L 05/14/2026 - 03:48:10: World triggered "meta_data" (matchid "260514034810bde8") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 03:48:10: "ZywOo of TF2<13><[U:1:809020068]>" changed role to "soldier" L 05/14/2026 - 03:48:10: "int main()<14><[U:1:71401653]>" changed role to "soldier" L 05/14/2026 - 03:48:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:48:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 03:48:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:48:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 03:48:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "66") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "43") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:48:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "93") (realdamage "56") (weapon "quake_rl") L 05/14/2026 - 03:48:17: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7676 5189 1914") (victim_position "-8054 4998 2102") L 05/14/2026 - 03:48:17: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:48:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "82") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:48:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "90") (weapon "quake_rl") L 05/14/2026 - 03:48:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (realdamage "29") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:24: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7666 4988 2264") (victim_position "-7285 5061 1912") L 05/14/2026 - 03:48:24: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:48:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "95") (weapon "tf_projectile_rocket") (airshot "1") (height "393") L 05/14/2026 - 03:48:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:48:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:48:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:48:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "103") (weapon "quake_rl") L 05/14/2026 - 03:48:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "32") (realdamage "9") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:29: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7385 4430 2185") (victim_position "-7804 4794 2009") L 05/14/2026 - 03:48:29: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:48:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:48:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 05/14/2026 - 03:48:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "66") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") (crit "mini") L 05/14/2026 - 03:48:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:48:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "40") (realdamage "25") (weapon "quake_rl") L 05/14/2026 - 03:48:36: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7726 5181 1912") (victim_position "-8120 5598 1800") L 05/14/2026 - 03:48:36: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:48:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:48:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 05/14/2026 - 03:48:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "52") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "83") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "27") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "57") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:44: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7571 5037 2025") (victim_position "-7944 5043 1960") L 05/14/2026 - 03:48:44: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:48:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:48:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "112") (weapon "quake_rl") L 05/14/2026 - 03:48:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "41") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "31") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "32") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:50: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7334 5003 1912") (victim_position "-7790 4877 1912") L 05/14/2026 - 03:48:51: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:48:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:48:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:48:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:48:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:48:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 03:48:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "46") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "30") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "79") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:48:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:58: "ZywOo of TF2<13><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:48:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:48:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (realdamage "26") (weapon "shotgun_soldier") L 05/14/2026 - 03:48:59: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7944 5020 1960") (victim_position "-7809 4827 2100") L 05/14/2026 - 03:48:59: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:49:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "94") (weapon "quake_rl") L 05/14/2026 - 03:49:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 03:49:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "75") (weapon "quake_rl") L 05/14/2026 - 03:49:04: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-7810 4764 2022") (victim_position "-8116 5151 1912") L 05/14/2026 - 03:49:04: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:49:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "111") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/14/2026 - 03:49:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "42") (realdamage "29") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:09: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7499 4941 1984") (victim_position "-7904 4633 1936") L 05/14/2026 - 03:49:10: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:49:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "29") (weapon "quake_rl") L 05/14/2026 - 03:49:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "88") (weapon "tf_projectile_rocket") (airshot "1") (height "451") L 05/14/2026 - 03:49:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 05/14/2026 - 03:49:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 05/14/2026 - 03:49:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 03:49:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (realdamage "61") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:15: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7944 5029 1986") (victim_position "-7618 4890 1960") L 05/14/2026 - 03:49:16: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:49:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "85") (weapon "tf_projectile_rocket") (airshot "1") (height "357") L 05/14/2026 - 03:49:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/14/2026 - 03:49:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "354") L 05/14/2026 - 03:49:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "46") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "78") (realdamage "38") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:20: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7652 4905 2161") (victim_position "-7403 5147 1957") L 05/14/2026 - 03:49:20: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:49:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 05/14/2026 - 03:49:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "60") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "43") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "7") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:26: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7806 4867 1912") (victim_position "-8138 4948 1945") L 05/14/2026 - 03:49:26: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:49:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 05/14/2026 - 03:49:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "107") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 03:49:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "99") (realdamage "58") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:30: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7356 5168 2108") (victim_position "-7629 4915 2049") L 05/14/2026 - 03:49:30: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:49:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 03:49:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "47") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "79") (realdamage "64") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:36: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8018 5077 1960") (victim_position "-7764 5198 1912") L 05/14/2026 - 03:49:36: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:49:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:49:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 05/14/2026 - 03:49:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "49") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "tf_projectile_rocket") (airshot "1") (height "366") L 05/14/2026 - 03:49:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "14") (realdamage "9") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:41: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7666 5223 2281") (victim_position "-8243 4947 2056") L 05/14/2026 - 03:49:41: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:49:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "195") L 05/14/2026 - 03:49:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 05/14/2026 - 03:49:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "43") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "63") (realdamage "5") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:46: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7775 4876 1912") (victim_position "-7487 4845 1912") L 05/14/2026 - 03:49:46: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:49:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "429") L 05/14/2026 - 03:49:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/14/2026 - 03:49:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "79") (realdamage "4") (weapon "quake_rl") L 05/14/2026 - 03:49:52: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7910 4811 1912") (victim_position "-7347 4996 1940") L 05/14/2026 - 03:49:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:52: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:49:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/14/2026 - 03:49:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:49:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "477") L 05/14/2026 - 03:49:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "46") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:49:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:49:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:49:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "38") (realdamage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:49:58: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7770 4891 1912") (victim_position "-7754 5059 2181") L 05/14/2026 - 03:49:58: "int main()<14><[U:1:71401653]>" triggered "domination" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:49:58: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:50:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "411") L 05/14/2026 - 03:50:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "415") L 05/14/2026 - 03:50:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "91") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 05/14/2026 - 03:50:03: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-7619 4849 1912") (victim_position "-7184 4886 1919") L 05/14/2026 - 03:50:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:03: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:50:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "87") (weapon "quake_rl") L 05/14/2026 - 03:50:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "90") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "shotgun_soldier") L 05/14/2026 - 03:50:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "40") (realdamage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:50:10: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7473 5040 1960") (victim_position "-7592 4804 1912") L 05/14/2026 - 03:50:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "revenge" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 03:50:10: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:50:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 05/14/2026 - 03:50:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "204") L 05/14/2026 - 03:50:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "106") (realdamage "51") (weapon "quake_rl") L 05/14/2026 - 03:50:14: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7910 4792 1965") (victim_position "-8146 4816 1912") L 05/14/2026 - 03:50:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "66") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:14: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:50:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "299") L 05/14/2026 - 03:50:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "108") (weapon "tf_projectile_rocket") (airshot "1") (height "211") L 05/14/2026 - 03:50:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:18: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "world" (attacker_position "-7660 5222 2280") (victim_position "-7954 4875 1915") L 05/14/2026 - 03:50:18: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:50:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/14/2026 - 03:50:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "282") L 05/14/2026 - 03:50:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "42") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 05/14/2026 - 03:50:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:50:24: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-7752 4877 1912") (victim_position "-8182 5118 1915") L 05/14/2026 - 03:50:24: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:50:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "98") (weapon "tf_projectile_rocket") (airshot "1") (height "203") L 05/14/2026 - 03:50:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 05/14/2026 - 03:50:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 03:50:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "31") (realdamage "6") (weapon "shotgun_soldier") L 05/14/2026 - 03:50:29: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8163 4811 2000") (victim_position "-7862 4735 1963") L 05/14/2026 - 03:50:29: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:50:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "43") (weapon "quake_rl") L 05/14/2026 - 03:50:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 05/14/2026 - 03:50:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:33: "ZywOo of TF2<13><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:50:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 05/14/2026 - 03:50:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "32") (weapon "shotgun_soldier") L 05/14/2026 - 03:50:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "71") (realdamage "69") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:34: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7985 5239 1912") (victim_position "-7775 5333 1868") L 05/14/2026 - 03:50:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:34: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:50:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/14/2026 - 03:50:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "shotgun_soldier") L 05/14/2026 - 03:50:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "40") (weapon "shotgun_soldier") L 05/14/2026 - 03:50:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "shotgun_soldier") L 05/14/2026 - 03:50:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "52") (realdamage "44") (weapon "shotgun_soldier") L 05/14/2026 - 03:50:41: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7416 4939 1912") (victim_position "-7517 4818 1912") L 05/14/2026 - 03:50:42: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:50:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "218") L 05/14/2026 - 03:50:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "321") L 05/14/2026 - 03:50:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "45") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:46: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-7473 4901 1912") (victim_position "-7324 4580 1803") L 05/14/2026 - 03:50:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:46: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:50:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "101") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:50:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (realdamage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:50:51: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7825 4943 2023") (victim_position "-7984 5082 1988") L 05/14/2026 - 03:50:51: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:50:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 03:50:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "388") L 05/14/2026 - 03:50:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "41") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "103") (realdamage "62") (weapon "quake_rl") (airshot "1") (height "288") L 05/14/2026 - 03:50:56: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7907 4826 1912") (victim_position "-7804 4912 2200") L 05/14/2026 - 03:50:56: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:50:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:50:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:50:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:50:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 03:50:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 05/14/2026 - 03:51:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 03:51:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "32") (weapon "shotgun_soldier") L 05/14/2026 - 03:51:02: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-7527 4910 1960") (victim_position "-7579 5350 1627") L 05/14/2026 - 03:51:02: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:51:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "341") L 05/14/2026 - 03:51:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (realdamage "30") (weapon "shotgun_soldier") L 05/14/2026 - 03:51:07: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7486 5015 1960") (victim_position "-7565 5255 2011") L 05/14/2026 - 03:51:07: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:51:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "193") L 05/14/2026 - 03:51:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "87") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 03:51:11: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "world" (attacker_position "-8023 5115 1971") (victim_position "-7791 5013 2073") L 05/14/2026 - 03:51:11: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:51:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/14/2026 - 03:51:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "shotgun_soldier") L 05/14/2026 - 03:51:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "76") (weapon "shotgun_soldier") L 05/14/2026 - 03:51:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (realdamage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:51:17: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7599 5001 2025") (victim_position "-7800 5046 2025") L 05/14/2026 - 03:51:17: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:51:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "tf_projectile_rocket") (airshot "1") (height "475") L 05/14/2026 - 03:51:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:51:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "40") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "39") (weapon "quake_rl") L 05/14/2026 - 03:51:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "27") (realdamage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:51:22: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8115 5239 1912") (victim_position "-7567 5103 1999") L 05/14/2026 - 03:51:23: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:51:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 05/14/2026 - 03:51:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 03:51:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "95") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:51:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/14/2026 - 03:51:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (realdamage "13") (weapon "shotgun_soldier") L 05/14/2026 - 03:51:30: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8062 5220 1912") (victim_position "-7585 5212 1912") L 05/14/2026 - 03:51:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 03:51:30: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:51:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:51:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "78") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 03:51:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "99") (realdamage "47") (weapon "tf_projectile_rocket") (airshot "1") (height "320") L 05/14/2026 - 03:51:35: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7640 5212 1998") (victim_position "-7470 5018 2281") L 05/14/2026 - 03:51:35: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:51:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "111") (weapon "tf_projectile_rocket") (airshot "1") (height "222") L 05/14/2026 - 03:51:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "95") (weapon "quake_rl") L 05/14/2026 - 03:51:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 05/14/2026 - 03:51:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "23") (realdamage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:51:40: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7691 4991 2027") (victim_position "-7150 4932 1943") L 05/14/2026 - 03:51:40: "int main()<14><[U:1:71401653]>" triggered "revenge" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:51:40: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:51:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "335") L 05/14/2026 - 03:51:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "45") (weapon "shotgun_soldier") L 05/14/2026 - 03:51:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "92") (realdamage "73") (weapon "quake_rl") L 05/14/2026 - 03:51:44: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7865 4917 2311") (victim_position "-7536 5019 1960") L 05/14/2026 - 03:51:45: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:51:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:51:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 05/14/2026 - 03:51:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:51:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 05/14/2026 - 03:51:50: "ZywOo of TF2<13><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:51:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:51:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "82") (realdamage "56") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:51:51: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1702") (new_elo "1706") L 05/14/2026 - 03:51:51: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1534") (new_elo "1530") L 05/14/2026 - 03:51:51: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7743 5168 1680") (victim_position "-7833 5261 1912") L 05/14/2026 - 03:51:51: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "19")