L 05/14/2026 - 04:00:50: World triggered "meta_data" (matchid "260514040050fefd") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 04:00:50: "ZywOo of TF2<13><[U:1:809020068]>" changed role to "soldier" L 05/14/2026 - 04:00:50: "int main()<14><[U:1:71401653]>" changed role to "soldier" L 05/14/2026 - 04:00:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/14/2026 - 04:00:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "106") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 05/14/2026 - 04:00:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (realdamage "46") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:54: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7285 4911 2245") (victim_position "-7066 5083 1960") L 05/14/2026 - 04:00:54: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:00:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 04:00:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "82") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:00:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "292") L 05/14/2026 - 04:00:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "94") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:00:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:00:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:00:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (realdamage "1") (weapon "shotgun_soldier") L 05/14/2026 - 04:00:59: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7039 4831 2109") (victim_position "-6301 5072 2044") L 05/14/2026 - 04:00:59: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:01:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 04:01:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 04:01:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "79") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "87") (realdamage "68") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:03: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6794 4871 1912") (victim_position "-6653 4862 1912") L 05/14/2026 - 04:01:03: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:01:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 04:01:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "88") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "83") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (realdamage "40") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:11: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6700 5172 1912") (victim_position "-6717 4873 2087") L 05/14/2026 - 04:01:11: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:01:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "78") (weapon "tf_projectile_rocket") (airshot "1") (height "371") L 05/14/2026 - 04:01:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 05/14/2026 - 04:01:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "44") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "42") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "13") (realdamage "3") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:16: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6533 5100 1960") (victim_position "-7251 5153 1912") L 05/14/2026 - 04:01:17: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:01:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 04:01:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "295") L 05/14/2026 - 04:01:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "3") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (realdamage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:23: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6333 4926 1963") (victim_position "-6588 5018 2025") L 05/14/2026 - 04:01:23: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:01:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 04:01:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "99") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "110") (realdamage "101") (weapon "quake_rl") L 05/14/2026 - 04:01:27: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-6863 5045 2067") (victim_position "-6952 4919 2044") L 05/14/2026 - 04:01:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:27: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:01:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "99") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "27") (realdamage "15") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:32: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7011 5074 1960") (victim_position "-6490 5076 2209") L 05/14/2026 - 04:01:33: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:01:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "97") (weapon "quake_rl") L 05/14/2026 - 04:01:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:38: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:01:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "87") (weapon "quake_rl") L 05/14/2026 - 04:01:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "11") (realdamage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:40: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6533 5174 2273") (victim_position "-6880 4873 1912") L 05/14/2026 - 04:01:41: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:01:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "tf_projectile_rocket") (airshot "1") (height "412") L 05/14/2026 - 04:01:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 05/14/2026 - 04:01:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (realdamage "23") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:45: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-6859 4981 2025") (victim_position "-7027 4939 2029") L 05/14/2026 - 04:01:46: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:01:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 04:01:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 04:01:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (realdamage "66") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:51: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6544 4935 1980") (victim_position "-6684 5016 2025") L 05/14/2026 - 04:01:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 04:01:52: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:01:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 04:01:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "106") (weapon "tf_projectile_rocket") (airshot "1") (height "266") L 05/14/2026 - 04:01:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:01:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "97") (realdamage "13") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:56: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-6855 4997 2025") (victim_position "-6773 5398 2020") L 05/14/2026 - 04:01:56: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:01:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:01:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:01:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 04:01:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:01:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:01:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "106") (weapon "quake_rl") L 05/14/2026 - 04:02:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "33") (realdamage "30") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:01: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6583 5282 2190") (victim_position "-6454 5136 2057") L 05/14/2026 - 04:02:01: "int main()<14><[U:1:71401653]>" triggered "revenge" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 04:02:01: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:02:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "83") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 05/14/2026 - 04:02:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "27") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 04:02:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (realdamage "7") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:07: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6817 5575 1926") (victim_position "-6368 5145 1912") L 05/14/2026 - 04:02:07: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:02:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 04:02:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "102") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (realdamage "1") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:12: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7012 4804 2130") (victim_position "-7384 5055 2019") L 05/14/2026 - 04:02:12: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:02:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 05/14/2026 - 04:02:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 05/14/2026 - 04:02:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "99") (realdamage "72") (weapon "quake_rl") L 05/14/2026 - 04:02:17: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7406 5236 1912") (victim_position "-7031 5197 1912") L 05/14/2026 - 04:02:17: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:02:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "105") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "97") (realdamage "62") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:21: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7560 4919 2000") (victim_position "-7348 5270 2020") L 05/14/2026 - 04:02:21: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:02:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/14/2026 - 04:02:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 05/14/2026 - 04:02:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "92") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:29: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-8243 4862 1941") (victim_position "-8039 4653 1917") L 05/14/2026 - 04:02:29: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:02:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 04:02:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "90") (weapon "quake_rl") L 05/14/2026 - 04:02:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "43") (realdamage "22") (weapon "quake_rl") L 05/14/2026 - 04:02:36: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7687 4892 1912") (victim_position "-7419 4441 1793") L 05/14/2026 - 04:02:37: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:02:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 05/14/2026 - 04:02:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/14/2026 - 04:02:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "62") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "13") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:43: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7830 5014 2025") (victim_position "-7556 5383 1961") L 05/14/2026 - 04:02:43: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:02:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "80") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 05/14/2026 - 04:02:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "38") (weapon "quake_rl") L 05/14/2026 - 04:02:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 05/14/2026 - 04:02:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:02:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (realdamage "32") (weapon "shotgun_soldier") L 05/14/2026 - 04:02:53: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8186 5240 2314") (victim_position "-8181 5275 1912") L 05/14/2026 - 04:02:53: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:02:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 05/14/2026 - 04:02:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:02:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:02:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:02:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "92") (weapon "quake_rl") L 05/14/2026 - 04:02:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:03:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "86") (realdamage "48") (weapon "quake_rl") L 05/14/2026 - 04:03:00: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7453 5108 1960") (victim_position "-7434 5008 1955") L 05/14/2026 - 04:03:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:00: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:03:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:05: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (realdamage "5") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:05: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7543 5078 1960") (victim_position "-7632 5268 2048") L 05/14/2026 - 04:03:05: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:03:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:03:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 05/14/2026 - 04:03:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "96") (weapon "tf_projectile_rocket") (airshot "1") (height "379") L 05/14/2026 - 04:03:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:03:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 05/14/2026 - 04:03:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "41") (realdamage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:10: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8121 4862 1987") (victim_position "-7708 4931 1925") L 05/14/2026 - 04:03:10: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:03:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:03:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 04:03:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:14: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:03:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "99") (weapon "quake_rl") L 05/14/2026 - 04:03:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "27") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "46") (realdamage "37") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:17: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7649 5005 2025") (victim_position "-8052 4871 1912") L 05/14/2026 - 04:03:17: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:03:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:03:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 04:03:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "87") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "85") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "25") (realdamage "21") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:23: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8105 4907 1912") (victim_position "-7891 4921 1912") L 05/14/2026 - 04:03:23: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:03:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:03:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 05/14/2026 - 04:03:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "65") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "82") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (realdamage "42") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:30: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7817 5047 2025") (victim_position "-7806 5210 1912") L 05/14/2026 - 04:03:30: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:03:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:03:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "100") (weapon "quake_rl") L 05/14/2026 - 04:03:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:03:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 04:03:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "80") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "56") (realdamage "46") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:36: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7800 4901 1912") (victim_position "-8058 4929 1912") L 05/14/2026 - 04:03:36: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:03:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:03:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 05/14/2026 - 04:03:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:40: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:03:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:03:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "92") (realdamage "89") (weapon "quake_rl") L 05/14/2026 - 04:03:42: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7938 4902 1952") (victim_position "-7958 5099 1983") L 05/14/2026 - 04:03:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:42: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:03:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "90") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "101") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (realdamage "39") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:47: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7652 4858 1912") (victim_position "-7789 4636 2030") L 05/14/2026 - 04:03:47: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:03:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "83") (weapon "tf_projectile_rocket") (airshot "1") (height "455") L 05/14/2026 - 04:03:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:03:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 05/14/2026 - 04:03:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "74") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (realdamage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:53: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8068 4846 1912") (victim_position "-7830 4956 2025") L 05/14/2026 - 04:03:53: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:03:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:03:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 05/14/2026 - 04:03:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "90") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:03:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:03:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "17") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:03:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (realdamage "25") (weapon "shotgun_soldier") L 05/14/2026 - 04:03:59: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1699") (new_elo "1703") L 05/14/2026 - 04:03:59: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1537") (new_elo "1533") L 05/14/2026 - 04:03:59: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7520 4943 1960") (victim_position "-7407 5142 1912") L 05/14/2026 - 04:03:59: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "12")