L 05/12/2026 - 03:43:30: World triggered "meta_data" (matchid "2605120343304201") (map "mge_league_v3") (arena "Gullywash Middle Rework [2v2 MGE]") (gamemode "mge") (fraglimit "20") L 05/12/2026 - 03:43:30: "int main()<4><[U:1:71401653]>" changed role to "soldier" L 05/12/2026 - 03:43:30: "d(-_-)b<9><[U:1:1153396540]>" changed role to "soldier" L 05/12/2026 - 03:43:30: "the nut-nut of tf2<3><[U:1:809020068]>" changed role to "soldier" L 05/12/2026 - 03:43:30: "FKH<5><[U:1:372611713]>" changed role to "soldier" L 05/12/2026 - 03:43:30: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:34: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:43:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "86") (weapon "quake_rl") L 05/12/2026 - 03:43:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 03:43:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:34: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:43:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "44") (weapon "quake_rl") L 05/12/2026 - 03:43:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:35: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:35: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "69") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:35: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:36: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:36: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:36: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "42") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:36: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:36: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:36: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (realdamage "1") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:37: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4672 2532 -3340") (victim_position "4325 1856 -3190") L 05/12/2026 - 03:43:37: "d(-_-)b<9><[U:1:1153396540]>" triggered "kill assist" against "the nut-nut of tf2<3><[U:1:809020068]>" (assister_position "4383 2442 -3391") (attacker_position "4672 2532 -3340") (victim_position "4325 1856 -3190") L 05/12/2026 - 03:43:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:37: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:37: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (realdamage "38") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:37: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4794 2713 -3391") (victim_position "4506 2484 -3391") L 05/12/2026 - 03:43:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "45") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:39: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:39: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:39: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "41") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "27") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:39: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:39: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:39: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "6") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:40: "d(-_-)b<9><[U:1:1153396540]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:43:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "48") (realdamage "34") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:40: "FKH<5><[U:1:372611713]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "shotgun_soldier" (attacker_position "4742 2621 -3391") (victim_position "4378 2417 -3391") L 05/12/2026 - 03:43:40: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:43:40: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:43:40: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:43:43: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:43:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 03:43:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 03:43:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:43: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:43:43: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 03:43:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:43:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 05/12/2026 - 03:43:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:44: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:43:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (realdamage "11") (weapon "quake_rl") L 05/12/2026 - 03:43:45: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "4730 2812 -3362") (victim_position "5165 2841 -3327") L 05/12/2026 - 03:43:45: "FKH<5><[U:1:372611713]>" triggered "kill assist" against "int main()<4><[U:1:71401653]>" (assister_position "4956 2720 -3223") (attacker_position "4730 2812 -3362") (victim_position "5165 2841 -3327") L 05/12/2026 - 03:43:45: "FKH<5><[U:1:372611713]>" triggered "domination" against "int main()<4><[U:1:71401653]>" (assist "1") L 05/12/2026 - 03:43:45: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:45: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:45: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "99") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:46: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:46: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:46: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "40") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "45") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:47: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:47: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:47: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "6") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "47") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "13") (realdamage "10") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:48: "FKH<5><[U:1:372611713]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "shotgun_soldier" (attacker_position "5034 2621 -3263") (victim_position "5193 2300 -3577") L 05/12/2026 - 03:43:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "kill assist" against "d(-_-)b<9><[U:1:1153396540]>" (assister_position "4955 2261 -3497") (attacker_position "5034 2621 -3263") (victim_position "5193 2300 -3577") L 05/12/2026 - 03:43:48: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:43:48: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:43:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:50: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:43:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "101") (weapon "quake_rl") L 05/12/2026 - 03:43:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:51: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:43:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "105") (realdamage "99") (weapon "quake_rl") (airshot "1") (height "435") L 05/12/2026 - 03:43:51: "the nut-nut of tf2<3><[U:1:809020068]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "quake_rl" (attacker_position "4733 2718 -3308") (victim_position "4793 2931 -3170") L 05/12/2026 - 03:43:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:43:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 05/12/2026 - 03:43:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "78") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:54: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:54: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "85") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (realdamage "17") (weapon "shotgun_soldier") L 05/12/2026 - 03:43:55: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4961 2870 -3356") (victim_position "4910 2632 -3263") L 05/12/2026 - 03:43:55: "FKH<5><[U:1:372611713]>" triggered "kill assist" against "int main()<4><[U:1:71401653]>" (assister_position "4746 2689 -3391") (attacker_position "4961 2870 -3356") (victim_position "4910 2632 -3263") L 05/12/2026 - 03:43:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:43:55: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:43:55: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:43:58: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:43:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "81") (weapon "quake_rl") L 05/12/2026 - 03:43:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:43:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 03:43:58: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:58: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "108") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:58: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:59: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:43:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:43:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:00: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:00: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:00: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "13") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 05/12/2026 - 03:44:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "25") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "18") (realdamage "2") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:02: "FKH<5><[U:1:372611713]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "shotgun_soldier" (attacker_position "5154 2555 -3349") (victim_position "4482 2502 -3391") L 05/12/2026 - 03:44:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "kill assist" against "d(-_-)b<9><[U:1:1153396540]>" (assister_position "4553 1869 -3469") (attacker_position "5154 2555 -3349") (victim_position "4482 2502 -3391") L 05/12/2026 - 03:44:02: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:02: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:02: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "47") (realdamage "9") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:02: "d(-_-)b<9><[U:1:1153396540]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "tf_projectile_rocket" (attacker_position "4482 2512 -3323") (victim_position "4578 1837 -3519") L 05/12/2026 - 03:44:02: "int main()<4><[U:1:71401653]>" triggered "kill assist" against "the nut-nut of tf2<3><[U:1:809020068]>" (assister_position "4801 2271 -3571") (attacker_position "4482 2512 -3323") (victim_position "4578 1837 -3519") L 05/12/2026 - 03:44:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "53") (realdamage "27") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:04: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "4897 2152 -3522") (victim_position "4984 2444 -3405") L 05/12/2026 - 03:44:04: "int main()<4><[U:1:71401653]>" triggered "revenge" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 03:44:04: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:44:04: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:44:04: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:44:06: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 03:44:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 03:44:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 03:44:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 05/12/2026 - 03:44:07: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:08: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:08: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "58") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:08: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 03:44:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 03:44:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:09: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "37") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "27") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "3") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "80") (realdamage "10") (weapon "quake_rl") L 05/12/2026 - 03:44:10: "FKH<5><[U:1:372611713]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "quake_rl" (attacker_position "4937 2499 -3391") (victim_position "4345 2516 -3391") L 05/12/2026 - 03:44:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "kill assist" against "d(-_-)b<9><[U:1:1153396540]>" (assister_position "4319 1890 -3455") (attacker_position "4937 2499 -3391") (victim_position "4345 2516 -3391") L 05/12/2026 - 03:44:10: "FKH<5><[U:1:372611713]>" triggered "domination" against "d(-_-)b<9><[U:1:1153396540]>" L 05/12/2026 - 03:44:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "45") (realdamage "19") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:11: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4800 2538 -3391") (victim_position "4386 2732 -3273") L 05/12/2026 - 03:44:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "kill assist" against "int main()<4><[U:1:71401653]>" (assister_position "4189 2004 -3455") (attacker_position "4800 2538 -3391") (victim_position "4386 2732 -3273") L 05/12/2026 - 03:44:11: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:44:11: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:44:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:13: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 03:44:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "347") L 05/12/2026 - 03:44:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 05/12/2026 - 03:44:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "269") L 05/12/2026 - 03:44:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "106") (realdamage "99") (weapon "quake_rl") (airshot "1") (height "267") L 05/12/2026 - 03:44:14: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "5040 3029 -3279") (victim_position "4811 2961 -3334") L 05/12/2026 - 03:44:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:14: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:14: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:14: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 03:44:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "54") (weapon "quake_rl") L 05/12/2026 - 03:44:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "72") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:16: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:16: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:16: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "53") (realdamage "14") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:16: "d(-_-)b<9><[U:1:1153396540]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5381 2732 -3391") (victim_position "5478 2473 -3196") L 05/12/2026 - 03:44:16: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:44:16: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:44:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:18: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:19: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 03:44:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "112") (weapon "quake_rl") L 05/12/2026 - 03:44:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:19: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "58") (weapon "quake_rl") L 05/12/2026 - 03:44:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "32") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:21: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:21: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:21: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "53") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "31") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:21: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:21: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:21: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "76") (realdamage "60") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:21: "d(-_-)b<9><[U:1:1153396540]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4579 2534 -3423") (victim_position "4844 2470 -3613") L 05/12/2026 - 03:44:21: "int main()<4><[U:1:71401653]>" triggered "kill assist" against "the nut-nut of tf2<3><[U:1:809020068]>" (assister_position "5046 2671 -3263") (attacker_position "4579 2534 -3423") (victim_position "4844 2470 -3613") L 05/12/2026 - 03:44:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "42") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "84") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:23: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:24: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:24: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:24: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "5") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:25: "d(-_-)b<9><[U:1:1153396540]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:44:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:26: "the nut-nut of tf2<3><[U:1:809020068]>" joined team "Spectator" L 05/12/2026 - 03:44:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:27: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:27: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (realdamage "33") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:27: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4866 2802 -3391") (victim_position "4777 2542 -3391") L 05/12/2026 - 03:44:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "31") (realdamage "8") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:29: "the nut-nut of tf2<3><[U:1:809020068]>" joined team "Blue" L 05/12/2026 - 03:44:29: "d(-_-)b<9><[U:1:1153396540]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "5214 2728 -3391") (victim_position "4938 2838 -3391") L 05/12/2026 - 03:44:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "revenge" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 03:44:30: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:44:30: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:44:30: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:44:32: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "57") (weapon "quake_rl") L 05/12/2026 - 03:44:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "195") L 05/12/2026 - 03:44:33: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/12/2026 - 03:44:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "102") (weapon "quake_rl") L 05/12/2026 - 03:44:34: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 03:44:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:34: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:34: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:34: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (realdamage "37") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:34: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4874 2378 -3367") (victim_position "5182 2520 -3314") L 05/12/2026 - 03:44:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:35: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:36: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:36: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "39") (realdamage "1") (weapon "quake_rl") L 05/12/2026 - 03:44:36: "FKH<5><[U:1:372611713]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "quake_rl" (attacker_position "4704 2692 -3391") (victim_position "5102 3207 -3525") L 05/12/2026 - 03:44:36: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:44:36: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:44:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:38: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:38: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:38: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "102") (weapon "tf_projectile_rocket") (airshot "1") (height "282") L 05/12/2026 - 03:44:38: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "68") (weapon "quake_rl") L 05/12/2026 - 03:44:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:39: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:40: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "29") (weapon "quake_rl") L 05/12/2026 - 03:44:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:42: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:42: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:44:42: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "90") (weapon "quake_rl") L 05/12/2026 - 03:44:42: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:42: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 03:44:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "87") (realdamage "66") (weapon "quake_rl") L 05/12/2026 - 03:44:43: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "quake_rl" (attacker_position "4682 2598 -3366") (victim_position "5024 2220 -3517") L 05/12/2026 - 03:44:43: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:43: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:43: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "17") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:43: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:43: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:43: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "34") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "10") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "105") (realdamage "98") (weapon "quake_rl") L 05/12/2026 - 03:44:45: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "5200 2741 -3188") (victim_position "5052 2812 -3391") L 05/12/2026 - 03:44:45: "d(-_-)b<9><[U:1:1153396540]>" triggered "kill assist" against "FKH<5><[U:1:372611713]>" (assister_position "4446 2980 -3391") (attacker_position "5200 2741 -3188") (victim_position "5052 2812 -3391") L 05/12/2026 - 03:44:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:45: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:45: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:44:45: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:44:48: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "95") (weapon "quake_rl") L 05/12/2026 - 03:44:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "100") (weapon "quake_rl") L 05/12/2026 - 03:44:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 03:44:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "65") (weapon "quake_rl") L 05/12/2026 - 03:44:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:49: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:49: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "9") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:52: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:44:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "5") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:44:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/12/2026 - 03:44:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:52: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:52: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:52: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:52: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "52") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "29") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "3") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:54: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:44:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:56: "d(-_-)b<9><[U:1:1153396540]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:44:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "24") (realdamage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:56: "the nut-nut of tf2<3><[U:1:809020068]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "shotgun_soldier" (attacker_position "5564 2757 -3266") (victim_position "5312 3083 -3593") L 05/12/2026 - 03:44:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "8") (realdamage "5") (weapon "shotgun_soldier") (crit "mini") L 05/12/2026 - 03:44:56: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5571 2313 -3391") (victim_position "5574 2815 -3327") L 05/12/2026 - 03:44:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:59: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:44:59: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (realdamage "9") (weapon "shotgun_soldier") L 05/12/2026 - 03:44:59: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5415 1800 -3519") (victim_position "5544 1969 -3519") L 05/12/2026 - 03:44:59: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:44:59: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:44:59: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:45:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:01: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 05/12/2026 - 03:45:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 03:45:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 05/12/2026 - 03:45:02: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "45") (weapon "quake_rl") L 05/12/2026 - 03:45:04: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:04: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:04: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "60") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 03:45:06: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:06: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:06: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (realdamage "2") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:06: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5046 3208 -3519") (victim_position "4643 2830 -3615") L 05/12/2026 - 03:45:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:06: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "41") (realdamage "6") (weapon "quake_rl") L 05/12/2026 - 03:45:06: "FKH<5><[U:1:372611713]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "quake_rl" (attacker_position "5329 2512 -3275") (victim_position "4775 2650 -3331") L 05/12/2026 - 03:45:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "kill assist" against "d(-_-)b<9><[U:1:1153396540]>" (assister_position "4970 3248 -3519") (attacker_position "5329 2512 -3275") (victim_position "4775 2650 -3331") L 05/12/2026 - 03:45:06: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:45:06: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:45:09: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:09: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:09: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "90") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 03:45:09: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 05/12/2026 - 03:45:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:10: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:10: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:11: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:11: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:11: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:11: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:11: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:11: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:11: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 03:45:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:13: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:14: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:14: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:14: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "10") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "47") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "44") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "58") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "29") (realdamage "23") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "FKH<5><[U:1:372611713]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "shotgun_soldier" (attacker_position "5203 2826 -3391") (victim_position "4839 2854 -3391") L 05/12/2026 - 03:45:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "kill assist" against "d(-_-)b<9><[U:1:1153396540]>" (assister_position "5552 2635 -3294") (attacker_position "5203 2826 -3391") (victim_position "4839 2854 -3391") L 05/12/2026 - 03:45:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "32") (realdamage "9") (weapon "shotgun_soldier") (crit "mini") L 05/12/2026 - 03:45:15: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4969 2566 -3391") (victim_position "5540 2635 -3296") L 05/12/2026 - 03:45:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (realdamage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:17: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5219 2697 -3391") (victim_position "5121 2591 -3391") L 05/12/2026 - 03:45:17: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:45:17: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:45:17: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:45:19: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 03:45:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 03:45:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:20: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:21: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "36") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "40") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:23: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:23: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:23: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "47") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 05/12/2026 - 03:45:23: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:23: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:23: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "33") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:24: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "79") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:24: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:24: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:24: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:24: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "40") (weapon "quake_rl") L 05/12/2026 - 03:45:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:25: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:25: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:25: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (realdamage "23") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:25: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4994 3165 -3519") (victim_position "5204 2925 -3610") L 05/12/2026 - 03:45:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:28: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:28: "FKH<5><[U:1:372611713]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:45:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "3") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:28: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:28: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "26") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "3") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "3") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:30: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:30: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:30: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "21") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "41") (realdamage "7") (weapon "quake_rl") L 05/12/2026 - 03:45:30: "FKH<5><[U:1:372611713]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "quake_rl" (attacker_position "4549 2676 -3391") (victim_position "4330 2129 -3327") L 05/12/2026 - 03:45:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "kill assist" against "d(-_-)b<9><[U:1:1153396540]>" (assister_position "5406 2009 -3474") (attacker_position "4549 2676 -3391") (victim_position "4330 2129 -3327") L 05/12/2026 - 03:45:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "domination" against "d(-_-)b<9><[U:1:1153396540]>" (assist "1") L 05/12/2026 - 03:45:30: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:45:30: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:45:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:33: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:33: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:33: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "104") (weapon "tf_projectile_rocket") (airshot "1") (height "206") L 05/12/2026 - 03:45:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "87") (weapon "quake_rl") L 05/12/2026 - 03:45:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:33: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:34: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:35: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:35: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "58") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:35: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "67") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "6") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "69") (realdamage "12") (weapon "quake_rl") L 05/12/2026 - 03:45:35: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "4956 2693 -3263") (victim_position "4469 2732 -3391") L 05/12/2026 - 03:45:35: "d(-_-)b<9><[U:1:1153396540]>" triggered "kill assist" against "FKH<5><[U:1:372611713]>" (assister_position "4949 2660 -3210") (attacker_position "4956 2693 -3263") (victim_position "4469 2732 -3391") L 05/12/2026 - 03:45:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 05/12/2026 - 03:45:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "80") (realdamage "74") (weapon "quake_rl") L 05/12/2026 - 03:45:35: "the nut-nut of tf2<3><[U:1:809020068]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "quake_rl" (attacker_position "4575 2425 -3147") (victim_position "4986 2654 -3263") L 05/12/2026 - 03:45:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:36: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:45:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "27") (weapon "quake_rl") L 05/12/2026 - 03:45:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:40: "FKH<5><[U:1:372611713]>" joined team "Spectator" L 05/12/2026 - 03:45:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "109") (realdamage "86") (weapon "shotgun_soldier") (crit "mini") L 05/12/2026 - 03:45:40: "FKH<5><[U:1:372611713]>" joined team "Blue" L 05/12/2026 - 03:45:40: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4554 2365 -3477") (victim_position "4400 2223 -3327") L 05/12/2026 - 03:45:40: "d(-_-)b<9><[U:1:1153396540]>" joined team "Spectator" L 05/12/2026 - 03:45:40: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:45:40: "d(-_-)b<9><[U:1:1153396540]>" joined team "Red" L 05/12/2026 - 03:45:40: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:45:40: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:45:42: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "112") (weapon "quake_rl") L 05/12/2026 - 03:45:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "36") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:43: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "54") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:44: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "5") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "9") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "27") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "9") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:47: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:47: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:47: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:47: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:47: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:47: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:48: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "43") (weapon "quake_rl") L 05/12/2026 - 03:45:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:45:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (realdamage "33") (weapon "quake_rl") L 05/12/2026 - 03:45:49: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "5471 2756 -3391") (victim_position "5860 2704 -3343") L 05/12/2026 - 03:45:49: "d(-_-)b<9><[U:1:1153396540]>" triggered "kill assist" against "FKH<5><[U:1:372611713]>" (assister_position "4858 2663 -3391") (attacker_position "5471 2756 -3391") (victim_position "5860 2704 -3343") L 05/12/2026 - 03:45:50: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:50: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:50: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "30") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:45:52: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:45:52: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:53: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:53: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:53: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "3") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:54: "FKH<5><[U:1:372611713]>" joined team "Spectator" L 05/12/2026 - 03:45:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "13") (realdamage "4") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:56: "the nut-nut of tf2<3><[U:1:809020068]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "shotgun_soldier" (attacker_position "4560 3539 -3519") (victim_position "5112 2744 -3371") L 05/12/2026 - 03:45:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "88") (weapon "shotgun_soldier") (crit "mini") L 05/12/2026 - 03:45:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:45:58: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "86") (realdamage "53") (weapon "shotgun_soldier") L 05/12/2026 - 03:45:58: "FKH<5><[U:1:372611713]>" joined team "Blue" L 05/12/2026 - 03:45:58: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4379 3407 -3519") (victim_position "4550 3418 -3519") L 05/12/2026 - 03:45:58: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:45:58: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:45:58: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:46:00: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:00: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:00: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "96") (weapon "tf_projectile_rocket") (airshot "1") (height "494") L 05/12/2026 - 03:46:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:01: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:02: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:02: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "52") (weapon "tf_projectile_rocket") (airshot "1") (height "635") L 05/12/2026 - 03:46:02: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:02: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:02: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "30") (weapon "quake_rl") L 05/12/2026 - 03:46:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 05/12/2026 - 03:46:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:05: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:05: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:05: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:05: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:05: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "59") (realdamage "35") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:05: "d(-_-)b<9><[U:1:1153396540]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "tf_projectile_rocket" (attacker_position "4928 2315 -3470") (victim_position "4950 1813 -3484") L 05/12/2026 - 03:46:05: "int main()<4><[U:1:71401653]>" triggered "kill assist" against "the nut-nut of tf2<3><[U:1:809020068]>" (assister_position "5278 2623 -3391") (attacker_position "4928 2315 -3470") (victim_position "4950 1813 -3484") L 05/12/2026 - 03:46:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:05: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:07: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "6") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:07: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:07: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") (crit "mini") L 05/12/2026 - 03:46:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "shotgun_soldier") (crit "mini") L 05/12/2026 - 03:46:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "33") (realdamage "10") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:08: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "5308 2861 -3567") (victim_position "5020 3201 -3519") L 05/12/2026 - 03:46:08: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:09: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:46:09: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:46:11: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "560") L 05/12/2026 - 03:46:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:12: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 03:46:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:13: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:13: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/12/2026 - 03:46:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "61") (weapon "quake_rl") L 05/12/2026 - 03:46:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "48") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:16: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:16: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:16: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "11") (realdamage "9") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:16: "d(-_-)b<9><[U:1:1153396540]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5743 2825 -3391") (victim_position "4934 2838 -3273") L 05/12/2026 - 03:46:16: "int main()<4><[U:1:71401653]>" triggered "kill assist" against "the nut-nut of tf2<3><[U:1:809020068]>" (assister_position "4974 2267 -3392") (attacker_position "5743 2825 -3391") (victim_position "4934 2838 -3273") L 05/12/2026 - 03:46:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "76") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "63") (realdamage "31") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:17: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "4972 2192 -3519") (victim_position "5219 2318 -3587") L 05/12/2026 - 03:46:17: "int main()<4><[U:1:71401653]>" triggered "domination" against "FKH<5><[U:1:372611713]>" L 05/12/2026 - 03:46:17: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:46:17: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:46:20: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:20: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:20: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:20: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 03:46:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "54") (weapon "quake_rl") L 05/12/2026 - 03:46:20: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:20: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "55") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:20: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:20: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "90") (weapon "quake_rl") L 05/12/2026 - 03:46:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:21: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:22: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:22: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:22: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "3") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:22: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:23: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:46:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 03:46:23: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:23: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:23: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:23: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "40") (realdamage "21") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:23: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5454 2967 -3247") (victim_position "5139 2700 -3391") L 05/12/2026 - 03:46:23: "FKH<5><[U:1:372611713]>" triggered "kill assist" against "int main()<4><[U:1:71401653]>" (assister_position "4773 1977 -3519") (attacker_position "5454 2967 -3247") (victim_position "5139 2700 -3391") L 05/12/2026 - 03:46:23: "FKH<5><[U:1:372611713]>" triggered "revenge" against "int main()<4><[U:1:71401653]>" (assist "1") L 05/12/2026 - 03:46:24: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:24: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:24: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:24: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "56") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "10") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:25: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:25: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:25: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:25: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "5") (realdamage "3") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:25: "d(-_-)b<9><[U:1:1153396540]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "4422 2408 -3341") (victim_position "4904 1986 -3519") L 05/12/2026 - 03:46:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "31") (weapon "quake_rl") L 05/12/2026 - 03:46:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:28: "the nut-nut of tf2<3><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:46:28: "int main()<4><[U:1:71401653]>" joined team "Spectator" L 05/12/2026 - 03:46:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:30: "FKH<5><[U:1:372611713]>" joined team "Spectator" L 05/12/2026 - 03:46:31: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:31: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:32: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "35") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:32: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:32: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:32: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "65") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:33: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "39") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:33: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:33: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:33: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "62") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:35: "FKH<5><[U:1:372611713]>" joined team "Blue" L 05/12/2026 - 03:46:35: "int main()<4><[U:1:71401653]>" joined team "Red" L 05/12/2026 - 03:46:35: "d(-_-)b<9><[U:1:1153396540]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "world" (attacker_position "4871 2774 -3391") (victim_position "5076 1865 -3510") L 05/12/2026 - 03:46:35: "d(-_-)b<9><[U:1:1153396540]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:46:35: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:46:35: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:46:35: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:46:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:37: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "103") (weapon "quake_rl") L 05/12/2026 - 03:46:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 05/12/2026 - 03:46:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "98") (realdamage "74") (weapon "quake_rl") L 05/12/2026 - 03:46:38: "the nut-nut of tf2<3><[U:1:809020068]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "quake_rl" (attacker_position "4935 2664 -3263") (victim_position "5047 2663 -3232") L 05/12/2026 - 03:46:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:38: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:38: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "90") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:38: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 03:46:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "39") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (realdamage "13") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:40: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4901 2858 -3391") (victim_position "5429 2715 -3391") L 05/12/2026 - 03:46:40: "FKH<5><[U:1:372611713]>" triggered "kill assist" against "int main()<4><[U:1:71401653]>" (assister_position "5010 2668 -3263") (attacker_position "4901 2858 -3391") (victim_position "5429 2715 -3391") L 05/12/2026 - 03:46:40: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:46:40: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:46:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:42: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:43: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "93") (weapon "quake_rl") L 05/12/2026 - 03:46:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:44: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "94") (weapon "quake_rl") L 05/12/2026 - 03:46:44: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:45: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:45: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "107") (realdamage "94") (weapon "quake_rl") L 05/12/2026 - 03:46:45: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "4850 2533 -3391") (victim_position "4928 2629 -3214") L 05/12/2026 - 03:46:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/12/2026 - 03:46:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:46: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:46:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:47: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:46:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "62") (realdamage "51") (weapon "quake_rl") L 05/12/2026 - 03:46:47: "the nut-nut of tf2<3><[U:1:809020068]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "quake_rl" (attacker_position "5497 3003 -3298") (victim_position "5463 3439 -3454") L 05/12/2026 - 03:46:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:50: "FKH<5><[U:1:372611713]>" joined team "Spectator" L 05/12/2026 - 03:46:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:52: "d(-_-)b<9><[U:1:1153396540]>" joined team "Spectator" L 05/12/2026 - 03:46:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:46:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 03:46:53: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:46:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:46:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "74") (realdamage "37") (weapon "shotgun_soldier") L 05/12/2026 - 03:46:58: "FKH<5><[U:1:372611713]>" joined team "Blue" L 05/12/2026 - 03:46:58: "d(-_-)b<9><[U:1:1153396540]>" joined team "Red" L 05/12/2026 - 03:46:58: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5328 2512 -3614") (victim_position "5520 2553 -3321") L 05/12/2026 - 03:46:58: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:46:58: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:46:58: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:47:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:00: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:02: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:03: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "286") L 05/12/2026 - 03:47:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:05: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 03:47:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:06: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "37") (weapon "quake_rl") L 05/12/2026 - 03:47:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (realdamage "9") (weapon "quake_rl") L 05/12/2026 - 03:47:07: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "4382 2095 -3327") (victim_position "4117 2665 -3304") L 05/12/2026 - 03:47:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:08: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "87") (weapon "quake_rl") L 05/12/2026 - 03:47:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:08: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "87") (realdamage "68") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:09: "the nut-nut of tf2<3><[U:1:809020068]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "shotgun_soldier" (attacker_position "4226 2047 -3455") (victim_position "4125 1994 -3390") L 05/12/2026 - 03:47:09: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:47:09: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:47:11: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:12: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:12: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:12: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "48") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "95") (weapon "quake_rl") L 05/12/2026 - 03:47:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/12/2026 - 03:47:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:13: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:13: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:13: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "100") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "74") (weapon "quake_rl") L 05/12/2026 - 03:47:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "74") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "27") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:15: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:15: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:17: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:17: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:17: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (realdamage "4") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:17: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4994 2534 -3391") (victim_position "5444 2222 -3557") L 05/12/2026 - 03:47:17: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:18: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:18: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:18: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:18: "the nut-nut of tf2<3><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:47:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "40") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:18: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:18: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:18: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "25") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:19: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:19: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:19: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:21: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:22: "int main()<4><[U:1:71401653]>" joined team "Spectator" L 05/12/2026 - 03:47:24: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:24: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:24: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "17") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:25: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:25: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:25: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "10") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "11") (realdamage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:25: "int main()<4><[U:1:71401653]>" joined team "Red" L 05/12/2026 - 03:47:25: "FKH<5><[U:1:372611713]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "shotgun_soldier" (attacker_position "4556 2873 -3615") (victim_position "4638 2054 -3519") L 05/12/2026 - 03:47:25: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:47:25: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:47:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:27: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:28: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:28: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:28: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "49") (weapon "quake_rl") L 05/12/2026 - 03:47:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 05/12/2026 - 03:47:28: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 05/12/2026 - 03:47:29: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "36") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "199") L 05/12/2026 - 03:47:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "628") L 05/12/2026 - 03:47:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:30: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:30: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:30: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "23") (realdamage "9") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:30: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5448 2635 -3391") (victim_position "5226 2689 -3214") L 05/12/2026 - 03:47:30: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "kill assist" against "int main()<4><[U:1:71401653]>" (assister_position "5482 3053 -3292") (attacker_position "5448 2635 -3391") (victim_position "5226 2689 -3214") L 05/12/2026 - 03:47:30: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "world" (attacker_position "5235 2657 -3238") (victim_position "5489 3046 -3366") L 05/12/2026 - 03:47:31: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:31: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:31: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:31: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:32: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:32: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:32: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "48") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:33: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:33: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:33: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:33: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "20") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:33: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:33: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:33: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "20") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:34: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:34: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "28") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:34: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:34: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:34: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:35: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:35: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:35: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "81") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:35: "d(-_-)b<9><[U:1:1153396540]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "5187 2823 -3391") (victim_position "5385 2673 -3391") L 05/12/2026 - 03:47:35: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:47:35: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:47:35: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:47:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:37: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:37: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:37: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "105") (weapon "tf_projectile_rocket") (airshot "1") (height "320") L 05/12/2026 - 03:47:37: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "50") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:38: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:38: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 05/12/2026 - 03:47:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "87") (weapon "quake_rl") L 05/12/2026 - 03:47:38: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "world" (attacker_position "5128 2191 -3535") (victim_position "5030 2749 -3232") L 05/12/2026 - 03:47:38: "FKH<5><[U:1:372611713]>" triggered "kill assist" against "int main()<4><[U:1:71401653]>" (assister_position "4881 2518 -3391") (attacker_position "5128 2191 -3535") (victim_position "5030 2749 -3232") L 05/12/2026 - 03:47:38: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:38: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:38: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "101") (realdamage "62") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:38: "d(-_-)b<9><[U:1:1153396540]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "tf_projectile_rocket" (attacker_position "5193 2570 -3391") (victim_position "5207 2245 -3502") L 05/12/2026 - 03:47:39: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:40: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:40: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "89") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:40: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:40: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:40: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "26") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 03:47:41: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:41: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:41: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:41: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "6") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:41: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:41: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:41: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:41: "d(-_-)b<9><[U:1:1153396540]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "4894 2442 -3185") (victim_position "4462 2692 -3391") L 05/12/2026 - 03:47:42: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:47:42: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:47:42: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:47:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:44: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:44: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 05/12/2026 - 03:47:45: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:45: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:45: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "72") (weapon "quake_rl") L 05/12/2026 - 03:47:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:45: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:45: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "91") (weapon "quake_rl") L 05/12/2026 - 03:47:46: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:46: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "31") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:46: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:46: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:46: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "9") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:46: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "41") (weapon "quake_rl") L 05/12/2026 - 03:47:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:48: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:48: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:48: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:48: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:48: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:48: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:48: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 03:47:49: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:49: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:49: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "7") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "71") (realdamage "46") (weapon "shotgun_soldier") (crit "mini") L 05/12/2026 - 03:47:49: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5441 2623 -3615") (victim_position "5322 2905 -3487") L 05/12/2026 - 03:47:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:49: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:49: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:49: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "5") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "9") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "36") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:51: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:51: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:51: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:51: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "14") (realdamage "13") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:51: "FKH<5><[U:1:372611713]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "shotgun_soldier" (attacker_position "4928 2329 -3442") (victim_position "5091 2566 -3152") L 05/12/2026 - 03:47:51: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:47:51: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:47:54: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "78") (weapon "quake_rl") L 05/12/2026 - 03:47:54: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:54: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 05/12/2026 - 03:47:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:56: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:56: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:56: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "96") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:47:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:47:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 03:47:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:47:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "46") (weapon "quake_rl") L 05/12/2026 - 03:47:56: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:57: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:57: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:57: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:57: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:58: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:58: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:58: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:58: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "29") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:47:59: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "82") (realdamage "47") (weapon "shotgun_soldier") L 05/12/2026 - 03:47:59: "the nut-nut of tf2<3><[U:1:809020068]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "shotgun_soldier" (attacker_position "4978 3402 -3519") (victim_position "4905 3180 -3519") L 05/12/2026 - 03:47:59: "FKH<5><[U:1:372611713]>" triggered "kill assist" against "d(-_-)b<9><[U:1:1153396540]>" (assister_position "4799 2825 -3391") (attacker_position "4978 3402 -3519") (victim_position "4905 3180 -3519") L 05/12/2026 - 03:47:59: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:00: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:00: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") (crit "mini") L 05/12/2026 - 03:48:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (realdamage "72") (weapon "shotgun_soldier") (crit "mini") L 05/12/2026 - 03:48:00: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4989 3433 -3519") (victim_position "4778 3453 -3519") L 05/12/2026 - 03:48:00: "FKH<5><[U:1:372611713]>" triggered "kill assist" against "int main()<4><[U:1:71401653]>" (assister_position "4943 3011 -3419") (attacker_position "4989 3433 -3519") (victim_position "4778 3453 -3519") L 05/12/2026 - 03:48:00: "FKH<5><[U:1:372611713]>" triggered "domination" against "int main()<4><[U:1:71401653]>" (assist "1") L 05/12/2026 - 03:48:00: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:48:00: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:48:00: "d(-_-)b<9><[U:1:1153396540]>" say "cHEAT" L 05/12/2026 - 03:48:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "31") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:02: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:02: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "78") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 05/12/2026 - 03:48:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 03:48:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:03: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:04: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:04: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "47") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:04: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:05: "FKH<5><[U:1:372611713]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:48:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "70") (weapon "quake_rl") L 05/12/2026 - 03:48:06: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:06: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/12/2026 - 03:48:06: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:06: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:06: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "81") (realdamage "52") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:06: "d(-_-)b<9><[U:1:1153396540]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "tf_projectile_rocket" (attacker_position "5463 2537 -3615") (victim_position "5605 2506 -3617") L 05/12/2026 - 03:48:06: "int main()<4><[U:1:71401653]>" triggered "kill assist" against "the nut-nut of tf2<3><[U:1:809020068]>" (assister_position "5179 2853 -3256") (attacker_position "5463 2537 -3615") (victim_position "5605 2506 -3617") L 05/12/2026 - 03:48:06: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:06: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "46") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:07: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "6") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:10: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "24") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "5") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:11: "the nut-nut of tf2<3><[U:1:809020068]>" joined team "Spectator" L 05/12/2026 - 03:48:11: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:11: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:11: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "49") (realdamage "25") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:11: "the nut-nut of tf2<3><[U:1:809020068]>" joined team "Blue" L 05/12/2026 - 03:48:11: "d(-_-)b<9><[U:1:1153396540]>" killed "FKH<5><[U:1:372611713]>" with "shotgun_soldier" (attacker_position "4859 2847 -3391") (victim_position "4487 2709 -3391") L 05/12/2026 - 03:48:11: "int main()<4><[U:1:71401653]>" triggered "kill assist" against "FKH<5><[U:1:372611713]>" (assister_position "4845 2198 -3540") (attacker_position "4859 2847 -3391") (victim_position "4487 2709 -3391") L 05/12/2026 - 03:48:11: "int main()<4><[U:1:71401653]>" triggered "revenge" against "FKH<5><[U:1:372611713]>" (assist "1") L 05/12/2026 - 03:48:11: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:48:11: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:48:13: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:13: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:14: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:14: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:14: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:14: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:14: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "55") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "112") (weapon "quake_rl") L 05/12/2026 - 03:48:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:15: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:15: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "67") (weapon "quake_rl") L 05/12/2026 - 03:48:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "104") (weapon "tf_projectile_rocket") (airshot "1") (height "358") L 05/12/2026 - 03:48:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:16: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "19") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:16: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:16: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "343") L 05/12/2026 - 03:48:16: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:16: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:16: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:16: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "69") (realdamage "41") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:16: "d(-_-)b<9><[U:1:1153396540]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4456 2633 -3391") (victim_position "4240 2831 -3295") L 05/12/2026 - 03:48:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "32") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:21: "d(-_-)b<9><[U:1:1153396540]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:48:21: "the nut-nut of tf2<3><[U:1:809020068]>" joined team "Spectator" L 05/12/2026 - 03:48:22: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:22: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:22: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:22: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "45") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:22: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:22: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "68") (realdamage "35") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:22: "the nut-nut of tf2<3><[U:1:809020068]>" joined team "Blue" L 05/12/2026 - 03:48:22: "d(-_-)b<9><[U:1:1153396540]>" killed "FKH<5><[U:1:372611713]>" with "tf_projectile_rocket" (attacker_position "5086 2829 -3391") (victim_position "4905 3143 -3511") L 05/12/2026 - 03:48:22: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:48:22: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:48:25: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:25: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:25: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:25: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 03:48:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "271") L 05/12/2026 - 03:48:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/12/2026 - 03:48:25: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:25: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:26: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:26: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/12/2026 - 03:48:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:26: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/12/2026 - 03:48:26: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:27: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:27: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:27: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:27: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/12/2026 - 03:48:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:27: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "71") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:27: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:27: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:27: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:28: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (realdamage "26") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:28: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5252 2175 -3554") (victim_position "5288 2433 -3609") L 05/12/2026 - 03:48:28: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:28: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:28: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:29: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "17") (realdamage "4") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:29: "d(-_-)b<9><[U:1:1153396540]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4687 2582 -3391") (victim_position "5245 2159 -3549") L 05/12/2026 - 03:48:29: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:29: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:29: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:31: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:31: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:31: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "85") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:31: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:31: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "109") (realdamage "29") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:31: "d(-_-)b<9><[U:1:1153396540]>" killed "FKH<5><[U:1:372611713]>" with "tf_projectile_rocket" (attacker_position "5063 2520 -3391") (victim_position "5165 2652 -3391") L 05/12/2026 - 03:48:31: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:31: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:48:31: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:48:31: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:48:31: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:48:33: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:34: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:34: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:34: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 05/12/2026 - 03:48:35: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:35: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:35: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:35: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/12/2026 - 03:48:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:35: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 05/12/2026 - 03:48:36: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:36: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:37: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "58") (realdamage "7") (weapon "quake_rl") L 05/12/2026 - 03:48:37: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "5243 2631 -3231") (victim_position "5685 2874 -3391") L 05/12/2026 - 03:48:37: "FKH<5><[U:1:372611713]>" triggered "kill assist" against "int main()<4><[U:1:71401653]>" (assister_position "5213 2733 -3267") (attacker_position "5243 2631 -3231") (victim_position "5685 2874 -3391") L 05/12/2026 - 03:48:37: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:38: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:38: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:38: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "53") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:38: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "99") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "77") (weapon "quake_rl") L 05/12/2026 - 03:48:38: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:38: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "15") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:39: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "8") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:39: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:39: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "13") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:39: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:39: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:39: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "14") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:40: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:40: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:40: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:40: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "21") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:41: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "21") (realdamage "14") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:41: "the nut-nut of tf2<3><[U:1:809020068]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "shotgun_soldier" (attacker_position "4955 2295 -3480") (victim_position "4667 2815 -3615") L 05/12/2026 - 03:48:41: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:48:41: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:48:43: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:43: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:43: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "91") (weapon "quake_rl") L 05/12/2026 - 03:48:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 05/12/2026 - 03:48:44: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:44: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:44: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "60") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:44: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:44: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "111") (realdamage "109") (weapon "quake_rl") (airshot "1") (height "208") L 05/12/2026 - 03:48:44: "FKH<5><[U:1:372611713]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "quake_rl" (attacker_position "4556 2638 -3245") (victim_position "4561 2743 -3183") L 05/12/2026 - 03:48:45: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:46: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:47: "FKH<5><[U:1:372611713]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:48:47: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:49: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:49: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:49: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 05/12/2026 - 03:48:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:49: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:49: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:48:50: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:50: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/12/2026 - 03:48:50: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:50: "d(-_-)b<9><[U:1:1153396540]>" joined team "Spectator" L 05/12/2026 - 03:48:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:50: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "34") (realdamage "19") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:50: "d(-_-)b<9><[U:1:1153396540]>" joined team "Red" L 05/12/2026 - 03:48:50: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4975 2299 -3478") (victim_position "5112 2677 -3350") L 05/12/2026 - 03:48:50: "FKH<5><[U:1:372611713]>" triggered "kill assist" against "int main()<4><[U:1:71401653]>" (assister_position "4990 2460 -3343") (attacker_position "4975 2299 -3478") (victim_position "5112 2677 -3350") L 05/12/2026 - 03:48:50: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:48:50: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:48:52: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:52: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:52: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "378") L 05/12/2026 - 03:48:53: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:53: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "66") (weapon "quake_rl") L 05/12/2026 - 03:48:53: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:53: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "112") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:53: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:53: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:54: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:48:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:54: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:54: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:54: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:54: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "9") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:55: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:55: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:55: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "5") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:55: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:55: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:55: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:55: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "83") (realdamage "15") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:56: "int main()<4><[U:1:71401653]>" killed "the nut-nut of tf2<3><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4657 2650 -3391") (victim_position "4871 2660 -3391") L 05/12/2026 - 03:48:56: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:56: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:56: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:56: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:56: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:56: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "22") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "5") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:57: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:57: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:57: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:48:57: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "17") (weapon "shotgun_soldier") L 05/12/2026 - 03:48:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:48:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:48:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "45") (realdamage "44") (weapon "quake_rl") L 05/12/2026 - 03:48:58: "int main()<4><[U:1:71401653]>" killed "FKH<5><[U:1:372611713]>" with "quake_rl" (attacker_position "4875 2550 -3391") (victim_position "4876 2041 -3452") L 05/12/2026 - 03:48:58: "d(-_-)b<9><[U:1:1153396540]>" triggered "kill assist" against "FKH<5><[U:1:372611713]>" (assister_position "5046 2822 -3391") (attacker_position "4875 2550 -3391") (victim_position "4876 2041 -3452") L 05/12/2026 - 03:48:58: "FKH<5><[U:1:372611713]>" spawned as "soldier" L 05/12/2026 - 03:48:58: "the nut-nut of tf2<3><[U:1:809020068]>" spawned as "soldier" L 05/12/2026 - 03:49:00: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:49:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "271") L 05/12/2026 - 03:49:00: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:00: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:49:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "60") (weapon "quake_rl") L 05/12/2026 - 03:49:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:49:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "73") (realdamage "72") (weapon "quake_rl") L 05/12/2026 - 03:49:01: "the nut-nut of tf2<3><[U:1:809020068]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "5254 2624 -3323") (victim_position "5177 2759 -3322") L 05/12/2026 - 03:49:01: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:01: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:01: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:01: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:49:01: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "67") (weapon "quake_rl") L 05/12/2026 - 03:49:02: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:02: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:03: "the nut-nut of tf2<3><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/12/2026 - 03:49:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "5") (weapon "shotgun_soldier") L 05/12/2026 - 03:49:03: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:03: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:03: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:03: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "26") (weapon "shotgun_soldier") L 05/12/2026 - 03:49:04: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:04: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:04: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:04: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "26") (weapon "shotgun_soldier") L 05/12/2026 - 03:49:04: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:04: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "51") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:04: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:04: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:05: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:05: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:05: "FKH<5><[U:1:372611713]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "29") (realdamage "16") (weapon "shotgun_soldier") L 05/12/2026 - 03:49:05: "FKH<5><[U:1:372611713]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "shotgun_soldier" (attacker_position "4407 2491 -3391") (victim_position "4082 2905 -3343") L 05/12/2026 - 03:49:05: "d(-_-)b<9><[U:1:1153396540]>" spawned as "soldier" L 05/12/2026 - 03:49:05: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/12/2026 - 03:49:07: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:07: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:49:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "373") L 05/12/2026 - 03:49:08: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:08: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:08: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:49:08: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/12/2026 - 03:49:08: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:09: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:09: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:49:09: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/12/2026 - 03:49:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:49:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "50") (weapon "quake_rl") L 05/12/2026 - 03:49:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:09: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:09: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "27") (weapon "shotgun_soldier") L 05/12/2026 - 03:49:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:49:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "27") (weapon "quake_rl") L 05/12/2026 - 03:49:10: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:10: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:10: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/12/2026 - 03:49:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "4") (weapon "shotgun_soldier") L 05/12/2026 - 03:49:11: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:11: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:11: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/12/2026 - 03:49:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "17") (weapon "shotgun_soldier") L 05/12/2026 - 03:49:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:12: "FKH<5><[U:1:372611713]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:12: "FKH<5><[U:1:372611713]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:12: "FKH<5><[U:1:372611713]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (realdamage "14") (weapon "shotgun_soldier") L 05/12/2026 - 03:49:12: "FKH<5><[U:1:372611713]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5298 2355 -3600") (victim_position "5362 2497 -3296") L 05/12/2026 - 03:49:12: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/12/2026 - 03:49:12: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:15: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "FKH<5><[U:1:372611713]>" (damage "92") (realdamage "8") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:15: "d(-_-)b<9><[U:1:1153396540]>" killed "FKH<5><[U:1:372611713]>" with "tf_projectile_rocket" (attacker_position "5529 1959 -3519") (victim_position "5194 2294 -3576") L 05/12/2026 - 03:49:16: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:17: "int main()<4><[U:1:71401653]>" joined team "Spectator" L 05/12/2026 - 03:49:17: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:18: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:18: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:19: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:19: "d(-_-)b<9><[U:1:1153396540]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:19: "d(-_-)b<9><[U:1:1153396540]>" triggered "damage" against "the nut-nut of tf2<3><[U:1:809020068]>" (damage "44") (weapon "tf_projectile_rocket") L 05/12/2026 - 03:49:20: "FKH<5><[U:1:372611713]>" joined team "Spectator" L 05/12/2026 - 03:49:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/12/2026 - 03:49:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:49:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "45") (weapon "quake_rl") L 05/12/2026 - 03:49:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/12/2026 - 03:49:21: "the nut-nut of tf2<3><[U:1:809020068]>" triggered "damage" against "d(-_-)b<9><[U:1:1153396540]>" (damage "104") (realdamage "78") (weapon "quake_rl") L 05/12/2026 - 03:49:21: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1682") (new_elo "1689") L 05/12/2026 - 03:49:21: World triggered "mge_elo_delta" (player "[U:1:372611713]") (old_elo "1564") (new_elo "1571") L 05/12/2026 - 03:49:21: World triggered "mge_elo_delta" (player "[U:1:1153396540]") (old_elo "1600") (new_elo "1593") L 05/12/2026 - 03:49:21: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1554") (new_elo "1547") L 05/12/2026 - 03:49:21: "the nut-nut of tf2<3><[U:1:809020068]>" killed "d(-_-)b<9><[U:1:1153396540]>" with "quake_rl" (attacker_position "5200 2552 -3391") (victim_position "5470 2500 -3360") L 05/12/2026 - 03:49:22: World triggered "mge_match_end" (winning_team "Blue") (winning_score "20") (losing_score "14") (winner_p1 "[U:1:809020068]") (winner_p2 "[U:1:372611713]") (loser_p1 "[U:1:71401653]") (loser_p2 "[U:1:1153396540]")