L 05/12/2026 - 02:48:07: World triggered "meta_data" (matchid "2605120248074172") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/12/2026 - 02:48:07: "the nut-nut of tf2<3><[U:1:809020068]>" changed role to "soldier" L 05/12/2026 - 02:48:07: "int main()<4><[U:1:71401653]>" changed role to "scout" L 05/12/2026 - 02:48:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "4") (weapon "scattergun") L 05/12/2026 - 02:48:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "scattergun") L 05/12/2026 - 02:48:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "51") (weapon "scattergun") L 05/12/2026 - 02:48:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:48:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "64") (weapon "scattergun") L 05/12/2026 - 02:48:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "shotgun_soldier") L 05/12/2026 - 02:48:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "51") (weapon "scattergun") L 05/12/2026 - 02:48:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/12/2026 - 02:48:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "pistol_scout") L 05/12/2026 - 02:48:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "18") (weapon "pistol_scout") L 05/12/2026 - 02:48:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "58") (realdamage "52") (weapon "shotgun_soldier") L 05/12/2026 - 02:48:13: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10955 12438 -3393") (victim_position "-10950 12079 -3354") L 05/12/2026 - 02:48:13: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:48:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "pistol_scout") L 05/12/2026 - 02:48:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "pistol_scout") L 05/12/2026 - 02:48:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:48:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 02:48:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "pistol_scout") L 05/12/2026 - 02:48:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (weapon "pistol_scout") L 05/12/2026 - 02:48:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "pistol_scout") L 05/12/2026 - 02:48:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "19") (weapon "pistol_scout") L 05/12/2026 - 02:48:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:48:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 02:48:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "100") (weapon "scattergun") L 05/12/2026 - 02:48:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:18: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:18: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "94") (realdamage "88") (weapon "scattergun") L 05/12/2026 - 02:48:18: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "scattergun" (attacker_position "-10878 12685 -3463") (victim_position "-10936 12664 -3463") L 05/12/2026 - 02:48:18: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:48:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 02:48:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:48:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 05/12/2026 - 02:48:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "4") (weapon "scattergun") L 05/12/2026 - 02:48:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "pistol_scout") L 05/12/2026 - 02:48:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (weapon "pistol_scout") L 05/12/2026 - 02:48:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "pistol_scout") L 05/12/2026 - 02:48:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "18") (weapon "pistol_scout") L 05/12/2026 - 02:48:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:48:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 02:48:22: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "world" (attacker_position "-11195 12496 -3463") (victim_position "-10978 12764 -3455") L 05/12/2026 - 02:48:22: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:48:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 02:48:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:48:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 02:48:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "103") (weapon "scattergun") L 05/12/2026 - 02:48:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 02:48:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "pistol_scout") L 05/12/2026 - 02:48:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "21") (weapon "pistol_scout") L 05/12/2026 - 02:48:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "pistol_scout") L 05/12/2026 - 02:48:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "21") (weapon "pistol_scout") L 05/12/2026 - 02:48:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "pistol_scout") L 05/12/2026 - 02:48:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "20") (weapon "pistol_scout") L 05/12/2026 - 02:48:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 02:48:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "pistol_scout") L 05/12/2026 - 02:48:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (realdamage "70") (weapon "shotgun_soldier") L 05/12/2026 - 02:48:28: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11021 12851 -3415") (victim_position "-11232 12870 -3463") L 05/12/2026 - 02:48:28: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:48:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "53") (weapon "scattergun") L 05/12/2026 - 02:48:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:48:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "104") (weapon "quake_rl") L 05/12/2026 - 02:48:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 02:48:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "20") (weapon "scattergun") L 05/12/2026 - 02:48:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 02:48:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "89") (realdamage "13") (weapon "shotgun_soldier") L 05/12/2026 - 02:48:43: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11262 13174 -3463") (victim_position "-11336 13125 -3481") L 05/12/2026 - 02:48:43: "the nut-nut of tf2<3><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/12/2026 - 02:48:43: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:48:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:48:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "10") (weapon "the_capper") L 05/12/2026 - 02:48:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:48:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "11") (weapon "the_capper") L 05/12/2026 - 02:48:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:48:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 02:48:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:48:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "the_capper") L 05/12/2026 - 02:48:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:48:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "the_capper") L 05/12/2026 - 02:48:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 02:48:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 05/12/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 02:48:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:48:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "102") (weapon "scattergun") L 05/12/2026 - 02:48:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "98") (realdamage "49") (weapon "scattergun") L 05/12/2026 - 02:48:51: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "scattergun" (attacker_position "-11013 12276 -3351") (victim_position "-10976 12428 -3415") L 05/12/2026 - 02:48:52: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:48:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 02:48:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 02:48:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "19") (weapon "scattergun") L 05/12/2026 - 02:48:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (weapon "scattergun") L 05/12/2026 - 02:48:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:48:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:48:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "38") (weapon "scattergun") L 05/12/2026 - 02:48:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:48:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "85") (weapon "shotgun_soldier") L 05/12/2026 - 02:48:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:48:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 05/12/2026 - 02:48:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "49") (realdamage "10") (weapon "shotgun_soldier") L 05/12/2026 - 02:49:00: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10806 12415 -3463") (victim_position "-10750 12541 -3656") L 05/12/2026 - 02:49:00: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:49:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "36") (weapon "quake_rl") L 05/12/2026 - 02:49:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "the_capper") L 05/12/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 02:49:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "19") (weapon "the_capper") L 05/12/2026 - 02:49:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 02:49:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 02:49:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 02:49:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "92") (weapon "scattergun") L 05/12/2026 - 02:49:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:49:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "96") (realdamage "42") (weapon "scattergun") L 05/12/2026 - 02:49:07: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "scattergun" (attacker_position "-10924 13027 -3432") (victim_position "-10861 12843 -3463") L 05/12/2026 - 02:49:07: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:49:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 02:49:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "30") (weapon "scattergun") L 05/12/2026 - 02:49:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "27") (weapon "scattergun") L 05/12/2026 - 02:49:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "quake_rl") L 05/12/2026 - 02:49:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 02:49:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "70") (weapon "scattergun") L 05/12/2026 - 02:49:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "104") (realdamage "53") (weapon "quake_rl") L 05/12/2026 - 02:49:13: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10656 12106 -3480") (victim_position "-10785 12338 -3600") L 05/12/2026 - 02:49:13: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:49:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (weapon "the_capper") L 05/12/2026 - 02:49:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "10") (weapon "the_capper") L 05/12/2026 - 02:49:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "11") (weapon "the_capper") L 05/12/2026 - 02:49:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (weapon "quake_rl") L 05/12/2026 - 02:49:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/12/2026 - 02:49:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "92") (weapon "scattergun") L 05/12/2026 - 02:49:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "74") (realdamage "26") (weapon "quake_rl") L 05/12/2026 - 02:49:17: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10861 12618 -3448") (victim_position "-10986 12551 -3455") L 05/12/2026 - 02:49:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:18: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:49:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/12/2026 - 02:49:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "63") (weapon "scattergun") L 05/12/2026 - 02:49:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "104") (realdamage "74") (weapon "scattergun") L 05/12/2026 - 02:49:21: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "scattergun" (attacker_position "-11179 12721 -3463") (victim_position "-11129 12706 -3463") L 05/12/2026 - 02:49:21: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:49:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "33") (weapon "scattergun") L 05/12/2026 - 02:49:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "53") (weapon "scattergun") L 05/12/2026 - 02:49:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "28") (weapon "scattergun") L 05/12/2026 - 02:49:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:49:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "73") (weapon "scattergun") L 05/12/2026 - 02:49:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "97") (realdamage "49") (weapon "scattergun") L 05/12/2026 - 02:49:26: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "scattergun" (attacker_position "-11184 12455 -3463") (victim_position "-11015 12407 -3415") L 05/12/2026 - 02:49:26: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:49:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 02:49:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 02:49:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "10") (weapon "scattergun") L 05/12/2026 - 02:49:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "77") (weapon "scattergun") L 05/12/2026 - 02:49:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "88") (weapon "quake_rl") L 05/12/2026 - 02:49:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "56") (weapon "scattergun") L 05/12/2026 - 02:49:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:49:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "67") (realdamage "57") (weapon "scattergun") L 05/12/2026 - 02:49:31: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "scattergun" (attacker_position "-11332 12736 -3349") (victim_position "-11178 12804 -3463") L 05/12/2026 - 02:49:31: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:49:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "25") (weapon "scattergun") L 05/12/2026 - 02:49:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 02:49:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "86") (weapon "scattergun") L 05/12/2026 - 02:49:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "108") (realdamage "87") (weapon "quake_rl") L 05/12/2026 - 02:49:34: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10889 12018 -3463") (victim_position "-10975 12170 -3380") L 05/12/2026 - 02:49:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:34: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:49:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (weapon "the_capper") L 05/12/2026 - 02:49:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "9") (weapon "the_capper") L 05/12/2026 - 02:49:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "10") (weapon "the_capper") L 05/12/2026 - 02:49:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "9") (weapon "the_capper") L 05/12/2026 - 02:49:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:38: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:38: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (weapon "the_capper") L 05/12/2026 - 02:49:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 02:49:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 02:49:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "55") (weapon "scattergun") L 05/12/2026 - 02:49:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "shotgun_soldier") L 05/12/2026 - 02:49:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "87") (weapon "scattergun") L 05/12/2026 - 02:49:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "68") (realdamage "19") (weapon "scattergun") L 05/12/2026 - 02:49:40: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "scattergun" (attacker_position "-11165 12817 -3463") (victim_position "-11231 12645 -3463") L 05/12/2026 - 02:49:41: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:49:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "scattergun") L 05/12/2026 - 02:49:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "35") (weapon "scattergun") L 05/12/2026 - 02:49:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "87") (weapon "quake_rl") L 05/12/2026 - 02:49:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 02:49:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (realdamage "63") (weapon "quake_rl") L 05/12/2026 - 02:49:43: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10910 12326 -3393") (victim_position "-11041 12341 -3310") L 05/12/2026 - 02:49:44: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:49:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "22") (weapon "scattergun") L 05/12/2026 - 02:49:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 02:49:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "55") (weapon "scattergun") L 05/12/2026 - 02:49:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/12/2026 - 02:49:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 05/12/2026 - 02:49:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "41") (weapon "scattergun") L 05/12/2026 - 02:49:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "45") (weapon "scattergun") L 05/12/2026 - 02:49:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (realdamage "11") (weapon "shotgun_soldier") L 05/12/2026 - 02:49:48: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11093 12687 -3463") (victim_position "-10806 13032 -3463") L 05/12/2026 - 02:49:48: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:49:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 02:49:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 02:49:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "15") (weapon "scattergun") L 05/12/2026 - 02:49:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "79") (weapon "scattergun") L 05/12/2026 - 02:49:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "42") (weapon "scattergun") L 05/12/2026 - 02:49:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:49:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "44") (weapon "scattergun") L 05/12/2026 - 02:49:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "shotgun_soldier") L 05/12/2026 - 02:49:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:49:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:49:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "55") (realdamage "20") (weapon "scattergun") L 05/12/2026 - 02:49:53: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "scattergun" (attacker_position "-11045 11936 -3415") (victim_position "-10993 12298 -3351") L 05/12/2026 - 02:49:53: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:49:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (weapon "the_capper") L 05/12/2026 - 02:49:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "9") (weapon "the_capper") L 05/12/2026 - 02:49:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "11") (weapon "the_capper") L 05/12/2026 - 02:49:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "11") (weapon "the_capper") L 05/12/2026 - 02:49:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "the_capper") L 05/12/2026 - 02:49:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/12/2026 - 02:49:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 02:49:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 02:49:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:49:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/12/2026 - 02:49:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:49:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:58: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 02:49:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 02:49:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:49:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:49:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "22") (weapon "the_capper") L 05/12/2026 - 02:49:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:49:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (realdamage "6") (weapon "shotgun_soldier") L 05/12/2026 - 02:49:59: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11082 12576 -3463") (victim_position "-10920 12490 -3463") L 05/12/2026 - 02:49:59: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:50:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "5") (weapon "scattergun") L 05/12/2026 - 02:50:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "37") (weapon "scattergun") L 05/12/2026 - 02:50:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 02:50:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "65") (weapon "scattergun") L 05/12/2026 - 02:50:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "36") (weapon "scattergun") L 05/12/2026 - 02:50:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 02:50:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 02:50:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "21") (weapon "the_capper") L 05/12/2026 - 02:50:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "shotgun_soldier") L 05/12/2026 - 02:50:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:05: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:05: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "20") (weapon "the_capper") L 05/12/2026 - 02:50:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (realdamage "1") (weapon "shotgun_soldier") L 05/12/2026 - 02:50:05: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10845 12862 -3463") (victim_position "-10959 12681 -3463") L 05/12/2026 - 02:50:05: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:50:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "61") (weapon "scattergun") L 05/12/2026 - 02:50:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "18") (weapon "scattergun") L 05/12/2026 - 02:50:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/12/2026 - 02:50:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 02:50:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 02:50:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "scattergun") L 05/12/2026 - 02:50:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 05/12/2026 - 02:50:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (weapon "the_capper") L 05/12/2026 - 02:50:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 05/12/2026 - 02:50:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (realdamage "13") (weapon "shotgun_soldier") L 05/12/2026 - 02:50:12: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11024 12476 -3397") (victim_position "-10641 12236 -3503") L 05/12/2026 - 02:50:12: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:50:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "4") (weapon "scattergun") L 05/12/2026 - 02:50:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 02:50:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "23") (weapon "scattergun") L 05/12/2026 - 02:50:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "shotgun_soldier") L 05/12/2026 - 02:50:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "65") (weapon "scattergun") L 05/12/2026 - 02:50:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (weapon "shotgun_soldier") L 05/12/2026 - 02:50:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "33") (realdamage "27") (weapon "shotgun_soldier") L 05/12/2026 - 02:50:17: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10885 12820 -3463") (victim_position "-11013 12966 -3351") L 05/12/2026 - 02:50:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/12/2026 - 02:50:17: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:50:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:18: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:18: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "scattergun") L 05/12/2026 - 02:50:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "32") (weapon "scattergun") L 05/12/2026 - 02:50:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 02:50:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "21") (weapon "scattergun") L 05/12/2026 - 02:50:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "99") (realdamage "92") (weapon "quake_rl") L 05/12/2026 - 02:50:20: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10918 12596 -3463") (victim_position "-11063 12269 -3351") L 05/12/2026 - 02:50:20: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:50:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "the_capper") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "the_capper") L 05/12/2026 - 02:50:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "the_capper") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "the_capper") L 05/12/2026 - 02:50:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "the_capper") L 05/12/2026 - 02:50:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 02:50:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "94") (weapon "scattergun") L 05/12/2026 - 02:50:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/12/2026 - 02:50:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "46") (weapon "scattergun") L 05/12/2026 - 02:50:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "29") (realdamage "17") (weapon "scattergun") L 05/12/2026 - 02:50:25: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "scattergun" (attacker_position "-10623 12547 -3246") (victim_position "-11108 12674 -3463") L 05/12/2026 - 02:50:25: "int main()<4><[U:1:71401653]>" triggered "revenge" against "the nut-nut of tf2<3><[U:1:809020068]>" L 05/12/2026 - 02:50:25: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:50:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "6") (weapon "scattergun") L 05/12/2026 - 02:50:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "81") (weapon "scattergun") L 05/12/2026 - 02:50:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 02:50:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (weapon "scattergun") L 05/12/2026 - 02:50:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 02:50:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "82") (weapon "scattergun") L 05/12/2026 - 02:50:29: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "world" (attacker_position "-10656 13112 -3603") (victim_position "-10871 13096 -3463") L 05/12/2026 - 02:50:29: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:50:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 02:50:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "99") (weapon "scattergun") L 05/12/2026 - 02:50:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 05/12/2026 - 02:50:34: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11136 13238 -3415") (victim_position "-11237 13044 -3414") L 05/12/2026 - 02:50:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:35: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:50:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "10") (weapon "the_capper") L 05/12/2026 - 02:50:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "the_capper") L 05/12/2026 - 02:50:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "the_capper") L 05/12/2026 - 02:50:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 02:50:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:38: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:38: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "96") (weapon "scattergun") L 05/12/2026 - 02:50:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "109") (realdamage "92") (weapon "quake_rl") L 05/12/2026 - 02:50:38: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11172 12873 -3463") (victim_position "-11032 12784 -3419") L 05/12/2026 - 02:50:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:38: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:50:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "9") (weapon "the_capper") L 05/12/2026 - 02:50:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (weapon "quake_rl") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "14") (weapon "the_capper") L 05/12/2026 - 02:50:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "15") (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 02:50:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (weapon "the_capper") L 05/12/2026 - 02:50:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "15") (weapon "the_capper") L 05/12/2026 - 02:50:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "11") (weapon "the_capper") L 05/12/2026 - 02:50:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 05/12/2026 - 02:50:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "14") (weapon "the_capper") L 05/12/2026 - 02:50:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "15") (weapon "the_capper") L 05/12/2026 - 02:50:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "15") (weapon "the_capper") L 05/12/2026 - 02:50:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "52") (realdamage "27") (weapon "scattergun") L 05/12/2026 - 02:50:46: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "scattergun" (attacker_position "-10904 12055 -3367") (victim_position "-11129 12390 -3413") L 05/12/2026 - 02:50:46: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:50:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "9") (weapon "the_capper") L 05/12/2026 - 02:50:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "10") (weapon "the_capper") L 05/12/2026 - 02:50:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:50:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "10") (weapon "the_capper") L 05/12/2026 - 02:50:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:50:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "68") (weapon "scattergun") L 05/12/2026 - 02:50:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "62") (weapon "scattergun") L 05/12/2026 - 02:50:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:50: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:50: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "9") (weapon "scattergun") L 05/12/2026 - 02:50:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "68") (realdamage "61") (weapon "scattergun") L 05/12/2026 - 02:50:51: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "scattergun" (attacker_position "-10913 12363 -3358") (victim_position "-10907 12658 -3463") L 05/12/2026 - 02:50:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 02:50:51: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:50:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "80") (weapon "scattergun") L 05/12/2026 - 02:50:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/12/2026 - 02:50:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "101") (weapon "scattergun") L 05/12/2026 - 02:50:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:50:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "55") (realdamage "51") (weapon "scattergun") L 05/12/2026 - 02:50:56: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "scattergun" (attacker_position "-10906 13083 -3463") (victim_position "-11001 13299 -3175") L 05/12/2026 - 02:50:56: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:50:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (weapon "scattergun") L 05/12/2026 - 02:50:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "5") (weapon "scattergun") L 05/12/2026 - 02:50:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:50:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "quake_rl") L 05/12/2026 - 02:50:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:50:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:50:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:50:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "62") (weapon "scattergun") L 05/12/2026 - 02:51:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:51:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/12/2026 - 02:51:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:51:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:51:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:51:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "61") (weapon "scattergun") L 05/12/2026 - 02:51:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:51:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:51:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (realdamage "42") (weapon "quake_rl") L 05/12/2026 - 02:51:00: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-10808 12365 -3463") (victim_position "-11161 12593 -3463") L 05/12/2026 - 02:51:01: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:51:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (weapon "the_capper") L 05/12/2026 - 02:51:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:51:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "the_capper") L 05/12/2026 - 02:51:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:51:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:51:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 02:51:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:51:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:51:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "59") (weapon "scattergun") L 05/12/2026 - 02:51:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:51:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:51:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:51:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "30") (weapon "scattergun") L 05/12/2026 - 02:51:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:51:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "60") (weapon "shotgun_soldier") L 05/12/2026 - 02:51:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:51:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (realdamage "35") (weapon "shotgun_soldier") L 05/12/2026 - 02:51:05: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10959 12629 -3463") (victim_position "-11141 12590 -3463") L 05/12/2026 - 02:51:06: "int main()<4><[U:1:71401653]>" spawned as "scout" L 05/12/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "the_capper") L 05/12/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "the_capper") L 05/12/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "15") (weapon "the_capper") L 05/12/2026 - 02:51:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (weapon "the_capper") L 05/12/2026 - 02:51:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:51:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:51:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/12/2026 - 02:51:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "89") (weapon "scattergun") L 05/12/2026 - 02:51:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:51:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 05/12/2026 - 02:51:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:51:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:51:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:51:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/12/2026 - 02:51:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 05/12/2026 - 02:51:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (weapon "the_capper") L 05/12/2026 - 02:51:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 05/12/2026 - 02:51:13: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 02:51:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (weapon "the_capper") L 05/12/2026 - 02:51:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (weapon "the_capper") L 05/12/2026 - 02:51:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/12/2026 - 02:51:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "the_capper") L 05/12/2026 - 02:51:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 02:51:17: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 02:51:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:18: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:18: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (realdamage "2") (weapon "the_capper") L 05/12/2026 - 02:51:18: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "the_capper" (attacker_position "-11070 12736 -3398") (victim_position "-10993 12259 -3351") L 05/12/2026 - 02:51:18: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 02:51:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "15") (weapon "the_capper") L 05/12/2026 - 02:51:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 02:51:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (weapon "the_capper") L 05/12/2026 - 02:51:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 02:51:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/12/2026 - 02:51:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/12/2026 - 02:51:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "18") (weapon "the_capper") L 05/12/2026 - 02:51:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:51:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 02:51:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 02:51:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "112") (realdamage "95") (weapon "quake_rl") L 05/12/2026 - 02:51:20: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1682") (new_elo "1687") L 05/12/2026 - 02:51:20: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1557") (new_elo "1552") L 05/12/2026 - 02:51:20: "int main()<4><[U:1:71401653]>" joined team "Spectator" L 05/12/2026 - 02:51:20: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-11201 12651 -3437") (victim_position "-11223 12702 -3398") L 05/12/2026 - 02:51:20: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "14")