L 05/12/2026 - 01:41:45: World triggered "meta_data" (matchid "2605120141454e13") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/12/2026 - 01:41:45: "FKH<5><[U:1:372611713]>" changed role to "scout" L 05/12/2026 - 01:41:45: "int main()<4><[U:1:71401653]>" changed role to "soldier" L 05/12/2026 - 01:41:46: "int main()<4><[U:1:71401653]>" say "gimme a sec" L 05/12/2026 - 01:42:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:42:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 01:42:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (weapon "scattergun") L 05/12/2026 - 01:42:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "35") (weapon "shotgun_soldier") L 05/12/2026 - 01:42:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "scattergun") L 05/12/2026 - 01:42:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "98") (realdamage "60") (weapon "scattergun") L 05/12/2026 - 01:42:42: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11086 12998 -3351") (victim_position "-11148 13137 -3433") L 05/12/2026 - 01:42:42: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:42:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/12/2026 - 01:42:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:42:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "scattergun") L 05/12/2026 - 01:42:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:42:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 05/12/2026 - 01:42:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 01:42:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:42:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "71") (weapon "shotgun_soldier") L 05/12/2026 - 01:42:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:42:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "99") (realdamage "74") (weapon "scattergun") L 05/12/2026 - 01:42:46: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11210 12405 -3463") (victim_position "-11060 12422 -3415") L 05/12/2026 - 01:42:46: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:42:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 01:42:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:42:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:42:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 01:42:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:42:49: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 01:42:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:42:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:42:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:42:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "60") (weapon "shotgun_soldier") L 05/12/2026 - 01:42:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "scattergun") L 05/12/2026 - 01:42:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:42:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:42:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:42:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:42:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:42:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "35") (weapon "shotgun_soldier") L 05/12/2026 - 01:42:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:42:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:42:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:42:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:42:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:42:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:42:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:42:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:42:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:42:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:42:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:42:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "72") (realdamage "8") (weapon "quake_rl") L 05/12/2026 - 01:42:53: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11142 12699 -3407") (victim_position "-11196 12848 -3398") L 05/12/2026 - 01:42:53: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:42:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:54: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:54: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 01:42:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:42:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:42:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "45") (weapon "quake_rl") L 05/12/2026 - 01:42:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:42:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:42:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 01:42:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "scattergun") L 05/12/2026 - 01:42:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:42:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 01:42:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "48") (realdamage "36") (weapon "shotgun_soldier") L 05/12/2026 - 01:42:57: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11257 12815 -3463") (victim_position "-11367 13035 -3378") L 05/12/2026 - 01:42:57: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:42:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:42:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:42:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:42:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 01:42:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:42:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:42:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:42:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 05/12/2026 - 01:42:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:42:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "9") (weapon "shotgun_soldier") L 05/12/2026 - 01:42:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:42:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "67") (weapon "quake_rl") L 05/12/2026 - 01:43:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "13") (realdamage "5") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:00: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10989 12377 -3365") (victim_position "-10984 11666 -3459") L 05/12/2026 - 01:43:00: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:43:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:43:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "101") (weapon "quake_rl") L 05/12/2026 - 01:43:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:43:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:43:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "18") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "29") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "60") (weapon "scattergun") L 05/12/2026 - 01:43:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:43:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 01:43:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "21") (realdamage "2") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:06: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11077 12669 -3463") (victim_position "-11093 13066 -3351") L 05/12/2026 - 01:43:06: "int main()<4><[U:1:71401653]>" triggered "domination" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 01:43:06: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:43:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/12/2026 - 01:43:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "56") (weapon "quake_rl") L 05/12/2026 - 01:43:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "21") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "scattergun") L 05/12/2026 - 01:43:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "30") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "scattergun") L 05/12/2026 - 01:43:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "77") (weapon "scattergun") L 05/12/2026 - 01:43:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "50") (realdamage "44") (weapon "quake_rl") L 05/12/2026 - 01:43:09: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-10860 12454 -3405") (victim_position "-10635 12201 -3485") L 05/12/2026 - 01:43:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:10: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:43:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:43:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "56") (weapon "quake_rl") L 05/12/2026 - 01:43:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "scattergun") L 05/12/2026 - 01:43:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 01:43:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "scattergun") L 05/12/2026 - 01:43:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "110") (realdamage "87") (weapon "quake_rl") L 05/12/2026 - 01:43:14: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11032 12571 -3463") (victim_position "-11064 12453 -3368") L 05/12/2026 - 01:43:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:14: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:43:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:43:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "scattergun") L 05/12/2026 - 01:43:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 01:43:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 01:43:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 01:43:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "95") (realdamage "59") (weapon "scattergun") L 05/12/2026 - 01:43:17: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11388 12536 -3564") (victim_position "-11201 12495 -3463") L 05/12/2026 - 01:43:17: "FKH<5><[U:1:372611713]>" triggered "revenge" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 01:43:17: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:43:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 05/12/2026 - 01:43:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 01:43:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:43:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "57") (weapon "quake_rl") L 05/12/2026 - 01:43:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "42") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "70") (weapon "scattergun") L 05/12/2026 - 01:43:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "64") (realdamage "39") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:23: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11189 12679 -3463") (victim_position "-11408 12577 -3334") L 05/12/2026 - 01:43:23: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:43:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 01:43:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "85") (weapon "scattergun") L 05/12/2026 - 01:43:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 05/12/2026 - 01:43:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:43:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:43:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "29") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:43:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:43:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:43:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:43:27: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10843 12176 -3463") (victim_position "-10977 12453 -3463") L 05/12/2026 - 01:43:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:27: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:43:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:28: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:28: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:43:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "64") (weapon "quake_rl") L 05/12/2026 - 01:43:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "scattergun") L 05/12/2026 - 01:43:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 01:43:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "40") (weapon "scattergun") L 05/12/2026 - 01:43:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "80") (realdamage "34") (weapon "quake_rl") L 05/12/2026 - 01:43:30: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11205 12924 -3416") (victim_position "-10813 12845 -3463") L 05/12/2026 - 01:43:30: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:43:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 01:43:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 05/12/2026 - 01:43:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 01:43:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "61") (weapon "scattergun") L 05/12/2026 - 01:43:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "scattergun") L 05/12/2026 - 01:43:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 01:43:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "33") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:43:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:43:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "102") (realdamage "92") (weapon "quake_rl") L 05/12/2026 - 01:43:35: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11060 12482 -3420") (victim_position "-11063 12174 -3351") L 05/12/2026 - 01:43:35: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:43:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:43:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "73") (weapon "quake_rl") L 05/12/2026 - 01:43:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 01:43:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:38: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:38: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:38: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:38: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "31") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "scattergun") L 05/12/2026 - 01:43:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "scattergun") L 05/12/2026 - 01:43:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 01:43:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:43:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:43:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:43:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "14") (weapon "the_capper") L 05/12/2026 - 01:43:41: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10742 12450 -3434") (victim_position "-10911 12500 -3463") L 05/12/2026 - 01:43:41: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:43:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:43:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 01:43:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "scattergun") L 05/12/2026 - 01:43:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 01:43:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "scattergun") L 05/12/2026 - 01:43:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "85") (weapon "scattergun") L 05/12/2026 - 01:43:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "104") (realdamage "97") (weapon "quake_rl") L 05/12/2026 - 01:43:45: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11073 12776 -3463") (victim_position "-11186 12520 -3463") L 05/12/2026 - 01:43:45: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:43:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:43:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 01:43:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/12/2026 - 01:43:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "54") (weapon "quake_rl") L 05/12/2026 - 01:43:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "scattergun") L 05/12/2026 - 01:43:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "24") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "scattergun") L 05/12/2026 - 01:43:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (realdamage "53") (weapon "scattergun") L 05/12/2026 - 01:43:49: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11082 12279 -3351") (victim_position "-11032 12575 -3463") L 05/12/2026 - 01:43:49: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:43:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "23") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "88") (weapon "scattergun") L 05/12/2026 - 01:43:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/12/2026 - 01:43:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "49") (weapon "scattergun") L 05/12/2026 - 01:43:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:54: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:54: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/12/2026 - 01:43:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:54: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:43:54: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "the_capper") L 05/12/2026 - 01:43:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:43:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "the_capper") L 05/12/2026 - 01:43:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:43:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "the_capper") L 05/12/2026 - 01:43:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:43:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "13") (realdamage "3") (weapon "the_capper") L 05/12/2026 - 01:43:55: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11320 13203 -3463") (victim_position "-11163 12604 -3463") L 05/12/2026 - 01:43:55: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:43:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:43:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 05/12/2026 - 01:43:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:43:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "scattergun") L 05/12/2026 - 01:43:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:43:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 01:43:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 01:43:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:43:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "36") (weapon "shotgun_soldier") L 05/12/2026 - 01:43:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:43:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:43:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:43:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:43:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "94") (weapon "scattergun") L 05/12/2026 - 01:44:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:44:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:44:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:44:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "5") (weapon "the_capper") L 05/12/2026 - 01:44:00: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10974 12628 -3463") (victim_position "-11102 12514 -3463") L 05/12/2026 - 01:44:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:00: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:44:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "36") (weapon "scattergun") L 05/12/2026 - 01:44:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/12/2026 - 01:44:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "scattergun") L 05/12/2026 - 01:44:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "90") (weapon "scattergun") L 05/12/2026 - 01:44:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (realdamage "26") (weapon "scattergun") L 05/12/2026 - 01:44:04: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11179 12598 -3463") (victim_position "-11190 12884 -3463") L 05/12/2026 - 01:44:04: "FKH<5><[U:1:372611713]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 01:44:04: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:44:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "scattergun") L 05/12/2026 - 01:44:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/12/2026 - 01:44:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:44:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 01:44:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "40") (weapon "scattergun") L 05/12/2026 - 01:44:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "34") (weapon "shotgun_soldier") L 05/12/2026 - 01:44:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:44:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 01:44:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 01:44:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:44:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:44:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:44:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:44:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:44:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:44:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:44:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:44:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:44:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "94") (realdamage "53") (weapon "quake_rl") L 05/12/2026 - 01:44:11: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11138 12798 -3441") (victim_position "-10976 13208 -3351") L 05/12/2026 - 01:44:11: "int main()<4><[U:1:71401653]>" triggered "revenge" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 01:44:11: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:44:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:44:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/12/2026 - 01:44:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:44:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 01:44:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 01:44:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:44:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 01:44:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 01:44:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 01:44:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:44:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "111") (realdamage "44") (weapon "quake_rl") L 05/12/2026 - 01:44:17: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-10796 12617 -3463") (victim_position "-10775 12693 -3528") L 05/12/2026 - 01:44:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:17: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:44:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "60") (weapon "scattergun") L 05/12/2026 - 01:44:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "scattergun") L 05/12/2026 - 01:44:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "scattergun") L 05/12/2026 - 01:44:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (realdamage "39") (weapon "scattergun") L 05/12/2026 - 01:44:21: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11176 12993 -3463") (victim_position "-11116 12757 -3463") L 05/12/2026 - 01:44:21: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:44:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/12/2026 - 01:44:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 01:44:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:44:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "49") (weapon "quake_rl") L 05/12/2026 - 01:44:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "scattergun") L 05/12/2026 - 01:44:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:44:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "95") (weapon "scattergun") L 05/12/2026 - 01:44:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (realdamage "41") (weapon "scattergun") L 05/12/2026 - 01:44:25: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11255 12303 -3463") (victim_position "-11086 12529 -3463") L 05/12/2026 - 01:44:25: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:44:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 05/12/2026 - 01:44:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (weapon "scattergun") L 05/12/2026 - 01:44:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:44:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 01:44:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:28: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:28: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 01:44:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:28: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:28: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:44:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:44:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "scattergun") L 05/12/2026 - 01:44:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:44:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:44:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:44:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:44:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:44:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:44:30: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11169 12626 -3463") (victim_position "-11082 12709 -3463") L 05/12/2026 - 01:44:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:31: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:44:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:44:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 01:44:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "scattergun") L 05/12/2026 - 01:44:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/12/2026 - 01:44:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "94") (realdamage "88") (weapon "scattergun") L 05/12/2026 - 01:44:34: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-10829 12515 -3463") (victim_position "-10953 12323 -3463") L 05/12/2026 - 01:44:34: "FKH<5><[U:1:372611713]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 01:44:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:34: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:44:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 01:44:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:44:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 01:44:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:44:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "103") (realdamage "89") (weapon "quake_rl") L 05/12/2026 - 01:44:36: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11178 12875 -3463") (victim_position "-10955 12683 -3463") L 05/12/2026 - 01:44:36: "int main()<4><[U:1:71401653]>" triggered "revenge" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 01:44:36: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:44:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/12/2026 - 01:44:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:44:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:44:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 01:44:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:44:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:44:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:44:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 01:44:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "24") (weapon "shotgun_soldier") L 05/12/2026 - 01:44:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "65") (realdamage "1") (weapon "shotgun_soldier") L 05/12/2026 - 01:44:42: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10819 12506 -3463") (victim_position "-10647 12345 -3491") L 05/12/2026 - 01:44:42: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:44:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/12/2026 - 01:44:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "scattergun") L 05/12/2026 - 01:44:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "81") (weapon "shotgun_soldier") L 05/12/2026 - 01:44:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "100") (weapon "scattergun") L 05/12/2026 - 01:44:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:44:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 01:44:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:44:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:44:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:44:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:44:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:44:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (realdamage "5") (weapon "the_capper") L 05/12/2026 - 01:44:48: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10983 13072 -3329") (victim_position "-11112 12696 -3463") L 05/12/2026 - 01:44:48: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:44:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 01:44:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:44:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:44:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "60") (weapon "scattergun") L 05/12/2026 - 01:44:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "scattergun") L 05/12/2026 - 01:44:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "56") (weapon "shotgun_soldier") L 05/12/2026 - 01:44:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:44:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 01:44:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:44:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:44:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:44:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "3") (weapon "the_capper") L 05/12/2026 - 01:44:53: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11191 12761 -3463") (victim_position "-11120 12542 -3463") L 05/12/2026 - 01:44:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:53: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:44:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:44:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:44:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "111") (weapon "quake_rl") L 05/12/2026 - 01:44:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "99") (weapon "scattergun") L 05/12/2026 - 01:44:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "61") (realdamage "35") (weapon "shotgun_soldier") L 05/12/2026 - 01:44:56: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10906 12145 -3463") (victim_position "-11133 12116 -3245") L 05/12/2026 - 01:44:56: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:44:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "13") (weapon "scattergun") L 05/12/2026 - 01:44:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:44:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "36") (weapon "quake_rl") L 05/12/2026 - 01:44:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/12/2026 - 01:44:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:44:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:44:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:44:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "scattergun") L 05/12/2026 - 01:44:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:44:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 01:45:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "72") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:45:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:45:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:45:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:45:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:45:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:45:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:45:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:45:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:45:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:45:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:45:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:45:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "20") (realdamage "3") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:12: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11126 13387 -3395") (victim_position "-11306 13001 -3430") L 05/12/2026 - 01:45:12: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:45:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:45:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "41") (weapon "quake_rl") L 05/12/2026 - 01:45:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/12/2026 - 01:45:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:45:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "42") (weapon "quake_rl") L 05/12/2026 - 01:45:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:45:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "43") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 01:45:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:45:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:45:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:45:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "73") (realdamage "23") (weapon "quake_rl") L 05/12/2026 - 01:45:17: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11037 12666 -3415") (victim_position "-11242 12573 -3463") L 05/12/2026 - 01:45:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:18: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:45:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "3") (weapon "scattergun") L 05/12/2026 - 01:45:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 05/12/2026 - 01:45:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:45:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "scattergun") L 05/12/2026 - 01:45:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "61") (weapon "scattergun") L 05/12/2026 - 01:45:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "45") (weapon "scattergun") L 05/12/2026 - 01:45:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (realdamage "38") (weapon "scattergun") L 05/12/2026 - 01:45:23: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11028 13016 -3351") (victim_position "-11163 12826 -3463") L 05/12/2026 - 01:45:23: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:45:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/12/2026 - 01:45:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "scattergun") L 05/12/2026 - 01:45:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "scattergun") L 05/12/2026 - 01:45:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (weapon "scattergun") L 05/12/2026 - 01:45:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:45:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 01:45:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "85") (realdamage "49") (weapon "scattergun") L 05/12/2026 - 01:45:27: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11038 12637 -3463") (victim_position "-11185 12472 -3463") L 05/12/2026 - 01:45:27: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:45:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:28: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:28: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 01:45:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:45:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "scattergun") L 05/12/2026 - 01:45:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "scattergun") L 05/12/2026 - 01:45:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "scattergun") L 05/12/2026 - 01:45:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "86") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:45:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:45:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:45:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:45:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "53") (realdamage "44") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:32: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11132 12757 -3463") (victim_position "-11125 12643 -3463") L 05/12/2026 - 01:45:32: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:45:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:45:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 01:45:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 05/12/2026 - 01:45:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "27") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "27") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:45:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "19") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:35: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10991 12360 -3415") (victim_position "-10966 11712 -3463") L 05/12/2026 - 01:45:36: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:45:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 01:45:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 01:45:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "70") (weapon "scattergun") L 05/12/2026 - 01:45:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "scattergun") L 05/12/2026 - 01:45:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "61") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:45:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:45:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:45:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:45:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:45:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:45:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:45:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:45:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "1") (weapon "the_capper") L 05/12/2026 - 01:45:41: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11049 12954 -3351") (victim_position "-11194 12900 -3463") L 05/12/2026 - 01:45:41: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:45:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 01:45:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:45:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:45:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 01:45:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "scattergun") L 05/12/2026 - 01:45:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:45:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:45:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:45:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "60") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:45:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:45:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "25") (weapon "shotgun_soldier") L 05/12/2026 - 01:45:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:45:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:45:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:45:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:45:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "112") (realdamage "10") (weapon "quake_rl") L 05/12/2026 - 01:45:47: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1592") (new_elo "1600") L 05/12/2026 - 01:45:47: World triggered "mge_elo_delta" (player "[U:1:372611713]") (old_elo "1600") (new_elo "1592") L 05/12/2026 - 01:45:47: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11065 12477 -3420") (victim_position "-11053 12555 -3463") L 05/12/2026 - 01:45:47: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:372611713]") (winner_score "20") (loser_score "18")