L 05/12/2026 - 02:27:33: World triggered "meta_data" (matchid "2605120227333b9a") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/12/2026 - 02:27:33: "int main()<4><[U:1:71401653]>" changed role to "soldier" L 05/12/2026 - 02:27:33: "FKH<5><[U:1:372611713]>" changed role to "scout" L 05/12/2026 - 02:27:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "scattergun") L 05/12/2026 - 02:27:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 02:27:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "110") (weapon "quake_rl") L 05/12/2026 - 02:27:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 02:27:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 02:27:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "16") (realdamage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:47: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11064 12360 -3415") (victim_position "-11067 12133 -3251") L 05/12/2026 - 02:27:48: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:27:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 05/12/2026 - 02:27:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "26") (weapon "scattergun") L 05/12/2026 - 02:27:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/12/2026 - 02:27:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 02:27:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "scattergun") L 05/12/2026 - 02:27:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 02:27:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:27:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:27:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 02:27:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:27:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 02:27:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:27:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:27:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 02:27:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:27:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:27:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:27:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 02:27:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:27:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:27:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:27:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (realdamage "14") (weapon "the_capper") L 05/12/2026 - 02:27:53: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11598 12978 -3310") (victim_position "-11233 12915 -3463") L 05/12/2026 - 02:27:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:27:53: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:27:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:27:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 02:27:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/12/2026 - 02:27:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "scattergun") L 05/12/2026 - 02:27:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:27:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 02:27:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "37") (weapon "scattergun") L 05/12/2026 - 02:27:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:27:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "scattergun") L 05/12/2026 - 02:27:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 02:27:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:27:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:27:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 05/12/2026 - 02:27:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:27:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:27:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:27:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 02:27:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:27:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:27:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:27:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (realdamage "8") (weapon "the_capper") L 05/12/2026 - 02:27:59: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10961 12969 -3352") (victim_position "-11125 12731 -3463") L 05/12/2026 - 02:27:59: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:27:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:27:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (weapon "scattergun") L 05/12/2026 - 02:28:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "scattergun") L 05/12/2026 - 02:28:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:28:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "83") (weapon "quake_rl") L 05/12/2026 - 02:28:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:28:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 02:28:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "17") (weapon "shotgun_soldier") L 05/12/2026 - 02:28:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:28:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 02:28:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:28:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 02:28:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:28:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 02:28:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:28:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 02:28:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:28:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 02:28:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "58") (realdamage "35") (weapon "shotgun_soldier") L 05/12/2026 - 02:28:09: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11220 12436 -3463") (victim_position "-11100 12613 -3463") L 05/12/2026 - 02:28:10: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:28:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 02:28:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "scattergun") L 05/12/2026 - 02:28:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 02:28:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "67") (weapon "scattergun") L 05/12/2026 - 02:28:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 02:28:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 02:28:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:28:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (realdamage "5") (weapon "the_capper") L 05/12/2026 - 02:28:16: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11477 13206 -3477") (victim_position "-11259 12977 -3463") L 05/12/2026 - 02:28:16: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:28:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 02:28:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 05/12/2026 - 02:28:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 02:28:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "70") (weapon "scattergun") L 05/12/2026 - 02:28:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 02:28:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:28:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 02:28:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/12/2026 - 02:28:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:28:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "the_capper") L 05/12/2026 - 02:28:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "6") (weapon "shotgun_soldier") L 05/12/2026 - 02:28:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:28:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "the_capper") L 05/12/2026 - 02:28:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:28:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 02:28:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "69") (weapon "shotgun_soldier") L 05/12/2026 - 02:28:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:28:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (realdamage "15") (weapon "the_capper") L 05/12/2026 - 02:28:24: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11445 13107 -3438") (victim_position "-11104 12915 -3415") L 05/12/2026 - 02:28:24: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:28:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/12/2026 - 02:28:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:28:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "86") (weapon "quake_rl") L 05/12/2026 - 02:28:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 02:28:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:28:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "56") (weapon "quake_rl") L 05/12/2026 - 02:28:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 02:28:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "77") (weapon "scattergun") L 05/12/2026 - 02:28:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:28: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:28: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "99") (realdamage "84") (weapon "scattergun") L 05/12/2026 - 02:28:28: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11068 12547 -3348") (victim_position "-11148 12451 -3463") L 05/12/2026 - 02:28:28: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:28:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 02:28:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "13") (weapon "scattergun") L 05/12/2026 - 02:28:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 02:28:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:28:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "106") (weapon "quake_rl") L 05/12/2026 - 02:28:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "32") (weapon "shotgun_soldier") L 05/12/2026 - 02:28:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "83") (weapon "scattergun") L 05/12/2026 - 02:28:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "76") (realdamage "7") (weapon "shotgun_soldier") L 05/12/2026 - 02:28:32: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11112 12744 -3463") (victim_position "-11038 12589 -3367") L 05/12/2026 - 02:28:32: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:28:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 02:28:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "45") (weapon "scattergun") L 05/12/2026 - 02:28:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "scattergun") L 05/12/2026 - 02:28:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 02:28:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "61") (weapon "shotgun_soldier") L 05/12/2026 - 02:28:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 02:28:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "23") (weapon "shotgun_soldier") L 05/12/2026 - 02:28:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:28:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 02:28:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:28:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 02:28:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:28:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "87") (realdamage "58") (weapon "shotgun_soldier") L 05/12/2026 - 02:28:39: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10994 12499 -3451") (victim_position "-10903 12395 -3463") L 05/12/2026 - 02:28:39: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:28:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 02:28:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 02:28:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/12/2026 - 02:28:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:28:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 02:28:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "73") (weapon "scattergun") L 05/12/2026 - 02:28:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "65") (weapon "shotgun_soldier") L 05/12/2026 - 02:28:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (realdamage "10") (weapon "shotgun_soldier") L 05/12/2026 - 02:28:44: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11260 12956 -3463") (victim_position "-11585 12918 -3361") L 05/12/2026 - 02:28:44: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:28:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 02:28:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:28:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "58") (weapon "quake_rl") L 05/12/2026 - 02:28:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 02:28:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 02:28:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:28:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "81") (weapon "quake_rl") L 05/12/2026 - 02:28:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "55") (realdamage "11") (weapon "shotgun_soldier") L 05/12/2026 - 02:28:47: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11012 12620 -3463") (victim_position "-10898 12365 -3422") L 05/12/2026 - 02:28:47: "int main()<4><[U:1:71401653]>" triggered "domination" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 02:28:47: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:28:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 02:28:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:28:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 02:28:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 02:28:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:28:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 02:28:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 02:28:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "scattergun") L 05/12/2026 - 02:28:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "88") (weapon "scattergun") L 05/12/2026 - 02:28:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:28:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "107") (realdamage "50") (weapon "quake_rl") L 05/12/2026 - 02:28:53: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11044 13164 -3301") (victim_position "-11189 13279 -3423") L 05/12/2026 - 02:28:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:53: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:28:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:54: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:54: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "3") (weapon "scattergun") L 05/12/2026 - 02:28:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:54: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:54: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 02:28:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:28:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 02:28:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "40") (weapon "scattergun") L 05/12/2026 - 02:28:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "37") (weapon "scattergun") L 05/12/2026 - 02:28:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:28:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "99") (realdamage "88") (weapon "quake_rl") L 05/12/2026 - 02:28:56: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11075 12669 -3463") (victim_position "-11047 12313 -3351") L 05/12/2026 - 02:28:56: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:28:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 02:28:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "scattergun") L 05/12/2026 - 02:28:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "101") (weapon "scattergun") L 05/12/2026 - 02:28:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:28:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:28:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:28:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:28:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (realdamage "56") (weapon "scattergun") L 05/12/2026 - 02:28:59: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11289 13137 -3414") (victim_position "-11188 12896 -3463") L 05/12/2026 - 02:28:59: "FKH<5><[U:1:372611713]>" triggered "revenge" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 02:28:59: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:29:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 02:29:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 02:29:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:29:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "70") (weapon "quake_rl") L 05/12/2026 - 02:29:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "scattergun") L 05/12/2026 - 02:29:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:29:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "scattergun") L 05/12/2026 - 02:29:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (weapon "shotgun_soldier") L 05/12/2026 - 02:29:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 02:29:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 02:29:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "33") (realdamage "9") (weapon "shotgun_soldier") L 05/12/2026 - 02:29:04: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10937 12481 -3463") (victim_position "-10682 12123 -3482") L 05/12/2026 - 02:29:05: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:29:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 05/12/2026 - 02:29:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "scattergun") L 05/12/2026 - 02:29:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (weapon "scattergun") L 05/12/2026 - 02:29:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:29:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "103") (weapon "quake_rl") L 05/12/2026 - 02:29:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "scattergun") L 05/12/2026 - 02:29:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "88") (realdamage "41") (weapon "shotgun_soldier") L 05/12/2026 - 02:29:09: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11417 13110 -3490") (victim_position "-11433 13120 -3387") L 05/12/2026 - 02:29:09: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:29:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:29:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 02:29:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "68") (weapon "scattergun") L 05/12/2026 - 02:29:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 02:29:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "30") (weapon "shotgun_soldier") L 05/12/2026 - 02:29:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 02:29:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/12/2026 - 02:29:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "88") (realdamage "65") (weapon "scattergun") L 05/12/2026 - 02:29:13: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11054 13160 -3351") (victim_position "-10896 12955 -3463") L 05/12/2026 - 02:29:13: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:29:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 05/12/2026 - 02:29:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:29:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "45") (weapon "quake_rl") L 05/12/2026 - 02:29:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (weapon "scattergun") L 05/12/2026 - 02:29:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 02:29:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:29:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "70") (weapon "quake_rl") L 05/12/2026 - 02:29:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/12/2026 - 02:29:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "45") (realdamage "34") (weapon "shotgun_soldier") L 05/12/2026 - 02:29:17: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10992 12588 -3463") (victim_position "-10907 12915 -3463") L 05/12/2026 - 02:29:17: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:29:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 02:29:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:29:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "96") (weapon "quake_rl") L 05/12/2026 - 02:29:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "77") (weapon "scattergun") L 05/12/2026 - 02:29:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:29:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "111") (realdamage "55") (weapon "quake_rl") L 05/12/2026 - 02:29:20: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11237 12819 -3463") (victim_position "-11326 12865 -3382") L 05/12/2026 - 02:29:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:20: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:29:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/12/2026 - 02:29:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "97") (weapon "scattergun") L 05/12/2026 - 02:29:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:29:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "110") (weapon "quake_rl") L 05/12/2026 - 02:29:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "61") (realdamage "16") (weapon "scattergun") L 05/12/2026 - 02:29:22: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-10934 12217 -3381") (victim_position "-10967 12490 -3463") L 05/12/2026 - 02:29:23: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:29:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 02:29:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 02:29:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "scattergun") L 05/12/2026 - 02:29:26: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:26: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:26: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 02:29:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:29:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "100") (weapon "quake_rl") L 05/12/2026 - 02:29:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "33") (weapon "shotgun_soldier") L 05/12/2026 - 02:29:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 02:29:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 02:29:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 02:29:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 02:29:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 02:29:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 02:29:30: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11079 12351 -3306") (victim_position "-11146 12568 -3463") L 05/12/2026 - 02:29:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:30: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:29:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 05/12/2026 - 02:29:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (weapon "scattergun") L 05/12/2026 - 02:29:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "78") (weapon "scattergun") L 05/12/2026 - 02:29:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 02:29:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 02:29:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (realdamage "19") (weapon "the_capper") L 05/12/2026 - 02:29:37: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11134 12721 -3463") (victim_position "-11157 12968 -3463") L 05/12/2026 - 02:29:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:38: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:29:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 02:29:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 02:29:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "scattergun") L 05/12/2026 - 02:29:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "33") (weapon "shotgun_soldier") L 05/12/2026 - 02:29:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 02:29:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "24") (weapon "shotgun_soldier") L 05/12/2026 - 02:29:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "scattergun") L 05/12/2026 - 02:29:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 02:29:43: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "world" (attacker_position "-11203 12789 -3463") (victim_position "-10948 13069 -3463") L 05/12/2026 - 02:29:43: "FKH<5><[U:1:372611713]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 02:29:43: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:29:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/12/2026 - 02:29:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "scattergun") L 05/12/2026 - 02:29:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "68") (weapon "scattergun") L 05/12/2026 - 02:29:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "26") (weapon "scattergun") L 05/12/2026 - 02:29:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:29:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "82") (weapon "quake_rl") L 05/12/2026 - 02:29:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 02:29:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 02:29:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "64") (realdamage "60") (weapon "shotgun_soldier") L 05/12/2026 - 02:29:48: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11185 12745 -3463") (victim_position "-11158 13010 -3463") L 05/12/2026 - 02:29:48: "int main()<4><[U:1:71401653]>" triggered "revenge" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 02:29:48: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:29:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/12/2026 - 02:29:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/12/2026 - 02:29:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 05/12/2026 - 02:29:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "50") (weapon "shotgun_soldier") L 05/12/2026 - 02:29:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "85") (weapon "scattergun") L 05/12/2026 - 02:29:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 02:29:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (realdamage "1") (weapon "the_capper") L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11033 12564 -3463") (victim_position "-10893 12320 -3463") L 05/12/2026 - 02:29:56: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:29:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:29:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/12/2026 - 02:29:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "scattergun") L 05/12/2026 - 02:29:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:29:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:29:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "100") (weapon "quake_rl") L 05/12/2026 - 02:29:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:29:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "38") (weapon "shotgun_soldier") L 05/12/2026 - 02:29:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:29:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:29:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 02:30:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "20") (realdamage "10") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:00: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11091 12731 -3463") (victim_position "-10910 12416 -3241") L 05/12/2026 - 02:30:00: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:30:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 02:30:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 02:30:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:30:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 02:30:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "50") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 02:30:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "30") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "scattergun") L 05/12/2026 - 02:30:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "17") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "scattergun") L 05/12/2026 - 02:30:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "48") (realdamage "4") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:04: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10661 12119 -3480") (victim_position "-10525 12336 -3378") L 05/12/2026 - 02:30:04: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:30:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 02:30:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 02:30:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 02:30:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "26") (weapon "scattergun") L 05/12/2026 - 02:30:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "scattergun") L 05/12/2026 - 02:30:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "46") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "scattergun") L 05/12/2026 - 02:30:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 02:30:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 02:30:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 02:30:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (realdamage "14") (weapon "the_capper") L 05/12/2026 - 02:30:11: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10937 12761 -3463") (victim_position "-11245 12884 -3463") L 05/12/2026 - 02:30:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:11: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:30:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 02:30:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:13: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:13: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 02:30:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "36") (weapon "scattergun") L 05/12/2026 - 02:30:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "scattergun") L 05/12/2026 - 02:30:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "65") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "scattergun") L 05/12/2026 - 02:30:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (realdamage "39") (weapon "scattergun") L 05/12/2026 - 02:30:16: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11159 13025 -3354") (victim_position "-10925 12858 -3463") L 05/12/2026 - 02:30:16: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:30:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "13") (weapon "scattergun") L 05/12/2026 - 02:30:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 02:30:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/12/2026 - 02:30:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:18: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:18: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "36") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:18: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:18: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:18: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/12/2026 - 02:30:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:19: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:19: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "92") (weapon "scattergun") L 05/12/2026 - 02:30:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 02:30:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:21: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:21: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "13") (weapon "the_capper") L 05/12/2026 - 02:30:21: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10843 12775 -3433") (victim_position "-11050 12705 -3463") L 05/12/2026 - 02:30:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:21: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:30:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "scattergun") L 05/12/2026 - 02:30:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "45") (weapon "scattergun") L 05/12/2026 - 02:30:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "78") (weapon "scattergun") L 05/12/2026 - 02:30:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "9") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "scattergun") L 05/12/2026 - 02:30:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "98") (realdamage "9") (weapon "scattergun") L 05/12/2026 - 02:30:25: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "scattergun" (attacker_position "-11094 11839 -3420") (victim_position "-11164 11991 -3463") L 05/12/2026 - 02:30:25: "FKH<5><[U:1:372611713]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 02:30:26: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:30:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 02:30:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:28: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:28: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 02:30:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:28: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:28: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/12/2026 - 02:30:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/12/2026 - 02:30:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "92") (weapon "scattergun") L 05/12/2026 - 02:30:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 02:30:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 02:30:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 02:30:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "59") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (realdamage "5") (weapon "the_capper") L 05/12/2026 - 02:30:33: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-10785 12611 -3463") (victim_position "-10931 12492 -3463") L 05/12/2026 - 02:30:33: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:30:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 02:30:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "scattergun") L 05/12/2026 - 02:30:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 02:30:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:38: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:38: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "65") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "67") (weapon "scattergun") L 05/12/2026 - 02:30:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 02:30:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "53") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "86") (realdamage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:41: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-11125 12372 -3415") (victim_position "-11192 12235 -3463") L 05/12/2026 - 02:30:41: "int main()<4><[U:1:71401653]>" triggered "revenge" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 02:30:42: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:30:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 02:30:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:30:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 02:30:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 02:30:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "62") (weapon "scattergun") L 05/12/2026 - 02:30:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:30:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "104") (realdamage "94") (weapon "quake_rl") L 05/12/2026 - 02:30:44: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "-11046 12897 -3376") (victim_position "-11033 13170 -3344") L 05/12/2026 - 02:30:45: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:30:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/12/2026 - 02:30:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 02:30:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 02:30:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 02:30:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 02:30:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 02:30:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 02:30:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 02:30:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 02:30:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "the_capper") L 05/12/2026 - 02:30:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:30:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 02:30:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "the_capper") L 05/12/2026 - 02:30:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "the_capper") L 05/12/2026 - 02:30:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "the_capper") L 05/12/2026 - 02:30:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:30:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (realdamage "2") (weapon "the_capper") L 05/12/2026 - 02:30:53: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11169 11640 -3319") (victim_position "-10829 12160 -3463") L 05/12/2026 - 02:30:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:53: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:30:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 02:30:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 02:30:56: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 02:30:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/12/2026 - 02:30:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:30:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "scattergun") L 05/12/2026 - 02:30:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "64") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 05/12/2026 - 02:30:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "39") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "13") (weapon "scattergun") L 05/12/2026 - 02:30:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:30:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:30:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "27") (realdamage "22") (weapon "shotgun_soldier") L 05/12/2026 - 02:30:58: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "-10967 12476 -3463") (victim_position "-10879 12057 -3385") L 05/12/2026 - 02:30:58: "FKH<5><[U:1:372611713]>" spawned as "scout" L 05/12/2026 - 02:30:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:30:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:30:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 02:30:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:31:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:31:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:31:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:31:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:31:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/12/2026 - 02:31:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:31:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:31:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 02:31:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:31:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:31:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (weapon "scattergun") L 05/12/2026 - 02:31:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:31:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:31:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:31:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "26") (weapon "scattergun") L 05/12/2026 - 02:31:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:31:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:31:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/12/2026 - 02:31:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:31:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:31:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:31:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 02:31:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:31:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 02:31:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:31:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:31:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 02:31:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:31:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 02:31:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:31:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (realdamage "6") (weapon "the_capper") L 05/12/2026 - 02:31:04: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11154 12909 -3463") (victim_position "-11238 12907 -3463") L 05/12/2026 - 02:31:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:04: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:31:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:31:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:31:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:31:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/12/2026 - 02:31:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:31:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "61") (weapon "quake_rl") L 05/12/2026 - 02:31:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:31:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:31:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 02:31:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:31:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:31:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:31:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "18") (weapon "shotgun_soldier") L 05/12/2026 - 02:31:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:31:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:31:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 05/12/2026 - 02:31:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:31:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:31:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 02:31:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:31:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:31:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:31:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "scattergun") L 05/12/2026 - 02:31:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:31:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:31:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:31:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:31:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 02:31:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:31:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:31:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 02:31:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:31:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 02:31:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:31:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:31:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:31:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (realdamage "9") (weapon "the_capper") L 05/12/2026 - 02:31:11: World triggered "mge_elo_delta" (player "[U:1:372611713]") (old_elo "1569") (new_elo "1577") L 05/12/2026 - 02:31:11: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1575") (new_elo "1567") L 05/12/2026 - 02:31:11: "int main()<4><[U:1:71401653]>" joined team "Spectator" L 05/12/2026 - 02:31:11: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "the_capper" (attacker_position "-11065 13039 -3351") (victim_position "-11170 12858 -3395") L 05/12/2026 - 02:31:11: World triggered "mge_match_end" (winner "[U:1:372611713]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "18")