L 05/12/2026 - 01:38:53: World triggered "meta_data" (matchid "2605120138533912") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/12/2026 - 01:38:53: "FKH<5><[U:1:372611713]>" changed role to "scout" L 05/12/2026 - 01:38:53: "int main()<4><[U:1:71401653]>" changed role to "soldier" L 05/12/2026 - 01:38:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:38:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "56") (weapon "quake_rl") L 05/12/2026 - 01:38:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:38:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:38:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:38:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "89") (weapon "scattergun") L 05/12/2026 - 01:38:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:38:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:38:54: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:38:54: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 01:38:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:38:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:38:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "25") (weapon "shotgun_soldier") L 05/12/2026 - 01:38:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:38:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:38:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "71") (realdamage "55") (weapon "scattergun") L 05/12/2026 - 01:38:55: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11025 12277 -3351") (victim_position "-11045 12526 -3463") L 05/12/2026 - 01:38:55: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:38:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:38:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:38:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:38:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:38:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:38:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "88") (weapon "quake_rl") L 05/12/2026 - 01:38:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:38:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:38:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:38:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 01:38:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:38:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:38:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 01:38:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:38:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:38:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:38:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:38:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 01:38:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:38:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:38:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "49") (weapon "scattergun") L 05/12/2026 - 01:38:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:38:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:38:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "14") (realdamage "2") (weapon "shotgun_soldier") L 05/12/2026 - 01:38:59: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11015 12899 -3415") (victim_position "-11014 12498 -3421") L 05/12/2026 - 01:38:59: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:39:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 01:39:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:39:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:39:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "68") (weapon "shotgun_soldier") L 05/12/2026 - 01:39:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "37") (weapon "scattergun") L 05/12/2026 - 01:39:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:39:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:39:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:39:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:39:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:39:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:39:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "8") (weapon "the_capper") L 05/12/2026 - 01:39:05: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11058 12316 -3351") (victim_position "-10924 12318 -3463") L 05/12/2026 - 01:39:05: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:39:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "26") (weapon "scattergun") L 05/12/2026 - 01:39:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "scattergun") L 05/12/2026 - 01:39:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:39:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 01:39:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "scattergun") L 05/12/2026 - 01:39:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "68") (weapon "scattergun") L 05/12/2026 - 01:39:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:39:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "74") (weapon "quake_rl") L 05/12/2026 - 01:39:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 01:39:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (realdamage "27") (weapon "scattergun") L 05/12/2026 - 01:39:08: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11441 12634 -3422") (victim_position "-11136 13017 -3415") L 05/12/2026 - 01:39:08: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:39:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:39:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "68") (weapon "scattergun") L 05/12/2026 - 01:39:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:39:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "109") (weapon "quake_rl") L 05/12/2026 - 01:39:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "77") (weapon "scattergun") L 05/12/2026 - 01:39:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (realdamage "14") (weapon "scattergun") L 05/12/2026 - 01:39:13: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-10705 12750 -3462") (victim_position "-11007 12492 -3463") L 05/12/2026 - 01:39:13: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:39:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:39:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "26") (weapon "quake_rl") L 05/12/2026 - 01:39:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:39:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "31") (weapon "quake_rl") L 05/12/2026 - 01:39:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 05/12/2026 - 01:39:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 05/12/2026 - 01:39:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 01:39:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "49") (weapon "scattergun") L 05/12/2026 - 01:39:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/12/2026 - 01:39:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "87") (realdamage "80") (weapon "shotgun_soldier") L 05/12/2026 - 01:39:19: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11008 12632 -3463") (victim_position "-11007 12762 -3463") L 05/12/2026 - 01:39:20: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:39:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "scattergun") L 05/12/2026 - 01:39:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:39:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "64") (weapon "quake_rl") L 05/12/2026 - 01:39:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:39:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 01:39:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "28") (weapon "shotgun_soldier") L 05/12/2026 - 01:39:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 01:39:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 01:39:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "60") (weapon "scattergun") L 05/12/2026 - 01:39:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (weapon "scattergun") L 05/12/2026 - 01:39:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 01:39:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "15") (realdamage "1") (weapon "shotgun_soldier") L 05/12/2026 - 01:39:32: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11085 12873 -3415") (victim_position "-11230 13159 -3352") L 05/12/2026 - 01:39:32: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:39:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 01:39:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:39:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "scattergun") L 05/12/2026 - 01:39:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:39:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:39:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:39:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (realdamage "7") (weapon "the_capper") L 05/12/2026 - 01:39:39: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10989 11971 -3351") (victim_position "-10945 12301 -3463") L 05/12/2026 - 01:39:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:39: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:39:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 01:39:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "scattergun") L 05/12/2026 - 01:39:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:39:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "99") (weapon "scattergun") L 05/12/2026 - 01:39:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (realdamage "48") (weapon "scattergun") L 05/12/2026 - 01:39:44: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-10836 12564 -3463") (victim_position "-10976 12668 -3463") L 05/12/2026 - 01:39:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:39:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "82") (weapon "quake_rl") L 05/12/2026 - 01:39:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:44: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:39:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 01:39:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 01:39:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:39:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:39:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 01:39:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "41") (realdamage "4") (weapon "shotgun_soldier") L 05/12/2026 - 01:39:47: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11067 12855 -3415") (victim_position "-11257 12488 -3463") L 05/12/2026 - 01:39:47: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:39:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/12/2026 - 01:39:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 01:39:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (weapon "scattergun") L 05/12/2026 - 01:39:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "60") (weapon "scattergun") L 05/12/2026 - 01:39:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "57") (weapon "shotgun_soldier") L 05/12/2026 - 01:39:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "48") (weapon "shotgun_soldier") L 05/12/2026 - 01:39:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 01:39:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:39:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:39:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:39:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:39:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (realdamage "9") (weapon "the_capper") L 05/12/2026 - 01:39:53: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11161 12417 -3357") (victim_position "-11052 12386 -3415") L 05/12/2026 - 01:39:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:53: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:39:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:39:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/12/2026 - 01:39:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "36") (weapon "scattergun") L 05/12/2026 - 01:39:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:39:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 01:39:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 01:39:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "44") (weapon "scattergun") L 05/12/2026 - 01:39:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:39:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "107") (realdamage "82") (weapon "quake_rl") L 05/12/2026 - 01:39:57: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11165 12946 -3417") (victim_position "-10968 12949 -3322") L 05/12/2026 - 01:39:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:57: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:39:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:39:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 01:39:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:39:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:39:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:39:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (weapon "scattergun") L 05/12/2026 - 01:39:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:40:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "scattergun") L 05/12/2026 - 01:40:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "scattergun") L 05/12/2026 - 01:40:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 01:40:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:40:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (realdamage "21") (weapon "the_capper") L 05/12/2026 - 01:40:02: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11113 12279 -3351") (victim_position "-11026 12360 -3415") L 05/12/2026 - 01:40:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:02: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:40:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 01:40:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 01:40:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:40:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "70") (weapon "scattergun") L 05/12/2026 - 01:40:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "77") (weapon "shotgun_soldier") L 05/12/2026 - 01:40:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:40:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:40:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:40:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:40:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:40:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:40:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "1") (weapon "the_capper") L 05/12/2026 - 01:40:10: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11266 12726 -3459") (victim_position "-11067 12763 -3463") L 05/12/2026 - 01:40:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:40:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "57") (weapon "quake_rl") L 05/12/2026 - 01:40:10: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:40:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:40:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "scattergun") L 05/12/2026 - 01:40:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:40:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "scattergun") L 05/12/2026 - 01:40:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:40:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (realdamage "40") (weapon "scattergun") L 05/12/2026 - 01:40:14: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-10979 12461 -3345") (victim_position "-10859 12135 -3463") L 05/12/2026 - 01:40:14: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:40:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:40:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "37") (weapon "scattergun") L 05/12/2026 - 01:40:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:40:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 01:40:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "scattergun") L 05/12/2026 - 01:40:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "98") (weapon "scattergun") L 05/12/2026 - 01:40:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "85") (realdamage "74") (weapon "shotgun_soldier") L 05/12/2026 - 01:40:17: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11257 12806 -3463") (victim_position "-11174 12645 -3463") L 05/12/2026 - 01:40:17: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:40:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 01:40:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:40:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "scattergun") L 05/12/2026 - 01:40:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "9") (weapon "shotgun_soldier") L 05/12/2026 - 01:40:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "98") (weapon "scattergun") L 05/12/2026 - 01:40:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "89") (realdamage "40") (weapon "scattergun") L 05/12/2026 - 01:40:22: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11199 12340 -3463") (victim_position "-11043 12373 -3415") L 05/12/2026 - 01:40:22: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:40:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 01:40:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "scattergun") L 05/12/2026 - 01:40:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/12/2026 - 01:40:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:40:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "49") (weapon "quake_rl") L 05/12/2026 - 01:40:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "scattergun") L 05/12/2026 - 01:40:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "scattergun") L 05/12/2026 - 01:40:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (realdamage "4") (weapon "the_capper") L 05/12/2026 - 01:40:26: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11204 12503 -3463") (victim_position "-11096 12851 -3415") L 05/12/2026 - 01:40:26: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:40:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 01:40:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:28: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:28: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:40:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:40:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "scattergun") L 05/12/2026 - 01:40:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "93") (weapon "scattergun") L 05/12/2026 - 01:40:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "76") (realdamage "11") (weapon "scattergun") L 05/12/2026 - 01:40:31: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11043 11975 -3351") (victim_position "-10922 12133 -3416") L 05/12/2026 - 01:40:31: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:40:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 05/12/2026 - 01:40:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:40:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "44") (weapon "quake_rl") L 05/12/2026 - 01:40:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (weapon "scattergun") L 05/12/2026 - 01:40:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "58") (weapon "scattergun") L 05/12/2026 - 01:40:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "scattergun") L 05/12/2026 - 01:40:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:40:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 01:40:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "13") (weapon "shotgun_soldier") L 05/12/2026 - 01:40:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:35: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 01:40:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 01:40:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:40:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:40:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:40:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:40:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (realdamage "1") (weapon "the_capper") L 05/12/2026 - 01:40:37: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11325 12440 -3463") (victim_position "-11132 12600 -3463") L 05/12/2026 - 01:40:37: "FKH<5><[U:1:372611713]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 01:40:37: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:40:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 01:40:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "scattergun") L 05/12/2026 - 01:40:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (weapon "scattergun") L 05/12/2026 - 01:40:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "86") (weapon "shotgun_soldier") L 05/12/2026 - 01:40:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "scattergun") L 05/12/2026 - 01:40:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "39") (weapon "shotgun_soldier") L 05/12/2026 - 01:40:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (realdamage "2") (weapon "scattergun") L 05/12/2026 - 01:40:42: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11579 13109 -3471") (victim_position "-11166 12818 -3463") L 05/12/2026 - 01:40:42: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:40:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "3") (weapon "scattergun") L 05/12/2026 - 01:40:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 05/12/2026 - 01:40:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/12/2026 - 01:40:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "17") (weapon "shotgun_soldier") L 05/12/2026 - 01:40:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "scattergun") L 05/12/2026 - 01:40:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "88") (weapon "shotgun_soldier") L 05/12/2026 - 01:40:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:40:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:40:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:40:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "57") (realdamage "36") (weapon "quake_rl") L 05/12/2026 - 01:40:48: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11085 12684 -3428") (victim_position "-11093 12822 -3383") L 05/12/2026 - 01:40:48: "int main()<4><[U:1:71401653]>" triggered "revenge" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 01:40:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:49: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:40:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:40:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:40:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "91") (weapon "quake_rl") L 05/12/2026 - 01:40:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:40:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "scattergun") L 05/12/2026 - 01:40:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 01:40:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "scattergun") L 05/12/2026 - 01:40:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/12/2026 - 01:40:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:40:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (realdamage "10") (weapon "the_capper") L 05/12/2026 - 01:40:53: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11068 13064 -3351") (victim_position "-11135 12825 -3463") L 05/12/2026 - 01:40:53: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:40:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:40:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:40:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "26") (weapon "scattergun") L 05/12/2026 - 01:40:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:40:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "61") (weapon "quake_rl") L 05/12/2026 - 01:40:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "scattergun") L 05/12/2026 - 01:40:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "scattergun") L 05/12/2026 - 01:40:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "44") (weapon "scattergun") L 05/12/2026 - 01:40:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:40:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "56") (weapon "shotgun_soldier") L 05/12/2026 - 01:40:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 01:40:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:40:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "47") (realdamage "30") (weapon "quake_rl") L 05/12/2026 - 01:40:58: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11176 12386 -3463") (victim_position "-10795 12618 -3463") L 05/12/2026 - 01:40:58: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:40:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:40:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:40:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:40:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 01:41:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:41:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 01:41:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/12/2026 - 01:41:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "26") (weapon "shotgun_soldier") L 05/12/2026 - 01:41:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 05/12/2026 - 01:41:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "61") (realdamage "60") (weapon "shotgun_soldier") L 05/12/2026 - 01:41:01: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11149 12738 -3463") (victim_position "-11098 13027 -3325") L 05/12/2026 - 01:41:01: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:41:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:41:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:41:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 01:41:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/12/2026 - 01:41:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "76") (weapon "scattergun") L 05/12/2026 - 01:41:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:41:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:41:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "17") (weapon "shotgun_soldier") L 05/12/2026 - 01:41:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 01:41:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:41:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 05/12/2026 - 01:41:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:41:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:41:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 01:41:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "28") (realdamage "23") (weapon "shotgun_soldier") L 05/12/2026 - 01:41:13: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11186 12381 -3417") (victim_position "-10814 12459 -3463") L 05/12/2026 - 01:41:13: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:41:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 01:41:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:41:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 01:41:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:16: "FKH<5><[U:1:372611713]>" picked up item "tf_ammo_pack" L 05/12/2026 - 01:41:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "60") (weapon "scattergun") L 05/12/2026 - 01:41:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "73") (weapon "shotgun_soldier") L 05/12/2026 - 01:41:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (realdamage "19") (weapon "shotgun_soldier") L 05/12/2026 - 01:41:17: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11143 12546 -3463") (victim_position "-10803 12460 -3463") L 05/12/2026 - 01:41:17: "int main()<4><[U:1:71401653]>" triggered "domination" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 01:41:17: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:41:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "40") (weapon "scattergun") L 05/12/2026 - 01:41:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 01:41:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 01:41:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "scattergun") L 05/12/2026 - 01:41:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 01:41:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "scattergun") L 05/12/2026 - 01:41:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 01:41:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:41:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 01:41:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:41:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "17") (weapon "shotgun_soldier") L 05/12/2026 - 01:41:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:41:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:41:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:41:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:41:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "the_capper") L 05/12/2026 - 01:41:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:41:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:41:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:41:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 01:41:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 01:41:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:41:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:41:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (realdamage "7") (weapon "the_capper") L 05/12/2026 - 01:41:22: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11371 13231 -3473") (victim_position "-11284 12817 -3463") L 05/12/2026 - 01:41:22: "FKH<5><[U:1:372611713]>" triggered "revenge" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 01:41:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:41:22: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:41:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:41:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 05/12/2026 - 01:41:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 01:41:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "scattergun") L 05/12/2026 - 01:41:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "74") (weapon "scattergun") L 05/12/2026 - 01:41:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "scattergun") L 05/12/2026 - 01:41:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (realdamage "17") (weapon "scattergun") L 05/12/2026 - 01:41:27: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-10883 12794 -3463") (victim_position "-10889 12342 -3463") L 05/12/2026 - 01:41:27: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:41:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:41:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:41:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "61") (weapon "scattergun") L 05/12/2026 - 01:41:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 01:41:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "71") (weapon "scattergun") L 05/12/2026 - 01:41:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "83") (realdamage "51") (weapon "scattergun") L 05/12/2026 - 01:41:31: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11121 12723 -3463") (victim_position "-10904 12475 -3455") L 05/12/2026 - 01:41:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:31: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:41:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:41:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:41:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 01:41:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 01:41:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:41:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:41:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 01:41:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:41:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "49") (realdamage "38") (weapon "shotgun_soldier") L 05/12/2026 - 01:41:35: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10993 12385 -3415") (victim_position "-11229 12398 -3463") L 05/12/2026 - 01:41:35: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:41:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:41:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:41:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "42") (weapon "quake_rl") L 05/12/2026 - 01:41:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:41:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "60") (weapon "scattergun") L 05/12/2026 - 01:41:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:41:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "scattergun") L 05/12/2026 - 01:41:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "scattergun") L 05/12/2026 - 01:41:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:41:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:41:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:41:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "74") (realdamage "20") (weapon "scattergun") L 05/12/2026 - 01:41:39: World triggered "mge_elo_delta" (player "[U:1:372611713]") (old_elo "1592") (new_elo "1600") L 05/12/2026 - 01:41:39: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1600") (new_elo "1592") L 05/12/2026 - 01:41:39: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11011 12965 -3351") (victim_position "-11216 12901 -3463") L 05/12/2026 - 01:41:39: World triggered "mge_match_end" (winner "[U:1:372611713]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "12")