L 05/13/2026 - 06:08:06: World triggered "meta_data" (matchid "2605130608061a60") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/13/2026 - 06:08:06: "the nut-nut of tf2<11><[U:1:809020068]>" changed role to "soldier" L 05/13/2026 - 06:08:06: "int main()<12><[U:1:71401653]>" changed role to "soldier" L 05/13/2026 - 06:08:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:07: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:08: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:08: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 05/13/2026 - 06:08:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:08: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:08: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 05/13/2026 - 06:08:09: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:09: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:09: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:09: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "75") (realdamage "48") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:09: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11030 12969 -3351") (victim_position "-11195 12904 -3463") L 05/13/2026 - 06:08:10: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:08:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:12: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/13/2026 - 06:08:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:13: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:13: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:13: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/13/2026 - 06:08:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:14: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:14: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:14: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/13/2026 - 06:08:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:15: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:15: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "47") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/13/2026 - 06:08:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:17: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:17: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "32") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "57") (realdamage "45") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:17: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11283 12867 -3463") (victim_position "-11496 12964 -3550") L 05/13/2026 - 06:08:17: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:08:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "385") L 05/13/2026 - 06:08:20: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:20: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:20: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "41") (weapon "quake_rl") L 05/13/2026 - 06:08:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:22: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:22: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/13/2026 - 06:08:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:23: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:23: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:23: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:23: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "56") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:24: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:24: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:24: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:24: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "41") (realdamage "40") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:24: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11084 13004 -3351") (victim_position "-11012 12614 -3463") L 05/13/2026 - 06:08:24: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:08:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/13/2026 - 06:08:27: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:27: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/13/2026 - 06:08:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:28: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:29: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:29: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "404") L 05/13/2026 - 06:08:29: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "world" (attacker_position "-11065 13008 -3351") (victim_position "-11567 12881 -3585") L 05/13/2026 - 06:08:29: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:08:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:31: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:31: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "178") L 05/13/2026 - 06:08:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/13/2026 - 06:08:32: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:32: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:32: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/13/2026 - 06:08:32: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11055 12998 -3319") (victim_position "-11287 12718 -3415") L 05/13/2026 - 06:08:32: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:08:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/13/2026 - 06:08:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:35: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:35: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/13/2026 - 06:08:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "218") L 05/13/2026 - 06:08:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:37: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "53") (realdamage "46") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:37: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11429 12766 -3395") (victim_position "-11388 13086 -3490") L 05/13/2026 - 06:08:37: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:08:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/13/2026 - 06:08:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 05/13/2026 - 06:08:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/13/2026 - 06:08:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:42: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:42: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:44: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:44: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "world" (attacker_position "-10816 12090 -3463") (victim_position "-10881 12030 -3451") L 05/13/2026 - 06:08:44: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:08:46: "the nut-nut of tf2<11><[U:1:809020068]>" say "woah." L 05/13/2026 - 06:08:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 05/13/2026 - 06:08:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:51: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:51: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 05/13/2026 - 06:08:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 05/13/2026 - 06:08:52: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:52: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:52: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:52: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "45") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:08:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "32") (realdamage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:08:53: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11140 12517 -3463") (victim_position "-11019 12116 -3240") L 05/13/2026 - 06:08:53: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:08:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:55: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:55: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "96") (weapon "quake_rl") L 05/13/2026 - 06:08:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:56: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:56: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "112") (weapon "quake_rl") L 05/13/2026 - 06:08:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:56: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "world" (attacker_position "-10902 12317 -3362") (victim_position "-10862 12089 -3460") L 05/13/2026 - 06:08:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/13/2026 - 06:08:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:56: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:08:58: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 05/13/2026 - 06:08:58: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:08:58: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "286") L 05/13/2026 - 06:08:58: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:08:59: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:00: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "42") (weapon "quake_rl") L 05/13/2026 - 06:09:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "34") (realdamage "30") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:01: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10819 12056 -3463") (victim_position "-11111 12495 -3322") L 05/13/2026 - 06:09:01: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:09:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "396") L 05/13/2026 - 06:09:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:04: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:04: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:09:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:05: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:05: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:05: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:09:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/13/2026 - 06:09:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:06: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:06: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "48") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:07: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:07: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:07: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "20") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "35") (realdamage "6") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:07: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11689 12032 -3678") (victim_position "-11271 12271 -3463") L 05/13/2026 - 06:09:08: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:09:09: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:10: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/13/2026 - 06:09:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:11: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:11: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/13/2026 - 06:09:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "204") L 05/13/2026 - 06:09:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "59") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:12: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:12: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:12: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "16") (realdamage "7") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:12: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10988 12062 -3351") (victim_position "-10981 12307 -3351") L 05/13/2026 - 06:09:13: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:09:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:16: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:16: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 05/13/2026 - 06:09:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 05/13/2026 - 06:09:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:17: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:17: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "29") (weapon "quake_rl") L 05/13/2026 - 06:09:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:19: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:19: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:19: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:19: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:20: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:20: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:20: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "51") (realdamage "11") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:20: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10931 12294 -3432") (victim_position "-11123 12596 -3463") L 05/13/2026 - 06:09:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "domination" against "int main()<12><[U:1:71401653]>" L 05/13/2026 - 06:09:20: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:09:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:24: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:24: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:09:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:24: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:24: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 05/13/2026 - 06:09:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 05/13/2026 - 06:09:26: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:26: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:26: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "104") (realdamage "45") (weapon "quake_rl") L 05/13/2026 - 06:09:26: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11119 12469 -3306") (victim_position "-10883 12438 -3463") L 05/13/2026 - 06:09:26: "int main()<12><[U:1:71401653]>" triggered "revenge" against "the nut-nut of tf2<11><[U:1:809020068]>" L 05/13/2026 - 06:09:26: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:09:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:28: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/13/2026 - 06:09:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:29: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:29: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/13/2026 - 06:09:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/13/2026 - 06:09:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:31: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:31: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/13/2026 - 06:09:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "87") (realdamage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:31: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10712 12159 -3488") (victim_position "-10804 12055 -3449") L 05/13/2026 - 06:09:31: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:09:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:34: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:34: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/13/2026 - 06:09:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "44") (weapon "quake_rl") L 05/13/2026 - 06:09:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:37: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:37: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "75") (weapon "quake_rl") L 05/13/2026 - 06:09:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 05/13/2026 - 06:09:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/13/2026 - 06:09:39: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:39: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "68") (realdamage "56") (weapon "quake_rl") L 05/13/2026 - 06:09:39: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11138 11916 -3352") (victim_position "-10971 12092 -3351") L 05/13/2026 - 06:09:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:39: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:09:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:42: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:42: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/13/2026 - 06:09:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:43: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:43: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:43: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/13/2026 - 06:09:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:43: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:47: "the nut-nut of tf2<11><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/13/2026 - 06:09:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/13/2026 - 06:09:50: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:50: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "60") (realdamage "47") (weapon "quake_rl") L 05/13/2026 - 06:09:50: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11241 12296 -3357") (victim_position "-10905 12456 -3437") L 05/13/2026 - 06:09:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:50: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:09:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:52: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 05/13/2026 - 06:09:53: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:53: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/13/2026 - 06:09:53: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:54: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "72") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "17") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:56: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:56: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "85") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:56: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:09:56: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "84") (realdamage "49") (weapon "shotgun_soldier") L 05/13/2026 - 06:09:56: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10996 11813 -3463") (victim_position "-11173 11920 -3461") L 05/13/2026 - 06:09:57: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:09:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:59: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:09:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:09:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/13/2026 - 06:10:00: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:00: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:00: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "89") (weapon "quake_rl") L 05/13/2026 - 06:10:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/13/2026 - 06:10:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:02: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:02: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:02: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "50") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "29") (realdamage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:03: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10904 12905 -3775") (victim_position "-10735 12481 -3480") L 05/13/2026 - 06:10:03: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:10:05: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/13/2026 - 06:10:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:06: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:06: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 05/13/2026 - 06:10:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:10:07: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:10: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "36") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:11: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:11: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "56") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "56") (realdamage "10") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:11: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11025 12348 -3351") (victim_position "-10921 12131 -3463") L 05/13/2026 - 06:10:11: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:10:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:14: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:14: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "171") L 05/13/2026 - 06:10:14: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 05/13/2026 - 06:10:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "85") (realdamage "52") (weapon "quake_rl") L 05/13/2026 - 06:10:16: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11336 12475 -3507") (victim_position "-11299 12619 -3463") L 05/13/2026 - 06:10:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:16: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:10:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:19: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:20: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "99") (weapon "quake_rl") L 05/13/2026 - 06:10:20: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:20: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 05/13/2026 - 06:10:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:21: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:21: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:21: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:21: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "30") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:24: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:24: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "52") (realdamage "34") (weapon "quake_rl") L 05/13/2026 - 06:10:24: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11212 12866 -3670") (victim_position "-11282 13019 -3415") L 05/13/2026 - 06:10:24: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:10:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:26: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 05/13/2026 - 06:10:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:27: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:27: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/13/2026 - 06:10:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:28: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "85") (weapon "quake_rl") L 05/13/2026 - 06:10:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "77") (realdamage "74") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:28: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11352 13229 -3417") (victim_position "-11120 13063 -3298") L 05/13/2026 - 06:10:29: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:10:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:32: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/13/2026 - 06:10:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:33: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:33: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "94") (weapon "quake_rl") L 05/13/2026 - 06:10:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:34: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:34: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "110") (realdamage "106") (weapon "quake_rl") (airshot "1") (height "281") L 05/13/2026 - 06:10:34: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11104 13181 -3251") (victim_position "-11197 13115 -3182") L 05/13/2026 - 06:10:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:34: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:10:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:37: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:37: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "112") (weapon "quake_rl") L 05/13/2026 - 06:10:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/13/2026 - 06:10:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:37: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "46") (weapon "quake_rl") L 05/13/2026 - 06:10:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:39: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:39: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "46") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:40: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:40: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "36") (realdamage "21") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:40: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10983 12498 -3434") (victim_position "-10932 12535 -3463") L 05/13/2026 - 06:10:40: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:10:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 05/13/2026 - 06:10:43: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:43: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:43: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "84") (weapon "quake_rl") L 05/13/2026 - 06:10:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "285") L 05/13/2026 - 06:10:44: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:44: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:44: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "76") (weapon "quake_rl") (airshot "1") (height "552") L 05/13/2026 - 06:10:44: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:44: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:44: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:45: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:45: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:45: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "5") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "40") (realdamage "27") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:45: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10874 12365 -3119") (victim_position "-10854 12092 -3463") L 05/13/2026 - 06:10:46: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:10:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/13/2026 - 06:10:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:52: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:53: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:53: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 05/13/2026 - 06:10:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:53: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:53: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:53: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/13/2026 - 06:10:54: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:54: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:54: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:54: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:54: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:54: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "26") (realdamage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:55: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10889 11803 -3463") (victim_position "-11036 12230 -3351") L 05/13/2026 - 06:10:55: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:10:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "75") (weapon "quake_rl") (airshot "1") (height "409") L 05/13/2026 - 06:10:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:57: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:57: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/13/2026 - 06:10:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:58: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:10:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/13/2026 - 06:10:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:59: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:10:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:10:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "54") (realdamage "52") (weapon "shotgun_soldier") L 05/13/2026 - 06:10:59: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10961 12286 -3166") (victim_position "-11188 12341 -3366") L 05/13/2026 - 06:10:59: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:11:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:02: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:02: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 05/13/2026 - 06:11:02: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:02: "int main()<12><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/13/2026 - 06:11:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:02: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:02: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:02: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "60") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "41") (weapon "quake_rl") L 05/13/2026 - 06:11:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:04: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:04: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "48") (realdamage "31") (weapon "quake_rl") L 05/13/2026 - 06:11:04: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-10981 12270 -3351") (victim_position "-11093 11758 -3463") L 05/13/2026 - 06:11:04: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:11:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/13/2026 - 06:11:07: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:07: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:07: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/13/2026 - 06:11:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/13/2026 - 06:11:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "41") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:09: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:09: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:09: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "100") (realdamage "94") (weapon "quake_rl") (airshot "1") (height "326") L 05/13/2026 - 06:11:09: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11195 12535 -3463") (victim_position "-11037 12578 -3137") L 05/13/2026 - 06:11:09: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:11:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:12: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/13/2026 - 06:11:13: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:13: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:13: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/13/2026 - 06:11:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:14: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:16: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:16: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 05/13/2026 - 06:11:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:16: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:16: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "17") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:17: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:17: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:17: "the nut-nut of tf2<11><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/13/2026 - 06:11:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:17: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:17: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:18: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:18: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "32") (realdamage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:18: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11076 12191 -3351") (victim_position "-11005 11754 -3463") L 05/13/2026 - 06:11:18: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:11:20: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:22: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:22: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:22: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "74") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:22: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:22: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:22: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "32") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/13/2026 - 06:11:25: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:25: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:25: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "88") (realdamage "25") (weapon "quake_rl") L 05/13/2026 - 06:11:25: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-10935 12139 -3126") (victim_position "-11077 12230 -3334") L 05/13/2026 - 06:11:25: "int main()<12><[U:1:71401653]>" triggered "domination" against "the nut-nut of tf2<11><[U:1:809020068]>" L 05/13/2026 - 06:11:25: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:11:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:28: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:28: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:28: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "309") L 05/13/2026 - 06:11:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/13/2026 - 06:11:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/13/2026 - 06:11:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:29: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:29: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "95") (realdamage "74") (weapon "quake_rl") L 05/13/2026 - 06:11:29: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-10771 12338 -3228") (victim_position "-10885 12686 -3463") L 05/13/2026 - 06:11:29: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:11:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:11:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "92") (weapon "quake_rl") L 05/13/2026 - 06:11:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:34: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:34: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/13/2026 - 06:11:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "47") (realdamage "33") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:35: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11148 11936 -3463") (victim_position "-10870 12007 -3463") L 05/13/2026 - 06:11:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "revenge" against "int main()<12><[U:1:71401653]>" L 05/13/2026 - 06:11:35: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:11:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:38: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:38: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 05/13/2026 - 06:11:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:40: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:40: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "104") (weapon "quake_rl") L 05/13/2026 - 06:11:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "103") (weapon "quake_rl") L 05/13/2026 - 06:11:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:42: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:42: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "20") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/13/2026 - 06:11:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "33") (realdamage "3") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:42: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11020 12377 -3415") (victim_position "-10824 11987 -3463") L 05/13/2026 - 06:11:43: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:11:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:45: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:45: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:45: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/13/2026 - 06:11:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:46: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:47: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:47: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/13/2026 - 06:11:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:11:47: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:47: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:47: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:47: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:49: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:49: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "42") (weapon "quake_rl") L 05/13/2026 - 06:11:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:50: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:50: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:52: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:52: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:11:52: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "20") (realdamage "2") (weapon "shotgun_soldier") L 05/13/2026 - 06:11:52: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10976 12360 -3415") (victim_position "-11010 11928 -3406") L 05/13/2026 - 06:11:52: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:11:54: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:54: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:54: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "314") L 05/13/2026 - 06:11:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/13/2026 - 06:11:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:55: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:55: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "38") (weapon "quake_rl") L 05/13/2026 - 06:11:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:11:56: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:11:56: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "59") (realdamage "24") (weapon "quake_rl") L 05/13/2026 - 06:11:56: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1525") (new_elo "1536") L 05/13/2026 - 06:11:56: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1711") (new_elo "1700") L 05/13/2026 - 06:11:56: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11016 12196 -3351") (victim_position "-11229 12735 -3386") L 05/13/2026 - 06:11:56: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:809020068]") (winner_score "20") (loser_score "17")