L 05/12/2026 - 01:52:43: World triggered "meta_data" (matchid "260512015243d411") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/12/2026 - 01:52:43: "FKH<5><[U:1:372611713]>" changed role to "scout" L 05/12/2026 - 01:52:43: "int main()<4><[U:1:71401653]>" changed role to "soldier" L 05/12/2026 - 01:53:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "scattergun") L 05/12/2026 - 01:53:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "111") (weapon "quake_rl") L 05/12/2026 - 01:53:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "15") (realdamage "14") (weapon "shotgun_soldier") L 05/12/2026 - 01:53:08: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11064 12533 -3463") (victim_position "-10836 12529 -3225") L 05/12/2026 - 01:53:08: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:53:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:53:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 01:53:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 01:53:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:53:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "45") (weapon "quake_rl") L 05/12/2026 - 01:53:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/12/2026 - 01:53:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 01:53:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/12/2026 - 01:53:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "19") (realdamage "14") (weapon "shotgun_soldier") L 05/12/2026 - 01:53:13: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11257 12921 -3463") (victim_position "-11663 13180 -3471") L 05/12/2026 - 01:53:13: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:53:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 01:53:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:53:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 01:53:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "76") (weapon "quake_rl") L 05/12/2026 - 01:53:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/12/2026 - 01:53:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 01:53:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "scattergun") L 05/12/2026 - 01:53:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/12/2026 - 01:53:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:53:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "20") (weapon "the_capper") L 05/12/2026 - 01:53:18: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11231 12743 -3463") (victim_position "-11062 12675 -3463") L 05/12/2026 - 01:53:19: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:53:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:53:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/12/2026 - 01:53:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 01:53:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "scattergun") L 05/12/2026 - 01:53:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "scattergun") L 05/12/2026 - 01:53:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "108") (weapon "quake_rl") L 05/12/2026 - 01:53:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:53:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:53:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:53:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 01:53:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "9") (weapon "shotgun_soldier") L 05/12/2026 - 01:53:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:53:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (realdamage "15") (weapon "the_capper") L 05/12/2026 - 01:53:24: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11238 12314 -3381") (victim_position "-11093 12371 -3415") L 05/12/2026 - 01:53:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:24: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:53:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 05/12/2026 - 01:53:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 01:53:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 01:53:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "61") (weapon "scattergun") L 05/12/2026 - 01:53:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 01:53:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "20") (weapon "shotgun_soldier") L 05/12/2026 - 01:53:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "scattergun") L 05/12/2026 - 01:53:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:28: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:53:28: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:53:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:53:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:53:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "23") (weapon "shotgun_soldier") L 05/12/2026 - 01:53:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:53:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:53:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "90") (realdamage "40") (weapon "quake_rl") L 05/12/2026 - 01:53:30: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11118 12754 -3438") (victim_position "-11279 12580 -3463") L 05/12/2026 - 01:53:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:30: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:53:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:53:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:53:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "scattergun") L 05/12/2026 - 01:53:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (weapon "scattergun") L 05/12/2026 - 01:53:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "56") (weapon "shotgun_soldier") L 05/12/2026 - 01:53:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "91") (weapon "scattergun") L 05/12/2026 - 01:53:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "40") (weapon "shotgun_soldier") L 05/12/2026 - 01:53:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (realdamage "15") (weapon "scattergun") L 05/12/2026 - 01:53:34: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11034 12200 -3293") (victim_position "-11057 12535 -3463") L 05/12/2026 - 01:53:34: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:53:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 05/12/2026 - 01:53:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "41") (weapon "quake_rl") L 05/12/2026 - 01:53:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 05/12/2026 - 01:53:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/12/2026 - 01:53:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/12/2026 - 01:53:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:53:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:38: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:38: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "78") (weapon "quake_rl") L 05/12/2026 - 01:53:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "100") (weapon "scattergun") L 05/12/2026 - 01:53:38: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-10950 12644 -3463") (victim_position "-10984 12781 -3434") L 05/12/2026 - 01:53:39: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:53:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "91") (weapon "scattergun") L 05/12/2026 - 01:53:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "84") (weapon "quake_rl") L 05/12/2026 - 01:53:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "18") (weapon "shotgun_soldier") L 05/12/2026 - 01:53:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/12/2026 - 01:53:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 01:53:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "26") (weapon "scattergun") L 05/12/2026 - 01:53:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "56") (realdamage "21") (weapon "shotgun_soldier") L 05/12/2026 - 01:53:43: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11083 12653 -3463") (victim_position "-10931 12881 -3463") L 05/12/2026 - 01:53:43: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:53:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:53:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 01:53:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:53:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "scattergun") L 05/12/2026 - 01:53:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "scattergun") L 05/12/2026 - 01:53:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 01:53:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 01:53:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:53:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:53:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:53:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 01:53:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:53:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 01:53:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:53:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (realdamage "1") (weapon "the_capper") L 05/12/2026 - 01:53:49: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11238 13213 -3463") (victim_position "-11171 12878 -3463") L 05/12/2026 - 01:53:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:49: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:53:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "24") (weapon "quake_rl") L 05/12/2026 - 01:53:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "3") (weapon "scattergun") L 05/12/2026 - 01:53:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:53:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:53:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "36") (weapon "scattergun") L 05/12/2026 - 01:53:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "50") (weapon "shotgun_soldier") L 05/12/2026 - 01:53:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "61") (weapon "scattergun") L 05/12/2026 - 01:53:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "64") (weapon "shotgun_soldier") L 05/12/2026 - 01:53:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "90") (weapon "scattergun") L 05/12/2026 - 01:53:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:53:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:54: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:53:54: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (realdamage "9") (weapon "the_capper") L 05/12/2026 - 01:53:54: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10832 12627 -3463") (victim_position "-10957 12555 -3463") L 05/12/2026 - 01:53:54: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:53:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:53:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 05/12/2026 - 01:53:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "77") (weapon "quake_rl") L 05/12/2026 - 01:53:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "94") (weapon "scattergun") L 05/12/2026 - 01:53:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:53:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "74") (realdamage "71") (weapon "quake_rl") L 05/12/2026 - 01:53:57: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11057 12790 -3463") (victim_position "-11077 12736 -3463") L 05/12/2026 - 01:53:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:57: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:53:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:53:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 01:53:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:53:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:53:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:53:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 01:54:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 01:54:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "93") (weapon "scattergun") L 05/12/2026 - 01:54:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/12/2026 - 01:54:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "42") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:54:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "9") (weapon "the_capper") L 05/12/2026 - 01:54:02: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10815 12001 -3463") (victim_position "-10884 12202 -3463") L 05/12/2026 - 01:54:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:02: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:54:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 05/12/2026 - 01:54:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 01:54:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 01:54:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "40") (weapon "scattergun") L 05/12/2026 - 01:54:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 01:54:06: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 01:54:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "scattergun") L 05/12/2026 - 01:54:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "81") (weapon "quake_rl") L 05/12/2026 - 01:54:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "34") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:54:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (realdamage "10") (weapon "the_capper") L 05/12/2026 - 01:54:07: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10683 12229 -3392") (victim_position "-10918 12729 -3463") L 05/12/2026 - 01:54:07: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:54:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:54:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:54:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "scattergun") L 05/12/2026 - 01:54:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (weapon "scattergun") L 05/12/2026 - 01:54:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "98") (weapon "quake_rl") L 05/12/2026 - 01:54:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:54:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 01:54:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "50") (realdamage "41") (weapon "quake_rl") L 05/12/2026 - 01:54:12: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11007 12900 -3386") (victim_position "-10827 13213 -3463") L 05/12/2026 - 01:54:12: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:54:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/12/2026 - 01:54:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:54:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 01:54:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/12/2026 - 01:54:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "44") (weapon "scattergun") L 05/12/2026 - 01:54:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "62") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "scattergun") L 05/12/2026 - 01:54:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "100") (realdamage "67") (weapon "scattergun") L 05/12/2026 - 01:54:16: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11208 12381 -3385") (victim_position "-11079 12435 -3415") L 05/12/2026 - 01:54:17: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:54:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 01:54:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "scattergun") L 05/12/2026 - 01:54:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 01:54:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:54:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 05/12/2026 - 01:54:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/12/2026 - 01:54:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 01:54:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 01:54:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:54:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "the_capper") L 05/12/2026 - 01:54:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:54:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "the_capper") L 05/12/2026 - 01:54:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "32") (realdamage "14") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:23: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10883 12776 -3463") (victim_position "-10969 12324 -3399") L 05/12/2026 - 01:54:23: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:54:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/12/2026 - 01:54:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:54:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "13") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (weapon "scattergun") L 05/12/2026 - 01:54:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "44") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "37") (weapon "scattergun") L 05/12/2026 - 01:54:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "43") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 01:54:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "39") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "15") (realdamage "5") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:28: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10919 12463 -3463") (victim_position "-11092 12234 -3351") L 05/12/2026 - 01:54:28: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:54:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 01:54:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "78") (weapon "quake_rl") L 05/12/2026 - 01:54:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "87") (realdamage "74") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:31: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11107 12808 -3463") (victim_position "-11000 12789 -3398") L 05/12/2026 - 01:54:31: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:54:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "45") (weapon "scattergun") L 05/12/2026 - 01:54:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 01:54:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "68") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 01:54:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 05/12/2026 - 01:54:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "24") (realdamage "21") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:35: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10934 12611 -3447") (victim_position "-11174 13048 -3356") L 05/12/2026 - 01:54:35: "int main()<4><[U:1:71401653]>" triggered "domination" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 01:54:35: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:54:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:54:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:54:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "49") (weapon "quake_rl") L 05/12/2026 - 01:54:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "36") (weapon "scattergun") L 05/12/2026 - 01:54:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 05/12/2026 - 01:54:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:54:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "the_capper") L 05/12/2026 - 01:54:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:54:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 01:54:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:54:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:54:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 01:54:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "56") (realdamage "33") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:42: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11236 13022 -3463") (victim_position "-11286 13287 -3463") L 05/12/2026 - 01:54:42: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:54:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 05/12/2026 - 01:54:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:54:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 01:54:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "71") (weapon "quake_rl") L 05/12/2026 - 01:54:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 01:54:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 01:54:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (weapon "scattergun") L 05/12/2026 - 01:54:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:54:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:54:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 01:54:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "94") (realdamage "9") (weapon "quake_rl") L 05/12/2026 - 01:54:47: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11052 12362 -3371") (victim_position "-11028 12217 -3351") L 05/12/2026 - 01:54:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:47: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:54:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 01:54:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "57") (weapon "quake_rl") L 05/12/2026 - 01:54:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:54:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "85") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:54:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "44") (weapon "scattergun") L 05/12/2026 - 01:54:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:51: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "world" (attacker_position "-11132 12517 -3463") (victim_position "-11420 12499 -3719") L 05/12/2026 - 01:54:52: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:54:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 01:54:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "67") (weapon "scattergun") L 05/12/2026 - 01:54:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:54: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:54: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "93") (weapon "scattergun") L 05/12/2026 - 01:54:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "88") (realdamage "69") (weapon "scattergun") L 05/12/2026 - 01:54:55: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-10892 12849 -3463") (victim_position "-11005 12592 -3463") L 05/12/2026 - 01:54:55: "FKH<5><[U:1:372611713]>" triggered "revenge" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 01:54:55: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:54:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 01:54:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 01:54:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:54:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "73") (weapon "scattergun") L 05/12/2026 - 01:54:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:54:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 01:54:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:54:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "scattergun") L 05/12/2026 - 01:54:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:54:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 01:54:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:54:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:54:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "96") (realdamage "66") (weapon "scattergun") L 05/12/2026 - 01:54:59: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-10936 12604 -3463") (victim_position "-11037 12438 -3415") L 05/12/2026 - 01:54:59: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:55:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 01:55:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 01:55:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 01:55:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:55:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/12/2026 - 01:55:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 01:55:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:55:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "62") (realdamage "49") (weapon "quake_rl") L 05/12/2026 - 01:55:03: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11107 12908 -3415") (victim_position "-10865 12853 -3463") L 05/12/2026 - 01:55:03: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:55:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 01:55:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "44") (weapon "quake_rl") L 05/12/2026 - 01:55:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/12/2026 - 01:55:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/12/2026 - 01:55:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:05: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:05: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "23") (weapon "shotgun_soldier") L 05/12/2026 - 01:55:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "scattergun") L 05/12/2026 - 01:55:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "49") (weapon "scattergun") L 05/12/2026 - 01:55:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (weapon "shotgun_soldier") L 05/12/2026 - 01:55:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "73") (realdamage "21") (weapon "scattergun") L 05/12/2026 - 01:55:07: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11082 12268 -3351") (victim_position "-10885 12526 -3463") L 05/12/2026 - 01:55:07: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:55:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:55:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "73") (weapon "quake_rl") L 05/12/2026 - 01:55:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 01:55:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "77") (realdamage "69") (weapon "shotgun_soldier") L 05/12/2026 - 01:55:11: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11291 12868 -3463") (victim_position "-11431 12917 -3533") L 05/12/2026 - 01:55:11: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:55:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 01:55:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 01:55:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/12/2026 - 01:55:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/12/2026 - 01:55:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 05/12/2026 - 01:55:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 01:55:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "35") (weapon "shotgun_soldier") L 05/12/2026 - 01:55:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:55:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "the_capper") L 05/12/2026 - 01:55:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:55:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:55:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:55:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:55:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 01:55:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 01:55:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 01:55:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:55:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (realdamage "3") (weapon "the_capper") L 05/12/2026 - 01:55:18: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11084 11977 -3194") (victim_position "-10963 12209 -3463") L 05/12/2026 - 01:55:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:18: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:55:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "3") (weapon "scattergun") L 05/12/2026 - 01:55:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:55:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 01:55:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 01:55:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "112") (realdamage "81") (weapon "quake_rl") L 05/12/2026 - 01:55:21: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11124 12644 -3463") (victim_position "-11088 12578 -3463") L 05/12/2026 - 01:55:21: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:55:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/12/2026 - 01:55:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "68") (weapon "quake_rl") L 05/12/2026 - 01:55:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 05/12/2026 - 01:55:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:55:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "47") (weapon "shotgun_soldier") L 05/12/2026 - 01:55:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 01:55:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "33") (weapon "shotgun_soldier") L 05/12/2026 - 01:55:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (weapon "scattergun") L 05/12/2026 - 01:55:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "95") (realdamage "34") (weapon "scattergun") L 05/12/2026 - 01:55:26: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11076 12197 -3351") (victim_position "-11102 12394 -3415") L 05/12/2026 - 01:55:26: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:55:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 05/12/2026 - 01:55:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 01:55:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:28: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:28: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 01:55:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "92") (weapon "scattergun") L 05/12/2026 - 01:55:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 01:55:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/12/2026 - 01:55:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 01:55:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 01:55:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:55:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "13") (realdamage "8") (weapon "the_capper") L 05/12/2026 - 01:55:31: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11270 13098 -3463") (victim_position "-11008 12567 -3421") L 05/12/2026 - 01:55:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:31: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:55:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "13") (weapon "scattergun") L 05/12/2026 - 01:55:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/12/2026 - 01:55:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "scattergun") L 05/12/2026 - 01:55:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "68") (weapon "quake_rl") L 05/12/2026 - 01:55:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "24") (weapon "shotgun_soldier") L 05/12/2026 - 01:55:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "41") (weapon "shotgun_soldier") L 05/12/2026 - 01:55:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 01:55:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "23") (realdamage "9") (weapon "shotgun_soldier") L 05/12/2026 - 01:55:37: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11071 12752 -3463") (victim_position "-11052 13062 -3351") L 05/12/2026 - 01:55:37: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:55:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:55:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 01:55:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 01:55:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 01:55:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "scattergun") L 05/12/2026 - 01:55:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 01:55:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:55:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "49") (realdamage "42") (weapon "quake_rl") L 05/12/2026 - 01:55:40: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-10910 12304 -3463") (victim_position "-10935 11915 -3393") L 05/12/2026 - 01:55:40: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:55:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 05/12/2026 - 01:55:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 01:55:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:55:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "92") (weapon "scattergun") L 05/12/2026 - 01:55:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (weapon "scattergun") L 05/12/2026 - 01:55:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 01:55:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (realdamage "33") (weapon "scattergun") L 05/12/2026 - 01:55:45: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11226 13013 -3407") (victim_position "-11097 12672 -3463") L 05/12/2026 - 01:55:45: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:55:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:55:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "scattergun") L 05/12/2026 - 01:55:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "66") (weapon "quake_rl") L 05/12/2026 - 01:55:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "49") (weapon "scattergun") L 05/12/2026 - 01:55:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/12/2026 - 01:55:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "82") (realdamage "81") (weapon "quake_rl") L 05/12/2026 - 01:55:49: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11077 12569 -3425") (victim_position "-11223 12589 -3463") L 05/12/2026 - 01:55:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:50: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 01:55:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 01:55:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "scattergun") L 05/12/2026 - 01:55:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "62") (weapon "scattergun") L 05/12/2026 - 01:55:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:55:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:54: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:54: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (realdamage "30") (weapon "scattergun") L 05/12/2026 - 01:55:54: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11185 13031 -3361") (victim_position "-11078 12790 -3463") L 05/12/2026 - 01:55:54: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:55:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 01:55:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 01:55:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:55:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "98") (weapon "quake_rl") L 05/12/2026 - 01:55:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 01:55:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 01:55:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:55:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 01:55:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:55:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:55:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 01:55:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 01:55:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:55:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:55:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:55:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:55:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:55:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:55:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:56:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:56:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:56:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:56:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:56:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:56:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (realdamage "14") (weapon "the_capper") L 05/12/2026 - 01:56:00: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11062 13092 -3351") (victim_position "-11117 12777 -3422") L 05/12/2026 - 01:56:00: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:56:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:56:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 01:56:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:56:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:56:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 01:56:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:56:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:56:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 01:56:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:56:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "26") (weapon "scattergun") L 05/12/2026 - 01:56:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:56:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:56:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:56:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "34") (weapon "shotgun_soldier") L 05/12/2026 - 01:56:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:56:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "scattergun") L 05/12/2026 - 01:56:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:56:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:56:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 01:56:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:56:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 01:56:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:56:05: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:56:05: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 01:56:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:56:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 01:56:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:56:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 01:56:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:56:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 01:56:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:56:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 01:56:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (realdamage "16") (weapon "the_capper") L 05/12/2026 - 01:56:06: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11236 12479 -3463") (victim_position "-11105 12539 -3463") L 05/12/2026 - 01:56:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:06: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:56:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 01:56:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:56:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 05/12/2026 - 01:56:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:56:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 05/12/2026 - 01:56:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:56:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:56:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "26") (weapon "scattergun") L 05/12/2026 - 01:56:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:56:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "76") (weapon "scattergun") L 05/12/2026 - 01:56:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:56:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:56:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 01:56:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:56:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:56:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:56:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 01:56:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:56:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:56:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 01:56:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:56:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:56:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "31") (weapon "shotgun_soldier") L 05/12/2026 - 01:56:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:56:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 01:56:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:56:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 01:56:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 01:56:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 01:56:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "76") (realdamage "45") (weapon "scattergun") L 05/12/2026 - 01:56:15: World triggered "mge_elo_delta" (player "[U:1:372611713]") (old_elo "1593") (new_elo "1601") L 05/12/2026 - 01:56:15: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1599") (new_elo "1591") L 05/12/2026 - 01:56:15: "int main()<4><[U:1:71401653]>" joined team "Spectator" L 05/12/2026 - 01:56:15: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11267 12161 -3316") (victim_position "-11028 12360 -3298") L 05/12/2026 - 01:56:15: "FKH<5><[U:1:372611713]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 01:56:15: World triggered "mge_match_end" (winner "[U:1:372611713]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "19")