L 05/14/2026 - 03:40:19: World triggered "meta_data" (matchid "2605140340198da0") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 03:40:19: "ZywOo of TF2<13><[U:1:809020068]>" changed role to "soldier" L 05/14/2026 - 03:40:19: "int main()<14><[U:1:71401653]>" changed role to "soldier" L 05/14/2026 - 03:40:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 05/14/2026 - 03:40:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/14/2026 - 03:40:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "107") (realdamage "59") (weapon "quake_rl") (airshot "1") (height "290") L 05/14/2026 - 03:40:23: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7928 5005 2025") (victim_position "-7873 5135 2203") L 05/14/2026 - 03:40:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:23: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:40:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "35") (weapon "quake_rl") L 05/14/2026 - 03:40:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 03:40:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/14/2026 - 03:40:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "91") (weapon "quake_rl") L 05/14/2026 - 03:40:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "33") (realdamage "3") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:29: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-8205 5026 1912") (victim_position "-8212 4807 1912") L 05/14/2026 - 03:40:30: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:40:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 05/14/2026 - 03:40:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/14/2026 - 03:40:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:40:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:40:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (realdamage "61") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:35: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7871 5217 1912") (victim_position "-8107 5063 1912") L 05/14/2026 - 03:40:36: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:40:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "87") (weapon "quake_rl") (airshot "1") (height "272") L 05/14/2026 - 03:40:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "37") (weapon "quake_rl") L 05/14/2026 - 03:40:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 03:40:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "41") (weapon "quake_rl") L 05/14/2026 - 03:40:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (realdamage "32") (weapon "quake_rl") L 05/14/2026 - 03:40:41: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7852 5103 2003") (victim_position "-7391 5254 2013") L 05/14/2026 - 03:40:42: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:40:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "176") L 05/14/2026 - 03:40:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "75") (realdamage "72") (weapon "quake_rl") L 05/14/2026 - 03:40:45: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7777 4554 1955") (victim_position "-7810 4757 1963") L 05/14/2026 - 03:40:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:40:45: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:40:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:40:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "97") (weapon "quake_rl") L 05/14/2026 - 03:40:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:50: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7514 4975 1960") (victim_position "-7918 5011 2042") L 05/14/2026 - 03:40:50: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:40:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:40:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "quake_rl") (airshot "1") (height "189") L 05/14/2026 - 03:40:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "84") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "39") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:40:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (realdamage "20") (weapon "shotgun_soldier") L 05/14/2026 - 03:40:57: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7822 4708 1904") (victim_position "-7518 4977 1960") L 05/14/2026 - 03:40:57: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:40:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:40:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/14/2026 - 03:41:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 05/14/2026 - 03:41:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 03:41:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "108") (realdamage "92") (weapon "quake_rl") L 05/14/2026 - 03:41:01: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-7964 4989 2035") (victim_position "-7861 5123 1913") L 05/14/2026 - 03:41:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:02: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:41:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 05/14/2026 - 03:41:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 03:41:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "86") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 03:41:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "69") (realdamage "2") (weapon "quake_rl") L 05/14/2026 - 03:41:07: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7417 4956 2068") (victim_position "-7745 5073 2025") L 05/14/2026 - 03:41:08: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:41:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/14/2026 - 03:41:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 05/14/2026 - 03:41:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "98") (weapon "quake_rl") L 05/14/2026 - 03:41:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "44") (weapon "quake_rl") L 05/14/2026 - 03:41:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:15: "ZywOo of TF2<13><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:41:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "41") (weapon "quake_rl") L 05/14/2026 - 03:41:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "35") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "66") (realdamage "51") (weapon "quake_rl") L 05/14/2026 - 03:41:17: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7737 4525 1904") (victim_position "-8134 4807 1912") L 05/14/2026 - 03:41:18: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:41:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 05/14/2026 - 03:41:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "79") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/14/2026 - 03:41:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "15") (realdamage "1") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:23: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-8106 5106 1912") (victim_position "-7741 5047 2427") L 05/14/2026 - 03:41:23: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:41:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:41:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/14/2026 - 03:41:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:28: "ZywOo of TF2<13><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:41:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "47") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "27") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "44") (realdamage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:32: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7633 4923 2028") (victim_position "-7332 5067 1912") L 05/14/2026 - 03:41:32: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:41:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 05/14/2026 - 03:41:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 05/14/2026 - 03:41:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 05/14/2026 - 03:41:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (realdamage "47") (weapon "quake_rl") L 05/14/2026 - 03:41:36: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7685 5109 2092") (victim_position "-8118 5114 1912") L 05/14/2026 - 03:41:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 05/14/2026 - 03:41:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:36: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:41:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:41:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "91") (weapon "quake_rl") L 05/14/2026 - 03:41:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "63") (weapon "quake_rl") (airshot "1") (height "641") L 05/14/2026 - 03:41:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (weapon "quake_rl") L 05/14/2026 - 03:41:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:42: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-7580 4900 1912") (victim_position "-7419 5181 1921") L 05/14/2026 - 03:41:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:42: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:41:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/14/2026 - 03:41:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "112") (weapon "quake_rl") L 05/14/2026 - 03:41:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/14/2026 - 03:41:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "38") (weapon "quake_rl") L 05/14/2026 - 03:41:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "9") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "15") (realdamage "14") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:49: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7359 5206 1912") (victim_position "-7968 5091 2046") L 05/14/2026 - 03:41:49: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:41:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/14/2026 - 03:41:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 03:41:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:41:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "85") (realdamage "54") (weapon "shotgun_soldier") L 05/14/2026 - 03:41:54: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7519 4829 1912") (victim_position "-7690 4880 1912") L 05/14/2026 - 03:41:54: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:41:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 05/14/2026 - 03:41:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "89") (weapon "quake_rl") (airshot "1") (height "389") L 05/14/2026 - 03:41:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:41:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:41:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "44") (weapon "quake_rl") L 05/14/2026 - 03:41:58: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-7576 4831 1912") (victim_position "-8151 4826 2121") L 05/14/2026 - 03:41:58: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:41:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 03:42:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 03:42:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 05/14/2026 - 03:42:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:42:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "47") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:05: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7869 4821 1912") (victim_position "-7864 4613 2117") L 05/14/2026 - 03:42:05: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:42:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/14/2026 - 03:42:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 05/14/2026 - 03:42:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:11: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7073 5147 1980") (victim_position "-7905 5171 1912") L 05/14/2026 - 03:42:11: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:42:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "32") (weapon "quake_rl") L 05/14/2026 - 03:42:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "410") L 05/14/2026 - 03:42:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "44") (weapon "quake_rl") L 05/14/2026 - 03:42:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "433") L 05/14/2026 - 03:42:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "12") (realdamage "9") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:16: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6775 4872 1961") (victim_position "-6997 5072 2342") L 05/14/2026 - 03:42:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 03:42:16: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:42:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/14/2026 - 03:42:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "94") (weapon "quake_rl") L 05/14/2026 - 03:42:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 03:42:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "88") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "43") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "48") (realdamage "14") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:22: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6659 5175 1912") (victim_position "-6723 4956 2253") L 05/14/2026 - 03:42:22: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:42:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/14/2026 - 03:42:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:42:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 03:42:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "269") L 05/14/2026 - 03:42:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:30: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6584 5080 2025") (victim_position "-6539 5619 1945") L 05/14/2026 - 03:42:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 03:42:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:30: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:42:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:42:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "94") (weapon "quake_rl") L 05/14/2026 - 03:42:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 05/14/2026 - 03:42:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "76") (realdamage "44") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:34: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6863 5157 1912") (victim_position "-6732 5434 2014") L 05/14/2026 - 03:42:34: "int main()<14><[U:1:71401653]>" triggered "revenge" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:42:35: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:42:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "369") L 05/14/2026 - 03:42:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 03:42:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "363") L 05/14/2026 - 03:42:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "43") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (realdamage "32") (weapon "quake_rl") L 05/14/2026 - 03:42:40: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-6522 4911 1912") (victim_position "-6955 4915 1977") L 05/14/2026 - 03:42:40: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:42:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 05/14/2026 - 03:42:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/14/2026 - 03:42:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "216") L 05/14/2026 - 03:42:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "35") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "26") (realdamage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:46: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6625 5230 1912") (victim_position "-6518 5150 1952") L 05/14/2026 - 03:42:46: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:42:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 03:42:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 05/14/2026 - 03:42:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:42:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (realdamage "6") (weapon "shotgun_soldier") L 05/14/2026 - 03:42:52: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6538 4986 1960") (victim_position "-6854 5045 2456") L 05/14/2026 - 03:42:52: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:42:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:42:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "248") L 05/14/2026 - 03:42:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:42:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:42:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (realdamage "52") (weapon "quake_rl") L 05/14/2026 - 03:42:59: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "quake_rl" (attacker_position "-6909 5456 1847") (victim_position "-6984 4962 1960") L 05/14/2026 - 03:42:59: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:43:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 03:43:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "99") (weapon "quake_rl") L 05/14/2026 - 03:43:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "27") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "45") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "27") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "71") (realdamage "48") (weapon "quake_rl") L 05/14/2026 - 03:43:05: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7799 4843 1924") (victim_position "-7536 5048 1960") L 05/14/2026 - 03:43:05: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:43:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:43:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:43:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "109") (weapon "quake_rl") L 05/14/2026 - 03:43:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/14/2026 - 03:43:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (realdamage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:10: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7861 4844 1912") (victim_position "-7593 4858 2160") L 05/14/2026 - 03:43:10: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:43:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 03:43:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "84") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "109") (weapon "quake_rl") L 05/14/2026 - 03:43:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "52") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "73") (realdamage "20") (weapon "quake_rl") L 05/14/2026 - 03:43:15: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7789 4822 1912") (victim_position "-7927 4920 1912") L 05/14/2026 - 03:43:15: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:43:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 05/14/2026 - 03:43:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 03:43:20: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:43:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 05/14/2026 - 03:43:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "33") (realdamage "28") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:23: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7764 4855 1912") (victim_position "-7518 4878 1912") L 05/14/2026 - 03:43:23: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:43:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/14/2026 - 03:43:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 05/14/2026 - 03:43:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "88") (weapon "quake_rl") L 05/14/2026 - 03:43:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "43") (realdamage "37") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:27: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7882 4964 2045") (victim_position "-7514 4927 2096") L 05/14/2026 - 03:43:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:27: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:43:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "36") (weapon "quake_rl") L 05/14/2026 - 03:43:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/14/2026 - 03:43:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 03:43:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "88") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "60") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "84") (realdamage "52") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:38: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7912 4980 2025") (victim_position "-7762 4901 1912") L 05/14/2026 - 03:43:38: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:43:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "322") L 05/14/2026 - 03:43:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 03:43:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "273") L 05/14/2026 - 03:43:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/14/2026 - 03:43:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "32") (realdamage "13") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:43: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7537 5114 2268") (victim_position "-7391 5093 2067") L 05/14/2026 - 03:43:43: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:43:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "248") L 05/14/2026 - 03:43:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/14/2026 - 03:43:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "43") (weapon "quake_rl") L 05/14/2026 - 03:43:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 05/14/2026 - 03:43:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "37") (realdamage "34") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:47: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7566 4957 2115") (victim_position "-7260 4862 1979") L 05/14/2026 - 03:43:47: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:43:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 03:43:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/14/2026 - 03:43:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/14/2026 - 03:43:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:43:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:43:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:43:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "45") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "5") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:43:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "5") (weapon "shotgun_soldier") L 05/14/2026 - 03:43:53: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1527") (new_elo "1538") L 05/14/2026 - 03:43:53: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1709") (new_elo "1698") L 05/14/2026 - 03:43:53: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-7767 4900 1912") (victim_position "-7260 4995 1917") L 05/14/2026 - 03:43:53: "int main()<14><[U:1:71401653]>" triggered "domination" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:43:53: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:809020068]") (winner_score "20") (loser_score "16")