ. frank<12><[U:1:845969795]>" picked up item "tf_ammo_pack" L 05/10/2026 - 23:28:04: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:04: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:05: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:05: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:05: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "60") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:05: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:05: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:05: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:05: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "51") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:06: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:06: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:06: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "41") (realdamage "14") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:06: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-3706 2749 919") (victim_position "-3364 2565 767") L 05/10/2026 - 23:28:06: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:28:08: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:08: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "109") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:08: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:08: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "68") (weapon "quake_rl") L 05/10/2026 - 23:28:08: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:08: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:09: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:09: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:09: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 23:28:09: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:09: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:09: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "81") (realdamage "69") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:09: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "tf_projectile_rocket" (attacker_position "-4008 3048 1024") (victim_position "-3644 2899 919") L 05/10/2026 - 23:28:10: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:28:13: "ƯᏤ. frank<12><[U:1:845969795]>" picked up item "tf_ammo_pack" L 05/10/2026 - 23:28:14: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:14: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:14: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "60") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:15: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:15: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:15: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:15: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 23:28:16: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:16: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:16: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "100") (weapon "quake_rl") L 05/10/2026 - 23:28:16: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:16: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:16: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "89") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:17: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:17: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:17: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:17: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "17") (realdamage "2") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:17: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-3769 2867 1320") (victim_position "-3587 2397 815") L 05/10/2026 - 23:28:17: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:28:19: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:19: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:19: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "62") (weapon "quake_rl") L 05/10/2026 - 23:28:19: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:19: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:19: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "99") (weapon "tf_projectile_rocket") (airshot "1") (height "543") L 05/10/2026 - 23:28:20: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:20: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:20: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 23:28:20: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:20: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:20: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "105") (realdamage "95") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:20: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "tf_projectile_rocket" (attacker_position "-3635 2652 985") (victim_position "-3516 2881 1067") L 05/10/2026 - 23:28:20: "escape frame<13><[U:1:84590621]>" triggered "domination" against "ƯᏤ. frank<12><[U:1:845969795]>" L 05/10/2026 - 23:28:21: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:28:23: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:23: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:23: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "67") (weapon "quake_rl") L 05/10/2026 - 23:28:24: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "78") (weapon "quake_rl") L 05/10/2026 - 23:28:24: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:26: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:26: "escape frame<13><[U:1:84590621]>" picked up item "tf_ammo_pack" L 05/10/2026 - 23:28:26: "escape frame<13><[U:1:84590621]>" committed suicide with "tf_projectile_rocket" (attacker_position "-3745 2437 695") L 05/10/2026 - 23:28:26: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:28:29: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:29: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:29: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "88") (weapon "quake_rl") L 05/10/2026 - 23:28:29: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:29: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "103") (weapon "tf_projectile_rocket") (airshot "1") (height "196") L 05/10/2026 - 23:28:29: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:30: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:30: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:30: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:30: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "91") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:30: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "tf_projectile_rocket" (attacker_position "-3528 2467 885") (victim_position "-3564 2955 919") L 05/10/2026 - 23:28:30: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:28:33: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:33: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:33: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 23:28:33: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:33: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:33: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "102") (weapon "tf_projectile_rocket") (airshot "1") (height "279") L 05/10/2026 - 23:28:33: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:34: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:34: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "63") (weapon "quake_rl") L 05/10/2026 - 23:28:34: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:34: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:34: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "101") (realdamage "91") (weapon "tf_projectile_rocket") (airshot "1") (height "289") L 05/10/2026 - 23:28:34: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "tf_projectile_rocket" (attacker_position "-3520 2815 919") (victim_position "-3658 2912 1208") L 05/10/2026 - 23:28:34: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:28:36: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:36: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:36: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "85") (weapon "quake_rl") L 05/10/2026 - 23:28:36: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:37: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:37: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "59") (weapon "quake_rl") L 05/10/2026 - 23:28:38: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:39: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:39: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "65") (weapon "quake_rl") L 05/10/2026 - 23:28:39: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:39: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:39: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:39: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:40: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:40: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:40: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:40: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:41: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:41: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:41: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:41: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:41: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:41: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:41: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "13") (realdamage "12") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:41: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "shotgun_soldier" (attacker_position "-3556 2745 919") (victim_position "-3199 2777 671") L 05/10/2026 - 23:28:41: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "revenge" against "escape frame<13><[U:1:84590621]>" L 05/10/2026 - 23:28:41: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:28:44: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:44: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:44: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:44: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "64") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:44: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:44: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:45: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:45: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "66") (weapon "quake_rl") L 05/10/2026 - 23:28:45: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:45: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "103") (weapon "tf_projectile_rocket") (airshot "1") (height "268") L 05/10/2026 - 23:28:45: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:45: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:45: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "81") (weapon "quake_rl") L 05/10/2026 - 23:28:46: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:46: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:46: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:46: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "10") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:46: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:47: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:47: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:47: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "51") (realdamage "50") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:47: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "shotgun_soldier" (attacker_position "-3606 2543 767") (victim_position "-3755 2707 1182") L 05/10/2026 - 23:28:47: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:28:50: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:50: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:50: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:50: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "58") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:50: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:50: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "68") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:50: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:50: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "79") (weapon "quake_rl") L 05/10/2026 - 23:28:50: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:50: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:51: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:51: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:52: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:52: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "35") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:52: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:52: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:52: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "3") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:53: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:53: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:53: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "9") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:53: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:53: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:53: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "9") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:54: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:54: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:54: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "10") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:54: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:54: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:54: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "19") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:54: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:54: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:54: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "9") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:55: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:55: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:28:55: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "20") (realdamage "14") (weapon "shotgun_soldier") L 05/10/2026 - 23:28:55: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-3049 2794 674") (victim_position "-3623 2892 919") L 05/10/2026 - 23:28:55: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:28:57: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:57: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:58: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:58: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:59: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:28:59: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:28:59: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:28:59: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "71") (weapon "quake_rl") L 05/10/2026 - 23:29:00: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:00: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:00: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:00: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:00: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:00: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:00: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:00: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "50") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:01: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:01: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:01: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "25") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:01: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:01: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:01: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:02: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:02: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:02: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "22") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:02: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:02: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:02: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "41") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:03: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:03: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:03: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:03: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "68") (realdamage "41") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:03: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "shotgun_soldier" (attacker_position "-3724 2883 919") (victim_position "-3814 3173 816") L 05/10/2026 - 23:29:03: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:29:05: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:05: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:06: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:29:06: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "73") (weapon "quake_rl") L 05/10/2026 - 23:29:06: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:06: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:07: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:08: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:08: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:08: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "73") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:08: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:09: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:09: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:09: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:09: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "33") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:10: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:10: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:10: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "65") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:10: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:10: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:10: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "32") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:10: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:10: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:10: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "51") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:10: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:10: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:10: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "14") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:11: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:11: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:11: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "51") (realdamage "11") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:11: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "shotgun_soldier" (attacker_position "-3736 3143 817") (victim_position "-3761 2795 919") L 05/10/2026 - 23:29:11: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:29:14: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:14: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:14: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "83") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:15: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:15: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:15: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:29:15: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 23:29:16: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:16: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "110") (realdamage "90") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:16: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "tf_projectile_rocket" (attacker_position "-3770 2706 984") (victim_position "-3656 2795 919") L 05/10/2026 - 23:29:16: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:29:16: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "76") (weapon "quake_rl") L 05/10/2026 - 23:29:16: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:16: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:16: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:29:18: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:19: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:19: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:20: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:21: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:21: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:21: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "58") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:21: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:21: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:21: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:21: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "26") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:21: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:21: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:21: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "86") (realdamage "76") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:21: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "shotgun_soldier" (attacker_position "-3582 3055 1049") (victim_position "-3568 2893 993") L 05/10/2026 - 23:29:21: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:29:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:29:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "105") (weapon "quake_rl") L 05/10/2026 - 23:29:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:24: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:25: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:26: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:26: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:29:26: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "53") (realdamage "40") (weapon "quake_rl") L 05/10/2026 - 23:29:26: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "quake_rl" (attacker_position "-3753 2787 950") (victim_position "-3827 2956 813") L 05/10/2026 - 23:29:26: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:29:28: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:28: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:28: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:28: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "50") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:29: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:29: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:29: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:29: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "70") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:30: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:30: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:31: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:31: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "107") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:31: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:31: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:31: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "33") (realdamage "8") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:31: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-3647 2880 969") (victim_position "-3941 3192 869") L 05/10/2026 - 23:29:31: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:29:33: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:34: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:29:34: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "95") (weapon "quake_rl") L 05/10/2026 - 23:29:34: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:34: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:35: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:35: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "84") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:35: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:36: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:37: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:37: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:37: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:29:37: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "74") (weapon "quake_rl") L 05/10/2026 - 23:29:37: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:37: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:37: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "78") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:37: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:29:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "76") (realdamage "41") (weapon "quake_rl") L 05/10/2026 - 23:29:38: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "quake_rl" (attacker_position "-3834 3154 767") (victim_position "-3660 3435 784") L 05/10/2026 - 23:29:38: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:29:40: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:40: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "111") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:40: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:40: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:41: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:41: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:41: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "55") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:41: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:42: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:42: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:42: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:29:42: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "68") (weapon "quake_rl") L 05/10/2026 - 23:29:42: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:43: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:43: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:43: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "38") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:43: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:43: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:43: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "5") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:43: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:43: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:43: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "32") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:44: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:44: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:29:44: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "42") (realdamage "4") (weapon "shotgun_soldier") L 05/10/2026 - 23:29:44: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-2912 2509 846") (victim_position "-3251 2595 676") L 05/10/2026 - 23:29:44: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:29:46: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:46: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:29:46: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "246") L 05/10/2026 - 23:29:46: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:47: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:47: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "106") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:47: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:47: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:48: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:29:48: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "84") (realdamage "65") (weapon "quake_rl") L 05/10/2026 - 23:29:48: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "quake_rl" (attacker_position "-3528 2807 919") (victim_position "-3466 2554 767") L 05/10/2026 - 23:29:48: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:29:50: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:50: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:50: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "51") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:50: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:51: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:51: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:51: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "102") (weapon "tf_projectile_rocket") (airshot "1") (height "180") L 05/10/2026 - 23:29:51: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:51: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:29:51: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "68") (weapon "quake_rl") L 05/10/2026 - 23:29:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:53: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:53: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:29:53: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "104") (weapon "quake_rl") L 05/10/2026 - 23:29:53: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:53: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:53: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "100") (realdamage "57") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:53: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "tf_projectile_rocket" (attacker_position "-3715 2734 970") (victim_position "-3550 2484 776") L 05/10/2026 - 23:29:53: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:29:56: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:56: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "62") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:56: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:56: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:57: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:57: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:58: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:29:58: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:29:58: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:29:58: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "54") (weapon "quake_rl") L 05/10/2026 - 23:29:59: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:30:00: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:30:00: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "97") (realdamage "91") (weapon "quake_rl") L 05/10/2026 - 23:30:00: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "quake_rl" (attacker_position "-3301 2446 767") (victim_position "-3345 2828 665") L 05/10/2026 - 23:30:00: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:30:00: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:30:02: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:30:02: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:30:02: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:30:02: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "71") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:30:03: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:30:03: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "86") (weapon "quake_rl") L 05/10/2026 - 23:30:03: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:30:03: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "77") (weapon "tf_projectile_rocket") L 05/10/2026 - 23:30:03: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:30:03: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:30:04: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/10/2026 - 23:30:04: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:30:04: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:30:04: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:30:04: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "16") (weapon "shotgun_soldier") L 05/10/2026 - 23:30:04: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:30:04: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:30:04: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "10") (weapon "shotgun_soldier") L 05/10/2026 - 23:30:05: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:30:05: World triggered "mge_elo_delta" (player "[U:1:84590621]") (old_elo "1600") (new_elo "1608") L 05/10/2026 - 23:30:05: World triggered "mge_elo_delta" (player "[U:1:845969795]") (old_elo "1600") (new_elo "1592") L 05/10/2026 - 23:30:05: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "world" (attacker_position "-3750 2205 686") (victim_position "-3581 2745 927") L 05/10/2026 - 23:30:05: World triggered "mge_match_end" (winner "[U:1:84590621]") (loser "[U:1:845969795]") (winner_score "20") (loser_score "12")