L 05/13/2026 - 06:19:25: World triggered "meta_data" (matchid "2605130619253f85") (map "mge_league_v3") (arena "Badlands Middle Grass [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/13/2026 - 06:19:25: "the nut-nut of tf2<11><[U:1:809020068]>" changed role to "soldier" L 05/13/2026 - 06:19:25: "int main()<12><[U:1:71401653]>" changed role to "soldier" L 05/13/2026 - 06:19:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:27: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:27: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "84") (weapon "quake_rl") L 05/13/2026 - 06:19:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:28: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/13/2026 - 06:19:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 05/13/2026 - 06:19:29: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:29: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/13/2026 - 06:19:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:29: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:29: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "28") (weapon "shotgun_soldier") L 05/13/2026 - 06:19:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:31: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:31: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "85") (realdamage "11") (weapon "shotgun_soldier") L 05/13/2026 - 06:19:31: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11062 12916 -3351") (victim_position "-11172 13004 -3463") L 05/13/2026 - 06:19:31: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:19:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:34: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:34: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "269") L 05/13/2026 - 06:19:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 05/13/2026 - 06:19:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:36: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:36: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "97") (realdamage "27") (weapon "quake_rl") (airshot "1") (height "330") L 05/13/2026 - 06:19:36: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11062 13162 -3351") (victim_position "-10711 12991 -3461") L 05/13/2026 - 06:19:36: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:19:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:38: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:38: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "328") L 05/13/2026 - 06:19:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/13/2026 - 06:19:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "25") (realdamage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:19:41: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10853 13106 -3342") (victim_position "-10778 13255 -3418") L 05/13/2026 - 06:19:41: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:19:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:44: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/13/2026 - 06:19:45: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:45: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:45: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:19:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:46: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 05/13/2026 - 06:19:46: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:46: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 05/13/2026 - 06:19:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "61") (weapon "shotgun_soldier") L 05/13/2026 - 06:19:47: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 05/13/2026 - 06:19:47: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10816 12867 -3241") (victim_position "-11114 12976 -3260") L 05/13/2026 - 06:19:47: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:19:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:50: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:50: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "100") (weapon "quake_rl") L 05/13/2026 - 06:19:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/13/2026 - 06:19:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "103") (weapon "quake_rl") L 05/13/2026 - 06:19:51: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:51: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/13/2026 - 06:19:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "34") (realdamage "29") (weapon "shotgun_soldier") L 05/13/2026 - 06:19:52: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10902 13538 -3463") (victim_position "-11142 13096 -3236") L 05/13/2026 - 06:19:52: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:19:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:19:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 05/13/2026 - 06:19:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:57: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:57: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "43") (weapon "shotgun_soldier") L 05/13/2026 - 06:19:57: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:19:59: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:59: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:59: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:19:59: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "96") (realdamage "7") (weapon "quake_rl") L 05/13/2026 - 06:20:00: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11055 13092 -3316") (victim_position "-11062 12703 -3463") L 05/13/2026 - 06:20:00: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:20:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:03: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:04: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:04: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/13/2026 - 06:20:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:05: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:05: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:05: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/13/2026 - 06:20:05: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:05: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:05: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 05/13/2026 - 06:20:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:06: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:06: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "37") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "39") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:06: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:06: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:06: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "21") (realdamage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:06: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10957 13099 -3153") (victim_position "-11108 13604 -3463") L 05/13/2026 - 06:20:06: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:20:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:08: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:08: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "85") (weapon "quake_rl") (airshot "1") (height "399") L 05/13/2026 - 06:20:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "42") (weapon "quake_rl") L 05/13/2026 - 06:20:09: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:11: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "45") (weapon "quake_rl") L 05/13/2026 - 06:20:11: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:11: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:11: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "73") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:12: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:12: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:12: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "49") (realdamage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:12: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10998 12535 -3251") (victim_position "-11065 12897 -3415") L 05/13/2026 - 06:20:12: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:20:14: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:14: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:14: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "209") L 05/13/2026 - 06:20:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 05/13/2026 - 06:20:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:15: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:15: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "39") (weapon "quake_rl") L 05/13/2026 - 06:20:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "101") (weapon "quake_rl") L 05/13/2026 - 06:20:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "49") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:16: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:16: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:17: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:17: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:18: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:18: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:18: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:18: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "40") (realdamage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:18: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11245 12001 -3463") (victim_position "-10991 12347 -3344") L 05/13/2026 - 06:20:18: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:20:20: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 05/13/2026 - 06:20:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:22: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:22: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:22: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 05/13/2026 - 06:20:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/13/2026 - 06:20:23: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 05/13/2026 - 06:20:23: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:23: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:23: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "71") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:24: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:24: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:25: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "44") (realdamage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:25: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10919 12057 -3455") (victim_position "-11077 11749 -3463") L 05/13/2026 - 06:20:25: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:20:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/13/2026 - 06:20:28: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:28: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "177") L 05/13/2026 - 06:20:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:28: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "108") (realdamage "80") (weapon "quake_rl") L 05/13/2026 - 06:20:29: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-11300 12024 -3370") (victim_position "-11233 12193 -3463") L 05/13/2026 - 06:20:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:29: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:20:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:31: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:31: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:20:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:32: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:32: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:32: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "85") (weapon "quake_rl") (airshot "1") (height "382") L 05/13/2026 - 06:20:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "45") (weapon "quake_rl") L 05/13/2026 - 06:20:33: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:33: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "72") (weapon "quake_rl") (airshot "1") (height "679") L 05/13/2026 - 06:20:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:33: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:33: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "23") (realdamage "4") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:33: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10847 12421 -3277") (victim_position "-11213 12212 -2756") L 05/13/2026 - 06:20:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:33: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:20:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "92") (weapon "quake_rl") L 05/13/2026 - 06:20:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:36: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:36: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 05/13/2026 - 06:20:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 05/13/2026 - 06:20:37: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "92") (realdamage "63") (weapon "quake_rl") L 05/13/2026 - 06:20:38: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "quake_rl" (attacker_position "-10986 12852 -3073") (victim_position "-10871 13122 -3456") L 05/13/2026 - 06:20:38: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:20:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/13/2026 - 06:20:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 05/13/2026 - 06:20:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:42: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:42: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "245") L 05/13/2026 - 06:20:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:43: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:43: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:43: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:43: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:44: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "world" (attacker_position "-11377 13097 -3501") (victim_position "-11536 13287 -3460") L 05/13/2026 - 06:20:44: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:20:44: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:46: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 05/13/2026 - 06:20:47: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:47: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:47: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/13/2026 - 06:20:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:48: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:48: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 05/13/2026 - 06:20:48: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/13/2026 - 06:20:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:49: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:49: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "38") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:50: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:50: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "19") (realdamage "1") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:50: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11135 13498 -3463") (victim_position "-11008 13262 -3084") L 05/13/2026 - 06:20:50: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:20:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/13/2026 - 06:20:53: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:54: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:54: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:54: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 05/13/2026 - 06:20:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "43") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:55: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:55: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:56: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:20:56: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "70") (realdamage "48") (weapon "shotgun_soldier") L 05/13/2026 - 06:20:56: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11019 12868 -3415") (victim_position "-10767 12744 -3286") L 05/13/2026 - 06:20:56: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:20:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:58: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:58: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/13/2026 - 06:20:59: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:20:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:20:59: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "199") L 05/13/2026 - 06:21:00: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:01: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:01: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/13/2026 - 06:21:01: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:01: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:01: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:01: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "75") (realdamage "47") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:02: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10910 13419 -3463") (victim_position "-11047 13299 -3351") L 05/13/2026 - 06:21:02: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:21:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:04: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:04: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 05/13/2026 - 06:21:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/13/2026 - 06:21:05: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:05: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:05: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:05: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:21:07: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/13/2026 - 06:21:07: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:07: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:07: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "68") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:08: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:08: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:10: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:10: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:10: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11116 12919 -3415") (victim_position "-11180 13392 -3463") L 05/13/2026 - 06:21:10: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:21:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:13: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:13: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:13: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "98") (weapon "quake_rl") L 05/13/2026 - 06:21:14: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/13/2026 - 06:21:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "45") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:16: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:16: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:16: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:16: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "9") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "16") (realdamage "8") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:17: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10952 13013 -3288") (victim_position "-11058 13570 -3463") L 05/13/2026 - 06:21:17: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:21:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:19: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:20: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:20: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:21:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 05/13/2026 - 06:21:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:22: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:22: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:22: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:22: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "48") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:23: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:23: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:23: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "48") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "35") (realdamage "3") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:23: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11186 13301 -3421") (victim_position "-11276 12909 -3459") L 05/13/2026 - 06:21:23: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "domination" against "int main()<12><[U:1:71401653]>" L 05/13/2026 - 06:21:24: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:21:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:27: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:27: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 05/13/2026 - 06:21:28: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:21:29: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:30: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:30: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:21:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:30: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:30: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "85") (realdamage "38") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:30: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11156 13154 -3298") (victim_position "-11154 13315 -3361") L 05/13/2026 - 06:21:30: "int main()<12><[U:1:71401653]>" triggered "revenge" against "the nut-nut of tf2<11><[U:1:809020068]>" L 05/13/2026 - 06:21:30: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:21:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:32: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/13/2026 - 06:21:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 05/13/2026 - 06:21:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:35: "int main()<12><[U:1:71401653]>" committed suicide with "quake_rl" (attacker_position "-10914 12553 -3463") L 05/13/2026 - 06:21:35: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:21:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:37: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:38: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:38: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:38: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 05/13/2026 - 06:21:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 05/13/2026 - 06:21:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:40: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:40: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "88") (weapon "quake_rl") L 05/13/2026 - 06:21:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:40: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:40: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:41: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:42: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:42: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "20") (realdamage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:42: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11121 12819 -3427") (victim_position "-11195 13267 -3457") L 05/13/2026 - 06:21:43: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:21:44: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:45: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:45: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/13/2026 - 06:21:46: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:46: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/13/2026 - 06:21:46: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:46: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:46: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:47: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:47: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:47: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "76") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "51") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:47: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:47: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:21:47: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "69") (realdamage "29") (weapon "shotgun_soldier") L 05/13/2026 - 06:21:47: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11178 13247 -3463") (victim_position "-11136 13134 -3356") L 05/13/2026 - 06:21:48: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:21:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/13/2026 - 06:21:51: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:51: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 05/13/2026 - 06:21:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:51: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 05/13/2026 - 06:21:53: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:53: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "110") (realdamage "96") (weapon "quake_rl") L 05/13/2026 - 06:21:53: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11176 13075 -3425") (victim_position "-11092 13144 -3351") L 05/13/2026 - 06:21:53: "int main()<12><[U:1:71401653]>" triggered "domination" against "the nut-nut of tf2<11><[U:1:809020068]>" L 05/13/2026 - 06:21:53: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:53: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:21:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:55: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:55: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "294") L 05/13/2026 - 06:21:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:21:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/13/2026 - 06:21:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:56: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:21:57: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:00: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:00: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:00: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "105") (realdamage "36") (weapon "quake_rl") L 05/13/2026 - 06:22:00: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-10822 13090 -3463") (victim_position "-10693 13137 -3681") L 05/13/2026 - 06:22:00: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:22:00: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:02: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:02: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/13/2026 - 06:22:03: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:03: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 05/13/2026 - 06:22:03: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/13/2026 - 06:22:03: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:04: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:04: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:04: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 05/13/2026 - 06:22:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:04: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "70") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:05: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "71") (realdamage "51") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:05: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10985 12963 -3132") (victim_position "-11051 13118 -3351") L 05/13/2026 - 06:22:05: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "revenge" against "int main()<12><[U:1:71401653]>" L 05/13/2026 - 06:22:05: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:22:06: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:07: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:07: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:08: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:08: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 05/13/2026 - 06:22:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:08: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:08: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:08: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "275") L 05/13/2026 - 06:22:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:08: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/13/2026 - 06:22:09: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:09: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:09: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:09: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "97") (realdamage "69") (weapon "quake_rl") (airshot "1") (height "535") L 05/13/2026 - 06:22:09: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11059 13182 -3150") (victim_position "-10979 12891 -2879") L 05/13/2026 - 06:22:09: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:22:12: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:12: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "238") L 05/13/2026 - 06:22:12: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:12: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 05/13/2026 - 06:22:13: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:13: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:22:14: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:14: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:14: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/13/2026 - 06:22:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:14: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "87") (weapon "quake_rl") L 05/13/2026 - 06:22:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:15: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "25") (realdamage "24") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:15: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11164 12840 -3293") (victim_position "-11105 13314 -3283") L 05/13/2026 - 06:22:15: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:15: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:22:17: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:17: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:17: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:17: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/13/2026 - 06:22:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:22:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:18: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/13/2026 - 06:22:18: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:19: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:19: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:19: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/13/2026 - 06:22:19: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:19: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:19: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:19: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:20: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:20: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:20: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:20: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:20: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:20: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:20: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:21: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:21: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:21: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:21: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:22: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:22: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:22: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "33") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:22: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "34") (realdamage "7") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:22: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10924 12933 -3402") (victim_position "-10885 12379 -3463") L 05/13/2026 - 06:22:22: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:22:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:24: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "450") L 05/13/2026 - 06:22:24: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:25: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:25: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/13/2026 - 06:22:25: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:25: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:26: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:26: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "43") (weapon "quake_rl") L 05/13/2026 - 06:22:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:26: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/13/2026 - 06:22:26: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:27: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:27: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "32") (realdamage "23") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:27: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11212 12901 -3463") (victim_position "-10770 12837 -3296") L 05/13/2026 - 06:22:27: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:22:29: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:30: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:30: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "88") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/13/2026 - 06:22:30: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:30: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:30: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:30: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "89") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/13/2026 - 06:22:31: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:31: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:31: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:31: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "88") (realdamage "26") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:31: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-11102 13386 -3116") (victim_position "-11032 13425 -3204") L 05/13/2026 - 06:22:31: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:22:33: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:33: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "42") (weapon "quake_rl") L 05/13/2026 - 06:22:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:34: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/13/2026 - 06:22:34: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:34: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:34: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 05/13/2026 - 06:22:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:35: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:35: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/13/2026 - 06:22:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:36: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:36: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "60") (realdamage "38") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:36: "the nut-nut of tf2<11><[U:1:809020068]>" killed "int main()<12><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11217 13046 -3463") (victim_position "-11212 13194 -3415") L 05/13/2026 - 06:22:36: "int main()<12><[U:1:71401653]>" spawned as "soldier" L 05/13/2026 - 06:22:38: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:39: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:39: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:40: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:40: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "40") (weapon "quake_rl") L 05/13/2026 - 06:22:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/13/2026 - 06:22:40: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:40: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:41: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:41: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "41") (weapon "quake_rl") L 05/13/2026 - 06:22:41: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:42: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "38") (weapon "quake_rl") L 05/13/2026 - 06:22:42: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:42: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:42: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 05/13/2026 - 06:22:43: "the nut-nut of tf2<11><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/13/2026 - 06:22:43: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:43: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:44: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:44: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:44: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "33") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:44: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:44: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:44: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:44: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "56") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:45: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:45: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:45: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "23") (realdamage "11") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:45: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-10849 13174 -3463") (victim_position "-10944 13487 -3463") L 05/13/2026 - 06:22:45: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:22:47: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:47: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:47: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "207") L 05/13/2026 - 06:22:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:47: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "44") (weapon "quake_rl") L 05/13/2026 - 06:22:48: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:48: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:48: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 05/13/2026 - 06:22:48: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:49: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:49: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:49: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 05/13/2026 - 06:22:49: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:50: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:50: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:50: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:50: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "59") (realdamage "7") (weapon "quake_rl") L 05/13/2026 - 06:22:50: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "quake_rl" (attacker_position "-11058 13059 -3351") (victim_position "-11439 12942 -3572") L 05/13/2026 - 06:22:50: "the nut-nut of tf2<11><[U:1:809020068]>" spawned as "soldier" L 05/13/2026 - 06:22:51: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:52: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:52: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/13/2026 - 06:22:53: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:53: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:53: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:53: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "75") (weapon "quake_rl") L 05/13/2026 - 06:22:54: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:54: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "450") L 05/13/2026 - 06:22:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:54: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/13/2026 - 06:22:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/13/2026 - 06:22:54: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/13/2026 - 06:22:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:55: "the nut-nut of tf2<11><[U:1:809020068]>" triggered "damage" against "int main()<12><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:55: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:55: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:55: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:55: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:55: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "3") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:56: "int main()<12><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:56: "int main()<12><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/13/2026 - 06:22:56: "int main()<12><[U:1:71401653]>" triggered "damage" against "the nut-nut of tf2<11><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 05/13/2026 - 06:22:57: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1528") (new_elo "1539") L 05/13/2026 - 06:22:57: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1708") (new_elo "1697") L 05/13/2026 - 06:22:57: "int main()<12><[U:1:71401653]>" killed "the nut-nut of tf2<11><[U:1:809020068]>" with "world" (attacker_position "-11194 13399 -3463") (victim_position "-11291 12803 -3454") L 05/13/2026 - 06:22:57: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:809020068]") (winner_score "20") (loser_score "16")