L 05/14/2026 - 03:51:58: World triggered "meta_data" (matchid "260514035158ac31") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 03:51:58: "ZywOo of TF2<13><[U:1:809020068]>" changed role to "soldier" L 05/14/2026 - 03:51:58: "int main()<14><[U:1:71401653]>" changed role to "soldier" L 05/14/2026 - 03:52:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:52:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 03:52:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "99") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (realdamage "20") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:25: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7027 5145 2093") (victim_position "-6944 5260 1912") L 05/14/2026 - 03:52:25: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:52:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:52:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 03:52:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:52:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "103") (weapon "quake_rl") L 05/14/2026 - 03:52:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:52:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "78") (realdamage "12") (weapon "quake_rl") L 05/14/2026 - 03:52:30: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-6628 5103 1990") (victim_position "-6313 5158 1912") L 05/14/2026 - 03:52:30: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:52:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:52:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/14/2026 - 03:52:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:52:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "186") L 05/14/2026 - 03:52:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:35: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-6772 5179 1924") (victim_position "-7316 5216 1924") L 05/14/2026 - 03:52:35: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:52:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:52:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 03:52:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "59") (weapon "shotgun_soldier") L 05/14/2026 - 03:52:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 03:52:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 03:52:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "46") (weapon "shotgun_soldier") L 05/14/2026 - 03:52:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (realdamage "61") (weapon "shotgun_soldier") L 05/14/2026 - 03:52:41: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6800 5147 2011") (victim_position "-6495 5157 1912") L 05/14/2026 - 03:52:42: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:52:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:52:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 03:52:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:52:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "229") L 05/14/2026 - 03:52:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:52:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "59") (realdamage "42") (weapon "quake_rl") L 05/14/2026 - 03:52:46: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-6840 5323 1828") (victim_position "-6958 5588 1879") L 05/14/2026 - 03:52:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:46: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:52:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:52:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "67") (weapon "quake_rl") (airshot "1") (height "298") L 05/14/2026 - 03:52:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "48") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "65") (weapon "shotgun_soldier") L 05/14/2026 - 03:52:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 03:52:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 05/14/2026 - 03:52:51: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6329 5027 1912") (victim_position "-6770 4937 1960") L 05/14/2026 - 03:52:52: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:52:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:52:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/14/2026 - 03:52:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "72") (weapon "shotgun_soldier") L 05/14/2026 - 03:52:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "79") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:52:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "shotgun_soldier") L 05/14/2026 - 03:52:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:52:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 05/14/2026 - 03:52:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:52:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "41") (realdamage "37") (weapon "shotgun_soldier") L 05/14/2026 - 03:52:57: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6572 5352 1904") (victim_position "-6450 5146 1912") L 05/14/2026 - 03:52:58: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:53:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "81") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "15") (realdamage "3") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:03: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6839 5230 1912") (victim_position "-7070 5029 1960") L 05/14/2026 - 03:53:03: "int main()<14><[U:1:71401653]>" triggered "domination" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:53:04: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:53:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "209") L 05/14/2026 - 03:53:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "102") (realdamage "91") (weapon "quake_rl") L 05/14/2026 - 03:53:07: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7076 5094 2126") (victim_position "-7070 4815 1944") L 05/14/2026 - 03:53:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:07: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:53:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/14/2026 - 03:53:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "107") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "108") (realdamage "60") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:11: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-8082 5233 1912") (victim_position "-7886 5181 1912") L 05/14/2026 - 03:53:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "revenge" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 03:53:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:11: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:53:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 03:53:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "104") (weapon "tf_projectile_rocket") (airshot "1") (height "314") L 05/14/2026 - 03:53:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "46") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "45") (realdamage "10") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:16: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7865 4793 1912") (victim_position "-7392 4760 1752") L 05/14/2026 - 03:53:17: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:53:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:53:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "430") L 05/14/2026 - 03:53:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "17") (realdamage "1") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:23: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7853 4818 1912") (victim_position "-7927 4987 2025") L 05/14/2026 - 03:53:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "107") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:23: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:53:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "291") L 05/14/2026 - 03:53:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "86") (realdamage "68") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:28: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7906 5185 1912") (victim_position "-7871 5072 2025") L 05/14/2026 - 03:53:28: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:53:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 03:53:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "413") L 05/14/2026 - 03:53:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "48") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "9") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (realdamage "37") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:34: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7729 5005 2025") (victim_position "-7692 4696 2047") L 05/14/2026 - 03:53:35: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:53:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "95") (weapon "quake_rl") L 05/14/2026 - 03:53:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "93") (weapon "quake_rl") L 05/14/2026 - 03:53:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "44") (realdamage "8") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:41: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-8243 5298 2119") (victim_position "-8233 4828 2034") L 05/14/2026 - 03:53:41: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:53:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "82") (weapon "quake_rl") (airshot "1") (height "189") L 05/14/2026 - 03:53:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 05/14/2026 - 03:53:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "86") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "76") (realdamage "28") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:49: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7966 5076 1960") (victim_position "-7933 4894 1946") L 05/14/2026 - 03:53:49: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:53:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 03:53:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "173") L 05/14/2026 - 03:53:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:53:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "49") (realdamage "34") (weapon "shotgun_soldier") L 05/14/2026 - 03:53:53: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7301 5005 2027") (victim_position "-7500 5347 2017") L 05/14/2026 - 03:53:53: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:53:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "108") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "109") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 03:53:56: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "world" (attacker_position "-6982 5005 2048") (victim_position "-7183 4985 1950") L 05/14/2026 - 03:53:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:56: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:53:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:53:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:53:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "86") (weapon "tf_projectile_rocket") (airshot "1") (height "446") L 05/14/2026 - 03:53:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:53:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 03:53:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "87") (realdamage "75") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:01: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7120 5233 1987") (victim_position "-6844 5201 1912") L 05/14/2026 - 03:54:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:01: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:54:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "99") (weapon "tf_projectile_rocket") (airshot "1") (height "371") L 05/14/2026 - 03:54:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "93") (weapon "quake_rl") L 05/14/2026 - 03:54:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (realdamage "28") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:07: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7189 5571 1761") (victim_position "-7143 5307 1881") L 05/14/2026 - 03:54:07: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:54:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "106") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "43") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "98") (realdamage "88") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:11: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-6817 5198 2084") (victim_position "-6523 5389 1904") L 05/14/2026 - 03:54:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 03:54:11: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:54:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 05/14/2026 - 03:54:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 03:54:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "95") (weapon "tf_projectile_rocket") (airshot "1") (height "434") L 05/14/2026 - 03:54:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "74") (weapon "quake_rl") (airshot "1") (height "284") L 05/14/2026 - 03:54:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (realdamage "75") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:15: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-6402 4968 2058") (victim_position "-6978 5116 1912") L 05/14/2026 - 03:54:16: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:54:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (weapon "quake_rl") L 05/14/2026 - 03:54:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 05/14/2026 - 03:54:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "486") L 05/14/2026 - 03:54:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:22: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-6570 5159 1912") (victim_position "-6705 5106 1964") L 05/14/2026 - 03:54:22: "int main()<14><[U:1:71401653]>" triggered "revenge" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:54:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:22: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:54:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 05/14/2026 - 03:54:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 05/14/2026 - 03:54:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "39") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (realdamage "40") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:27: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6798 5004 2025") (victim_position "-7011 5070 1960") L 05/14/2026 - 03:54:28: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:54:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "222") L 05/14/2026 - 03:54:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 05/14/2026 - 03:54:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (realdamage "32") (weapon "quake_rl") L 05/14/2026 - 03:54:31: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7154 4850 1912") (victim_position "-7462 4773 1680") L 05/14/2026 - 03:54:31: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:54:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/14/2026 - 03:54:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "87") (weapon "quake_rl") L 05/14/2026 - 03:54:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "87") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "94") (realdamage "13") (weapon "quake_rl") L 05/14/2026 - 03:54:37: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-6617 5200 1912") (victim_position "-6448 5153 1912") L 05/14/2026 - 03:54:37: "int main()<14><[U:1:71401653]>" triggered "domination" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:54:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:37: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:54:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "82") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/14/2026 - 03:54:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "106") (weapon "quake_rl") L 05/14/2026 - 03:54:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "51") (realdamage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:43: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6816 5047 2025") (victim_position "-7110 5197 2176") L 05/14/2026 - 03:54:43: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:54:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "186") L 05/14/2026 - 03:54:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "78") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "88") (realdamage "73") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:48: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6854 4907 1912") (victim_position "-6940 4845 1912") L 05/14/2026 - 03:54:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "revenge" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 03:54:49: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:54:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:54:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:54:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "38") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "78") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:54:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:54:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:54:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "9") (realdamage "1") (weapon "shotgun_soldier") L 05/14/2026 - 03:54:58: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6780 5514 1904") (victim_position "-7072 4901 1912") L 05/14/2026 - 03:54:58: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:55:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "85") (weapon "tf_projectile_rocket") (airshot "1") (height "407") L 05/14/2026 - 03:55:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:55:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:55:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "39") (realdamage "34") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:03: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7184 5101 2166") (victim_position "-6720 4870 1925") L 05/14/2026 - 03:55:03: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:55:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "110") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (realdamage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:08: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6528 5116 1913") (victim_position "-6889 5372 2136") L 05/14/2026 - 03:55:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 03:55:08: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:55:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:55:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/14/2026 - 03:55:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "42") (realdamage "17") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:16: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6825 5222 1912") (victim_position "-7005 5551 1817") L 05/14/2026 - 03:55:16: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:55:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "90") (weapon "tf_projectile_rocket") (airshot "1") (height "396") L 05/14/2026 - 03:55:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "39") (realdamage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:22: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6702 5056 2025") (victim_position "-6913 4871 1976") L 05/14/2026 - 03:55:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:22: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:55:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (weapon "tf_projectile_rocket") (airshot "1") (height "457") L 05/14/2026 - 03:55:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:55:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 05/14/2026 - 03:55:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (weapon "tf_projectile_rocket") (airshot "1") (height "678") L 05/14/2026 - 03:55:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:28: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "world" (attacker_position "-7286 5655 1706") (victim_position "-7115 5420 1934") L 05/14/2026 - 03:55:28: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:55:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "77") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "109") (realdamage "108") (weapon "tf_projectile_rocket") (airshot "1") (height "257") L 05/14/2026 - 03:55:34: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-6813 5170 2086") (victim_position "-6956 5146 2169") L 05/14/2026 - 03:55:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:35: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:55:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:55:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 05/14/2026 - 03:55:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:55:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 05/14/2026 - 03:55:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "48") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:55:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "40") (weapon "quake_rl") L 05/14/2026 - 03:55:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "41") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:55:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "38") (weapon "quake_rl") L 05/14/2026 - 03:55:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:43: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:55:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "80") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:45: "ZywOo of TF2<13><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:55:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "49") (realdamage "32") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:46: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7162 5139 1912") (victim_position "-6922 5205 1912") L 05/14/2026 - 03:55:46: "int main()<14><[U:1:71401653]>" triggered "revenge" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:55:46: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:55:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:55:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "241") L 05/14/2026 - 03:55:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:55:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 03:55:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "37") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:55:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "7") (realdamage "1") (weapon "shotgun_soldier") L 05/14/2026 - 03:55:57: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7540 5082 1960") (victim_position "-7908 5122 1939") L 05/14/2026 - 03:55:57: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:55:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:55:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:55:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "349") L 05/14/2026 - 03:55:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:55:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:56:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:56:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:56:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:56:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (weapon "shotgun_soldier") L 05/14/2026 - 03:56:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:56:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:56:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "71") (realdamage "68") (weapon "quake_rl") L 05/14/2026 - 03:56:02: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7583 4987 2200") (victim_position "-7735 5116 1912") L 05/14/2026 - 03:56:02: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:56:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:56:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:56:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "283") L 05/14/2026 - 03:56:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "48") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:56:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:56:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 03:56:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:56:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:56:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:56:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 03:56:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:56:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:56:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:56:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (realdamage "3") (weapon "shotgun_soldier") L 05/14/2026 - 03:56:08: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1530") (new_elo "1541") L 05/14/2026 - 03:56:08: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1706") (new_elo "1695") L 05/14/2026 - 03:56:08: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7249 5091 1940") (victim_position "-6727 5116 1912") L 05/14/2026 - 03:56:08: "int main()<14><[U:1:71401653]>" triggered "domination" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:56:08: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:809020068]") (winner_score "20") (loser_score "19")