L 05/13/2026 - 06:15:22: World triggered "meta_data" (matchid "26051306152257c8") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/13/2026 - 06:15:22: "the nut-nut of tf2<11><[U:1:809020068]>" changed role to "soldier" L 05/13/2026 - 06:15:22: "int main()<12><[U:1:71401653]>" changed role to "soldier" L 05/13/2026 - 06:15:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "379") L 05/13/2026 - 06:15:25: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:26: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:26: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "89") (weapon "quake_rl") L 05/13/2026 - 06:15:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:27: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:27: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 05/13/2026 - 06:15:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "67") (realdamage "50") (weapon "quake_rl") L 05/13/2026 - 06:15:27: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-10727 12195 -3394") (victim_position "-11131 12453 -3463") L 05/13/2026 - 06:15:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "domination" against "int main()<12><[U:1:71401653]>" L 05/13/2026 - 06:15:27: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:15:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:30: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:30: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 05/13/2026 - 06:15:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "92") (weapon "quake_rl") L 05/13/2026 - 06:15:31: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:31: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "529") L 05/13/2026 - 06:15:32: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:33: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:33: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 05/13/2026 - 06:15:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:33: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:33: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 05/13/2026 - 06:15:34: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "world" (attacker_position "-11002 12810 -3425") (victim_position "-10824 11640 -3450") L 05/13/2026 - 06:15:34: "int main()<12><[U:1:71401653]>" triggered "revenge" against "the nut-nut of tf2<11><[U:1:809020068]>" L 05/13/2026 - 06:15:34: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:15:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "104") (weapon "quake_rl") L 05/13/2026 - 06:15:36: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:36: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "264") L 05/13/2026 - 06:15:37: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:37: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:37: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 05/13/2026 - 06:15:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:38: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:38: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "62") (realdamage "49") (weapon "quake_rl") L 05/13/2026 - 06:15:38: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11049 13041 -3351") (victim_position "-10980 12593 -3463") L 05/13/2026 - 06:15:38: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:15:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/13/2026 - 06:15:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 05/13/2026 - 06:15:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:42: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:42: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "99") (weapon "quake_rl") L 05/13/2026 - 06:15:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/13/2026 - 06:15:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 05/13/2026 - 06:15:43: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 05/13/2026 - 06:15:43: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:43: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:43: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 05/13/2026 - 06:15:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "9") (weapon "shotgun_soldier") L 05/13/2026 - 06:15:44: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:44: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:44: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "9") (realdamage "5") (weapon "shotgun_soldier") L 05/13/2026 - 06:15:44: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10977 13495 -3463") (victim_position "-10993 12798 -3288") L 05/13/2026 - 06:15:44: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:15:46: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 05/13/2026 - 06:15:47: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:47: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:47: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "90") (weapon "quake_rl") L 05/13/2026 - 06:15:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:48: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/13/2026 - 06:15:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:49: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:49: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "75") (weapon "quake_rl") L 05/13/2026 - 06:15:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:49: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:15:49: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "85") (realdamage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:15:49: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11052 13051 -3351") (victim_position "-11066 12871 -3299") L 05/13/2026 - 06:15:49: "int main()<12><[U:1:71401653]>" triggered "domination" against "the nut-nut of tf2<11><[U:1:809020068]>" L 05/13/2026 - 06:15:49: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:15:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:52: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/13/2026 - 06:15:52: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:53: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:53: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/13/2026 - 06:15:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:15:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:15:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "105") (weapon "quake_rl") L 05/13/2026 - 06:15:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "112") (realdamage "58") (weapon "quake_rl") L 05/13/2026 - 06:16:20: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11026 13063 -3351") (victim_position "-10976 13058 -3351") L 05/13/2026 - 06:16:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "revenge" against "int main()<12><[U:1:71401653]>" L 05/13/2026 - 06:16:20: "the nut-nut of tf2<11><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/13/2026 - 06:16:20: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:16:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:22: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:23: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:23: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/13/2026 - 06:16:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/13/2026 - 06:16:23: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:23: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "261") L 05/13/2026 - 06:16:23: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:25: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:16:25: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:16:25: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "29") (realdamage "27") (weapon "shotgun_soldier") L 05/13/2026 - 06:16:25: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11202 12988 -3463") (victim_position "-10775 12910 -3132") L 05/13/2026 - 06:16:25: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:16:28: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:28: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "212") L 05/13/2026 - 06:16:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:28: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 05/13/2026 - 06:16:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:30: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:30: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/13/2026 - 06:16:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/13/2026 - 06:16:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:16:31: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:16:31: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "25") (realdamage "19") (weapon "shotgun_soldier") L 05/13/2026 - 06:16:31: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11196 12963 -3387") (victim_position "-11134 12504 -3273") L 05/13/2026 - 06:16:31: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:16:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/13/2026 - 06:16:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:34: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:34: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/13/2026 - 06:16:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "182") L 05/13/2026 - 06:16:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "78") (realdamage "71") (weapon "quake_rl") L 05/13/2026 - 06:16:35: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11365 12851 -3470") (victim_position "-11287 13339 -3463") L 05/13/2026 - 06:16:35: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:16:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:16:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:38: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:38: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "91") (weapon "quake_rl") L 05/13/2026 - 06:16:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "104") (weapon "quake_rl") L 05/13/2026 - 06:16:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "103") (realdamage "27") (weapon "quake_rl") (airshot "1") (height "204") L 05/13/2026 - 06:16:41: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11171 12989 -3463") (victim_position "-10950 12992 -3259") L 05/13/2026 - 06:16:41: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:16:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:43: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:43: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:43: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:16:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "299") L 05/13/2026 - 06:16:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "109") (realdamage "104") (weapon "quake_rl") (airshot "1") (height "325") L 05/13/2026 - 06:16:44: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11289 13096 -3015") (victim_position "-11303 12985 -3138") L 05/13/2026 - 06:16:44: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:44: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:16:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "53") (weapon "quake_rl") (airshot "1") (height "262") L 05/13/2026 - 06:16:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 05/13/2026 - 06:16:48: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:48: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:48: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 05/13/2026 - 06:16:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:49: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "world" (attacker_position "-11120 13086 -3093") (victim_position "-10919 12736 -3458") L 05/13/2026 - 06:16:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "domination" against "int main()<12><[U:1:71401653]>" L 05/13/2026 - 06:16:49: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:16:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:55: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:55: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/13/2026 - 06:16:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 05/13/2026 - 06:16:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:16:57: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:16:57: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 05/13/2026 - 06:16:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:16:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:16:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 05/13/2026 - 06:16:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:16:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:16:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:16:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/13/2026 - 06:16:58: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:16:58: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:16:58: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 05/13/2026 - 06:16:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:16:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:16:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "30") (realdamage "23") (weapon "shotgun_soldier") L 05/13/2026 - 06:16:58: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11221 13151 -3463") (victim_position "-10939 13565 -3463") L 05/13/2026 - 06:16:58: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:17:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:01: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:01: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "78") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/13/2026 - 06:17:02: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/13/2026 - 06:17:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:02: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:02: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:02: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "78") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "52") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:03: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "26") (realdamage "10") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:03: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11196 13532 -3463") (victim_position "-11125 13486 -3391") L 05/13/2026 - 06:17:03: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:17:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:07: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:07: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 05/13/2026 - 06:17:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:07: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:07: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:07: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 05/13/2026 - 06:17:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:08: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:08: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "92") (weapon "quake_rl") L 05/13/2026 - 06:17:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/13/2026 - 06:17:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:09: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:09: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:09: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:12: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:13: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:13: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:13: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "70") (realdamage "21") (weapon "quake_rl") L 05/13/2026 - 06:17:13: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11105 13320 -3351") (victim_position "-11249 13284 -3463") L 05/13/2026 - 06:17:13: "int main()<12><[U:1:71401653]>" triggered "revenge" against "the nut-nut of tf2<11><[U:1:809020068]>" L 05/13/2026 - 06:17:13: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:17:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/13/2026 - 06:17:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:17: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:17: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/13/2026 - 06:17:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/13/2026 - 06:17:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:18: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:18: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/13/2026 - 06:17:19: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "33") (realdamage "18") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:19: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11151 13638 -3463") (victim_position "-11161 13205 -3463") L 05/13/2026 - 06:17:19: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:17:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:22: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/13/2026 - 06:17:23: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:23: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:23: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "88") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 05/13/2026 - 06:17:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:23: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:24: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:24: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "80") (realdamage "41") (weapon "quake_rl") (airshot "1") (height "273") L 05/13/2026 - 06:17:24: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11156 13279 -3421") (victim_position "-11014 12759 -3190") L 05/13/2026 - 06:17:24: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:17:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:28: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:28: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 05/13/2026 - 06:17:28: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 05/13/2026 - 06:17:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:30: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:30: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "59") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:30: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:30: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:31: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:31: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "36") (realdamage "22") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:31: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11050 13008 -3159") (victim_position "-11417 13192 -3480") L 05/13/2026 - 06:17:31: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:17:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/13/2026 - 06:17:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:35: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:35: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 05/13/2026 - 06:17:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:36: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:36: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:36: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:36: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "50") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:37: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:37: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:37: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "54") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "47") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "79") (realdamage "67") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:38: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11140 12782 -3463") (victim_position "-11039 13018 -3351") L 05/13/2026 - 06:17:38: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:17:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:40: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:40: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "98") (weapon "quake_rl") L 05/13/2026 - 06:17:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "307") L 05/13/2026 - 06:17:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 05/13/2026 - 06:17:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "239") L 05/13/2026 - 06:17:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:42: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:42: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "60") (realdamage "55") (weapon "quake_rl") L 05/13/2026 - 06:17:42: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11272 12789 -3448") (victim_position "-11178 13539 -3463") L 05/13/2026 - 06:17:42: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:17:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:44: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 05/13/2026 - 06:17:45: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:45: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:45: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:17:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:46: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:46: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:46: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "368") L 05/13/2026 - 06:17:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "98") (weapon "quake_rl") L 05/13/2026 - 06:17:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:47: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "14") (realdamage "6") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:47: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10966 12859 -3213") (victim_position "-11186 13073 -3463") L 05/13/2026 - 06:17:48: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:17:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:53: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:53: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "106") (weapon "quake_rl") L 05/13/2026 - 06:17:53: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:53: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "36") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:54: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:54: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:54: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:55: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:55: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "86") (realdamage "28") (weapon "shotgun_soldier") L 05/13/2026 - 06:17:55: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10979 12708 -3463") (victim_position "-10810 12676 -3463") L 05/13/2026 - 06:17:55: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:17:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 05/13/2026 - 06:17:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:59: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:17:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:17:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 05/13/2026 - 06:17:59: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:17:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:00: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:00: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:01: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:01: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:01: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:01: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "84") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "74") (realdamage "7") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:02: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11112 12182 -3277") (victim_position "-11135 12467 -3463") L 05/13/2026 - 06:18:02: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:18:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:04: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:04: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 05/13/2026 - 06:18:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 05/13/2026 - 06:18:05: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/13/2026 - 06:18:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "75") (realdamage "47") (weapon "quake_rl") L 05/13/2026 - 06:18:06: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11136 12439 -3415") (victim_position "-10926 12397 -3416") L 05/13/2026 - 06:18:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:07: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:07: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "87") (weapon "quake_rl") L 05/13/2026 - 06:18:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:07: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:18:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:09: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:09: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:09: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "99") (weapon "quake_rl") L 05/13/2026 - 06:18:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:10: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:10: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:10: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:10: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:10: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:10: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:11: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "world" (attacker_position "-11062 12919 -3415") (victim_position "-11158 13179 -3459") L 05/13/2026 - 06:18:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:11: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:18:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:14: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:15: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:15: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "290") L 05/13/2026 - 06:18:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 05/13/2026 - 06:18:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "296") L 05/13/2026 - 06:18:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "67") (realdamage "18") (weapon "quake_rl") L 05/13/2026 - 06:18:16: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11094 13046 -3351") (victim_position "-11162 13430 -3408") L 05/13/2026 - 06:18:17: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:18:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:19: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:19: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:19: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/13/2026 - 06:18:19: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:19: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:19: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "40") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:20: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:20: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:20: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "59") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/13/2026 - 06:18:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:21: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:21: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "37") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:21: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:21: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "20") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:22: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "world" (attacker_position "-11380 13246 -3473") (victim_position "-10870 13600 -3457") L 05/13/2026 - 06:18:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/13/2026 - 06:18:22: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:18:23: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 05/13/2026 - 06:18:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:25: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:25: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:18:25: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:26: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "111") (realdamage "81") (weapon "quake_rl") (airshot "1") (height "427") L 05/13/2026 - 06:18:26: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11201 12997 -2953") (victim_position "-11161 13047 -3036") L 05/13/2026 - 06:18:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:26: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:18:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:28: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:28: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:28: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/13/2026 - 06:18:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:29: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:29: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "88") (weapon "quake_rl") L 05/13/2026 - 06:18:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:30: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:30: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:32: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:32: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "66") (realdamage "33") (weapon "quake_rl") L 05/13/2026 - 06:18:32: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11122 13037 -3189") (victim_position "-11264 13070 -3463") L 05/13/2026 - 06:18:32: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:32: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:18:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:34: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:34: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "373") L 05/13/2026 - 06:18:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 05/13/2026 - 06:18:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/13/2026 - 06:18:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:37: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:37: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "91") (realdamage "73") (weapon "quake_rl") L 05/13/2026 - 06:18:37: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11194 12967 -3376") (victim_position "-11130 12577 -3454") L 05/13/2026 - 06:18:37: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:18:37: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 05/13/2026 - 06:18:40: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:40: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 05/13/2026 - 06:18:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/13/2026 - 06:18:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/13/2026 - 06:18:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "43") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "51") (realdamage "24") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:41: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11163 12781 -3300") (victim_position "-11136 13132 -3410") L 05/13/2026 - 06:18:41: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:18:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:45: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:45: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:45: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/13/2026 - 06:18:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:46: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/13/2026 - 06:18:47: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:48: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:48: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/13/2026 - 06:18:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:48: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:48: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:48: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "67") (realdamage "59") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:48: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11264 13066 -3286") (victim_position "-11190 13174 -3463") L 05/13/2026 - 06:18:48: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:18:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:51: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:51: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 05/13/2026 - 06:18:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/13/2026 - 06:18:52: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:52: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:52: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:18:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 05/13/2026 - 06:18:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "67") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:53: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:53: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:53: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/13/2026 - 06:18:54: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "73") (realdamage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:54: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11308 13174 -3463") (victim_position "-11100 13236 -3351") L 05/13/2026 - 06:18:54: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:18:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:58: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:58: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 05/13/2026 - 06:18:58: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 05/13/2026 - 06:18:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:58: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:59: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:59: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/13/2026 - 06:18:59: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:59: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:59: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "39") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:18:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:18:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "100") (weapon "quake_rl") L 05/13/2026 - 06:18:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:18:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "43") (realdamage "12") (weapon "shotgun_soldier") L 05/13/2026 - 06:18:59: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11012 12894 -3045") (victim_position "-11162 13152 -3283") L 05/13/2026 - 06:18:59: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:19:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:03: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:03: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:03: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "89") (weapon "quake_rl") L 05/13/2026 - 06:19:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 05/13/2026 - 06:19:04: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:04: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "92") (realdamage "84") (weapon "quake_rl") L 05/13/2026 - 06:19:04: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-10959 13266 -3367") (victim_position "-10989 13469 -3463") L 05/13/2026 - 06:19:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:04: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:19:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/13/2026 - 06:19:07: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:07: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:07: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/13/2026 - 06:19:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:08: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:08: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "368") L 05/13/2026 - 06:19:08: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11169 13098 -3276") (victim_position "-11322 13122 -3095") L 05/13/2026 - 06:19:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:08: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:19:10: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:19:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:11: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:11: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/13/2026 - 06:19:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:12: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 05/13/2026 - 06:19:13: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:13: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:13: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 05/13/2026 - 06:19:13: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:13: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:13: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 05/13/2026 - 06:19:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:14: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:14: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:14: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "41") (realdamage "11") (weapon "shotgun_soldier") L 05/13/2026 - 06:19:14: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11038 13137 -3351") (victim_position "-10968 12616 -3318") L 05/13/2026 - 06:19:14: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:19:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/13/2026 - 06:19:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:17: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:17: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 05/13/2026 - 06:19:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "102") (weapon "quake_rl") L 05/13/2026 - 06:19:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:18: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:18: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 05/13/2026 - 06:19:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/13/2026 - 06:19:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "55") (realdamage "24") (weapon "shotgun_soldier") L 05/13/2026 - 06:19:19: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1704") (new_elo "1708") L 05/13/2026 - 06:19:19: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1532") (new_elo "1528") L 05/13/2026 - 06:19:19: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10847 13255 -3364") (victim_position "-11213 13396 -3463") L 05/13/2026 - 06:19:19: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "18")