L 05/14/2026 - 03:32:36: World triggered "meta_data" (matchid "2605140332369872") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 03:32:36: "ZywOo of TF2<13><[U:1:809020068]>" changed role to "soldier" L 05/14/2026 - 03:32:36: "int main()<14><[U:1:71401653]>" changed role to "soldier" L 05/14/2026 - 03:32:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 03:32:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "314") L 05/14/2026 - 03:32:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "100") (weapon "quake_rl") L 05/14/2026 - 03:32:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "3") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "33") (realdamage "20") (weapon "quake_rl") L 05/14/2026 - 03:32:44: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7235 5197 1912") (victim_position "-8231 4946 2134") L 05/14/2026 - 03:32:44: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:32:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/14/2026 - 03:32:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "250") L 05/14/2026 - 03:32:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/14/2026 - 03:32:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:32:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (realdamage "21") (weapon "shotgun_soldier") L 05/14/2026 - 03:32:49: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7492 5088 1991") (victim_position "-7739 4966 2051") L 05/14/2026 - 03:32:50: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:32:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 05/14/2026 - 03:32:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 03:32:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 05/14/2026 - 03:32:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 05/14/2026 - 03:32:55: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-7581 5082 2042") (victim_position "-7541 4928 1920") L 05/14/2026 - 03:32:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:55: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:32:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/14/2026 - 03:32:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:32:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 05/14/2026 - 03:32:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:32:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/14/2026 - 03:33:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "39") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (realdamage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:01: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7402 5068 2063") (victim_position "-7756 4828 1912") L 05/14/2026 - 03:33:01: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:33:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "99") (weapon "quake_rl") L 05/14/2026 - 03:33:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:33:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "112") (weapon "quake_rl") L 05/14/2026 - 03:33:06: "ZywOo of TF2<13><[U:1:809020068]>" committed suicide with "quake_rl" (attacker_position "-8141 4995 1924") L 05/14/2026 - 03:33:06: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:33:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "271") L 05/14/2026 - 03:33:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 03:33:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "109") (realdamage "34") (weapon "quake_rl") L 05/14/2026 - 03:33:10: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7578 5224 1912") (victim_position "-7480 5242 2050") L 05/14/2026 - 03:33:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:10: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:33:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 05/14/2026 - 03:33:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "102") (weapon "quake_rl") L 05/14/2026 - 03:33:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 05/14/2026 - 03:33:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 05/14/2026 - 03:33:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (realdamage "18") (weapon "quake_rl") L 05/14/2026 - 03:33:16: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7559 5030 2047") (victim_position "-7825 4949 2090") L 05/14/2026 - 03:33:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:16: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:33:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/14/2026 - 03:33:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "35") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "68") (realdamage "46") (weapon "quake_rl") L 05/14/2026 - 03:33:22: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7715 5055 2025") (victim_position "-8036 5153 1912") L 05/14/2026 - 03:33:22: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:33:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/14/2026 - 03:33:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/14/2026 - 03:33:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 05/14/2026 - 03:33:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 05/14/2026 - 03:33:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "19") (realdamage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:26: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7850 4989 2067") (victim_position "-7692 5436 1988") L 05/14/2026 - 03:33:27: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:33:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "333") L 05/14/2026 - 03:33:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "41") (weapon "quake_rl") L 05/14/2026 - 03:33:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:33:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/14/2026 - 03:33:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "36") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "48") (realdamage "32") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:32: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7672 4700 1864") (victim_position "-7331 4916 1912") L 05/14/2026 - 03:33:33: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:33:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:37: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:33:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "quake_rl") L 05/14/2026 - 03:33:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "107") (realdamage "80") (weapon "quake_rl") L 05/14/2026 - 03:33:38: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7324 4887 1917") (victim_position "-7162 4945 2055") L 05/14/2026 - 03:33:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:38: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:33:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 03:33:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/14/2026 - 03:33:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 03:33:42: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-8035 5124 1964") (victim_position "-7925 4833 1935") L 05/14/2026 - 03:33:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 05/14/2026 - 03:33:43: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:33:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "42") (weapon "quake_rl") L 05/14/2026 - 03:33:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "327") L 05/14/2026 - 03:33:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "171") L 05/14/2026 - 03:33:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 05/14/2026 - 03:33:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "38") (realdamage "15") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:48: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7924 5133 2027") (victim_position "-7656 4943 1960") L 05/14/2026 - 03:33:48: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:33:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:33:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "86") (weapon "quake_rl") L 05/14/2026 - 03:33:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 03:33:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:54: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:33:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "77") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "52") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "40") (realdamage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:55: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7749 4891 1912") (victim_position "-7361 5002 2088") L 05/14/2026 - 03:33:55: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:33:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:33:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:33:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:33:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:33:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "97") (weapon "quake_rl") L 05/14/2026 - 03:33:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:33:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:33:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "35") (realdamage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:01: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7838 4800 1912") (victim_position "-8016 5145 1912") L 05/14/2026 - 03:34:01: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:34:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "86") (weapon "quake_rl") (airshot "1") (height "502") L 05/14/2026 - 03:34:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 03:34:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "75") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:34:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "109") (realdamage "71") (weapon "quake_rl") L 05/14/2026 - 03:34:06: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-8025 4807 1912") (victim_position "-7967 4973 1960") L 05/14/2026 - 03:34:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:06: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:34:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 03:34:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 03:34:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "69") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (realdamage "39") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:13: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7961 4948 1960") (victim_position "-7649 4928 1923") L 05/14/2026 - 03:34:13: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:34:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:34:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 03:34:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") (crit "mini") L 05/14/2026 - 03:34:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") (crit "mini") L 05/14/2026 - 03:34:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (realdamage "21") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:29: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7827 4447 1904") (victim_position "-7547 4541 1829") L 05/14/2026 - 03:34:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 03:34:29: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:34:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 05/14/2026 - 03:34:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 05/14/2026 - 03:34:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "102") (weapon "quake_rl") L 05/14/2026 - 03:34:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (realdamage "27") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:33: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7883 5055 2191") (victim_position "-7781 5244 1912") L 05/14/2026 - 03:34:33: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:34:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:34:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "271") L 05/14/2026 - 03:34:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "23") (realdamage "1") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:40: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7705 4876 1919") (victim_position "-8243 4889 1981") L 05/14/2026 - 03:34:40: "int main()<14><[U:1:71401653]>" triggered "revenge" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:34:40: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:34:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "293") L 05/14/2026 - 03:34:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/14/2026 - 03:34:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (realdamage "43") (weapon "quake_rl") L 05/14/2026 - 03:34:46: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7695 4812 2153") (victim_position "-7342 5003 1980") L 05/14/2026 - 03:34:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:46: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:34:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 03:34:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 05/14/2026 - 03:34:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 03:34:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "46") (weapon "quake_rl") L 05/14/2026 - 03:34:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 05/14/2026 - 03:34:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "73") (realdamage "10") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:52: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-8208 5045 1912") (victim_position "-8085 4831 1912") L 05/14/2026 - 03:34:52: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:34:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 03:34:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 05/14/2026 - 03:34:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:34:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:34:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "86") (weapon "quake_rl") L 05/14/2026 - 03:34:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "73") (weapon "shotgun_soldier") L 05/14/2026 - 03:34:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:34:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "96") (realdamage "82") (weapon "quake_rl") L 05/14/2026 - 03:35:00: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7464 4920 1912") (victim_position "-7741 5225 2005") L 05/14/2026 - 03:35:00: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:35:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:03: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:35:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/14/2026 - 03:35:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 03:35:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "31") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "51") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "10") (realdamage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:07: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7634 5145 1983") (victim_position "-7079 4909 1912") L 05/14/2026 - 03:35:07: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:35:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "355") L 05/14/2026 - 03:35:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 03:35:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 03:35:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "95") (realdamage "75") (weapon "quake_rl") L 05/14/2026 - 03:35:11: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7519 4914 2224") (victim_position "-7662 5202 1912") L 05/14/2026 - 03:35:11: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:35:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "329") L 05/14/2026 - 03:35:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 03:35:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "43") (weapon "quake_rl") L 05/14/2026 - 03:35:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 03:35:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (realdamage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:18: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7998 4945 1960") (victim_position "-7423 4936 1912") L 05/14/2026 - 03:35:19: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:35:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "183") L 05/14/2026 - 03:35:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 03:35:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 03:35:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "85") (realdamage "34") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:24: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7343 4648 1934") (victim_position "-7393 4791 2036") L 05/14/2026 - 03:35:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:24: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:35:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "51") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 05/14/2026 - 03:35:29: "ZywOo of TF2<13><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:35:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "39") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 03:35:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "67") (realdamage "43") (weapon "quake_rl") L 05/14/2026 - 03:35:30: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7353 4928 1980") (victim_position "-7608 5141 1912") L 05/14/2026 - 03:35:30: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:35:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:35:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 05/14/2026 - 03:35:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "88") (realdamage "53") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:36: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7772 4868 1912") (victim_position "-7792 4757 1910") L 05/14/2026 - 03:35:36: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:35:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:35:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/14/2026 - 03:35:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/14/2026 - 03:35:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (realdamage "40") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:42: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7657 5189 1912") (victim_position "-7944 5085 1960") L 05/14/2026 - 03:35:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "89") (weapon "quake_rl") L 05/14/2026 - 03:35:42: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:35:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/14/2026 - 03:35:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:35:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "110") (realdamage "99") (weapon "quake_rl") L 05/14/2026 - 03:35:46: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7587 5014 2025") (victim_position "-7688 4923 1963") L 05/14/2026 - 03:35:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 05/14/2026 - 03:35:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:46: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:35:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "202") L 05/14/2026 - 03:35:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:35:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "32") (realdamage "18") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:50: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7310 4373 1738") (victim_position "-7090 4623 2060") L 05/14/2026 - 03:35:51: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:35:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "276") L 05/14/2026 - 03:35:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/14/2026 - 03:35:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:35:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 03:35:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "43") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:35:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:35:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (realdamage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:35:57: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6395 4949 1912") (victim_position "-6488 5409 1904") L 05/14/2026 - 03:35:57: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:35:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/14/2026 - 03:36:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 03:36:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 05/14/2026 - 03:36:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (realdamage "32") (weapon "quake_rl") L 05/14/2026 - 03:36:02: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7088 4800 2110") (victim_position "-7219 4867 1912") L 05/14/2026 - 03:36:02: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:36:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 05/14/2026 - 03:36:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "110") (realdamage "74") (weapon "quake_rl") L 05/14/2026 - 03:36:06: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-6660 5166 1960") (victim_position "-6581 5033 1960") L 05/14/2026 - 03:36:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:06: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:36:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 05/14/2026 - 03:36:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:36:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 03:36:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "84") (weapon "shotgun_soldier") L 05/14/2026 - 03:36:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "shotgun_soldier") L 05/14/2026 - 03:36:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (realdamage "17") (weapon "shotgun_soldier") L 05/14/2026 - 03:36:14: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6828 5087 2025") (victim_position "-6513 5213 1912") L 05/14/2026 - 03:36:14: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:36:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "quake_rl") L 05/14/2026 - 03:36:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "100") (weapon "quake_rl") L 05/14/2026 - 03:36:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/14/2026 - 03:36:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (realdamage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:36:19: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1701") (new_elo "1705") L 05/14/2026 - 03:36:19: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1535") (new_elo "1531") L 05/14/2026 - 03:36:19: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6747 5103 2018") (victim_position "-6936 4799 1958") L 05/14/2026 - 03:36:19: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "17")