L 05/13/2026 - 06:00:59: World triggered "meta_data" (matchid "2605130600598242") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/13/2026 - 06:00:59: "the nut-nut of tf2<11><[U:1:809020068]>" changed role to "soldier" L 05/13/2026 - 06:00:59: "int main()<12><[U:1:71401653]>" changed role to "soldier" L 05/13/2026 - 06:01:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:01: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:01: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "261") L 05/13/2026 - 06:01:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:02: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "82") (weapon "quake_rl") (airshot "1") (height "462") L 05/13/2026 - 06:01:02: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:02: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "43") (realdamage "32") (weapon "quake_rl") L 05/13/2026 - 06:01:02: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-10784 12422 -2970") (victim_position "-11146 12617 -3392") L 05/13/2026 - 06:01:02: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:02: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:01:03: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:01:05: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:05: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:05: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/13/2026 - 06:01:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/13/2026 - 06:01:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:07: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:07: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:07: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/13/2026 - 06:01:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:08: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:08: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "76") (realdamage "74") (weapon "quake_rl") L 05/13/2026 - 06:01:08: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-10994 11992 -3132") (victim_position "-11212 12205 -3463") L 05/13/2026 - 06:01:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:08: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:01:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 05/13/2026 - 06:01:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:12: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:12: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 05/13/2026 - 06:01:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/13/2026 - 06:01:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "45") (realdamage "33") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:13: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11068 11761 -3274") (victim_position "-11148 12014 -3463") L 05/13/2026 - 06:01:13: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:01:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/13/2026 - 06:01:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:18: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:18: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "17") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:19: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:20: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:20: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:20: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "60") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:21: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:21: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:21: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:21: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "68") (realdamage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:21: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11072 11953 -3415") (victim_position "-10975 12112 -3415") L 05/13/2026 - 06:01:22: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:01:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:25: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 05/13/2026 - 06:01:26: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:26: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:26: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "106") (weapon "quake_rl") L 05/13/2026 - 06:01:26: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:26: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:26: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "5") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "106") (realdamage "91") (weapon "quake_rl") L 05/13/2026 - 06:01:27: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11014 11917 -3415") (victim_position "-11033 12151 -3351") L 05/13/2026 - 06:01:27: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:01:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:01:31: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:31: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/13/2026 - 06:01:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:31: "int main()<12><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/13/2026 - 06:01:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:32: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 05/13/2026 - 06:01:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "51") (realdamage "22") (weapon "quake_rl") L 05/13/2026 - 06:01:33: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11139 12417 -3415") (victim_position "-10829 12267 -3414") L 05/13/2026 - 06:01:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "domination" against "int main()<12><[U:1:71401653]>" L 05/13/2026 - 06:01:33: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:01:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:33: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:33: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/13/2026 - 06:01:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "374") L 05/13/2026 - 06:01:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:35: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:35: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 05/13/2026 - 06:01:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/13/2026 - 06:01:37: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:37: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:37: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "103") (weapon "quake_rl") L 05/13/2026 - 06:01:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:37: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:38: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:38: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "44") (realdamage "2") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:38: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10849 12389 -3463") (victim_position "-10789 12036 -3463") L 05/13/2026 - 06:01:38: "int main()<12><[U:1:71401653]>" triggered "revenge" against "the nut-nut of tf2<11><[U:1:809020068]>" L 05/13/2026 - 06:01:38: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:01:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/13/2026 - 06:01:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/13/2026 - 06:01:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "194") L 05/13/2026 - 06:01:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "45") (weapon "quake_rl") L 05/13/2026 - 06:01:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "11") (realdamage "2") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:43: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11072 12406 -3355") (victim_position "-10846 11891 -3463") L 05/13/2026 - 06:01:43: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:43: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:01:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "87") (weapon "quake_rl") (airshot "1") (height "422") L 05/13/2026 - 06:01:45: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:46: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:46: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "91") (weapon "quake_rl") L 05/13/2026 - 06:01:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/13/2026 - 06:01:46: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:47: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:47: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:47: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "251") L 05/13/2026 - 06:01:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:48: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:48: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:48: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "20") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:48: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:48: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:48: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "29") (realdamage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:48: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10835 12199 -3463") (victim_position "-11127 11761 -3342") L 05/13/2026 - 06:01:49: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:01:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/13/2026 - 06:01:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:51: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:51: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/13/2026 - 06:01:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 05/13/2026 - 06:01:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:52: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:52: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:52: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:01:53: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "103") (realdamage "77") (weapon "quake_rl") (airshot "1") (height "302") L 05/13/2026 - 06:01:53: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11188 12232 -3199") (victim_position "-11096 11994 -3049") L 05/13/2026 - 06:01:53: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:01:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:56: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:56: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 05/13/2026 - 06:01:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:57: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:01:57: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/13/2026 - 06:01:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:01:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "58") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "75") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:59: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:59: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:59: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "48") (weapon "shotgun_soldier") L 05/13/2026 - 06:01:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:59: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:59: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:01:59: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "40") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:00: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:00: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:00: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:00: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "45") (realdamage "2") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:01: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10791 12097 -3411") (victim_position "-10833 12554 -3463") L 05/13/2026 - 06:02:01: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:02:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:06: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:06: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "109") (weapon "quake_rl") L 05/13/2026 - 06:02:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:06: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:06: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:07: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:07: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:07: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "82") (realdamage "67") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:07: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10975 12079 -3415") (victim_position "-10982 12257 -3272") L 05/13/2026 - 06:02:07: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:02:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:10: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:11: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:11: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "75") (weapon "quake_rl") L 05/13/2026 - 06:02:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "46") (weapon "quake_rl") L 05/13/2026 - 06:02:12: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:13: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:13: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "51") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:14: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:14: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:14: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "51") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:14: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:14: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:14: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "84") (realdamage "73") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:14: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11074 12393 -3415") (victim_position "-11217 12257 -3463") L 05/13/2026 - 06:02:15: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:02:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 05/13/2026 - 06:02:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:17: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:17: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/13/2026 - 06:02:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "86") (weapon "quake_rl") L 05/13/2026 - 06:02:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:20: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:22: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:22: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:22: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "14") (realdamage "12") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:22: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11306 12473 -3463") (victim_position "-11372 12256 -3769") L 05/13/2026 - 06:02:22: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:02:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:25: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:25: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 05/13/2026 - 06:02:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:25: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:26: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:27: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:27: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "83") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "56") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:27: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:27: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "64") (realdamage "44") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:27: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10983 11885 -3415") (victim_position "-11086 12057 -3232") L 05/13/2026 - 06:02:28: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:02:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "42") (weapon "quake_rl") L 05/13/2026 - 06:02:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:31: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:31: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:02:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/13/2026 - 06:02:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:32: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:32: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/13/2026 - 06:02:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "102") (realdamage "89") (weapon "quake_rl") (airshot "1") (height "187") L 05/13/2026 - 06:02:32: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11134 12286 -3351") (victim_position "-10823 12205 -3276") L 05/13/2026 - 06:02:32: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:02:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:34: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:34: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 05/13/2026 - 06:02:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:36: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:36: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "59") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "109") (weapon "quake_rl") L 05/13/2026 - 06:02:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:37: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:38: "the nut-nut of tf2<11><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/13/2026 - 06:02:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 05/13/2026 - 06:02:39: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:39: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "84") (realdamage "16") (weapon "quake_rl") L 05/13/2026 - 06:02:39: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-10679 12278 -3492") (victim_position "-11075 11893 -3415") L 05/13/2026 - 06:02:39: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:02:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/13/2026 - 06:02:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:42: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:43: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/13/2026 - 06:02:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:43: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/13/2026 - 06:02:44: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:44: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:44: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "66") (realdamage "27") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:45: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11039 11827 -3463") (victim_position "-11136 12016 -3415") L 05/13/2026 - 06:02:46: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:02:48: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:49: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:49: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:02:49: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:49: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "382") L 05/13/2026 - 06:02:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:51: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:51: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/13/2026 - 06:02:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:52: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "world" (attacker_position "-10735 12082 -3217") (victim_position "-11032 12216 -3336") L 05/13/2026 - 06:02:52: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:02:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:54: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:55: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:02:55: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/13/2026 - 06:02:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:57: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:02:57: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "83") (realdamage "73") (weapon "shotgun_soldier") L 05/13/2026 - 06:02:57: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11136 12136 -3398") (victim_position "-11018 12318 -3351") L 05/13/2026 - 06:02:57: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:02:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:02:59: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/13/2026 - 06:03:00: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:00: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:00: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 05/13/2026 - 06:03:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "101") (weapon "quake_rl") L 05/13/2026 - 06:03:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:02: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10526 12345 -3354") (victim_position "-10719 12015 -3443") L 05/13/2026 - 06:03:03: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:03: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:03:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/13/2026 - 06:03:05: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:07: "the nut-nut of tf2<11><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/13/2026 - 06:03:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "69") (realdamage "67") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:09: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11044 11897 -3415") (victim_position "-11131 12170 -3302") L 05/13/2026 - 06:03:09: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:03:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "82") (weapon "quake_rl") (airshot "1") (height "451") L 05/13/2026 - 06:03:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:16: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:16: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:03:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:18: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:18: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "88") (weapon "quake_rl") L 05/13/2026 - 06:03:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:18: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:18: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "55") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:19: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:19: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:19: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "25") (realdamage "1") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:19: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11013 12096 -3351") (victim_position "-10970 11719 -2829") L 05/13/2026 - 06:03:19: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:03:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/13/2026 - 06:03:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "112") (weapon "quake_rl") L 05/13/2026 - 06:03:22: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:22: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 05/13/2026 - 06:03:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:22: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:23: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "27") (realdamage "22") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:24: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10490 13160 -3132") (victim_position "-10594 12487 -3254") L 05/13/2026 - 06:03:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:24: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:03:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:28: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 05/13/2026 - 06:03:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:30: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:30: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/13/2026 - 06:03:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/13/2026 - 06:03:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:31: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:31: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "65") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:31: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:31: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "11") (realdamage "8") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:31: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10898 12790 -3463") (victim_position "-11099 12252 -2905") L 05/13/2026 - 06:03:31: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:03:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/13/2026 - 06:03:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 05/13/2026 - 06:03:34: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:34: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/13/2026 - 06:03:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:36: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "world" (attacker_position "-10899 13150 -2788") (victim_position "-11274 12955 -3454") L 05/13/2026 - 06:03:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:36: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:03:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:39: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:39: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/13/2026 - 06:03:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 05/13/2026 - 06:03:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:40: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:40: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "104") (weapon "quake_rl") L 05/13/2026 - 06:03:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "53") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "41") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:43: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "world" (attacker_position "-11145 12796 -3463") (victim_position "-10717 12747 -3708") L 05/13/2026 - 06:03:43: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:03:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:46: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:47: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:47: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:47: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 05/13/2026 - 06:03:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:48: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "85") (weapon "quake_rl") L 05/13/2026 - 06:03:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:49: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:49: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "59") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:49: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:49: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "40") (weapon "quake_rl") L 05/13/2026 - 06:03:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:51: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:51: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:51: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:51: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "40") (realdamage "8") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:52: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10996 12949 -3351") (victim_position "-11378 13052 -3525") L 05/13/2026 - 06:03:52: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:03:54: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "88") (weapon "quake_rl") (airshot "1") (height "436") L 05/13/2026 - 06:03:54: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:54: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/13/2026 - 06:03:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:55: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:55: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "436") L 05/13/2026 - 06:03:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:56: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:56: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:57: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:03:57: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "40") (realdamage "1") (weapon "shotgun_soldier") L 05/13/2026 - 06:03:57: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11220 12943 -3634") (victim_position "-11568 13137 -3471") L 05/13/2026 - 06:03:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/13/2026 - 06:03:57: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:03:59: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:03:59: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "282") L 05/13/2026 - 06:03:59: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:03:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:00: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:02: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:02: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:02: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "74") (realdamage "43") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:02: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10891 12336 -3405") (victim_position "-10938 12512 -3255") L 05/13/2026 - 06:04:02: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:04:03: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:04: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:04: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "350") L 05/13/2026 - 06:04:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "85") (weapon "quake_rl") L 05/13/2026 - 06:04:05: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:06: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:06: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/13/2026 - 06:04:06: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-10863 12061 -3421") (victim_position "-11040 12474 -3420") L 05/13/2026 - 06:04:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/13/2026 - 06:04:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:06: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:04:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:08: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:08: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "292") L 05/13/2026 - 06:04:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:09: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/13/2026 - 06:04:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:10: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "41") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:11: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:11: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "41") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:11: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:11: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:12: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:12: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:12: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "31") (realdamage "5") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:12: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11096 12328 -3351") (victim_position "-10908 12524 -3463") L 05/13/2026 - 06:04:12: "int main()<12><[U:1:71401653]>" triggered "domination" against "the nut-nut of tf2<11><[U:1:809020068]>" L 05/13/2026 - 06:04:12: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:04:14: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 05/13/2026 - 06:04:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/13/2026 - 06:04:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:16: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:16: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 05/13/2026 - 06:04:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 05/13/2026 - 06:04:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "31") (realdamage "23") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:17: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11165 12384 -3030") (victim_position "-10890 12380 -3458") L 05/13/2026 - 06:04:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "revenge" against "int main()<12><[U:1:71401653]>" L 05/13/2026 - 06:04:17: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:04:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:19: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:19: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:19: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:19: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "47") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:19: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:19: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 05/13/2026 - 06:04:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/13/2026 - 06:04:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:20: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:20: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:20: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "20") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/13/2026 - 06:04:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:21: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:21: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/13/2026 - 06:04:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:21: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:21: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "46") (realdamage "17") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:21: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10915 12384 -3463") (victim_position "-11212 12324 -3463") L 05/13/2026 - 06:04:21: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:04:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:24: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:24: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/13/2026 - 06:04:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/13/2026 - 06:04:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:25: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/13/2026 - 06:04:26: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:26: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 05/13/2026 - 06:04:26: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:27: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:27: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "55") (realdamage "51") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:27: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11078 12986 -3265") (victim_position "-11252 12859 -3463") L 05/13/2026 - 06:04:27: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:04:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/13/2026 - 06:04:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "50") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:33: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:33: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:34: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:34: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "89") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "88") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:35: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:35: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "67") (realdamage "22") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:35: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10914 13452 -3463") (victim_position "-11102 13401 -3415") L 05/13/2026 - 06:04:35: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:04:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:37: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:38: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:38: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/13/2026 - 06:04:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/13/2026 - 06:04:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:04:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:04:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 05/13/2026 - 06:04:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "41") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "49") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:04:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "33") (realdamage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:04:42: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1703") (new_elo "1707") L 05/13/2026 - 06:04:42: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1533") (new_elo "1529") L 05/13/2026 - 06:04:42: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10996 13478 -3463") (victim_position "-11046 13274 -3351") L 05/13/2026 - 06:04:42: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "17")