L 05/14/2026 - 04:04:05: World triggered "meta_data" (matchid "260514040405c17d") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 04:04:05: "ZywOo of TF2<13><[U:1:809020068]>" changed role to "soldier" L 05/14/2026 - 04:04:05: "int main()<14><[U:1:71401653]>" changed role to "soldier" L 05/14/2026 - 04:04:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:04:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:04:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 05/14/2026 - 04:04:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:04:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "101") (realdamage "64") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:35: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7724 4750 1907") (victim_position "-7594 5030 2025") L 05/14/2026 - 04:04:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 04:04:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:35: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:04:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:04:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:04:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 04:04:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:04:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:04:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:04:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 05/14/2026 - 04:04:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "45") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "41") (realdamage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:44: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8096 5018 1912") (victim_position "-7730 5200 1912") L 05/14/2026 - 04:04:44: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:04:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:04:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:04:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 05/14/2026 - 04:04:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:04:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 05/14/2026 - 04:04:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:04:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "79") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:48: "ZywOo of TF2<13><[U:1:809020068]>" committed suicide with "tf_projectile_rocket" (attacker_position "-7651 5141 1912") L 05/14/2026 - 04:04:49: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:04:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:04:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "20") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "46") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "33") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "85") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "50") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (realdamage "39") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:54: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7821 4721 1904") (victim_position "-7858 4927 1912") L 05/14/2026 - 04:04:54: "int main()<14><[U:1:71401653]>" triggered "revenge" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 04:04:54: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:04:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:04:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:04:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "108") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:04:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:04:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:04:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 04:04:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:04:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (realdamage "31") (weapon "shotgun_soldier") L 05/14/2026 - 04:04:59: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7507 4835 2138") (victim_position "-7648 5055 2025") L 05/14/2026 - 04:04:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:04:59: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:05:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "91") (weapon "tf_projectile_rocket") (airshot "1") (height "493") L 05/14/2026 - 04:05:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "72") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "104") (realdamage "101") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:04: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7373 4908 1943") (victim_position "-7636 4825 1938") L 05/14/2026 - 04:05:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:04: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:05:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "tf_projectile_rocket") (airshot "1") (height "422") L 05/14/2026 - 04:05:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 04:05:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:08: "int main()<14><[U:1:71401653]>" committed suicide with "quake_rl" (attacker_position "-7189 5051 1912") L 05/14/2026 - 04:05:09: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:05:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "99") (weapon "quake_rl") L 05/14/2026 - 04:05:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "108") (realdamage "101") (weapon "quake_rl") L 05/14/2026 - 04:05:13: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7984 4860 2054") (victim_position "-7842 4810 1912") L 05/14/2026 - 04:05:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:13: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:05:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "93") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 04:05:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 04:05:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "73") (realdamage "66") (weapon "quake_rl") L 05/14/2026 - 04:05:18: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7896 4616 1904") (victim_position "-8021 4585 1904") L 05/14/2026 - 04:05:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:19: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:05:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 04:05:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "87") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:24: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "86") (realdamage "37") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:24: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7741 5070 2025") (victim_position "-7891 5013 2025") L 05/14/2026 - 04:05:25: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:05:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 05/14/2026 - 04:05:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "372") L 05/14/2026 - 04:05:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "36") (realdamage "4") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:30: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7599 4883 1912") (victim_position "-8101 4909 1912") L 05/14/2026 - 04:05:30: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:05:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "82") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:34: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "94") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 04:05:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "53") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (realdamage "28") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:37: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7440 4872 1912") (victim_position "-7698 5040 2025") L 05/14/2026 - 04:05:37: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:05:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "tf_projectile_rocket") (airshot "1") (height "422") L 05/14/2026 - 04:05:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 04:05:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "86") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (realdamage "4") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:42: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7516 4865 1912") (victim_position "-7426 4819 2087") L 05/14/2026 - 04:05:42: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:05:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 04:05:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "87") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "30") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:05:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (realdamage "20") (weapon "shotgun_soldier") L 05/14/2026 - 04:05:49: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7925 5116 1912") (victim_position "-8209 4994 1912") L 05/14/2026 - 04:05:49: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:05:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 05/14/2026 - 04:05:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "76") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (realdamage "41") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:55: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7041 4834 1912") (victim_position "-7269 5071 1966") L 05/14/2026 - 04:05:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 04:05:55: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:05:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:05:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "tf_projectile_rocket") (airshot "1") (height "451") L 05/14/2026 - 04:05:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:05:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:05:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 05/14/2026 - 04:05:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "98") (weapon "quake_rl") L 05/14/2026 - 04:06:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "39") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "46") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (realdamage "15") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:03: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6878 5103 2032") (victim_position "-7122 4948 1912") L 05/14/2026 - 04:06:03: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:06:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 04:06:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "105") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (realdamage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:09: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6862 5241 1912") (victim_position "-6977 4928 2188") L 05/14/2026 - 04:06:09: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:06:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 04:06:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:15: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "48") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 05/14/2026 - 04:06:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (realdamage "3") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:18: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7208 4891 1981") (victim_position "-6782 5008 2111") L 05/14/2026 - 04:06:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 04:06:18: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:06:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:19: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "85") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 04:06:20: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:21: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "76") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 04:06:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "96") (realdamage "46") (weapon "quake_rl") L 05/14/2026 - 04:06:22: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-6871 4858 2201") (victim_position "-7197 5035 1995") L 05/14/2026 - 04:06:22: "int main()<14><[U:1:71401653]>" triggered "revenge" against "ZywOo of TF2<13><[U:1:809020068]>" L 05/14/2026 - 04:06:23: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:06:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "306") L 05/14/2026 - 04:06:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "44") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 05/14/2026 - 04:06:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "49") (realdamage "23") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:27: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6714 5005 2025") (victim_position "-6797 5221 1978") L 05/14/2026 - 04:06:27: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:06:29: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 04:06:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "82") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 05/14/2026 - 04:06:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "31") (realdamage "3") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:34: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6449 5132 1912") (victim_position "-6718 5186 2051") L 05/14/2026 - 04:06:34: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:06:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 04:06:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "78") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "31") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "42") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:41: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "66") (realdamage "30") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:43: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6885 5103 2031") (victim_position "-6690 5176 1912") L 05/14/2026 - 04:06:43: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:06:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:45: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "78") (weapon "tf_projectile_rocket") (airshot "1") (height "444") L 05/14/2026 - 04:06:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "38") (weapon "quake_rl") L 05/14/2026 - 04:06:46: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "32") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "33") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "23") (realdamage "3") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:50: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6950 5639 1851") (victim_position "-7037 5346 1816") L 05/14/2026 - 04:06:50: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:06:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "87") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "64") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:53: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "111") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:54: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "world" (attacker_position "-7073 5123 1962") (victim_position "-7175 5177 1912") L 05/14/2026 - 04:06:54: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:54: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:06:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "76") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 04:06:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:06:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:06:58: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "39") (weapon "shotgun_soldier") L 05/14/2026 - 04:06:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:06:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 05/14/2026 - 04:06:59: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "world" (attacker_position "-6912 5079 2051") (victim_position "-7037 5137 1912") L 05/14/2026 - 04:06:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:06:59: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:06:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 04:07:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "109") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 05/14/2026 - 04:07:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "69") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "50") (realdamage "44") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:04: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6846 5508 1967") (victim_position "-6713 5152 1912") L 05/14/2026 - 04:07:04: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:07:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:06: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:07: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "84") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:08: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "86") (realdamage "85") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:08: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7050 5175 2081") (victim_position "-6851 5140 1912") L 05/14/2026 - 04:07:08: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:07:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "98") (weapon "tf_projectile_rocket") (airshot "1") (height "263") L 05/14/2026 - 04:07:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 04:07:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 05/14/2026 - 04:07:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "79") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "8") (realdamage "7") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:14: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7901 4885 1912") (victim_position "-7988 4602 1904") L 05/14/2026 - 04:07:14: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:07:16: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "92") (weapon "quake_rl") L 05/14/2026 - 04:07:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "111") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:17: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:18: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "66") (realdamage "37") (weapon "quake_rl") (crit "mini") L 05/14/2026 - 04:07:20: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7593 4975 2025") (victim_position "-6418 5033 1979") L 05/14/2026 - 04:07:20: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:07:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "103") (weapon "quake_rl") L 05/14/2026 - 04:07:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:22: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "66") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "105") (realdamage "97") (weapon "quake_rl") (airshot "1") (height "187") L 05/14/2026 - 04:07:23: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "quake_rl" (attacker_position "-7456 5266 1912") (victim_position "-7271 5234 2099") L 05/14/2026 - 04:07:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:23: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:07:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:23: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "25") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:25: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:26: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "60") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "61") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:27: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:28: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "79") (realdamage "67") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:28: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7392 5059 1912") (victim_position "-7655 5173 1912") L 05/14/2026 - 04:07:28: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:07:30: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:31: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "98") (weapon "quake_rl") L 05/14/2026 - 04:07:32: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "75") (weapon "quake_rl") L 05/14/2026 - 04:07:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:33: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "47") (realdamage "24") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:33: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7728 4679 2088") (victim_position "-7672 4475 1890") L 05/14/2026 - 04:07:33: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:07:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:35: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "66") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 05/14/2026 - 04:07:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:36: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:37: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:38: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "41") (weapon "quake_rl") L 05/14/2026 - 04:07:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:39: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:40: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (realdamage "10") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:40: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7820 4297 1904") (victim_position "-7721 4998 2025") L 05/14/2026 - 04:07:40: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:07:42: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:43: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 05/14/2026 - 04:07:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:44: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "370") L 05/14/2026 - 04:07:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "29") (realdamage "5") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:45: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6775 5000 2025") (victim_position "-7232 5093 2282") L 05/14/2026 - 04:07:45: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:07:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "344") L 05/14/2026 - 04:07:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:47: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:48: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:49: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 05/14/2026 - 04:07:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:50: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:51: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:52: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "65") (realdamage "26") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:52: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7159 5036 1912") (victim_position "-6948 4915 1912") L 05/14/2026 - 04:07:53: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:07:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "285") L 05/14/2026 - 04:07:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:55: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:07:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 05/14/2026 - 04:07:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:56: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "85") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:57: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:07:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "89") (realdamage "20") (weapon "shotgun_soldier") L 05/14/2026 - 04:07:57: "int main()<14><[U:1:71401653]>" killed "ZywOo of TF2<13><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6923 4990 2077") (victim_position "-6867 4946 2053") L 05/14/2026 - 04:07:57: "ZywOo of TF2<13><[U:1:809020068]>" spawned as "soldier" L 05/14/2026 - 04:07:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:07:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:07:59: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:08:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:08:00: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:08:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:08:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 04:08:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:08:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:08:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:08:01: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:08:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:08:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:08:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:08:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "shotgun_soldier") L 05/14/2026 - 04:08:02: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:08:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:08:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:08:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:08:03: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "35") (weapon "shotgun_soldier") L 05/14/2026 - 04:08:03: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6836 5192 1912") (victim_position "-6753 5263 1912") L 05/14/2026 - 04:08:03: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:08:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:08:04: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:08:09: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:08:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:08:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:08:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 04:08:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:08:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "83") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:08:10: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:08:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:08:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:08:11: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:08:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:08:11: "ZywOo of TF2<13><[U:1:809020068]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:08:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:08:12: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:08:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:08:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:08:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "ZywOo of TF2<13><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 04:08:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:08:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:08:13: "ZywOo of TF2<13><[U:1:809020068]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (realdamage "14") (weapon "shotgun_soldier") L 05/14/2026 - 04:08:13: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1703") (new_elo "1707") L 05/14/2026 - 04:08:13: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1533") (new_elo "1529") L 05/14/2026 - 04:08:13: "ZywOo of TF2<13><[U:1:809020068]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6731 4943 2025") (victim_position "-7190 4990 1912") L 05/14/2026 - 04:08:13: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "18")