L 05/12/2026 - 01:49:06: World triggered "meta_data" (matchid "26051201490639d0") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/12/2026 - 01:49:06: "FKH<5><[U:1:372611713]>" changed role to "scout" L 05/12/2026 - 01:49:06: "int main()<4><[U:1:71401653]>" changed role to "soldier" L 05/12/2026 - 01:49:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 05/12/2026 - 01:49:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "93") (weapon "scattergun") L 05/12/2026 - 01:49:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "59") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "40") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 01:49:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "41") (realdamage "36") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:09: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10903 12462 -3463") (victim_position "-10993 12269 -3351") L 05/12/2026 - 01:49:10: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:49:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:49:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 01:49:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/12/2026 - 01:49:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (weapon "scattergun") L 05/12/2026 - 01:49:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:49:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "102") (weapon "quake_rl") L 05/12/2026 - 01:49:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (realdamage "4") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:12: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11138 12788 -3463") (victim_position "-11136 13119 -3390") L 05/12/2026 - 01:49:12: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:49:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "scattergun") L 05/12/2026 - 01:49:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 05/12/2026 - 01:49:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (weapon "scattergun") L 05/12/2026 - 01:49:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "61") (weapon "scattergun") L 05/12/2026 - 01:49:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:49:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 01:49:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 01:49:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:49:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:49:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "69") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:49:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:49:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:49:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "17") (weapon "the_capper") L 05/12/2026 - 01:49:17: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10817 12015 -3463") (victim_position "-10830 12196 -3463") L 05/12/2026 - 01:49:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:17: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:49:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 01:49:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 05/12/2026 - 01:49:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "76") (weapon "scattergun") L 05/12/2026 - 01:49:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/12/2026 - 01:49:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "35") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "62") (weapon "scattergun") L 05/12/2026 - 01:49:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "69") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (realdamage "22") (weapon "scattergun") L 05/12/2026 - 01:49:21: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-10961 12562 -3463") (victim_position "-11186 12827 -3463") L 05/12/2026 - 01:49:21: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:49:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:49:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "scattergun") L 05/12/2026 - 01:49:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:49:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 01:49:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 01:49:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:49:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:49:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 01:49:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "30") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:49:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "95") (realdamage "90") (weapon "scattergun") L 05/12/2026 - 01:49:29: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11234 13148 -3426") (victim_position "-11067 13051 -3351") L 05/12/2026 - 01:49:29: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:49:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "3") (weapon "scattergun") L 05/12/2026 - 01:49:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 01:49:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 01:49:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "45") (weapon "scattergun") L 05/12/2026 - 01:49:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 01:49:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "scattergun") L 05/12/2026 - 01:49:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:49:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:49:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:49:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "16") (weapon "the_capper") L 05/12/2026 - 01:49:34: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10962 12478 -3463") (victim_position "-11151 12561 -3463") L 05/12/2026 - 01:49:34: "FKH<5><[U:1:372611713]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 01:49:34: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:49:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/12/2026 - 01:49:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:49:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:49:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:49:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:38: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 01:49:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "scattergun") L 05/12/2026 - 01:49:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/12/2026 - 01:49:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "75") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "24") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:49:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 01:49:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:49:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "66") (realdamage "27") (weapon "quake_rl") L 05/12/2026 - 01:49:45: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11153 13089 -3333") (victim_position "-11179 12754 -3378") L 05/12/2026 - 01:49:45: "int main()<4><[U:1:71401653]>" triggered "revenge" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 01:49:45: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:49:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 01:49:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:49:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 01:49:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 01:49:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "6") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:49:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:49:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 05/12/2026 - 01:49:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:49:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "112") (realdamage "95") (weapon "quake_rl") L 05/12/2026 - 01:49:49: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-10987 12498 -3463") (victim_position "-11018 12435 -3415") L 05/12/2026 - 01:49:49: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:49:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:49:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:49:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "71") (weapon "quake_rl") L 05/12/2026 - 01:49:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 01:49:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:49:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:49:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "49") (weapon "quake_rl") L 05/12/2026 - 01:49:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:54: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:54: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 01:49:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "35") (realdamage "32") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:54: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10960 12657 -3463") (victim_position "-10780 12360 -3284") L 05/12/2026 - 01:49:54: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:49:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/12/2026 - 01:49:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "45") (weapon "scattergun") L 05/12/2026 - 01:49:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "scattergun") L 05/12/2026 - 01:49:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 01:49:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:49:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:49:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:49:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "scattergun") L 05/12/2026 - 01:49:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:49:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "21") (weapon "shotgun_soldier") L 05/12/2026 - 01:49:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:49:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:49:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "112") (realdamage "108") (weapon "quake_rl") L 05/12/2026 - 01:49:59: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11146 13145 -3403") (victim_position "-11148 13214 -3463") L 05/12/2026 - 01:49:59: "int main()<4><[U:1:71401653]>" triggered "domination" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 01:49:59: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:49:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 01:50:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/12/2026 - 01:50:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "40") (weapon "scattergun") L 05/12/2026 - 01:50:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "33") (weapon "shotgun_soldier") L 05/12/2026 - 01:50:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "87") (weapon "scattergun") L 05/12/2026 - 01:50:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "58") (weapon "shotgun_soldier") L 05/12/2026 - 01:50:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 01:50:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "11") (weapon "the_capper") L 05/12/2026 - 01:50:04: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11084 12289 -3351") (victim_position "-10974 12446 -3415") L 05/12/2026 - 01:50:04: "FKH<5><[U:1:372611713]>" triggered "revenge" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 01:50:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:04: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:50:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:50:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "scattergun") L 05/12/2026 - 01:50:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 01:50:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:50:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "scattergun") L 05/12/2026 - 01:50:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "scattergun") L 05/12/2026 - 01:50:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:50:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (realdamage "14") (weapon "the_capper") L 05/12/2026 - 01:50:09: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11238 12728 -3463") (victim_position "-10980 12763 -3463") L 05/12/2026 - 01:50:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:09: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:50:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/12/2026 - 01:50:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "70") (weapon "quake_rl") L 05/12/2026 - 01:50:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:50:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:50:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 01:50:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "scattergun") L 05/12/2026 - 01:50:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "47") (realdamage "21") (weapon "quake_rl") L 05/12/2026 - 01:50:12: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11071 12390 -3415") (victim_position "-11440 12655 -3423") L 05/12/2026 - 01:50:12: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:50:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:50:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 01:50:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 01:50:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "85") (weapon "scattergun") L 05/12/2026 - 01:50:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 01:50:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "scattergun") L 05/12/2026 - 01:50:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "68") (weapon "shotgun_soldier") L 05/12/2026 - 01:50:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "94") (realdamage "13") (weapon "scattergun") L 05/12/2026 - 01:50:16: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11208 13026 -3426") (victim_position "-11154 12814 -3463") L 05/12/2026 - 01:50:16: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:50:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:50:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:50:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:50:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:18: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:18: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 01:50:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:50:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "scattergun") L 05/12/2026 - 01:50:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "21") (weapon "shotgun_soldier") L 05/12/2026 - 01:50:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:50:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:50:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "87") (realdamage "66") (weapon "shotgun_soldier") L 05/12/2026 - 01:50:21: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11008 12404 -3415") (victim_position "-10894 12476 -3463") L 05/12/2026 - 01:50:21: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:50:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 01:50:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 01:50:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 01:50:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:50:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 01:50:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:50:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "45") (weapon "scattergun") L 05/12/2026 - 01:50:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:50:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "48") (weapon "shotgun_soldier") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "2") (weapon "the_capper") L 05/12/2026 - 01:50:27: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11136 12896 -3359") (victim_position "-11196 12707 -3463") L 05/12/2026 - 01:50:28: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:50:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:28: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:28: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/12/2026 - 01:50:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:50:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "scattergun") L 05/12/2026 - 01:50:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "106") (weapon "quake_rl") L 05/12/2026 - 01:50:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "55") (realdamage "39") (weapon "quake_rl") L 05/12/2026 - 01:50:31: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11086 12440 -3415") (victim_position "-10957 12415 -3360") L 05/12/2026 - 01:50:31: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:50:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 05/12/2026 - 01:50:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "44") (weapon "scattergun") L 05/12/2026 - 01:50:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 01:50:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:50:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 01:50:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:50:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "28") (weapon "shotgun_soldier") L 05/12/2026 - 01:50:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "19") (weapon "shotgun_soldier") L 05/12/2026 - 01:50:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:50:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:50:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:50:37: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 01:50:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:50:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:50:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:38: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:38: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (realdamage "31") (weapon "quake_rl") L 05/12/2026 - 01:50:38: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11260 12829 -3418") (victim_position "-11469 13238 -3476") L 05/12/2026 - 01:50:38: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:50:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (weapon "scattergun") L 05/12/2026 - 01:50:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "78") (weapon "quake_rl") L 05/12/2026 - 01:50:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "scattergun") L 05/12/2026 - 01:50:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "39") (weapon "shotgun_soldier") L 05/12/2026 - 01:50:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/12/2026 - 01:50:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "scattergun") L 05/12/2026 - 01:50:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:50:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (realdamage "40") (weapon "scattergun") L 05/12/2026 - 01:50:43: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11022 12187 -3351") (victim_position "-10928 12396 -3455") L 05/12/2026 - 01:50:43: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:50:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:50:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:50:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "62") (weapon "scattergun") L 05/12/2026 - 01:50:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "49") (weapon "quake_rl") L 05/12/2026 - 01:50:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "44") (weapon "scattergun") L 05/12/2026 - 01:50:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "54") (weapon "quake_rl") L 05/12/2026 - 01:50:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "91") (weapon "scattergun") L 05/12/2026 - 01:50:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:50:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "3") (weapon "the_capper") L 05/12/2026 - 01:50:48: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10940 12555 -3463") (victim_position "-11008 12728 -3463") L 05/12/2026 - 01:50:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:48: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:50:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:50:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:50:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 01:50:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:51: "FKH<5><[U:1:372611713]>" picked up item "tf_ammo_pack" L 05/12/2026 - 01:50:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (weapon "scattergun") L 05/12/2026 - 01:50:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "scattergun") L 05/12/2026 - 01:50:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 01:50:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:54: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:54: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "scattergun") L 05/12/2026 - 01:50:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "96") (realdamage "28") (weapon "scattergun") L 05/12/2026 - 01:50:55: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-10835 12907 -3463") (victim_position "-11026 12867 -3415") L 05/12/2026 - 01:50:55: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:50:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:50:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:50:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:50:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 01:50:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "scattergun") L 05/12/2026 - 01:50:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:50:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:50:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:50:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "92") (weapon "scattergun") L 05/12/2026 - 01:50:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:50:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "33") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:51:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:51:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (realdamage "5") (weapon "the_capper") L 05/12/2026 - 01:51:01: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10880 12386 -3402") (victim_position "-10975 12491 -3463") L 05/12/2026 - 01:51:01: "FKH<5><[U:1:372611713]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 01:51:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:01: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:51:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 05/12/2026 - 01:51:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "61") (weapon "scattergun") L 05/12/2026 - 01:51:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:51:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "36") (weapon "scattergun") L 05/12/2026 - 01:51:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "96") (weapon "scattergun") L 05/12/2026 - 01:51:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (realdamage "7") (weapon "scattergun") L 05/12/2026 - 01:51:05: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-10875 12690 -3463") (victim_position "-10907 12934 -3463") L 05/12/2026 - 01:51:05: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:51:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:51:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "78") (weapon "quake_rl") L 05/12/2026 - 01:51:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 01:51:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "30") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "88") (weapon "scattergun") L 05/12/2026 - 01:51:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "23") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "67") (weapon "scattergun") L 05/12/2026 - 01:51:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:51:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:51:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "11") (weapon "the_capper") L 05/12/2026 - 01:51:11: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11509 13225 -3388") (victim_position "-11336 13110 -3492") L 05/12/2026 - 01:51:11: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:51:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:51:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:51:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "95") (weapon "scattergun") L 05/12/2026 - 01:51:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:51:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:51:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "49") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "72") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:51:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:51:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "54") (realdamage "15") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:17: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11104 12761 -3463") (victim_position "-11210 13046 -3463") L 05/12/2026 - 01:51:17: "int main()<4><[U:1:71401653]>" triggered "revenge" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 01:51:17: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:51:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 01:51:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:51:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 01:51:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:51:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:51:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "33") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 01:51:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "29") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:51:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:51:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "79") (realdamage "20") (weapon "quake_rl") L 05/12/2026 - 01:51:22: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-10889 12429 -3463") (victim_position "-10647 12279 -3491") L 05/12/2026 - 01:51:22: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:51:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:51:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 01:51:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 01:51:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:51:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 01:51:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "scattergun") L 05/12/2026 - 01:51:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:51:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:51:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "85") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:51:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:28: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:28: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:51:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:51:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "74") (realdamage "14") (weapon "quake_rl") L 05/12/2026 - 01:51:28: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-10940 12812 -3351") (victim_position "-11133 12971 -3294") L 05/12/2026 - 01:51:28: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:51:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 05/12/2026 - 01:51:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 01:51:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "scattergun") L 05/12/2026 - 01:51:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "43") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "scattergun") L 05/12/2026 - 01:51:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:51:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "73") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:51:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:51:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "40") (realdamage "29") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:34: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11012 12487 -3414") (victim_position "-11283 12533 -3463") L 05/12/2026 - 01:51:34: "int main()<4><[U:1:71401653]>" triggered "domination" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 01:51:35: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:51:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 01:51:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 01:51:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:51:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 01:51:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "38") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 01:51:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:38: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:38: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "40") (weapon "scattergun") L 05/12/2026 - 01:51:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "scattergun") L 05/12/2026 - 01:51:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:51:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:51:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (realdamage "16") (weapon "the_capper") L 05/12/2026 - 01:51:40: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11282 13246 -3463") (victim_position "-11250 12854 -3463") L 05/12/2026 - 01:51:40: "FKH<5><[U:1:372611713]>" triggered "revenge" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 01:51:40: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:51:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "3") (weapon "scattergun") L 05/12/2026 - 01:51:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:51:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 01:51:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 01:51:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:51:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "77") (weapon "quake_rl") L 05/12/2026 - 01:51:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "scattergun") L 05/12/2026 - 01:51:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "100") (weapon "scattergun") L 05/12/2026 - 01:51:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:51:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "71") (realdamage "66") (weapon "quake_rl") L 05/12/2026 - 01:51:45: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11057 12360 -3415") (victim_position "-11200 12429 -3463") L 05/12/2026 - 01:51:45: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:51:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "36") (weapon "scattergun") L 05/12/2026 - 01:51:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:51:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "54") (weapon "quake_rl") L 05/12/2026 - 01:51:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:51:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 05/12/2026 - 01:51:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "scattergun") L 05/12/2026 - 01:51:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "53") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "scattergun") L 05/12/2026 - 01:51:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "23") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 01:51:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "25") (realdamage "7") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:52: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11239 13133 -3463") (victim_position "-10983 13531 -3374") L 05/12/2026 - 01:51:53: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:51:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:54: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:54: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "3") (weapon "scattergun") L 05/12/2026 - 01:51:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "49") (weapon "scattergun") L 05/12/2026 - 01:51:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "scattergun") L 05/12/2026 - 01:51:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:51:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:51:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "49") (weapon "quake_rl") L 05/12/2026 - 01:51:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:51:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:51:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:51:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "89") (weapon "shotgun_soldier") L 05/12/2026 - 01:51:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:51:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:51:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:51:58: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11041 12734 -3463") (victim_position "-10997 12624 -3463") L 05/12/2026 - 01:51:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:51:59: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:51:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:52:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "13") (weapon "scattergun") L 05/12/2026 - 01:52:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "scattergun") L 05/12/2026 - 01:52:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 01:52:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:52:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "84") (weapon "quake_rl") L 05/12/2026 - 01:52:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:52:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "32") (weapon "shotgun_soldier") L 05/12/2026 - 01:52:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "37") (weapon "scattergun") L 05/12/2026 - 01:52:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "19") (weapon "shotgun_soldier") L 05/12/2026 - 01:52:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:52:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 01:52:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:52:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 01:52:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:52:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "the_capper") L 05/12/2026 - 01:52:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:52:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "the_capper") L 05/12/2026 - 01:52:05: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11102 12232 -3351") (victim_position "-11076 12707 -3463") L 05/12/2026 - 01:52:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:05: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:52:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 01:52:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 01:52:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:52:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "98") (weapon "quake_rl") L 05/12/2026 - 01:52:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "71") (weapon "scattergun") L 05/12/2026 - 01:52:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "39") (weapon "shotgun_soldier") L 05/12/2026 - 01:52:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 01:52:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "18") (realdamage "10") (weapon "shotgun_soldier") L 05/12/2026 - 01:52:10: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10963 12619 -3435") (victim_position "-11076 13099 -3351") L 05/12/2026 - 01:52:10: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:52:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 01:52:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:52:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:52:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 01:52:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:52:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "66") (weapon "quake_rl") L 05/12/2026 - 01:52:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "83") (weapon "scattergun") L 05/12/2026 - 01:52:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "101") (realdamage "89") (weapon "scattergun") L 05/12/2026 - 01:52:14: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-10982 12815 -3323") (victim_position "-11060 12875 -3415") L 05/12/2026 - 01:52:14: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:52:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:52:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "60") (weapon "scattergun") L 05/12/2026 - 01:52:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "scattergun") L 05/12/2026 - 01:52:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:52:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 01:52:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "74") (weapon "shotgun_soldier") L 05/12/2026 - 01:52:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "scattergun") L 05/12/2026 - 01:52:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:18: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:18: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "16") (realdamage "12") (weapon "shotgun_soldier") L 05/12/2026 - 01:52:18: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10930 12505 -3463") (victim_position "-11079 12714 -3463") L 05/12/2026 - 01:52:18: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:52:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 01:52:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:52:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "40") (weapon "quake_rl") L 05/12/2026 - 01:52:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "19") (weapon "shotgun_soldier") L 05/12/2026 - 01:52:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:52:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:52:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:52:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "57") (weapon "quake_rl") L 05/12/2026 - 01:52:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "85") (weapon "scattergun") L 05/12/2026 - 01:52:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:52:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "90") (realdamage "35") (weapon "quake_rl") L 05/12/2026 - 01:52:22: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11067 12889 -3390") (victim_position "-11109 13054 -3331") L 05/12/2026 - 01:52:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:22: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:52:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (weapon "scattergun") L 05/12/2026 - 01:52:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:52:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 01:52:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:52:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "36") (weapon "scattergun") L 05/12/2026 - 01:52:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "49") (weapon "scattergun") L 05/12/2026 - 01:52:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 01:52:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "24") (weapon "shotgun_soldier") L 05/12/2026 - 01:52:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "scattergun") L 05/12/2026 - 01:52:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:52:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "the_capper") L 05/12/2026 - 01:52:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "20") (weapon "shotgun_soldier") L 05/12/2026 - 01:52:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:52:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (realdamage "9") (weapon "the_capper") L 05/12/2026 - 01:52:27: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10914 11765 -3463") (victim_position "-10921 12269 -3463") L 05/12/2026 - 01:52:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:28: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:52:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "3") (weapon "scattergun") L 05/12/2026 - 01:52:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:52:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 01:52:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:52:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "41") (weapon "quake_rl") L 05/12/2026 - 01:52:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 01:52:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/12/2026 - 01:52:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "scattergun") L 05/12/2026 - 01:52:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 01:52:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "scattergun") L 05/12/2026 - 01:52:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 01:52:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:52:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:52:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 01:52:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:52:36: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 01:52:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:52:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:52:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:52:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:52:37: World triggered "mge_elo_delta" (player "[U:1:372611713]") (old_elo "1585") (new_elo "1593") L 05/12/2026 - 01:52:37: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1607") (new_elo "1599") L 05/12/2026 - 01:52:37: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10780 12021 -3463") (victim_position "-10901 12197 -3463") L 05/12/2026 - 01:52:37: World triggered "mge_match_end" (winner "[U:1:372611713]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "19")