L 05/14/2026 - 03:29:12: World triggered "meta_data" (matchid "26051403291290ff") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 03:29:12: "ZywOo of TF2<13><[U:1:809020068]>" changed role to "soldier" L 05/14/2026 - 03:29:12: "int main()<14><[U:1:71401653]>" changed role to "soldier" L 05/14/2026 - 03:29:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 03:29:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:29:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 05/14/2026 - 03:29:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "quake_rl") L 05/14/2026 - 03:29:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "18") (realdamage "1") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:16: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7980 4988 1960") (victim_position "-7849 5319 2352") L 05/14/2026 - 03:29:16: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:29:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 05/14/2026 - 03:29:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:29:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "88") (weapon "quake_rl") L 05/14/2026 - 03:29:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "26") (weapon "quake_rl") L 05/14/2026 - 03:29:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/14/2026 - 03:29:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "28") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (realdamage "1") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:23: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7813 4999 2025") (victim_position "-7878 4362 1904") L 05/14/2026 - 03:29:24: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:29:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/14/2026 - 03:29:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 05/14/2026 - 03:29:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 03:29:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "38") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "85") (realdamage "54") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:29: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7692 4805 1912") (victim_position "-7619 4669 1818") L 05/14/2026 - 03:29:30: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:29:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "100") (weapon "quake_rl") L 05/14/2026 - 03:29:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "109") (weapon "quake_rl") L 05/14/2026 - 03:29:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (realdamage "25") (weapon "quake_rl") L 05/14/2026 - 03:29:34: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7603 4997 2160") (victim_position "-7819 4921 1912") L 05/14/2026 - 03:29:34: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:29:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 05/14/2026 - 03:29:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/14/2026 - 03:29:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 05/14/2026 - 03:29:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "83") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (realdamage "48") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:39: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7600 4833 1912") (victim_position "-7329 4859 1912") L 05/14/2026 - 03:29:40: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:29:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "112") (weapon "quake_rl") L 05/14/2026 - 03:29:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "82") (realdamage "59") (weapon "quake_rl") L 05/14/2026 - 03:29:44: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7912 4898 1912") (victim_position "-7770 4654 1904") L 05/14/2026 - 03:29:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:45: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:29:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/14/2026 - 03:29:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "347") L 05/14/2026 - 03:29:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "112") (weapon "quake_rl") L 05/14/2026 - 03:29:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "15") (realdamage "13") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:51: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7769 4409 1904") (victim_position "-7993 4877 2514") L 05/14/2026 - 03:29:51: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:29:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 05/14/2026 - 03:29:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "41") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 05/14/2026 - 03:29:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "17") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:29:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:29:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 05/14/2026 - 03:29:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "47") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:29:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "13") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 03:29:59: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7898 4434 1904") (victim_position "-7969 4903 1952") L 05/14/2026 - 03:29:59: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:30:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 05/14/2026 - 03:30:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "86") (weapon "quake_rl") L 05/14/2026 - 03:30:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "39") (weapon "quake_rl") L 05/14/2026 - 03:30:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:05: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:30:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (realdamage "46") (weapon "quake_rl") L 05/14/2026 - 03:30:05: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7856 5199 1983") (victim_position "-7692 4943 1960") L 05/14/2026 - 03:30:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:05: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:30:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 03:30:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 03:30:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 05/14/2026 - 03:30:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "104") (weapon "quake_rl") L 05/14/2026 - 03:30:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:12: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7332 4952 1912") (victim_position "-7798 4956 2025") L 05/14/2026 - 03:30:12: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:30:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 03:30:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/14/2026 - 03:30:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 05/14/2026 - 03:30:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "45") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 05/14/2026 - 03:30:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (realdamage "36") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:18: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7684 5061 2049") (victim_position "-7572 4750 2373") L 05/14/2026 - 03:30:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:18: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:30:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "27") (weapon "quake_rl") L 05/14/2026 - 03:30:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "414") L 05/14/2026 - 03:30:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 03:30:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/14/2026 - 03:30:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (realdamage "18") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:23: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7800 4984 2096") (victim_position "-7576 5244 1912") L 05/14/2026 - 03:30:23: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:30:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/14/2026 - 03:30:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 03:30:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "260") L 05/14/2026 - 03:30:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:30:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "59") (realdamage "25") (weapon "quake_rl") (airshot "1") (height "344") L 05/14/2026 - 03:30:29: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7351 4836 1964") (victim_position "-8069 4876 2256") L 05/14/2026 - 03:30:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:29: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:30:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "423") L 05/14/2026 - 03:30:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 05/14/2026 - 03:30:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "38") (weapon "quake_rl") L 05/14/2026 - 03:30:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "53") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (realdamage "20") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:35: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8031 4831 1912") (victim_position "-7695 4877 1912") L 05/14/2026 - 03:30:35: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:30:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "86") (weapon "quake_rl") (airshot "1") (height "381") L 05/14/2026 - 03:30:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:30:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "481") L 05/14/2026 - 03:30:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 03:30:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:40: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "world" (attacker_position "-7806 4885 2000") (victim_position "-7665 4685 1825") L 05/14/2026 - 03:30:40: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:30:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 03:30:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/14/2026 - 03:30:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "quake_rl") L 05/14/2026 - 03:30:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (realdamage "13") (weapon "quake_rl") L 05/14/2026 - 03:30:46: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7575 4949 2025") (victim_position "-7743 5051 2025") L 05/14/2026 - 03:30:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:46: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:30:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:30:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "429") L 05/14/2026 - 03:30:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "42") (weapon "quake_rl") L 05/14/2026 - 03:30:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 03:30:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "12") (realdamage "8") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:52: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7419 4914 1912") (victim_position "-7758 4513 1973") L 05/14/2026 - 03:30:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 03:30:52: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:30:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 05/14/2026 - 03:30:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 03:30:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:30:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "95") (weapon "quake_rl") L 05/14/2026 - 03:30:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:30:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:30:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 03:30:59: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:31:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "64") (realdamage "40") (weapon "quake_rl") L 05/14/2026 - 03:31:00: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7089 5192 1912") (victim_position "-7602 5214 1912") L 05/14/2026 - 03:31:00: "int main()<14><[U:1:71401653]>" triggered "revenge" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:31:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:00: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:31:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 05/14/2026 - 03:31:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 03:31:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "88") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "88") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "78") (realdamage "18") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:06: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7606 5215 1912") (victim_position "-7485 5158 1912") L 05/14/2026 - 03:31:06: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:31:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/14/2026 - 03:31:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/14/2026 - 03:31:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "88") (weapon "quake_rl") L 05/14/2026 - 03:31:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 03:31:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (realdamage "34") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:14: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8035 4909 1912") (victim_position "-7809 5016 2025") L 05/14/2026 - 03:31:14: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:31:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 05/14/2026 - 03:31:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/14/2026 - 03:31:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 05/14/2026 - 03:31:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 05/14/2026 - 03:31:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (realdamage "4") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:19: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8243 4989 1912") (victim_position "-7168 4825 1943") L 05/14/2026 - 03:31:20: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:31:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 05/14/2026 - 03:31:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 03:31:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "quake_rl") L 05/14/2026 - 03:31:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (realdamage "55") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:26: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7407 4929 1912") (victim_position "-7263 4997 2214") L 05/14/2026 - 03:31:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 03:31:26: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:31:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "107") (realdamage "78") (weapon "quake_rl") L 05/14/2026 - 03:31:36: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7671 4793 1975") (victim_position "-7724 4999 2025") L 05/14/2026 - 03:31:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:31:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:36: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:31:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/14/2026 - 03:31:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "295") L 05/14/2026 - 03:31:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "31") (realdamage "17") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:42: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7917 4739 1904") (victim_position "-7838 4973 2329") L 05/14/2026 - 03:31:42: "int main()<14><[U:1:71401653]>" triggered "revenge" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:31:42: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:31:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "296") L 05/14/2026 - 03:31:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "52") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "39") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "22") (realdamage "3") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:49: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7780 5028 2025") (victim_position "-7472 5193 1912") L 05/14/2026 - 03:31:49: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:31:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "66") (weapon "quake_rl") (airshot "1") (height "236") L 05/14/2026 - 03:31:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/14/2026 - 03:31:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "60") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 05/14/2026 - 03:31:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:31:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 05/14/2026 - 03:31:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "66") (realdamage "50") (weapon "quake_rl") L 05/14/2026 - 03:31:55: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7517 5376 1664") (victim_position "-7327 5277 1680") L 05/14/2026 - 03:31:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:55: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:31:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 05/14/2026 - 03:31:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:31:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:31:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 05/14/2026 - 03:31:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "35") (weapon "quake_rl") L 05/14/2026 - 03:32:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 05/14/2026 - 03:32:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "95") (realdamage "29") (weapon "quake_rl") L 05/14/2026 - 03:32:01: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7479 5092 1960") (victim_position "-7826 4838 1912") L 05/14/2026 - 03:32:01: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:32:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 03:32:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "105") (weapon "quake_rl") L 05/14/2026 - 03:32:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 03:32:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "42") (weapon "quake_rl") L 05/14/2026 - 03:32:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (realdamage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:08: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8064 4936 1912") (victim_position "-7786 5092 2025") L 05/14/2026 - 03:32:08: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:32:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "43") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 05/14/2026 - 03:32:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "88") (weapon "quake_rl") L 05/14/2026 - 03:32:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "83") (realdamage "65") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:13: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-8054 4977 1950") (victim_position "-8243 5062 1991") L 05/14/2026 - 03:32:13: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:32:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 03:32:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "quake_rl") L 05/14/2026 - 03:32:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 05/14/2026 - 03:32:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "5") (realdamage "1") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:19: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7557 4831 2586") (victim_position "-7833 5073 2025") L 05/14/2026 - 03:32:19: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:32:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 05/14/2026 - 03:32:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 05/14/2026 - 03:32:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:32:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "51") (realdamage "10") (weapon "quake_rl") L 05/14/2026 - 03:32:24: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-8073 5123 2320") (victim_position "-8048 5170 1912") L 05/14/2026 - 03:32:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:24: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:32:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:32:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 05/14/2026 - 03:32:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:29: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:32:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 03:32:30: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1697") (new_elo "1701") L 05/14/2026 - 03:32:30: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1539") (new_elo "1535") L 05/14/2026 - 03:32:30: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7401 5246 1912") (victim_position "-7863 5288 1795") L 05/14/2026 - 03:32:30: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "12")