L 05/10/2026 - 23:33:25: World triggered "meta_data" (matchid "2605102333255dc4") (map "mge_league_flyover") (arena "Flyover 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/10/2026 - 23:33:25: "ƯᏤ. frank<12><[U:1:845969795]>" changed role to "soldier" L 05/10/2026 - 23:33:25: "escape frame<13><[U:1:84590621]>" changed role to "soldier" L 05/10/2026 - 23:33:29: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:29: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:30: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:30: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "70") (weapon "quake_rl") L 05/10/2026 - 23:33:30: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:30: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:30: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:30: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "53") (weapon "quake_rl") L 05/10/2026 - 23:33:31: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:31: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "57") (weapon "quake_rl") L 05/10/2026 - 23:33:31: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:31: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:31: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:31: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "85") (realdamage "66") (weapon "quake_rl") L 05/10/2026 - 23:33:31: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "quake_rl" (attacker_position "-3588 2634 993") (victim_position "-3514 2786 919") L 05/10/2026 - 23:33:31: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:33:34: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:34: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:34: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "211") L 05/10/2026 - 23:33:34: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:35: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:35: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "70") (realdamage "63") (weapon "quake_rl") L 05/10/2026 - 23:33:35: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "quake_rl" (attacker_position "-3601 2866 968") (victim_position "-3685 2875 957") L 05/10/2026 - 23:33:35: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:35: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "112") (weapon "quake_rl") L 05/10/2026 - 23:33:35: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:35: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:33:35: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:37: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:38: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:39: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:39: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:39: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "77") (weapon "quake_rl") L 05/10/2026 - 23:33:39: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:40: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:40: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:40: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "107") (weapon "quake_rl") L 05/10/2026 - 23:33:40: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:40: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "107") (realdamage "35") (weapon "quake_rl") (airshot "1") (height "174") L 05/10/2026 - 23:33:40: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "quake_rl" (attacker_position "-3674 2856 919") (victim_position "-3577 2956 1094") L 05/10/2026 - 23:33:40: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "revenge" against "escape frame<13><[U:1:84590621]>" L 05/10/2026 - 23:33:40: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:40: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:33:42: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:42: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "327") L 05/10/2026 - 23:33:42: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:42: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:42: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:42: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "57") (weapon "quake_rl") L 05/10/2026 - 23:33:43: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:43: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:43: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:43: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "81") (weapon "quake_rl") L 05/10/2026 - 23:33:44: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:44: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:44: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:44: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "75") (weapon "quake_rl") L 05/10/2026 - 23:33:45: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:45: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:33:45: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:33:45: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "26") (realdamage "20") (weapon "shotgun_soldier") L 05/10/2026 - 23:33:45: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-3472 3314 693") (victim_position "-3802 2909 983") L 05/10/2026 - 23:33:45: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:33:47: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:47: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:47: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "220") L 05/10/2026 - 23:33:47: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:48: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:48: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "57") (weapon "quake_rl") L 05/10/2026 - 23:33:48: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:49: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:49: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:49: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:49: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "72") (weapon "quake_rl") L 05/10/2026 - 23:33:50: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:33:50: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:50: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "105") (realdamage "66") (weapon "quake_rl") L 05/10/2026 - 23:33:50: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "quake_rl" (attacker_position "-3614 2936 919") (victim_position "-3842 3075 921") L 05/10/2026 - 23:33:50: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:50: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:33:52: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:53: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:53: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "77") (weapon "quake_rl") L 05/10/2026 - 23:33:53: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:53: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:53: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "232") L 05/10/2026 - 23:33:53: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:54: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:54: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:54: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:33:54: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:33:54: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "27") (weapon "shotgun_soldier") L 05/10/2026 - 23:33:55: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "world" (attacker_position "-3542 2998 981") (victim_position "-3974 2934 686") L 05/10/2026 - 23:33:55: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:33:57: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:57: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:58: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:59: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:33:59: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:33:59: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "49") (weapon "quake_rl") L 05/10/2026 - 23:33:59: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:00: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:00: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:00: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "95") (weapon "quake_rl") L 05/10/2026 - 23:34:01: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:01: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:01: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "92") (realdamage "66") (weapon "quake_rl") L 05/10/2026 - 23:34:01: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "quake_rl" (attacker_position "-3770 3180 767") (victim_position "-4196 3399 834") L 05/10/2026 - 23:34:01: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:34:03: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:03: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:03: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:03: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "78") (weapon "quake_rl") L 05/10/2026 - 23:34:04: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:04: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:04: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "92") (weapon "quake_rl") L 05/10/2026 - 23:34:05: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:05: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:05: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "93") (realdamage "81") (weapon "quake_rl") (airshot "1") (height "183") L 05/10/2026 - 23:34:05: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "quake_rl" (attacker_position "-3521 2539 772") (victim_position "-3643 2842 1102") L 05/10/2026 - 23:34:05: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:05: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:34:05: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:05: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "48") (weapon "quake_rl") L 05/10/2026 - 23:34:07: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:08: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:08: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "62") (weapon "quake_rl") L 05/10/2026 - 23:34:08: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:08: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:08: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "60") (weapon "quake_rl") L 05/10/2026 - 23:34:08: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:08: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:08: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:08: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "64") (weapon "quake_rl") L 05/10/2026 - 23:34:09: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:09: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:09: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "104") (realdamage "51") (weapon "quake_rl") (airshot "1") (height "363") L 05/10/2026 - 23:34:09: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "quake_rl" (attacker_position "-3703 3042 812") (victim_position "-3528 3144 1005") L 05/10/2026 - 23:34:09: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:09: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:34:12: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:12: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:12: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:12: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "82") (weapon "quake_rl") L 05/10/2026 - 23:34:12: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:12: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "75") (weapon "quake_rl") L 05/10/2026 - 23:34:12: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:12: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:13: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:14: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:14: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:14: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 23:34:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "11") (weapon "shotgun_soldier") L 05/10/2026 - 23:34:15: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:15: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:15: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "31") (weapon "shotgun_soldier") L 05/10/2026 - 23:34:15: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:15: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:15: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 23:34:15: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:15: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:15: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "25") (weapon "shotgun_soldier") L 05/10/2026 - 23:34:16: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:16: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:16: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "68") (realdamage "50") (weapon "shotgun_soldier") L 05/10/2026 - 23:34:16: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "shotgun_soldier" (attacker_position "-3887 3310 767") (victim_position "-4008 3445 835") L 05/10/2026 - 23:34:16: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:34:18: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:18: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:20: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:20: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:20: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:20: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "55") (weapon "quake_rl") L 05/10/2026 - 23:34:21: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:21: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:21: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "74") (weapon "quake_rl") L 05/10/2026 - 23:34:22: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:22: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:22: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "106") (realdamage "87") (weapon "quake_rl") L 05/10/2026 - 23:34:22: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "quake_rl" (attacker_position "-3491 2534 817") (victim_position "-3603 2732 919") L 05/10/2026 - 23:34:22: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:34:24: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:24: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "109") (weapon "quake_rl") L 05/10/2026 - 23:34:24: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "109") (weapon "quake_rl") L 05/10/2026 - 23:34:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:25: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:25: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:25: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:25: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "33") (weapon "quake_rl") L 05/10/2026 - 23:34:26: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:26: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:26: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "67") (realdamage "10") (weapon "quake_rl") L 05/10/2026 - 23:34:26: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "quake_rl" (attacker_position "-3402 3035 681") (victim_position "-3283 2359 767") L 05/10/2026 - 23:34:26: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:34:26: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:29: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:29: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:30: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:31: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:31: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:31: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "79") (weapon "quake_rl") L 05/10/2026 - 23:34:31: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:31: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "108") (weapon "quake_rl") L 05/10/2026 - 23:34:31: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:32: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:32: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:32: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 23:34:32: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:32: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:33: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:33: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:33: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:33: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "16") (weapon "shotgun_soldier") L 05/10/2026 - 23:34:33: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:33: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:33: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "5") (weapon "shotgun_soldier") L 05/10/2026 - 23:34:34: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:34: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:34: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "39") (realdamage "37") (weapon "shotgun_soldier") L 05/10/2026 - 23:34:34: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "shotgun_soldier" (attacker_position "-3911 2477 659") (victim_position "-3848 2910 767") L 05/10/2026 - 23:34:34: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:34:37: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:37: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "110") (weapon "quake_rl") L 05/10/2026 - 23:34:37: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:37: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:38: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:39: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:39: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:39: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "107") (realdamage "53") (weapon "quake_rl") L 05/10/2026 - 23:34:39: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "quake_rl" (attacker_position "-3178 2728 717") (victim_position "-3194 2951 670") L 05/10/2026 - 23:34:39: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:39: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "72") (weapon "quake_rl") L 05/10/2026 - 23:34:39: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:39: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:34:42: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:42: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "464") L 05/10/2026 - 23:34:42: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:42: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:42: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:42: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "54") (weapon "quake_rl") L 05/10/2026 - 23:34:42: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:43: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:43: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:43: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "56") (weapon "quake_rl") L 05/10/2026 - 23:34:43: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:43: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:44: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:44: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:44: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "74") (realdamage "47") (weapon "shotgun_soldier") L 05/10/2026 - 23:34:44: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-4198 3042 770") (victim_position "-3924 2851 656") L 05/10/2026 - 23:34:44: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:34:46: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:46: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "200") L 05/10/2026 - 23:34:46: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:46: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:46: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:46: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "58") (weapon "quake_rl") L 05/10/2026 - 23:34:47: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:47: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:47: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:47: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "104") (realdamage "87") (weapon "quake_rl") (airshot "1") (height "278") L 05/10/2026 - 23:34:47: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "quake_rl" (attacker_position "-3761 2830 980") (victim_position "-3721 2652 1197") L 05/10/2026 - 23:34:47: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:47: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "76") (weapon "quake_rl") L 05/10/2026 - 23:34:47: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:34:50: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:50: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:51: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:51: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "74") (weapon "quake_rl") L 05/10/2026 - 23:34:52: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:52: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:53: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:53: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:53: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "59") (weapon "quake_rl") L 05/10/2026 - 23:34:54: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:54: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:54: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "66") (weapon "quake_rl") L 05/10/2026 - 23:34:54: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:54: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:54: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:34:54: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "34") (weapon "shotgun_soldier") L 05/10/2026 - 23:34:55: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:55: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "74") (realdamage "11") (weapon "quake_rl") L 05/10/2026 - 23:34:55: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "quake_rl" (attacker_position "-3564 2767 919") (victim_position "-3328 2294 767") L 05/10/2026 - 23:34:55: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:34:57: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:57: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:57: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:57: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "51") (weapon "quake_rl") L 05/10/2026 - 23:34:58: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:58: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:58: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:58: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "48") (weapon "quake_rl") L 05/10/2026 - 23:34:59: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:59: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:59: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "103") (weapon "quake_rl") L 05/10/2026 - 23:34:59: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:34:59: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:34:59: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "74") (weapon "quake_rl") L 05/10/2026 - 23:35:00: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:00: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:00: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "19") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:00: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:01: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:01: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:01: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:01: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "23") (realdamage "21") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:01: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "shotgun_soldier" (attacker_position "-3327 2460 767") (victim_position "-3447 2971 652") L 05/10/2026 - 23:35:01: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:35:04: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:04: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:04: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:04: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "88") (weapon "quake_rl") L 05/10/2026 - 23:35:05: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:05: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "65") (weapon "quake_rl") L 05/10/2026 - 23:35:05: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:05: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:05: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:05: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "56") (weapon "quake_rl") L 05/10/2026 - 23:35:06: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:07: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:07: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "63") (realdamage "47") (weapon "quake_rl") L 05/10/2026 - 23:35:07: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "quake_rl" (attacker_position "-4304 3132 728") (victim_position "-4213 3213 673") L 05/10/2026 - 23:35:07: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:07: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:35:09: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:09: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:10: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:10: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "72") (weapon "quake_rl") L 05/10/2026 - 23:35:10: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:10: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:10: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "75") (weapon "quake_rl") L 05/10/2026 - 23:35:10: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:10: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "71") (weapon "quake_rl") L 05/10/2026 - 23:35:10: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:12: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:12: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:12: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "93") (realdamage "57") (weapon "quake_rl") L 05/10/2026 - 23:35:12: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "quake_rl" (attacker_position "-3775 2698 627") (victim_position "-3439 2409 767") L 05/10/2026 - 23:35:12: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:35:15: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:15: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:15: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "252") L 05/10/2026 - 23:35:15: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:16: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:16: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:16: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:16: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "44") (weapon "quake_rl") L 05/10/2026 - 23:35:17: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:18: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:18: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:18: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "11") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:18: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:19: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:19: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:19: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "23") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:19: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:19: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:19: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "6") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:19: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:19: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:19: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "26") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:20: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:20: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:20: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "75") (realdamage "48") (weapon "quake_rl") L 05/10/2026 - 23:35:20: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "quake_rl" (attacker_position "-3561 2572 847") (victim_position "-3857 2353 647") L 05/10/2026 - 23:35:20: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:35:20: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:22: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:23: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:23: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:23: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "320") L 05/10/2026 - 23:35:23: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "73") (weapon "quake_rl") L 05/10/2026 - 23:35:24: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:25: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:25: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:25: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "70") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:25: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:25: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:25: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:25: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "38") (realdamage "18") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:25: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-3400 2624 1027") (victim_position "-3620 2819 919") L 05/10/2026 - 23:35:25: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:35:26: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:28: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:28: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:28: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "317") L 05/10/2026 - 23:35:28: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:29: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:29: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:29: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:29: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 23:35:30: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:30: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:30: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "69") (realdamage "65") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:30: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-3709 2896 990") (victim_position "-3582 2941 919") L 05/10/2026 - 23:35:30: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:30: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "59") (weapon "quake_rl") L 05/10/2026 - 23:35:30: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:35:30: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:32: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:32: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:33: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:33: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "330") L 05/10/2026 - 23:35:33: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:33: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "51") (weapon "quake_rl") L 05/10/2026 - 23:35:33: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:34: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:34: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:34: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:34: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "62") (weapon "quake_rl") L 05/10/2026 - 23:35:34: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:35: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:35: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:35: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "24") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:35: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:35: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:35: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "80") (realdamage "3") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:35: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-3802 2205 656") (victim_position "-3739 2459 646") L 05/10/2026 - 23:35:35: "escape frame<13><[U:1:84590621]>" triggered "domination" against "ƯᏤ. frank<12><[U:1:845969795]>" L 05/10/2026 - 23:35:35: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:35:38: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "69") (weapon "quake_rl") L 05/10/2026 - 23:35:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "112") (weapon "quake_rl") L 05/10/2026 - 23:35:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:38: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:38: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "56") (weapon "quake_rl") L 05/10/2026 - 23:35:38: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "world" (attacker_position "-3473 2740 1028") (victim_position "-3519 2744 919") L 05/10/2026 - 23:35:38: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "revenge" against "escape frame<13><[U:1:84590621]>" L 05/10/2026 - 23:35:39: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:39: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:35:41: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:41: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:41: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "78") (weapon "quake_rl") L 05/10/2026 - 23:35:41: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:42: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:42: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:43: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:43: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:43: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:44: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:44: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "61") (weapon "quake_rl") L 05/10/2026 - 23:35:44: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:44: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:44: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "48") (weapon "quake_rl") L 05/10/2026 - 23:35:45: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:45: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:45: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "52") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:46: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:46: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:46: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "63") (weapon "quake_rl") L 05/10/2026 - 23:35:46: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:46: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:46: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "40") (realdamage "32") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:46: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-3379 3125 659") (victim_position "-3773 3291 767") L 05/10/2026 - 23:35:46: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:35:48: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:49: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:49: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:49: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:49: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "40") (weapon "quake_rl") L 05/10/2026 - 23:35:51: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:51: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:51: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:51: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "322") L 05/10/2026 - 23:35:51: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:51: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "68") (weapon "quake_rl") L 05/10/2026 - 23:35:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:52: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "95") (realdamage "47") (weapon "quake_rl") (airshot "1") (height "418") L 05/10/2026 - 23:35:52: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "quake_rl" (attacker_position "-3406 2928 1163") (victim_position "-3796 2901 1337") L 05/10/2026 - 23:35:52: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:35:54: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:54: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:54: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "60") (weapon "quake_rl") L 05/10/2026 - 23:35:54: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:55: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:55: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:55: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:55: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "53") (weapon "quake_rl") L 05/10/2026 - 23:35:56: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:56: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:35:56: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:35:56: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "72") (weapon "quake_rl") L 05/10/2026 - 23:35:57: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:57: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:57: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:57: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:57: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:35:57: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "30") (realdamage "6") (weapon "shotgun_soldier") L 05/10/2026 - 23:35:57: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "shotgun_soldier" (attacker_position "-3497 2749 919") (victim_position "-3523 2439 809") L 05/10/2026 - 23:35:58: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:36:00: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:00: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:00: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "52") (weapon "quake_rl") L 05/10/2026 - 23:36:00: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:01: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:01: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:01: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:01: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "206") L 05/10/2026 - 23:36:01: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:01: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "51") (weapon "quake_rl") L 05/10/2026 - 23:36:02: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:03: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:04: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:04: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:36:04: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:36:04: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "7") (weapon "shotgun_soldier") L 05/10/2026 - 23:36:04: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:04: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "97") (realdamage "51") (weapon "quake_rl") L 05/10/2026 - 23:36:04: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "quake_rl" (attacker_position "-3752 2764 919") (victim_position "-3870 2478 652") L 05/10/2026 - 23:36:04: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:36:06: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:06: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:06: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "72") (weapon "quake_rl") L 05/10/2026 - 23:36:07: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:07: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:07: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "68") (weapon "quake_rl") L 05/10/2026 - 23:36:07: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:07: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "106") (weapon "quake_rl") L 05/10/2026 - 23:36:07: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:07: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:08: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:09: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:09: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:09: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "28") (realdamage "18") (weapon "quake_rl") L 05/10/2026 - 23:36:09: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "quake_rl" (attacker_position "-3989 3211 767") (victim_position "-3889 2158 806") L 05/10/2026 - 23:36:09: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:36:12: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:12: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:13: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:13: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "78") (weapon "quake_rl") L 05/10/2026 - 23:36:13: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:13: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:13: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "68") (weapon "quake_rl") L 05/10/2026 - 23:36:13: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:13: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:13: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:13: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "356") L 05/10/2026 - 23:36:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "86") (weapon "quake_rl") L 05/10/2026 - 23:36:14: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:36:14: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:36:14: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "9") (weapon "shotgun_soldier") L 05/10/2026 - 23:36:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:36:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:36:14: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "8") (weapon "shotgun_soldier") L 05/10/2026 - 23:36:15: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:36:15: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:36:15: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "11") (realdamage "5") (weapon "shotgun_soldier") L 05/10/2026 - 23:36:15: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "shotgun_soldier" (attacker_position "-3690 2978 881") (victim_position "-3615 2472 1492") L 05/10/2026 - 23:36:15: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:36:17: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:18: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:18: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:18: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:18: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "69") (weapon "quake_rl") L 05/10/2026 - 23:36:19: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:19: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:19: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "101") (weapon "quake_rl") L 05/10/2026 - 23:36:19: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:19: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:19: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "87") (weapon "quake_rl") L 05/10/2026 - 23:36:19: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:20: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:20: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "103") (realdamage "92") (weapon "quake_rl") L 05/10/2026 - 23:36:20: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "quake_rl" (attacker_position "-3462 2611 1082") (victim_position "-3562 2904 1059") L 05/10/2026 - 23:36:20: "escape frame<13><[U:1:84590621]>" triggered "domination" against "ƯᏤ. frank<12><[U:1:845969795]>" L 05/10/2026 - 23:36:20: "ƯᏤ. frank<12><[U:1:845969795]>" spawned as "soldier" L 05/10/2026 - 23:36:22: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:22: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:22: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:22: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "73") (weapon "quake_rl") L 05/10/2026 - 23:36:23: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:23: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:23: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "85") (weapon "quake_rl") L 05/10/2026 - 23:36:24: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:24: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:24: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:24: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "49") (weapon "quake_rl") L 05/10/2026 - 23:36:25: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:36:25: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:36:25: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "17") (weapon "shotgun_soldier") L 05/10/2026 - 23:36:25: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:26: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:26: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/10/2026 - 23:36:26: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/10/2026 - 23:36:26: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "damage" against "escape frame<13><[U:1:84590621]>" (damage "50") (realdamage "34") (weapon "shotgun_soldier") L 05/10/2026 - 23:36:26: "ƯᏤ. frank<12><[U:1:845969795]>" killed "escape frame<13><[U:1:84590621]>" with "shotgun_soldier" (attacker_position "-3152 2563 674") (victim_position "-3424 2833 638") L 05/10/2026 - 23:36:26: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "revenge" against "escape frame<13><[U:1:84590621]>" L 05/10/2026 - 23:36:26: "escape frame<13><[U:1:84590621]>" spawned as "soldier" L 05/10/2026 - 23:36:29: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:29: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:30: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:31: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:31: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:31: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "74") (weapon "quake_rl") L 05/10/2026 - 23:36:31: "ƯᏤ. frank<12><[U:1:845969795]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:32: "escape frame<13><[U:1:84590621]>" triggered "shot_fired" (weapon "quake_rl") L 05/10/2026 - 23:36:32: "escape frame<13><[U:1:84590621]>" triggered "shot_hit" (weapon "quake_rl") L 05/10/2026 - 23:36:32: "escape frame<13><[U:1:84590621]>" triggered "damage" against "ƯᏤ. frank<12><[U:1:845969795]>" (damage "102") (realdamage "87") (weapon "quake_rl") L 05/10/2026 - 23:36:32: World triggered "mge_elo_delta" (player "[U:1:84590621]") (old_elo "1615") (new_elo "1622") L 05/10/2026 - 23:36:32: World triggered "mge_elo_delta" (player "[U:1:845969795]") (old_elo "1585") (new_elo "1578") L 05/10/2026 - 23:36:32: "escape frame<13><[U:1:84590621]>" killed "ƯᏤ. frank<12><[U:1:845969795]>" with "quake_rl" (attacker_position "-3971 3107 772") (victim_position "-4027 2794 827") L 05/10/2026 - 23:36:32: World triggered "mge_match_end" (winner "[U:1:84590621]") (loser "[U:1:845969795]") (winner_score "20") (loser_score "14")