L 05/12/2026 - 02:42:05: World triggered "meta_data" (matchid "2605120242058ed8") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/12/2026 - 02:42:05: "the nut-nut of tf2<3><[U:1:809020068]>" changed role to "soldier" L 05/12/2026 - 02:42:05: "int main()<4><[U:1:71401653]>" changed role to "soldier" L 05/12/2026 - 02:42:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "418") L 05/12/2026 - 02:42:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 05/12/2026 - 02:42:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "46") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "10") (realdamage "9") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:12: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11168 12593 -3463") (victim_position "-11021 11949 -2927") L 05/12/2026 - 02:42:12: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:42:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "86") (weapon "quake_rl") L 05/12/2026 - 02:42:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 05/12/2026 - 02:42:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "56") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (realdamage "10") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:20: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11170 11716 -3463") (victim_position "-11058 12153 -3351") L 05/12/2026 - 02:42:20: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:42:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "80") (weapon "quake_rl") (airshot "1") (height "359") L 05/12/2026 - 02:42:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 02:42:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "85") (weapon "quake_rl") L 05/12/2026 - 02:42:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (realdamage "8") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:25: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11048 12380 -3387") (victim_position "-10956 12165 -3348") L 05/12/2026 - 02:42:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:26: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:42:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 05/12/2026 - 02:42:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "437") L 05/12/2026 - 02:42:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 05/12/2026 - 02:42:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "71") (realdamage "56") (weapon "quake_rl") (airshot "1") (height "487") L 05/12/2026 - 02:42:31: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11192 11995 -3463") (victim_position "-10948 12381 -2976") L 05/12/2026 - 02:42:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "45") (weapon "quake_rl") L 05/12/2026 - 02:42:31: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:42:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "104") (weapon "quake_rl") L 05/12/2026 - 02:42:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 02:42:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/12/2026 - 02:42:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "42") (realdamage "11") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:37: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11042 12265 -3351") (victim_position "-11164 12760 -3420") L 05/12/2026 - 02:42:37: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:42:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "90") (weapon "quake_rl") L 05/12/2026 - 02:42:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/12/2026 - 02:42:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/12/2026 - 02:42:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 02:42:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "20") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (realdamage "9") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:46: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11535 13053 -3491") (victim_position "-10921 12526 -3679") L 05/12/2026 - 02:42:47: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:42:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/12/2026 - 02:42:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 02:42:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "51") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "85") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "50") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "74") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "72") (realdamage "21") (weapon "quake_rl") L 05/12/2026 - 02:42:53: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11233 12331 -3441") (victim_position "-11006 12427 -3415") L 05/12/2026 - 02:42:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:53: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:42:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 02:42:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:42:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 05/12/2026 - 02:42:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:42:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "86") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "shotgun_soldier") L 05/12/2026 - 02:42:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:42:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "85") (realdamage "46") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:00: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10922 12153 -3402") (victim_position "-11045 12038 -3351") L 05/12/2026 - 02:43:00: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:43:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "quake_rl") (airshot "1") (height "239") L 05/12/2026 - 02:43:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/12/2026 - 02:43:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "20") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:05: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:05: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "27") (realdamage "14") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:06: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10985 12172 -3293") (victim_position "-10968 12557 -3463") L 05/12/2026 - 02:43:06: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:43:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 02:43:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 02:43:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "97") (weapon "quake_rl") L 05/12/2026 - 02:43:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "87") (weapon "quake_rl") L 05/12/2026 - 02:43:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "42") (weapon "quake_rl") L 05/12/2026 - 02:43:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "44") (realdamage "30") (weapon "quake_rl") L 05/12/2026 - 02:43:11: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10975 13089 -3415") (victim_position "-11168 12395 -3463") L 05/12/2026 - 02:43:12: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:43:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "86") (weapon "quake_rl") (airshot "1") (height "432") L 05/12/2026 - 02:43:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 02:43:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 02:43:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "67") (realdamage "29") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:16: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10856 13200 -3463") (victim_position "-10830 13008 -3454") L 05/12/2026 - 02:43:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 02:43:17: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:43:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "112") (weapon "quake_rl") L 05/12/2026 - 02:43:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 05/12/2026 - 02:43:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 05/12/2026 - 02:43:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "40") (realdamage "3") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:24: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11096 13063 -3343") (victim_position "-10939 12893 -3463") L 05/12/2026 - 02:43:24: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:43:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 02:43:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 02:43:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 02:43:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "99") (weapon "quake_rl") L 05/12/2026 - 02:43:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "7") (realdamage "1") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:31: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11152 13518 -3463") (victim_position "-10840 13348 -3463") L 05/12/2026 - 02:43:31: "int main()<4><[U:1:71401653]>" triggered "revenge" against "the nut-nut of tf2<3><[U:1:809020068]>" L 05/12/2026 - 02:43:31: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:43:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 02:43:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/12/2026 - 02:43:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 05/12/2026 - 02:43:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "55") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (realdamage "12") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:37: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10790 12431 -3463") (victim_position "-10965 12711 -3463") L 05/12/2026 - 02:43:37: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:43:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 02:43:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 02:43:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/12/2026 - 02:43:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "54") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:43: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "world" (attacker_position "-10902 12327 -3431") (victim_position "-11151 11740 -3452") L 05/12/2026 - 02:43:44: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:43:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 05/12/2026 - 02:43:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/12/2026 - 02:43:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "88") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "89") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "56") (realdamage "38") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:50: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11047 12143 -3351") (victim_position "-10850 11956 -3386") L 05/12/2026 - 02:43:50: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:43:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:43:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "328") L 05/12/2026 - 02:43:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:43:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:43:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "86") (realdamage "64") (weapon "shotgun_soldier") L 05/12/2026 - 02:43:54: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10850 12069 -3463") (victim_position "-10963 11955 -3463") L 05/12/2026 - 02:43:54: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:43:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "88") (weapon "quake_rl") L 05/12/2026 - 02:44:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/12/2026 - 02:44:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 05/12/2026 - 02:44:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "382") L 05/12/2026 - 02:44:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (realdamage "14") (weapon "quake_rl") L 05/12/2026 - 02:44:02: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10878 12265 -2987") (victim_position "-11085 12125 -3351") L 05/12/2026 - 02:44:02: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:44:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "31") (weapon "quake_rl") L 05/12/2026 - 02:44:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "99") (weapon "quake_rl") L 05/12/2026 - 02:44:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 05/12/2026 - 02:44:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 05/12/2026 - 02:44:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 02:44:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "33") (realdamage "2") (weapon "quake_rl") L 05/12/2026 - 02:44:13: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-10913 12952 -3414") (victim_position "-10600 12329 -3539") L 05/12/2026 - 02:44:13: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:44:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 02:44:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "87") (weapon "quake_rl") L 05/12/2026 - 02:44:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "94") (realdamage "85") (weapon "quake_rl") (airshot "1") (height "488") L 05/12/2026 - 02:44:17: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11009 12855 -3407") (victim_position "-10940 13006 -2975") L 05/12/2026 - 02:44:17: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:44:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "86") (weapon "quake_rl") L 05/12/2026 - 02:44:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "56") (weapon "shotgun_soldier") L 05/12/2026 - 02:44:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "105") (realdamage "94") (weapon "quake_rl") L 05/12/2026 - 02:44:22: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10986 12719 -3356") (victim_position "-10922 12966 -3463") L 05/12/2026 - 02:44:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:22: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:44:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "99") (weapon "quake_rl") L 05/12/2026 - 02:44:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "99") (weapon "quake_rl") L 05/12/2026 - 02:44:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "88") (weapon "quake_rl") L 05/12/2026 - 02:44:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 02:44:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 05/12/2026 - 02:44:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 02:44:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "49") (realdamage "25") (weapon "shotgun_soldier") L 05/12/2026 - 02:44:28: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11225 12967 -3409") (victim_position "-11211 13354 -3463") L 05/12/2026 - 02:44:28: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:44:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 05/12/2026 - 02:44:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 02:44:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "67") (realdamage "56") (weapon "shotgun_soldier") L 05/12/2026 - 02:44:32: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11160 12910 -3270") (victim_position "-11247 12957 -3456") L 05/12/2026 - 02:44:33: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:44:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 05/12/2026 - 02:44:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 05/12/2026 - 02:44:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 02:44:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/12/2026 - 02:44:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 02:44:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (realdamage "5") (weapon "shotgun_soldier") L 05/12/2026 - 02:44:38: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11374 12805 -3595") (victim_position "-11358 13190 -3474") L 05/12/2026 - 02:44:38: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:44:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 05/12/2026 - 02:44:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/12/2026 - 02:44:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 05/12/2026 - 02:44:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 05/12/2026 - 02:44:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "21") (realdamage "2") (weapon "shotgun_soldier") L 05/12/2026 - 02:44:47: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10775 13000 -3498") (victim_position "-11015 13276 -3351") L 05/12/2026 - 02:44:47: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:44:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/12/2026 - 02:44:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:44:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 05/12/2026 - 02:44:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:44:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/12/2026 - 02:44:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:53: "int main()<4><[U:1:71401653]>" committed suicide with "quake_rl" (attacker_position "-11392 13102 -3499") L 05/12/2026 - 02:44:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:53: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:44:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:44:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/12/2026 - 02:45:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 05/12/2026 - 02:45:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/12/2026 - 02:45:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "40") (realdamage "8") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:03: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11236 12356 -3463") (victim_position "-10960 12694 -3463") L 05/12/2026 - 02:45:03: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:45:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "175") L 05/12/2026 - 02:45:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "37") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "59") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:08: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "world" (attacker_position "-11136 12067 -3407") (victim_position "-10952 12353 -3454") L 05/12/2026 - 02:45:08: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:45:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 05/12/2026 - 02:45:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "112") (weapon "quake_rl") L 05/12/2026 - 02:45:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 02:45:11: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "world" (attacker_position "-10978 12382 -3252") (victim_position "-10982 12234 -3302") L 05/12/2026 - 02:45:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:12: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:45:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/12/2026 - 02:45:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 05/12/2026 - 02:45:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "86") (realdamage "4") (weapon "quake_rl") L 05/12/2026 - 02:45:17: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11134 13230 -3351") (victim_position "-11240 13390 -3463") L 05/12/2026 - 02:45:17: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:45:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "224") L 05/12/2026 - 02:45:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 02:45:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "300") L 05/12/2026 - 02:45:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/12/2026 - 02:45:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "42") (realdamage "16") (weapon "quake_rl") L 05/12/2026 - 02:45:25: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "-11201 12574 -3463") (victim_position "-11575 12976 -3498") L 05/12/2026 - 02:45:25: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:45:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 05/12/2026 - 02:45:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/12/2026 - 02:45:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "27") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (realdamage "24") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:32: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11399 12674 -3599") (victim_position "-11347 13035 -3439") L 05/12/2026 - 02:45:32: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:45:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "106") (weapon "quake_rl") L 05/12/2026 - 02:45:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 02:45:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "59") (realdamage "45") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:37: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11091 13046 -3351") (victim_position "-11248 13008 -3463") L 05/12/2026 - 02:45:37: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:45:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 02:45:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 05/12/2026 - 02:45:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 02:45:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "37") (realdamage "2") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:43: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11185 12807 -3355") (victim_position "-11230 12322 -3424") L 05/12/2026 - 02:45:43: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:45:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "263") L 05/12/2026 - 02:45:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 02:45:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "323") L 05/12/2026 - 02:45:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/12/2026 - 02:45:47: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "world" (attacker_position "-10962 12511 -3463") (victim_position "-10591 12695 -3680") L 05/12/2026 - 02:45:47: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:45:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 02:45:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 05/12/2026 - 02:45:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "83") (realdamage "43") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:52: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11194 12740 -3463") (victim_position "-11000 12639 -3463") L 05/12/2026 - 02:45:52: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 02:45:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 02:45:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "244") L 05/12/2026 - 02:45:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:45:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 02:45:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:45:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 05/12/2026 - 02:45:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "68") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:45:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "23") (realdamage "8") (weapon "shotgun_soldier") L 05/12/2026 - 02:45:57: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11353 12292 -3537") (victim_position "-11452 12810 -3405") L 05/12/2026 - 02:45:58: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:46:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:46:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:46:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 05/12/2026 - 02:46:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:46:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:46:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "84") (realdamage "45") (weapon "quake_rl") L 05/12/2026 - 02:46:01: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1672") (new_elo "1677") L 05/12/2026 - 02:46:01: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1562") (new_elo "1557") L 05/12/2026 - 02:46:01: "int main()<4><[U:1:71401653]>" joined team "Spectator" L 05/12/2026 - 02:46:01: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11027 12207 -3282") (victim_position "-10794 12242 -3396") L 05/12/2026 - 02:46:01: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "18")