L 05/14/2026 - 03:36:26: World triggered "meta_data" (matchid "2605140336269bf4") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 03:36:26: "ZywOo of TF2<13><[U:1:809020068]>" changed role to "soldier" L 05/14/2026 - 03:36:26: "int main()<14><[U:1:71401653]>" changed role to "soldier" L 05/14/2026 - 03:36:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "334") L 05/14/2026 - 03:36:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:36:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "47") (realdamage "24") (weapon "quake_rl") L 05/14/2026 - 03:36:54: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7922 4740 1904") (victim_position "-8229 5076 1912") L 05/14/2026 - 03:36:54: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:36:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "25") (weapon "quake_rl") L 05/14/2026 - 03:36:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 03:36:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:36:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:36:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "37") (weapon "quake_rl") L 05/14/2026 - 03:36:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 03:36:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:36:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "48") (weapon "shotgun_soldier") L 05/14/2026 - 03:36:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "17") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "98") (weapon "quake_rl") L 05/14/2026 - 03:37:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (realdamage "17") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:01: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7778 4295 1995") (victim_position "-7859 4847 1912") L 05/14/2026 - 03:37:01: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:37:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 03:37:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 05/14/2026 - 03:37:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "86") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (realdamage "28") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:07: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7927 4878 1912") (victim_position "-7974 5107 2106") L 05/14/2026 - 03:37:07: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:37:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "87") (weapon "quake_rl") L 05/14/2026 - 03:37:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "35") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 05/14/2026 - 03:37:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (realdamage "27") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:13: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7719 5124 1912") (victim_position "-7512 5073 1960") L 05/14/2026 - 03:37:13: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:37:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 03:37:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 03:37:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "89") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "79") (realdamage "52") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:19: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7565 5156 1912") (victim_position "-7439 5182 1912") L 05/14/2026 - 03:37:19: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:37:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "85") (weapon "quake_rl") (airshot "1") (height "362") L 05/14/2026 - 03:37:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 03:37:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 05/14/2026 - 03:37:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "17") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "89") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "88") (realdamage "36") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:27: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7526 4971 1960") (victim_position "-7502 5074 1960") L 05/14/2026 - 03:37:27: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:37:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 03:37:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 05/14/2026 - 03:37:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 03:37:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 05/14/2026 - 03:37:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "44") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "75") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "9") (realdamage "1") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:33: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7536 5181 1912") (victim_position "-6917 5147 2250") L 05/14/2026 - 03:37:34: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:37:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 03:37:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 05/14/2026 - 03:37:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 03:37:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "40") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "49") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "43") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "45") (realdamage "1") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:40: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7694 4911 1912") (victim_position "-7227 4856 1912") L 05/14/2026 - 03:37:40: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:37:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:37:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:37:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (realdamage "44") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:47: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7618 4772 1912") (victim_position "-7441 4695 1694") L 05/14/2026 - 03:37:47: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:37:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "101") (weapon "quake_rl") L 05/14/2026 - 03:37:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 05/14/2026 - 03:37:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "71") (realdamage "26") (weapon "quake_rl") L 05/14/2026 - 03:37:51: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7930 4810 1912") (victim_position "-7527 4876 1912") L 05/14/2026 - 03:37:51: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:37:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 05/14/2026 - 03:37:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/14/2026 - 03:37:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 03:37:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 05/14/2026 - 03:37:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:37:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "31") (realdamage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:37:57: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7493 4814 1912") (victim_position "-7740 4674 1959") L 05/14/2026 - 03:37:57: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:37:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:37:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:37:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:38:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 03:38:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (realdamage "10") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:02: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7705 4829 1912") (victim_position "-7697 4704 2367") L 05/14/2026 - 03:38:02: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:38:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 05/14/2026 - 03:38:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 05/14/2026 - 03:38:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "50") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:10: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:38:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (realdamage "15") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:10: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7507 4983 1960") (victim_position "-7691 4930 1912") L 05/14/2026 - 03:38:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 03:38:10: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:38:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "quake_rl") (airshot "1") (height "256") L 05/14/2026 - 03:38:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "34") (weapon "quake_rl") L 05/14/2026 - 03:38:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 03:38:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "45") (weapon "quake_rl") L 05/14/2026 - 03:38:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/14/2026 - 03:38:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 03:38:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "79") (realdamage "12") (weapon "quake_rl") L 05/14/2026 - 03:38:15: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7954 5230 1912") (victim_position "-7567 5180 1940") L 05/14/2026 - 03:38:15: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:38:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 03:38:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "89") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:22: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:38:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (realdamage "81") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:22: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7661 5163 1912") (victim_position "-7466 5176 1912") L 05/14/2026 - 03:38:22: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:38:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "75") (weapon "quake_rl") L 05/14/2026 - 03:38:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 05/14/2026 - 03:38:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "60") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:29: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:38:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "87") (realdamage "55") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:29: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7721 4844 1912") (victim_position "-7838 4926 1912") L 05/14/2026 - 03:38:29: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:38:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 05/14/2026 - 03:38:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:38:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "45") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "46") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "72") (realdamage "59") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:36: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7945 4966 1960") (victim_position "-8167 4820 1978") L 05/14/2026 - 03:38:36: "int main()<14><[U:1:71401653]>" triggered "revenge" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:38:37: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:38:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 03:38:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "87") (weapon "quake_rl") L 05/14/2026 - 03:38:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "100") (weapon "quake_rl") L 05/14/2026 - 03:38:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "45") (weapon "quake_rl") L 05/14/2026 - 03:38:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (realdamage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:42: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7558 4997 2025") (victim_position "-7872 4823 1959") L 05/14/2026 - 03:38:42: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:38:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "92") (weapon "quake_rl") L 05/14/2026 - 03:38:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 05/14/2026 - 03:38:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 05/14/2026 - 03:38:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "77") (realdamage "74") (weapon "quake_rl") L 05/14/2026 - 03:38:49: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7822 4943 1979") (victim_position "-7543 5044 1960") L 05/14/2026 - 03:38:49: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:38:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "37") (weapon "quake_rl") L 05/14/2026 - 03:38:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "105") (realdamage "85") (weapon "quake_rl") (airshot "1") (height "210") L 05/14/2026 - 03:38:53: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7711 5004 2076") (victim_position "-7460 5018 2171") L 05/14/2026 - 03:38:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/14/2026 - 03:38:53: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:38:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 05/14/2026 - 03:38:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:38:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:38:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:38:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "68") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:38:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (realdamage "46") (weapon "shotgun_soldier") L 05/14/2026 - 03:38:59: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7515 5053 1960") (victim_position "-7782 5048 2025") L 05/14/2026 - 03:38:59: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:39:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/14/2026 - 03:39:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:39:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 03:39:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "80") (realdamage "60") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:07: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7969 5148 1912") (victim_position "-7707 5175 1919") L 05/14/2026 - 03:39:07: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:39:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:39:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 03:39:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 05/14/2026 - 03:39:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:39:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "40") (realdamage "34") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:13: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8022 4974 1960") (victim_position "-7807 4824 1912") L 05/14/2026 - 03:39:13: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:39:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "351") L 05/14/2026 - 03:39:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 05/14/2026 - 03:39:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "566") L 05/14/2026 - 03:39:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:19: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-7858 4577 1904") (victim_position "-7085 4578 1691") L 05/14/2026 - 03:39:19: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:39:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:39:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:39:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "75") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "61") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (realdamage "25") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:27: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7873 4709 1904") (victim_position "-7823 5025 2025") L 05/14/2026 - 03:39:27: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:39:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "100") (weapon "quake_rl") L 05/14/2026 - 03:39:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:39:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 03:39:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/14/2026 - 03:39:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "82") (realdamage "56") (weapon "quake_rl") L 05/14/2026 - 03:39:32: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7986 4838 2005") (victim_position "-8038 4530 1904") L 05/14/2026 - 03:39:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 03:39:33: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:39:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "315") L 05/14/2026 - 03:39:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/14/2026 - 03:39:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "32") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "27") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (realdamage "47") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:38: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-8128 5119 1912") (victim_position "-7856 5016 2025") L 05/14/2026 - 03:39:38: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:39:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 05/14/2026 - 03:39:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "221") L 05/14/2026 - 03:39:43: "int main()<14><[U:1:71401653]>" committed suicide with "quake_rl" (attacker_position "-7584 4249 1904") L 05/14/2026 - 03:39:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:43: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:39:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "258") L 05/14/2026 - 03:39:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (realdamage "47") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:50: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7946 5087 2025") (victim_position "-7740 5229 1961") L 05/14/2026 - 03:39:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 05/14/2026 - 03:39:50: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:39:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:39:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 05/14/2026 - 03:39:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "quake_rl") (airshot "1") (height "241") L 05/14/2026 - 03:39:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:39:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/14/2026 - 03:39:56: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "world" (attacker_position "-7972 4971 1996") (victim_position "-7719 5291 1690") L 05/14/2026 - 03:39:57: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:39:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:39:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:39:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "45") (weapon "quake_rl") L 05/14/2026 - 03:40:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 03:40:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "106") (weapon "quake_rl") L 05/14/2026 - 03:40:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/14/2026 - 03:40:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "12") (realdamage "3") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:03: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7960 5068 1960") (victim_position "-7996 4587 1904") L 05/14/2026 - 03:40:03: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:40:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/14/2026 - 03:40:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 05/14/2026 - 03:40:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 05/14/2026 - 03:40:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 05/14/2026 - 03:40:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "41") (weapon "quake_rl") L 05/14/2026 - 03:40:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (realdamage "6") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:13: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1705") (new_elo "1709") L 05/14/2026 - 03:40:13: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1531") (new_elo "1527") L 05/14/2026 - 03:40:13: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7960 5084 1960") (victim_position "-7750 5035 2025") L 05/14/2026 - 03:40:13: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "12")