L 05/14/2026 - 03:56:14: World triggered "meta_data" (matchid "2605140356145080") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 03:56:14: "ZywOo of TF2<13><[U:1:809020068]>" changed role to "soldier" L 05/14/2026 - 03:56:14: "int main()<14><[U:1:71401653]>" changed role to "soldier" L 05/14/2026 - 03:56:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "106") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:56:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:56:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "106") (weapon "quake_rl") L 05/14/2026 - 03:56:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "104") (realdamage "94") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:56: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7844 5017 2091") (victim_position "-7703 4832 1920") L 05/14/2026 - 03:56:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "revenge" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 03:56:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:56: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:56:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:56:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:56:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 05/14/2026 - 03:56:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:56:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:56:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 03:56:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:56:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "99") (weapon "tf_projectile_rocket") (airshot "1") (height "379") L 05/14/2026 - 03:56:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:56:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 03:57:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "80") (realdamage "77") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:00: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7820 4612 2010") (victim_position "-7680 4922 1912") L 05/14/2026 - 03:57:00: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:57:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 03:57:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "88") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 05/14/2026 - 03:57:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (realdamage "8") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:10: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7961 5007 2006") (victim_position "-7540 5046 1960") L 05/14/2026 - 03:57:10: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:57:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "86") (weapon "tf_projectile_rocket") (airshot "1") (height "482") L 05/14/2026 - 03:57:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 05/14/2026 - 03:57:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "39") (weapon "quake_rl") L 05/14/2026 - 03:57:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 03:57:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (realdamage "32") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:16: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7631 4649 1824") (victim_position "-7577 4982 2025") L 05/14/2026 - 03:57:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 03:57:16: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:57:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:57:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 05/14/2026 - 03:57:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "86") (realdamage "20") (weapon "quake_rl") L 05/14/2026 - 03:57:20: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7742 4872 1945") (victim_position "-7476 4969 1960") L 05/14/2026 - 03:57:20: "int main()<14><[U:1:71401653]>" triggered "revenge" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:57:21: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:57:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "365") L 05/14/2026 - 03:57:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "104") (realdamage "74") (weapon "quake_rl") L 05/14/2026 - 03:57:25: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7804 5133 1920") (victim_position "-7536 5069 1960") L 05/14/2026 - 03:57:25: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:57:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "175") L 05/14/2026 - 03:57:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "78") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "94") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (realdamage "63") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:29: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7488 4941 1984") (victim_position "-7556 5196 1940") L 05/14/2026 - 03:57:29: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:57:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 03:57:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "104") (weapon "tf_projectile_rocket") (airshot "1") (height "348") L 05/14/2026 - 03:57:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "426") L 05/14/2026 - 03:57:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (realdamage "23") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:36: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7781 4511 1904") (victim_position "-7404 4682 1740") L 05/14/2026 - 03:57:36: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:57:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "110") (weapon "tf_projectile_rocket") (airshot "1") (height "320") L 05/14/2026 - 03:57:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:57:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "43") (realdamage "34") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:40: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7412 5079 1912") (victim_position "-7888 5103 2035") L 05/14/2026 - 03:57:40: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:57:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "106") (weapon "quake_rl") L 05/14/2026 - 03:57:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "101") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "49") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "31") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:46: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-7408 5091 1912") (victim_position "-7222 4853 1914") L 05/14/2026 - 03:57:46: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:57:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "66") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "95") (weapon "quake_rl") L 05/14/2026 - 03:57:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "99") (weapon "tf_projectile_rocket") (airshot "1") (height "207") L 05/14/2026 - 03:57:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "43") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "48") (realdamage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:51: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7499 4897 1912") (victim_position "-7879 4754 1909") L 05/14/2026 - 03:57:52: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:57:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 05/14/2026 - 03:57:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "79") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:57:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 05/14/2026 - 03:57:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:57:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "46") (realdamage "18") (weapon "shotgun_soldier") L 05/14/2026 - 03:57:57: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7739 4993 2173") (victim_position "-7855 4894 1912") L 05/14/2026 - 03:57:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:57: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:57:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "48") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:57:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:57:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "69") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (realdamage "27") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:05: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7396 4949 1912") (victim_position "-7773 5063 2025") L 05/14/2026 - 03:58:05: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:58:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 05/14/2026 - 03:58:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 05/14/2026 - 03:58:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (realdamage "47") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:18: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-8218 4948 1944") (victim_position "-7978 4912 2024") L 05/14/2026 - 03:58:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:19: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:58:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:22: "ZywOo of TF2<13><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:58:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 03:58:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "88") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "87") (realdamage "44") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:26: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7958 5067 1960") (victim_position "-7838 5015 2025") L 05/14/2026 - 03:58:26: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:58:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 05/14/2026 - 03:58:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "93") (weapon "quake_rl") L 05/14/2026 - 03:58:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (realdamage "32") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:31: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7629 4959 2025") (victim_position "-7884 4785 1912") L 05/14/2026 - 03:58:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 03:58:31: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:58:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/14/2026 - 03:58:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "111") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "28") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (realdamage "5") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:36: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7416 4939 1975") (victim_position "-7715 5049 2025") L 05/14/2026 - 03:58:36: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:58:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 03:58:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "106") (weapon "tf_projectile_rocket") (airshot "1") (height "288") L 05/14/2026 - 03:58:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 03:58:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "48") (realdamage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:41: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7351 5154 1912") (victim_position "-7371 4895 1912") L 05/14/2026 - 03:58:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "106") (weapon "quake_rl") L 05/14/2026 - 03:58:41: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:58:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 03:58:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 05/14/2026 - 03:58:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "40") (realdamage "14") (weapon "quake_rl") L 05/14/2026 - 03:58:47: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-6960 5005 2157") (victim_position "-7571 4843 1912") L 05/14/2026 - 03:58:47: "int main()<14><[U:1:71401653]>" triggered "revenge" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 03:58:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:47: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:58:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "388") L 05/14/2026 - 03:58:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "74") (realdamage "73") (weapon "quake_rl") L 05/14/2026 - 03:58:51: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-6688 5046 2025") (victim_position "-7040 5189 1912") L 05/14/2026 - 03:58:52: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:58:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "102") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:58:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:58:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:58:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/14/2026 - 03:58:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:58:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "46") (realdamage "13") (weapon "shotgun_soldier") L 05/14/2026 - 03:58:58: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6788 5070 2194") (victim_position "-6986 5014 1960") L 05/14/2026 - 03:58:58: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:59:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "112") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:59:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 05/14/2026 - 03:59:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "7") (realdamage "5") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:05: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6731 5078 2025") (victim_position "-7067 4994 1960") L 05/14/2026 - 03:59:05: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:59:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:59:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 03:59:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:59:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "232") L 05/14/2026 - 03:59:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "41") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "9") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "41") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:12: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6301 5198 2010") (victim_position "-6512 5121 1912") L 05/14/2026 - 03:59:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "107") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:12: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:59:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:59:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "98") (weapon "quake_rl") L 05/14/2026 - 03:59:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "51") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "27") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:59:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "75") (realdamage "44") (weapon "quake_rl") L 05/14/2026 - 03:59:20: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-6808 4943 1960") (victim_position "-7211 5034 1912") L 05/14/2026 - 03:59:20: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:59:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "111") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "27") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:26: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-6767 5031 2025") (victim_position "-6963 4560 1628") L 05/14/2026 - 03:59:27: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:59:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "85") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "66") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (realdamage "43") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:33: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7450 5152 1981") (victim_position "-7747 5189 1934") L 05/14/2026 - 03:59:33: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:59:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "86") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (realdamage "12") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:38: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7393 4874 1912") (victim_position "-7430 5117 1912") L 05/14/2026 - 03:59:38: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:59:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "45") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "37") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "47") (realdamage "14") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:45: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7661 5142 1912") (victim_position "-7914 5034 2025") L 05/14/2026 - 03:59:45: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:59:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:59:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "369") L 05/14/2026 - 03:59:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "69") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "85") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "86") (realdamage "9") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:50: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7907 5190 1912") (victim_position "-7764 5222 1979") L 05/14/2026 - 03:59:50: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 03:59:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:54: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 03:59:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "85") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "84") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 03:59:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "38") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 03:59:56: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8098 4888 1912") (victim_position "-7866 5075 2025") L 05/14/2026 - 03:59:57: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 03:59:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 03:59:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:59:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 03:59:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "tf_projectile_rocket") L 05/14/2026 - 03:59:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 03:59:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "335") L 05/14/2026 - 03:59:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "34") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "3") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:02: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-7751 4859 1912") (victim_position "-7231 4746 1700") L 05/14/2026 - 04:00:02: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:00:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "57") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 04:00:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "77") (realdamage "68") (weapon "quake_rl") L 05/14/2026 - 04:00:08: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7775 4900 1912") (victim_position "-7540 5027 1995") L 05/14/2026 - 04:00:09: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:00:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "88") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 04:00:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "53") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "37") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "28") (realdamage "15") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:16: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-8113 5012 1912") (victim_position "-7729 4918 1912") L 05/14/2026 - 04:00:16: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:00:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "84") (weapon "quake_rl") L 05/14/2026 - 04:00:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "38") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:23: "ZywOo of TF2<13><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:00:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "52") (realdamage "17") (weapon "quake_rl") L 05/14/2026 - 04:00:24: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7789 5042 2025") (victim_position "-7500 5058 1960") L 05/14/2026 - 04:00:24: "int main()<14><[U:1:71401653]>" triggered "domination" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 04:00:24: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:00:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 04:00:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 04:00:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "88") (realdamage "31") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:31: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8213 4808 1912") (victim_position "-8243 4915 1912") L 05/14/2026 - 04:00:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "revenge" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 04:00:31: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:00:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "tf_projectile_rocket") (airshot "1") (height "337") L 05/14/2026 - 04:00:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "43") (weapon "quake_rl") L 05/14/2026 - 04:00:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "104") (weapon "quake_rl") L 05/14/2026 - 04:00:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "107") (realdamage "85") (weapon "quake_rl") L 05/14/2026 - 04:00:35: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7792 5089 2070") (victim_position "-7736 5229 1912") L 05/14/2026 - 04:00:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:35: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:00:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 04:00:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "179") L 05/14/2026 - 04:00:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "49") (realdamage "23") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:40: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7780 5007 2025") (victim_position "-7495 4953 2313") L 05/14/2026 - 04:00:40: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:00:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 04:00:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "111") (realdamage "106") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:43: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1695") (new_elo "1699") L 05/14/2026 - 04:00:43: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1541") (new_elo "1537") L 05/14/2026 - 04:00:43: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7509 5260 1972") (victim_position "-7511 5151 1912") L 05/14/2026 - 04:00:43: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "18")