L 05/12/2026 - 01:58:24: World triggered "meta_data" (matchid "2605120158248c5e") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/12/2026 - 01:58:24: "int main()<4><[U:1:71401653]>" changed role to "soldier" L 05/12/2026 - 01:58:24: "the nut-nut of tf2<3><[U:1:809020068]>" changed role to "soldier" L 05/12/2026 - 01:58:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:58:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "234") L 05/12/2026 - 01:58:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:58:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/12/2026 - 01:58:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "25") (realdamage "14") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:29: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10991 13179 -3351") (victim_position "-10778 13149 -3429") L 05/12/2026 - 01:58:30: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 01:58:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:58:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 01:58:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:58:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/12/2026 - 01:58:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:58:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 05/12/2026 - 01:58:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "81") (realdamage "74") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:35: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10926 13037 -3463") (victim_position "-11064 13212 -3351") L 05/12/2026 - 01:58:35: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:58:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:58:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "58") (weapon "quake_rl") (airshot "1") (height "244") L 05/12/2026 - 01:58:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:58:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "100") (weapon "quake_rl") L 05/12/2026 - 01:58:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:58:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 05/12/2026 - 01:58:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "71") (realdamage "12") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:43: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11243 12748 -3463") (victim_position "-11454 12917 -3519") L 05/12/2026 - 01:58:43: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 01:58:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:58:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "428") L 05/12/2026 - 01:58:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:58:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 05/12/2026 - 01:58:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:58:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 05/12/2026 - 01:58:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:58:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "36") (weapon "quake_rl") L 05/12/2026 - 01:58:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (realdamage "17") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:50: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11341 13221 -3470") (victim_position "-11026 12779 -3463") L 05/12/2026 - 01:58:50: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:58:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:58:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 01:58:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "39") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:58:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "103") (weapon "quake_rl") L 05/12/2026 - 01:58:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "32") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:58:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (realdamage "50") (weapon "shotgun_soldier") L 05/12/2026 - 01:58:57: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10823 12870 -3463") (victim_position "-10897 13133 -3463") L 05/12/2026 - 01:58:57: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:58:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:58:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/12/2026 - 01:59:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "103") (weapon "quake_rl") L 05/12/2026 - 01:59:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "104") (realdamage "4") (weapon "shotgun_soldier") (crit "mini") L 05/12/2026 - 01:59:06: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11101 13042 -3351") (victim_position "-10832 12930 -3463") L 05/12/2026 - 01:59:06: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:59:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "332") L 05/12/2026 - 01:59:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 01:59:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "111") (realdamage "22") (weapon "quake_rl") L 05/12/2026 - 01:59:10: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11218 13051 -3407") (victim_position "-11202 12985 -3319") L 05/12/2026 - 01:59:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 01:59:10: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:59:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "101") (weapon "quake_rl") L 05/12/2026 - 01:59:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 01:59:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 01:59:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "48") (realdamage "11") (weapon "quake_rl") L 05/12/2026 - 01:59:15: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11040 13612 -3148") (victim_position "-10963 13336 -3463") L 05/12/2026 - 01:59:15: "int main()<4><[U:1:71401653]>" triggered "revenge" against "the nut-nut of tf2<3><[U:1:809020068]>" L 05/12/2026 - 01:59:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 01:59:15: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 01:59:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 01:59:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "337") L 05/12/2026 - 01:59:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (realdamage "1") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:20: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10959 12917 -3424") (victim_position "-10767 12578 -3314") L 05/12/2026 - 01:59:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/12/2026 - 01:59:20: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:59:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/12/2026 - 01:59:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/12/2026 - 01:59:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (realdamage "57") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:27: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11283 12831 -3463") (victim_position "-11193 12744 -3463") L 05/12/2026 - 01:59:28: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:59:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "102") (weapon "quake_rl") L 05/12/2026 - 01:59:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 01:59:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 01:59:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "72") (realdamage "61") (weapon "quake_rl") L 05/12/2026 - 01:59:32: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11136 13253 -3373") (victim_position "-11476 13132 -3480") L 05/12/2026 - 01:59:32: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 01:59:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "227") L 05/12/2026 - 01:59:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/12/2026 - 01:59:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 05/12/2026 - 01:59:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 01:59:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/12/2026 - 01:59:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (realdamage "8") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:37: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11182 13050 -3422") (victim_position "-11482 12756 -3543") L 05/12/2026 - 01:59:37: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 01:59:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 05/12/2026 - 01:59:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 05/12/2026 - 01:59:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 05/12/2026 - 01:59:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "102") (weapon "quake_rl") L 05/12/2026 - 01:59:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (realdamage "3") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:42: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11140 13579 -3415") (victim_position "-11175 13200 -3463") L 05/12/2026 - 01:59:42: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:59:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "104") (weapon "quake_rl") L 05/12/2026 - 01:59:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 05/12/2026 - 01:59:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 01:59:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:47: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "world" (attacker_position "-11242 12789 -3463") (victim_position "-11236 13573 -3460") L 05/12/2026 - 01:59:47: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 01:59:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 01:59:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/12/2026 - 01:59:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 01:59:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "56") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "66") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (realdamage "64") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:53: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11252 13077 -3240") (victim_position "-11076 13072 -3351") L 05/12/2026 - 01:59:53: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:59:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "312") L 05/12/2026 - 01:59:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "101") (weapon "quake_rl") L 05/12/2026 - 01:59:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "249") L 05/12/2026 - 01:59:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 01:59:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 05/12/2026 - 01:59:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 01:59:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 01:59:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "40") (realdamage "2") (weapon "shotgun_soldier") L 05/12/2026 - 01:59:57: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11264 13375 -3294") (victim_position "-11466 13042 -3468") L 05/12/2026 - 01:59:57: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 01:59:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/12/2026 - 02:00:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "343") L 05/12/2026 - 02:00:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:04: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "world" (attacker_position "-11045 13449 -3396") (victim_position "-11287 13329 -3450") L 05/12/2026 - 02:00:04: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:00:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 02:00:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "88") (weapon "quake_rl") L 05/12/2026 - 02:00:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "103") (weapon "quake_rl") L 05/12/2026 - 02:00:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "31") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "38") (weapon "quake_rl") L 05/12/2026 - 02:00:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (realdamage "14") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:15: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10275 12750 -3712") (victim_position "-10879 12462 -3459") L 05/12/2026 - 02:00:15: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:00:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 02:00:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "198") L 05/12/2026 - 02:00:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 05/12/2026 - 02:00:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 05/12/2026 - 02:00:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "14") (realdamage "11") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:21: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11194 12001 -3463") (victim_position "-11057 11640 -2898") L 05/12/2026 - 02:00:21: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:00:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 02:00:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "86") (weapon "quake_rl") L 05/12/2026 - 02:00:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "79") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:28: "int main()<4><[U:1:71401653]>" committed suicide with "quake_rl" (attacker_position "-11149 12217 -3463") L 05/12/2026 - 02:00:28: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:00:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/12/2026 - 02:00:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 05/12/2026 - 02:00:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "28") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:35: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "world" (attacker_position "-10997 11824 -3397") (victim_position "-10894 12234 -3449") L 05/12/2026 - 02:00:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/12/2026 - 02:00:36: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:00:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/12/2026 - 02:00:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "353") L 05/12/2026 - 02:00:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 02:00:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "74") (realdamage "2") (weapon "quake_rl") L 05/12/2026 - 02:00:42: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11124 12082 -3306") (victim_position "-11207 12048 -3463") L 05/12/2026 - 02:00:43: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:00:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 02:00:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "85") (weapon "quake_rl") L 05/12/2026 - 02:00:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 02:00:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 02:00:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "105") (realdamage "87") (weapon "quake_rl") L 05/12/2026 - 02:00:48: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-10997 12325 -3322") (victim_position "-11016 12060 -3351") L 05/12/2026 - 02:00:48: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:00:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/12/2026 - 02:00:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 02:00:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "101") (weapon "quake_rl") L 05/12/2026 - 02:00:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "67") (realdamage "36") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:54: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11020 12427 -3415") (victim_position "-10822 12708 -3364") L 05/12/2026 - 02:00:54: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:00:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "99") (weapon "quake_rl") L 05/12/2026 - 02:00:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "quake_rl") L 05/12/2026 - 02:00:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:00:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/12/2026 - 02:00:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:00:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:00:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:00:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "46") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:00: "the nut-nut of tf2<3><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/12/2026 - 02:01:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "76") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:02: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 02:01:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "71") (realdamage "4") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:03: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10975 12121 -3363") (victim_position "-11152 11915 -3425") L 05/12/2026 - 02:01:03: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:01:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 02:01:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "109") (weapon "quake_rl") L 05/12/2026 - 02:01:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "110") (realdamage "91") (weapon "quake_rl") (airshot "1") (height "221") L 05/12/2026 - 02:01:07: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11097 12354 -3188") (victim_position "-10959 12336 -3242") L 05/12/2026 - 02:01:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:07: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:01:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:10: "the nut-nut of tf2<3><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/12/2026 - 02:01:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 02:01:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 02:01:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 05/12/2026 - 02:01:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (realdamage "14") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:15: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10921 11822 -3463") (victim_position "-10895 12200 -3463") L 05/12/2026 - 02:01:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 05/12/2026 - 02:01:15: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:01:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:18: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:18: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 02:01:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 05/12/2026 - 02:01:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 02:01:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 02:01:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "36") (realdamage "19") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:21: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11222 12117 -3404") (victim_position "-11297 12465 -3463") L 05/12/2026 - 02:01:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 02:01:21: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:01:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 02:01:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "100") (weapon "quake_rl") L 05/12/2026 - 02:01:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 02:01:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 02:01:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "45") (realdamage "11") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:31: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11301 12434 -3463") (victim_position "-11487 12075 -3691") L 05/12/2026 - 02:01:31: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:01:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "84") (weapon "quake_rl") L 05/12/2026 - 02:01:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "87") (weapon "quake_rl") L 05/12/2026 - 02:01:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 02:01:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "68") (realdamage "63") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:35: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10866 12437 -3127") (victim_position "-10815 12261 -3408") L 05/12/2026 - 02:01:36: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:01:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "75") (weapon "quake_rl") L 05/12/2026 - 02:01:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "111") (realdamage "78") (weapon "quake_rl") L 05/12/2026 - 02:01:39: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11026 12422 -3301") (victim_position "-11015 12394 -3415") L 05/12/2026 - 02:01:39: "int main()<4><[U:1:71401653]>" triggered "revenge" against "the nut-nut of tf2<3><[U:1:809020068]>" L 05/12/2026 - 02:01:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:40: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:01:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "88") (weapon "quake_rl") L 05/12/2026 - 02:01:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:01:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "90") (weapon "quake_rl") L 05/12/2026 - 02:01:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:01:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:01:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (realdamage "22") (weapon "shotgun_soldier") L 05/12/2026 - 02:01:44: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1615") (new_elo "1622") L 05/12/2026 - 02:01:44: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1591") (new_elo "1584") L 05/12/2026 - 02:01:44: "int main()<4><[U:1:71401653]>" joined team "Spectator" L 05/12/2026 - 02:01:44: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10844 12231 -3463") (victim_position "-10959 12136 -3191") L 05/12/2026 - 02:01:44: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "12")