L 05/13/2026 - 06:12:02: World triggered "meta_data" (matchid "2605130612022baf") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/13/2026 - 06:12:02: "the nut-nut of tf2<11><[U:1:809020068]>" changed role to "soldier" L 05/13/2026 - 06:12:02: "int main()<12><[U:1:71401653]>" changed role to "soldier" L 05/13/2026 - 06:12:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:04: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:04: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "308") L 05/13/2026 - 06:12:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 05/13/2026 - 06:12:05: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:07: "the nut-nut of tf2<11><[U:1:809020068]>" committed suicide with "quake_rl" (attacker_position "-10624 13263 -3639") L 05/13/2026 - 06:12:07: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:12:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/13/2026 - 06:12:10: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:10: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:10: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "401") L 05/13/2026 - 06:12:10: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:11: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:11: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 05/13/2026 - 06:12:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 05/13/2026 - 06:12:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "55") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:12: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:12: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:12: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "27") (realdamage "5") (weapon "quake_rl") L 05/13/2026 - 06:12:12: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-10652 12993 -2950") (victim_position "-11288 12963 -3463") L 05/13/2026 - 06:12:13: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:12:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:16: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:16: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/13/2026 - 06:12:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 05/13/2026 - 06:12:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:17: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:17: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:18: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:18: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "3") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:18: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:18: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "29") (realdamage "26") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:20: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11012 12565 -3415") (victim_position "-11050 13094 -3351") L 05/13/2026 - 06:12:20: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:12:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/13/2026 - 06:12:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:25: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:25: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/13/2026 - 06:12:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:25: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:25: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:25: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:25: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "27") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 05/13/2026 - 06:12:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "106") (realdamage "27") (weapon "quake_rl") L 05/13/2026 - 06:12:27: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-10888 12036 -3416") (victim_position "-11114 11939 -3383") L 05/13/2026 - 06:12:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:27: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:12:27: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:27: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "27") (weapon "quake_rl") L 05/13/2026 - 06:12:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:30: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:30: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/13/2026 - 06:12:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/13/2026 - 06:12:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:32: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:32: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:32: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "36") (weapon "quake_rl") L 05/13/2026 - 06:12:32: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:32: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "32") (weapon "quake_rl") L 05/13/2026 - 06:12:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:34: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:34: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "92") (realdamage "87") (weapon "quake_rl") L 05/13/2026 - 06:12:34: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-10877 12336 -3452") (victim_position "-10876 12677 -3443") L 05/13/2026 - 06:12:34: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:12:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/13/2026 - 06:12:37: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:37: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:37: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 05/13/2026 - 06:12:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/13/2026 - 06:12:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:39: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:39: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "86") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "60") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "78") (realdamage "6") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:40: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10926 12139 -3463") (victim_position "-10911 11997 -3463") L 05/13/2026 - 06:12:40: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:12:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:43: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:43: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 05/13/2026 - 06:12:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:43: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:44: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:12:45: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:45: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:45: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:45: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "65") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/13/2026 - 06:12:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:46: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "57") (realdamage "30") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:46: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10856 11984 -3463") (victim_position "-11037 12108 -3350") L 05/13/2026 - 06:12:46: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:12:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:49: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:49: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/13/2026 - 06:12:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/13/2026 - 06:12:51: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:51: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 05/13/2026 - 06:12:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/13/2026 - 06:12:52: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:52: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:52: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "86") (realdamage "49") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:52: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11248 12257 -3463") (victim_position "-11208 12412 -3414") L 05/13/2026 - 06:12:52: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:12:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:54: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/13/2026 - 06:12:55: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:55: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "75") (weapon "quake_rl") L 05/13/2026 - 06:12:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/13/2026 - 06:12:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:12:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:56: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:56: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:12:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 05/13/2026 - 06:12:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "27") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:57: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:57: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "36") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:12:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "45") (realdamage "3") (weapon "shotgun_soldier") L 05/13/2026 - 06:12:58: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11251 12394 -3463") (victim_position "-10911 12384 -3463") L 05/13/2026 - 06:12:58: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:13:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:01: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:01: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "101") (weapon "quake_rl") L 05/13/2026 - 06:13:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:03: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/13/2026 - 06:13:03: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:03: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:03: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:04: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:04: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "60") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "97") (weapon "quake_rl") L 05/13/2026 - 06:13:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "42") (realdamage "17") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:04: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10989 11805 -3463") (victim_position "-11014 12158 -3293") L 05/13/2026 - 06:13:04: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:13:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "380") L 05/13/2026 - 06:13:07: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:07: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:13:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "97") (realdamage "87") (weapon "quake_rl") L 05/13/2026 - 06:13:07: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11180 12107 -3296") (victim_position "-10865 12296 -3463") L 05/13/2026 - 06:13:07: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:07: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:13:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:10: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "101") (weapon "quake_rl") L 05/13/2026 - 06:13:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "107") (realdamage "79") (weapon "quake_rl") L 05/13/2026 - 06:13:11: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-10897 12121 -3402") (victim_position "-10949 12323 -3463") L 05/13/2026 - 06:13:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "domination" against "int main()<12><[U:1:71401653]>" L 05/13/2026 - 06:13:11: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:13:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:13: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:13: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:13: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 05/13/2026 - 06:13:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:14: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:16: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:16: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/13/2026 - 06:13:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "43") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "80") (realdamage "75") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:18: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10855 11919 -3463") (victim_position "-10979 11769 -3271") L 05/13/2026 - 06:13:18: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:13:20: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:20: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:20: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/13/2026 - 06:13:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "94") (weapon "quake_rl") L 05/13/2026 - 06:13:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:21: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:21: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 05/13/2026 - 06:13:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:22: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:22: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:22: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:13:22: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:22: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:22: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:22: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11200 12246 -3456") (victim_position "-11104 11810 -3397") L 05/13/2026 - 06:13:22: "int main()<12><[U:1:71401653]>" triggered "revenge" against "the nut-nut of tf2<11><[U:1:809020068]>" L 05/13/2026 - 06:13:22: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:13:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:25: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:25: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:25: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "377") L 05/13/2026 - 06:13:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/13/2026 - 06:13:26: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "306") L 05/13/2026 - 06:13:26: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:26: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:26: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "94") (weapon "quake_rl") L 05/13/2026 - 06:13:27: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "world" (attacker_position "-11045 11683 -3463") (victim_position "-11240 12117 -3460") L 05/13/2026 - 06:13:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/13/2026 - 06:13:27: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:13:28: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:30: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:30: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/13/2026 - 06:13:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/13/2026 - 06:13:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "97") (realdamage "95") (weapon "quake_rl") L 05/13/2026 - 06:13:31: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-10765 12535 -3248") (victim_position "-10820 12194 -3463") L 05/13/2026 - 06:13:31: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:13:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "171") L 05/13/2026 - 06:13:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:34: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:34: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 05/13/2026 - 06:13:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:36: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:36: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/13/2026 - 06:13:37: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:37: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:37: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "83") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "13") (realdamage "8") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:38: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10903 12075 -3463") (victim_position "-11208 12350 -3333") L 05/13/2026 - 06:13:38: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:13:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "85") (weapon "quake_rl") L 05/13/2026 - 06:13:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 05/13/2026 - 06:13:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:43: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "61") (realdamage "52") (weapon "quake_rl") L 05/13/2026 - 06:13:43: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11256 12397 -2786") (victim_position "-11283 12228 -3455") L 05/13/2026 - 06:13:43: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:13:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "431") L 05/13/2026 - 06:13:46: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:46: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:46: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "87") (weapon "quake_rl") L 05/13/2026 - 06:13:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:47: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:48: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:48: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:48: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:48: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "68") (realdamage "63") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:48: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10955 11843 -3463") (victim_position "-10847 11983 -3463") L 05/13/2026 - 06:13:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 05/13/2026 - 06:13:48: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:13:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/13/2026 - 06:13:51: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11005 12428 -3415") (victim_position "-10937 12664 -3415") L 05/13/2026 - 06:13:51: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:13:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:54: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:55: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:55: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 05/13/2026 - 06:13:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 05/13/2026 - 06:13:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:13:56: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:13:56: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 05/13/2026 - 06:13:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:56: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:56: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:57: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:57: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:58: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:13:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "50") (realdamage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:13:58: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11120 12363 -3415") (victim_position "-11232 12009 -3463") L 05/13/2026 - 06:13:58: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:14:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:01: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:01: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "97") (weapon "quake_rl") L 05/13/2026 - 06:14:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:02: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:03: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:03: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:03: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:03: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/13/2026 - 06:14:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:04: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:04: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "80") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/13/2026 - 06:14:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:04: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:04: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "40") (realdamage "9") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:04: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10929 11760 -3417") (victim_position "-11215 12003 -3210") L 05/13/2026 - 06:14:04: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:14:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:07: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 05/13/2026 - 06:14:08: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:08: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/13/2026 - 06:14:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:09: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/13/2026 - 06:14:09: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:09: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:09: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "50") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:10: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:10: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:10: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "87") (realdamage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:11: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11022 11931 -3415") (victim_position "-10930 12004 -3463") L 05/13/2026 - 06:14:11: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:14:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:14: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:16: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:16: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "96") (weapon "quake_rl") L 05/13/2026 - 06:14:17: "the nut-nut of tf2<11><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/13/2026 - 06:14:17: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:17: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 05/13/2026 - 06:14:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:14:19: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:20: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:20: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:20: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:21: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:21: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "5") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:21: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:21: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "37") (realdamage "9") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:21: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11073 12734 -3428") (victim_position "-10963 12253 -3432") L 05/13/2026 - 06:14:22: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:14:23: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/13/2026 - 06:14:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:25: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:25: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 05/13/2026 - 06:14:25: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 05/13/2026 - 06:14:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:26: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:26: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:26: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "89") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:27: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:27: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:27: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "world" (attacker_position "-10848 13016 -3463") (victim_position "-10629 12948 -3790") L 05/13/2026 - 06:14:27: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:14:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:29: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:29: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/13/2026 - 06:14:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 05/13/2026 - 06:14:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:32: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 05/13/2026 - 06:14:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "79") (realdamage "22") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:34: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11018 13417 -3438") (victim_position "-11267 13292 -3463") L 05/13/2026 - 06:14:34: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:14:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:37: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:37: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/13/2026 - 06:14:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:37: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:38: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:38: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "306") L 05/13/2026 - 06:14:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:39: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:39: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/13/2026 - 06:14:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "64") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "38") (realdamage "29") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:41: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11473 12587 -3630") (victim_position "-11323 13010 -3463") L 05/13/2026 - 06:14:42: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:14:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:44: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:44: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:44: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "249") L 05/13/2026 - 06:14:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/13/2026 - 06:14:45: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/13/2026 - 06:14:45: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "111") (realdamage "87") (weapon "quake_rl") L 05/13/2026 - 06:14:45: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11196 12924 -3404") (victim_position "-11237 13035 -3463") L 05/13/2026 - 06:14:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:46: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:14:47: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:47: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "93") (weapon "quake_rl") L 05/13/2026 - 06:14:47: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/13/2026 - 06:14:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:48: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:48: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:48: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:48: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "104") (realdamage "80") (weapon "quake_rl") L 05/13/2026 - 06:14:48: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-10919 12218 -3395") (victim_position "-11136 12402 -3366") L 05/13/2026 - 06:14:49: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:14:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/13/2026 - 06:14:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:52: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:52: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 05/13/2026 - 06:14:52: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:53: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:53: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:53: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:14:53: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-10962 11640 -3345") (victim_position "-10963 12109 -3279") L 05/13/2026 - 06:14:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:53: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:14:53: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "24") (weapon "quake_rl") L 05/13/2026 - 06:14:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/13/2026 - 06:14:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:56: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:56: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/13/2026 - 06:14:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "275") L 05/13/2026 - 06:14:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:57: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:14:57: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/13/2026 - 06:14:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:14:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:14:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "22") (realdamage "21") (weapon "shotgun_soldier") L 05/13/2026 - 06:14:58: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10906 11701 -3246") (victim_position "-11030 12256 -2820") L 05/13/2026 - 06:14:58: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:15:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:01: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:01: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/13/2026 - 06:15:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 05/13/2026 - 06:15:02: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/13/2026 - 06:15:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:04: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:04: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "51") (weapon "shotgun_soldier") L 05/13/2026 - 06:15:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "61") (realdamage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:15:05: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11057 11835 -3420") (victim_position "-11134 11937 -3415") L 05/13/2026 - 06:15:05: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:15:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "74") (weapon "quake_rl") (airshot "1") (height "326") L 05/13/2026 - 06:15:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/13/2026 - 06:15:14: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:14: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:14: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "102") (weapon "quake_rl") L 05/13/2026 - 06:15:14: "int main()<12><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/13/2026 - 06:15:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:15: "the nut-nut of tf2<11><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/13/2026 - 06:15:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "97") (realdamage "42") (weapon "quake_rl") L 05/13/2026 - 06:15:15: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1700") (new_elo "1704") L 05/13/2026 - 06:15:15: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1536") (new_elo "1532") L 05/13/2026 - 06:15:15: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11047 11849 -3420") (victim_position "-11187 12233 -3463") L 05/13/2026 - 06:15:15: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "13")