L 05/12/2026 - 02:23:35: World triggered "meta_data" (matchid "2605120223354363") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/12/2026 - 02:23:35: "int main()<4><[U:1:71401653]>" changed role to "soldier" L 05/12/2026 - 02:23:35: "the nut-nut of tf2<3><[U:1:809020068]>" changed role to "soldier" L 05/12/2026 - 02:23:42: "the nut-nut of tf2<3><[U:1:809020068]>" say "an IQ too high" L 05/12/2026 - 02:23:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:23:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:23:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:23:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:23:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 05/12/2026 - 02:23:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:23:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:23:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:23:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "109") (realdamage "71") (weapon "quake_rl") L 05/12/2026 - 02:23:56: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11058 12389 -3281") (victim_position "-10943 12413 -3418") L 05/12/2026 - 02:23:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:23:56: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:23:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:23:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:23:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:23:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:23:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 05/12/2026 - 02:24:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/12/2026 - 02:24:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 05/12/2026 - 02:24:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "31") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (realdamage "39") (weapon "quake_rl") L 05/12/2026 - 02:24:01: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11005 12253 -3065") (victim_position "-11002 12488 -3463") L 05/12/2026 - 02:24:01: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:24:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 02:24:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/12/2026 - 02:24:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "68") (realdamage "41") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:07: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10689 12256 -3508") (victim_position "-10572 12364 -3573") L 05/12/2026 - 02:24:08: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:24:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 02:24:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 05/12/2026 - 02:24:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/12/2026 - 02:24:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (weapon "quake_rl") L 05/12/2026 - 02:24:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "39") (weapon "quake_rl") L 05/12/2026 - 02:24:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "32") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (realdamage "22") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:14: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11439 13084 -3493") (victim_position "-11273 13323 -3463") L 05/12/2026 - 02:24:14: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:24:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "112") (weapon "quake_rl") L 05/12/2026 - 02:24:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "43") (weapon "quake_rl") L 05/12/2026 - 02:24:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 02:24:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (realdamage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:20: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10986 13486 -3365") (victim_position "-11062 13012 -3351") L 05/12/2026 - 02:24:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 02:24:21: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:24:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/12/2026 - 02:24:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "111") (realdamage "106") (weapon "quake_rl") L 05/12/2026 - 02:24:27: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11240 12916 -3412") (victim_position "-11158 12994 -3421") L 05/12/2026 - 02:24:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "90") (weapon "quake_rl") L 05/12/2026 - 02:24:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:27: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:24:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "94") (weapon "quake_rl") L 05/12/2026 - 02:24:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 05/12/2026 - 02:24:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "78") (realdamage "68") (weapon "quake_rl") L 05/12/2026 - 02:24:30: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10799 12318 -3371") (victim_position "-10760 12091 -3412") L 05/12/2026 - 02:24:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:30: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:24:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 05/12/2026 - 02:24:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "71") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "89") (realdamage "43") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:36: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10877 12479 -3463") (victim_position "-10843 12394 -3463") L 05/12/2026 - 02:24:36: "int main()<4><[U:1:71401653]>" triggered "revenge" against "the nut-nut of tf2<3><[U:1:809020068]>" L 05/12/2026 - 02:24:36: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:24:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 02:24:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 02:24:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 05/12/2026 - 02:24:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/12/2026 - 02:24:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "87") (realdamage "46") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:43: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10981 11671 -3463") (victim_position "-10840 11718 -3463") L 05/12/2026 - 02:24:43: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:24:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 02:24:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 05/12/2026 - 02:24:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "109") (weapon "quake_rl") L 05/12/2026 - 02:24:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "44") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (realdamage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:49: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11218 11699 -3463") (victim_position "-10839 11653 -3359") L 05/12/2026 - 02:24:49: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:24:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/12/2026 - 02:24:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/12/2026 - 02:24:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 05/12/2026 - 02:24:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:24:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "57") (weapon "shotgun_soldier") L 05/12/2026 - 02:24:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "101") (realdamage "65") (weapon "quake_rl") (airshot "1") (height "367") L 05/12/2026 - 02:24:54: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10981 12276 -3351") (victim_position "-10935 12494 -3096") L 05/12/2026 - 02:24:54: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:24:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 05/12/2026 - 02:24:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "105") (weapon "quake_rl") L 05/12/2026 - 02:24:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:24:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "111") (realdamage "72") (weapon "quake_rl") L 05/12/2026 - 02:24:58: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11095 12237 -3224") (victim_position "-11059 12261 -3351") L 05/12/2026 - 02:24:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:24:58: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:24:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "98") (weapon "quake_rl") L 05/12/2026 - 02:25:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "106") (realdamage "102") (weapon "quake_rl") L 05/12/2026 - 02:25:01: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11084 12185 -3351") (victim_position "-11066 11948 -3297") L 05/12/2026 - 02:25:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 05/12/2026 - 02:25:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:01: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:25:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "356") L 05/12/2026 - 02:25:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "45") (weapon "quake_rl") L 05/12/2026 - 02:25:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 02:25:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:05: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:05: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 02:25:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "79") (realdamage "16") (weapon "quake_rl") L 05/12/2026 - 02:25:07: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-10946 12477 -3361") (victim_position "-10658 12265 -3529") L 05/12/2026 - 02:25:07: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:25:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 05/12/2026 - 02:25:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 05/12/2026 - 02:25:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "85") (weapon "quake_rl") L 05/12/2026 - 02:25:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "69") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "87") (realdamage "19") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:12: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10837 12338 -3463") (victim_position "-10783 12413 -3368") L 05/12/2026 - 02:25:12: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:25:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 05/12/2026 - 02:25:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "84") (weapon "quake_rl") L 05/12/2026 - 02:25:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "78") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "89") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:18: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:18: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (realdamage "5") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:18: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10846 12308 -3463") (victim_position "-10652 12410 -3415") L 05/12/2026 - 02:25:18: "int main()<4><[U:1:71401653]>" triggered "domination" against "the nut-nut of tf2<3><[U:1:809020068]>" L 05/12/2026 - 02:25:18: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:25:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 05/12/2026 - 02:25:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 05/12/2026 - 02:25:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "33") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "58") (realdamage "23") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:29: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10934 12365 -3390") (victim_position "-11063 12525 -3463") L 05/12/2026 - 02:25:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "revenge" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 02:25:29: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:25:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/12/2026 - 02:25:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 02:25:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "394") L 05/12/2026 - 02:25:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (weapon "quake_rl") L 05/12/2026 - 02:25:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (weapon "quake_rl") L 05/12/2026 - 02:25:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "54") (realdamage "12") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:36: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11167 12072 -3463") (victim_position "-11125 11761 -3463") L 05/12/2026 - 02:25:36: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:25:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "70") (weapon "quake_rl") (airshot "1") (height "228") L 05/12/2026 - 02:25:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 05/12/2026 - 02:25:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 05/12/2026 - 02:25:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "54") (realdamage "50") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:41: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11154 12110 -3269") (victim_position "-11237 12352 -3430") L 05/12/2026 - 02:25:41: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:25:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "274") L 05/12/2026 - 02:25:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/12/2026 - 02:25:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 02:25:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "99") (realdamage "5") (weapon "quake_rl") (airshot "1") (height "550") L 05/12/2026 - 02:25:45: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11033 12193 -3351") (victim_position "-11367 12288 -3229") L 05/12/2026 - 02:25:45: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:25:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "quake_rl") L 05/12/2026 - 02:25:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "250") L 05/12/2026 - 02:25:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "330") L 05/12/2026 - 02:25:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 05/12/2026 - 02:25:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "29") (realdamage "7") (weapon "quake_rl") L 05/12/2026 - 02:25:49: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11014 12208 -3198") (victim_position "-11215 13051 -3432") L 05/12/2026 - 02:25:49: "int main()<4><[U:1:71401653]>" triggered "domination" against "the nut-nut of tf2<3><[U:1:809020068]>" L 05/12/2026 - 02:25:49: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:25:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "311") L 05/12/2026 - 02:25:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 02:25:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 02:25:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/12/2026 - 02:25:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:25:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "68") (weapon "shotgun_soldier") L 05/12/2026 - 02:25:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "110") (realdamage "14") (weapon "quake_rl") L 05/12/2026 - 02:25:54: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-10684 12605 -3662") (victim_position "-10772 12485 -3644") L 05/12/2026 - 02:25:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:54: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:25:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:25:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 05/12/2026 - 02:25:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:25:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "105") (weapon "quake_rl") L 05/12/2026 - 02:26:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "65") (realdamage "54") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:00: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11008 12783 -3190") (victim_position "-11144 13095 -3332") L 05/12/2026 - 02:26:00: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:26:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/12/2026 - 02:26:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 05/12/2026 - 02:26:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 02:26:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "77") (realdamage "48") (weapon "quake_rl") L 05/12/2026 - 02:26:04: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10962 12966 -3237") (victim_position "-10975 13230 -3415") L 05/12/2026 - 02:26:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "revenge" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 02:26:04: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:26:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 02:26:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/12/2026 - 02:26:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 02:26:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 05/12/2026 - 02:26:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "106") (realdamage "64") (weapon "quake_rl") L 05/12/2026 - 02:26:10: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11127 12363 -3351") (victim_position "-10924 12448 -3463") L 05/12/2026 - 02:26:10: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:26:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "95") (weapon "quake_rl") L 05/12/2026 - 02:26:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "397") L 05/12/2026 - 02:26:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 05/12/2026 - 02:26:14: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "world" (attacker_position "-11168 12007 -3036") (victim_position "-10783 12285 -3450") L 05/12/2026 - 02:26:14: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:26:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "24") (weapon "quake_rl") L 05/12/2026 - 02:26:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 02:26:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 02:26:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "86") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "85") (realdamage "71") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:22: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10897 11907 -3463") (victim_position "-11038 11975 -3345") L 05/12/2026 - 02:26:22: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:26:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 02:26:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 02:26:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "38") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "57") (realdamage "35") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:30: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11031 12157 -3351") (victim_position "-11051 12390 -3415") L 05/12/2026 - 02:26:30: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:26:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "312") L 05/12/2026 - 02:26:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 02:26:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "202") L 05/12/2026 - 02:26:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (realdamage "47") (weapon "quake_rl") L 05/12/2026 - 02:26:35: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11318 12334 -3463") (victim_position "-10883 11972 -3463") L 05/12/2026 - 02:26:35: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:26:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "112") (weapon "quake_rl") L 05/12/2026 - 02:26:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:38: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:38: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 02:26:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 05/12/2026 - 02:26:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "31") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:41: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 02:26:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "56") (realdamage "39") (weapon "quake_rl") L 05/12/2026 - 02:26:42: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11100 12394 -3415") (victim_position "-11000 11942 -3415") L 05/12/2026 - 02:26:43: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:26:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 05/12/2026 - 02:26:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "203") L 05/12/2026 - 02:26:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "73") (realdamage "45") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:47: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10783 12511 -3405") (victim_position "-10747 12268 -3345") L 05/12/2026 - 02:26:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:47: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:26:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "24") (weapon "quake_rl") L 05/12/2026 - 02:26:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "197") L 05/12/2026 - 02:26:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "94") (weapon "quake_rl") L 05/12/2026 - 02:26:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 02:26:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/12/2026 - 02:26:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "71") (realdamage "2") (weapon "shotgun_soldier") L 05/12/2026 - 02:26:52: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10852 12870 -3463") (victim_position "-11014 12913 -3229") L 05/12/2026 - 02:26:52: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:26:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 02:26:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "365") L 05/12/2026 - 02:26:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "81") (realdamage "65") (weapon "quake_rl") L 05/12/2026 - 02:26:56: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10956 12962 -3336") (victim_position "-11209 12802 -3415") L 05/12/2026 - 02:26:56: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:26:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:26:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "184") L 05/12/2026 - 02:26:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:26:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:26:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "30") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "88") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "25") (realdamage "17") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:03: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11025 13424 -3342") (victim_position "-11200 13367 -3463") L 05/12/2026 - 02:27:03: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:27:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 02:27:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/12/2026 - 02:27:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/12/2026 - 02:27:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/12/2026 - 02:27:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (realdamage "31") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:08: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11484 13040 -3401") (victim_position "-11335 12995 -3463") L 05/12/2026 - 02:27:08: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:27:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/12/2026 - 02:27:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 02:27:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "50") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "67") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "77") (realdamage "36") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:15: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11179 13059 -3463") (victim_position "-11211 12905 -3386") L 05/12/2026 - 02:27:15: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:27:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "91") (weapon "quake_rl") L 05/12/2026 - 02:27:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 05/12/2026 - 02:27:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:18: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:18: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "50") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "46") (realdamage "39") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:19: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11210 12910 -3437") (victim_position "-10903 12955 -3392") L 05/12/2026 - 02:27:19: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:27:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/12/2026 - 02:27:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/12/2026 - 02:27:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "99") (weapon "quake_rl") L 05/12/2026 - 02:27:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 02:27:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "36") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "49") (realdamage "23") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:24: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11133 12635 -3389") (victim_position "-11073 13016 -3351") L 05/12/2026 - 02:27:24: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:27:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "36") (weapon "quake_rl") L 05/12/2026 - 02:27:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 05/12/2026 - 02:27:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/12/2026 - 02:27:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "55") (realdamage "37") (weapon "quake_rl") L 05/12/2026 - 02:27:28: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1565") (new_elo "1575") L 05/12/2026 - 02:27:28: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1666") (new_elo "1656") L 05/12/2026 - 02:27:28: "the nut-nut of tf2<3><[U:1:809020068]>" joined team "Spectator" L 05/12/2026 - 02:27:28: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11049 12123 -3144") (victim_position "-11258 12151 -3395") L 05/12/2026 - 02:27:28: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:809020068]") (winner_score "20") (loser_score "19")