L 05/12/2026 - 02:09:55: World triggered "meta_data" (matchid "2605120209550731") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/12/2026 - 02:09:55: "int main()<4><[U:1:71401653]>" changed role to "soldier" L 05/12/2026 - 02:09:55: "the nut-nut of tf2<3><[U:1:809020068]>" changed role to "soldier" L 05/12/2026 - 02:10:23: "the nut-nut of tf2<3><[U:1:809020068]>" say "he's a WHAT killer Hero?" L 05/12/2026 - 02:10:30: "int main()<4><[U:1:71401653]>" say "thup!/" L 05/12/2026 - 02:10:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "106") (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "59") (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:10:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 05/12/2026 - 02:10:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:10:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:10:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:10:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (realdamage "31") (weapon "shotgun_soldier") L 05/12/2026 - 02:10:36: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11163 12826 -3463") (victim_position "-11164 13170 -3239") L 05/12/2026 - 02:10:36: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:10:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:10:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 05/12/2026 - 02:10:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "69") (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:10:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "102") (realdamage "61") (weapon "quake_rl") L 05/12/2026 - 02:10:40: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11273 12946 -3463") (victim_position "-10976 12985 -3350") L 05/12/2026 - 02:10:40: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:10:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "103") (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "62") (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:10:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:10:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:10:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 05/12/2026 - 02:10:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "66") (realdamage "10") (weapon "tf_projectile_rocket") L 05/12/2026 - 02:10:50: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "tf_projectile_rocket" (attacker_position "-11134 12935 -3326") (victim_position "-11276 13196 -3463") L 05/12/2026 - 02:10:50: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:10:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:10:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 02:10:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:10:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "178") L 05/12/2026 - 02:10:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:10:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:10:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:10:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (realdamage "10") (weapon "shotgun_soldier") L 05/12/2026 - 02:10:55: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11104 12956 -3351") (victim_position "-11147 13050 -3415") L 05/12/2026 - 02:10:56: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:10:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:10:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "99") (weapon "quake_rl") L 05/12/2026 - 02:10:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:10:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "87") (weapon "quake_rl") L 05/12/2026 - 02:10:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:10:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 02:10:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:10:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "26") (realdamage "24") (weapon "quake_rl") L 05/12/2026 - 02:11:00: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11070 13043 -2951") (victim_position "-10691 13133 -3712") L 05/12/2026 - 02:11:00: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:11:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/12/2026 - 02:11:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "325") L 05/12/2026 - 02:11:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "74") (realdamage "69") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:07: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11130 12862 -3411") (victim_position "-10977 13023 -3345") L 05/12/2026 - 02:11:07: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:11:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 02:11:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/12/2026 - 02:11:12: "the nut-nut of tf2<3><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/12/2026 - 02:11:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 02:11:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (realdamage "74") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:13: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11308 13280 -3463") (victim_position "-11122 13186 -3351") L 05/12/2026 - 02:11:14: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:11:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 02:11:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/12/2026 - 02:11:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "268") L 05/12/2026 - 02:11:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/12/2026 - 02:11:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "81") (realdamage "48") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:19: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11022 13007 -3351") (victim_position "-10963 13227 -3463") L 05/12/2026 - 02:11:20: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:11:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "298") L 05/12/2026 - 02:11:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 02:11:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "106") (realdamage "70") (weapon "quake_rl") L 05/12/2026 - 02:11:24: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-10979 13198 -3351") (victim_position "-10995 12950 -3351") L 05/12/2026 - 02:11:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:24: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:11:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "308") L 05/12/2026 - 02:11:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 02:11:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "101") (realdamage "77") (weapon "quake_rl") L 05/12/2026 - 02:11:28: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11029 13251 -3351") (victim_position "-10824 12999 -3463") L 05/12/2026 - 02:11:28: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:11:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "106") (weapon "quake_rl") L 05/12/2026 - 02:11:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/12/2026 - 02:11:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "78") (realdamage "68") (weapon "quake_rl") L 05/12/2026 - 02:11:31: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11077 12881 -3415") (victim_position "-11199 12709 -3402") L 05/12/2026 - 02:11:31: "int main()<4><[U:1:71401653]>" triggered "domination" against "the nut-nut of tf2<3><[U:1:809020068]>" L 05/12/2026 - 02:11:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:31: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:11:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 02:11:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 02:11:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 05/12/2026 - 02:11:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 02:11:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 02:11:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "30") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "30") (realdamage "19") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:36: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11279 13146 -3463") (victim_position "-11334 12644 -3463") L 05/12/2026 - 02:11:36: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:11:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:38: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:38: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "77") (weapon "quake_rl") (airshot "1") (height "246") L 05/12/2026 - 02:11:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "432") L 05/12/2026 - 02:11:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 02:11:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/12/2026 - 02:11:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "61") (realdamage "6") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:41: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11136 13175 -3397") (victim_position "-11169 13108 -3281") L 05/12/2026 - 02:11:41: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:11:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "272") L 05/12/2026 - 02:11:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 05/12/2026 - 02:11:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "39") (weapon "quake_rl") L 05/12/2026 - 02:11:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 05/12/2026 - 02:11:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "62") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "88") (realdamage "23") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:46: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10846 13058 -3463") (victim_position "-10919 13140 -3434") L 05/12/2026 - 02:11:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "revenge" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 02:11:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/12/2026 - 02:11:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:46: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:11:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 02:11:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 05/12/2026 - 02:11:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "251") L 05/12/2026 - 02:11:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:51: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "world" (attacker_position "-11052 12633 -2821") (victim_position "-10505 13046 -3775") L 05/12/2026 - 02:11:51: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:11:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/12/2026 - 02:11:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 02:11:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "91") (weapon "quake_rl") L 05/12/2026 - 02:11:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 05/12/2026 - 02:11:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:11:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (realdamage "3") (weapon "shotgun_soldier") L 05/12/2026 - 02:11:56: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11090 12642 -3167") (victim_position "-11227 13434 -3367") L 05/12/2026 - 02:11:56: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:11:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 02:11:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 02:11:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:11:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:11:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 05/12/2026 - 02:12:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 05/12/2026 - 02:12:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 02:12:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "35") (realdamage "27") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:01: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11255 12897 -3463") (victim_position "-10949 12993 -3250") L 05/12/2026 - 02:12:01: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:12:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "440") L 05/12/2026 - 02:12:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 05/12/2026 - 02:12:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "474") L 05/12/2026 - 02:12:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (weapon "quake_rl") L 05/12/2026 - 02:12:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:05: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:05: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "27") (weapon "quake_rl") L 05/12/2026 - 02:12:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "11") (realdamage "7") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:06: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11232 12726 -3463") (victim_position "-11804 13316 -3471") L 05/12/2026 - 02:12:06: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:12:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "256") L 05/12/2026 - 02:12:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/12/2026 - 02:12:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 02:12:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "48") (realdamage "23") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:09: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10970 12636 -3295") (victim_position "-10986 12386 -3411") L 05/12/2026 - 02:12:10: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:12:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/12/2026 - 02:12:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "90") (weapon "quake_rl") L 05/12/2026 - 02:12:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "104") (weapon "quake_rl") L 05/12/2026 - 02:12:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "95") (realdamage "55") (weapon "quake_rl") L 05/12/2026 - 02:12:14: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11089 13375 -3167") (victim_position "-11247 13095 -3463") L 05/12/2026 - 02:12:14: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:12:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 05/12/2026 - 02:12:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:18: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:18: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "75") (weapon "quake_rl") L 05/12/2026 - 02:12:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:19: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11148 12993 -3463") (victim_position "-11100 13202 -3163") L 05/12/2026 - 02:12:19: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:12:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 02:12:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "83") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "101") (weapon "quake_rl") L 05/12/2026 - 02:12:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "33") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "61") (realdamage "50") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:27: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11205 13108 -3463") (victim_position "-11167 13535 -3463") L 05/12/2026 - 02:12:27: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:12:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "73") (weapon "quake_rl") (airshot "1") (height "241") L 05/12/2026 - 02:12:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 02:12:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 05/12/2026 - 02:12:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 02:12:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "44") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "93") (realdamage "26") (weapon "quake_rl") L 05/12/2026 - 02:12:32: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11136 13106 -3357") (victim_position "-11559 12948 -3493") L 05/12/2026 - 02:12:32: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:12:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "277") L 05/12/2026 - 02:12:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 02:12:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "91") (weapon "quake_rl") L 05/12/2026 - 02:12:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 02:12:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 02:12:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "14") (realdamage "7") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:37: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11130 13042 -3351") (victim_position "-10954 12711 -3463") L 05/12/2026 - 02:12:37: "int main()<4><[U:1:71401653]>" triggered "domination" against "the nut-nut of tf2<3><[U:1:809020068]>" L 05/12/2026 - 02:12:37: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:12:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 05/12/2026 - 02:12:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:42: "the nut-nut of tf2<3><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/12/2026 - 02:12:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 05/12/2026 - 02:12:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/12/2026 - 02:12:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/12/2026 - 02:12:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "72") (realdamage "46") (weapon "quake_rl") L 05/12/2026 - 02:12:43: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-10992 13533 -3241") (victim_position "-11195 13594 -3463") L 05/12/2026 - 02:12:44: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:12:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/12/2026 - 02:12:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "112") (weapon "quake_rl") L 05/12/2026 - 02:12:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 02:12:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "9") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:12:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (realdamage "13") (weapon "shotgun_soldier") L 05/12/2026 - 02:12:55: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11133 12118 -3344") (victim_position "-11209 12628 -3463") L 05/12/2026 - 02:12:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "revenge" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 02:12:55: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:12:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "372") L 05/12/2026 - 02:12:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 05/12/2026 - 02:12:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 02:12:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "195") L 05/12/2026 - 02:12:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:12:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:12:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (realdamage "4") (weapon "quake_rl") L 05/12/2026 - 02:12:59: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10949 11921 -3339") (victim_position "-10975 12016 -3403") L 05/12/2026 - 02:12:59: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:13:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/12/2026 - 02:13:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "307") L 05/12/2026 - 02:13:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "47") (realdamage "19") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:04: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10947 12135 -3456") (victim_position "-10958 12423 -3424") L 05/12/2026 - 02:13:04: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:13:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/12/2026 - 02:13:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 05/12/2026 - 02:13:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 02:13:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 02:13:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "45") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "48") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (realdamage "10") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:10: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10472 12172 -3471") (victim_position "-11039 12014 -3351") L 05/12/2026 - 02:13:10: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:13:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 05/12/2026 - 02:13:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 02:13:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 05/12/2026 - 02:13:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 02:13:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "6") (realdamage "2") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:20: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11020 12237 -3351") (victim_position "-11873 11882 -3685") L 05/12/2026 - 02:13:20: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:13:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 05/12/2026 - 02:13:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/12/2026 - 02:13:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "108") (realdamage "104") (weapon "quake_rl") L 05/12/2026 - 02:13:25: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11075 12037 -3351") (victim_position "-11180 12174 -3463") L 05/12/2026 - 02:13:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:25: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:13:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 05/12/2026 - 02:13:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/12/2026 - 02:13:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "102") (weapon "quake_rl") L 05/12/2026 - 02:13:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "100") (weapon "quake_rl") L 05/12/2026 - 02:13:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (realdamage "20") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:30: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10637 12192 -3484") (victim_position "-11113 12247 -3351") L 05/12/2026 - 02:13:31: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:13:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/12/2026 - 02:13:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 02:13:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "104") (weapon "quake_rl") L 05/12/2026 - 02:13:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (realdamage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:36: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11040 12128 -3281") (victim_position "-10916 12263 -3463") L 05/12/2026 - 02:13:36: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:13:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 02:13:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "95") (weapon "quake_rl") L 05/12/2026 - 02:13:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (realdamage "24") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:44: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11201 12186 -3463") (victim_position "-11072 12408 -3415") L 05/12/2026 - 02:13:44: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:13:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/12/2026 - 02:13:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/12/2026 - 02:13:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "89") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "84") (realdamage "17") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:50: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11034 11968 -3351") (victim_position "-11052 12170 -3351") L 05/12/2026 - 02:13:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 02:13:50: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:13:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "quake_rl") (airshot "1") (height "497") L 05/12/2026 - 02:13:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 02:13:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 02:13:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:13:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 05/12/2026 - 02:13:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (realdamage "24") (weapon "quake_rl") L 05/12/2026 - 02:13:56: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11099 11953 -3352") (victim_position "-11050 12361 -3415") L 05/12/2026 - 02:13:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:56: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:13:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:13:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 05/12/2026 - 02:13:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:13:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:14:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 05/12/2026 - 02:14:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:14:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "88") (weapon "quake_rl") L 05/12/2026 - 02:14:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:14:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:14:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/12/2026 - 02:14:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:14:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "91") (realdamage "87") (weapon "quake_rl") (airshot "1") (height "319") L 05/12/2026 - 02:14:01: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10840 12090 -3343") (victim_position "-11075 12459 -3100") L 05/12/2026 - 02:14:01: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:14:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:14:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:14:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "quake_rl") (airshot "1") (height "418") L 05/12/2026 - 02:14:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:14:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "33") (weapon "quake_rl") L 05/12/2026 - 02:14:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:05: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:14:05: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 02:14:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:05: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:14:05: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 02:14:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:14:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:14:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "88") (weapon "shotgun_soldier") L 05/12/2026 - 02:14:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:14:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:14:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:14:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:14:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:14:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (realdamage "18") (weapon "shotgun_soldier") L 05/12/2026 - 02:14:07: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10916 12177 -3463") (victim_position "-10631 12159 -3481") L 05/12/2026 - 02:14:07: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:14:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:14:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "341") L 05/12/2026 - 02:14:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:14:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 02:14:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:14:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "390") L 05/12/2026 - 02:14:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:12: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1642") (new_elo "1648") L 05/12/2026 - 02:14:12: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1577") (new_elo "1571") L 05/12/2026 - 02:14:12: "int main()<4><[U:1:71401653]>" joined team "Spectator" L 05/12/2026 - 02:14:12: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "world" (attacker_position "-10886 12405 -3463") (victim_position "-11316 12884 -3392") L 05/12/2026 - 02:14:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:14:12: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "19")