L 05/14/2026 - 04:18:16: World triggered "meta_data" (matchid "2605140418160385") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 04:18:16: "😹<15><[U:1:116015710]>" changed role to "soldier" L 05/14/2026 - 04:18:16: "int main()<14><[U:1:71401653]>" changed role to "demoman" L 05/14/2026 - 04:18:44: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "unique_pickaxe_escape") L 05/14/2026 - 04:18:47: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "unique_pickaxe_escape") L 05/14/2026 - 04:18:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "88") (weapon "prinny_machete") (crit "mini") L 05/14/2026 - 04:18:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "159") (realdamage "112") (weapon "tf_projectile_pipe_remote") (crit "mini") L 05/14/2026 - 04:18:50: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "tf_projectile_pipe_remote" (attacker_position "-6453 5020 1968") (victim_position "-6809 5075 2025") L 05/14/2026 - 04:18:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 05/14/2026 - 04:18:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 05/14/2026 - 04:18:50: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:18:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:18:58: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:18:58: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "tf_projectile_rocket") (crit "mini") L 05/14/2026 - 04:18:59: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:18:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:18:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:00: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:00: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:19:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 04:19:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:19:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "60") (weapon "quake_rl") L 05/14/2026 - 04:19:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 04:19:02: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7280 5111 2097") (victim_position "-6825 5007 2025") L 05/14/2026 - 04:19:02: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:19:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:19:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 04:19:05: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:05: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "94") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:06: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:06: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "33") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "35") (weapon "shotgun_soldier") L 05/14/2026 - 04:19:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "23") (weapon "shotgun_soldier") L 05/14/2026 - 04:19:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:08: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:08: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 04:19:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "31") (weapon "shotgun_soldier") L 05/14/2026 - 04:19:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:10: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:10: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 04:19:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "45") (realdamage "7") (weapon "shotgun_soldier") L 05/14/2026 - 04:19:10: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-6857 5074 2025") (victim_position "-6928 5332 1816") L 05/14/2026 - 04:19:10: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:19:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:22: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:19:24: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:24: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "111") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:19:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "72") (weapon "quake_rl") L 05/14/2026 - 04:19:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:19:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "83") (weapon "quake_rl") L 05/14/2026 - 04:19:27: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "world" (attacker_position "-6851 5035 2025") (victim_position "-7360 5208 1958") L 05/14/2026 - 04:19:27: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:19:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:19:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 04:19:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:19:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "51") (weapon "quake_rl") L 05/14/2026 - 04:19:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:19:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "60") (realdamage "49") (weapon "quake_rl") L 05/14/2026 - 04:19:34: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-7108 4848 1912") (victim_position "-6873 4722 1669") L 05/14/2026 - 04:19:34: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:19:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:19:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "261") L 05/14/2026 - 04:19:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:38: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:38: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "23") (weapon "shotgun_soldier") L 05/14/2026 - 04:19:41: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:41: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "94") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:19:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "108") (realdamage "18") (weapon "quake_rl") (crit "mini") L 05/14/2026 - 04:19:46: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-6742 4875 2073") (victim_position "-6373 5119 1912") L 05/14/2026 - 04:19:46: "int main()<14><[U:1:71401653]>" triggered "domination" against "😹<15><[U:1:116015710]>" L 05/14/2026 - 04:19:46: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:19:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:19:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 04:19:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:19:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "82") (weapon "quake_rl") L 05/14/2026 - 04:19:50: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:50: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "87") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "36") (weapon "shotgun_soldier") L 05/14/2026 - 04:19:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (weapon "shotgun_soldier") L 05/14/2026 - 04:19:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 05/14/2026 - 04:19:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:52: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:19:52: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "45") (realdamage "30") (weapon "shotgun_soldier") L 05/14/2026 - 04:19:52: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7006 5050 1960") (victim_position "-6740 5417 1904") L 05/14/2026 - 04:19:52: "😹<15><[U:1:116015710]>" triggered "revenge" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 04:19:52: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:19:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:19:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 04:19:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:56: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:56: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "79") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:19:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:57: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:57: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "106") (realdamage "96") (weapon "tf_projectile_rocket") (airshot "1") (height "277") L 05/14/2026 - 04:19:57: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-6822 5079 2097") (victim_position "-6938 5044 2303") L 05/14/2026 - 04:19:57: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:19:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:19:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "66") (weapon "quake_rl") L 05/14/2026 - 04:20:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:00: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:00: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "76") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:01: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:01: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "46") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "96") (realdamage "52") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:02: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7046 4900 2014") (victim_position "-6632 4967 2025") L 05/14/2026 - 04:20:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "48") (weapon "quake_rl") L 05/14/2026 - 04:20:02: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:20:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:06: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:20:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:07: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:07: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:08: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:08: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "107") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "107") (weapon "quake_rl") L 05/14/2026 - 04:20:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:09: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:09: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (realdamage "13") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:09: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-6739 5092 2025") (victim_position "-6677 4853 1955") L 05/14/2026 - 04:20:09: "😹<15><[U:1:116015710]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 04:20:09: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:20:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 04:20:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:12: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:12: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:13: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:13: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "108") (weapon "quake_rl") L 05/14/2026 - 04:20:13: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:13: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (realdamage "47") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:13: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7129 4886 1912") (victim_position "-7242 5063 1940") L 05/14/2026 - 04:20:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:13: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:20:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "101") (weapon "quake_rl") L 05/14/2026 - 04:20:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:17: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:17: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "66") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "59") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:20: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:20: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "96") (realdamage "71") (weapon "quake_rl") L 05/14/2026 - 04:20:20: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-6784 4840 1912") (victim_position "-6421 5055 1912") L 05/14/2026 - 04:20:20: "int main()<14><[U:1:71401653]>" triggered "revenge" against "😹<15><[U:1:116015710]>" L 05/14/2026 - 04:20:21: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:20:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:23: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "188") L 05/14/2026 - 04:20:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 04:20:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:25: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:25: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "102") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "32") (realdamage "9") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:25: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-6746 5089 2076") (victim_position "-7326 5157 2042") L 05/14/2026 - 04:20:25: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:20:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:28: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:28: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "85") (weapon "quake_rl") L 05/14/2026 - 04:20:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "112") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:30: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:30: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (realdamage "23") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:30: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6858 4812 2100") (victim_position "-6491 5000 1960") L 05/14/2026 - 04:20:30: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:20:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "81") (weapon "quake_rl") L 05/14/2026 - 04:20:33: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:33: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "57") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "77") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:38: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:38: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "78") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "9") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "88") (realdamage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:39: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-6914 4995 2025") (victim_position "-6984 4958 1960") L 05/14/2026 - 04:20:39: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:20:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:41: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:41: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "81") (weapon "quake_rl") L 05/14/2026 - 04:20:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 04:20:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:44: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:44: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "107") (realdamage "20") (weapon "quake_rl") L 05/14/2026 - 04:20:44: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-6669 5008 2025") (victim_position "-6664 4803 1920") L 05/14/2026 - 04:20:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:44: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:20:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:20:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "387") L 05/14/2026 - 04:20:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:46: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:46: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "42") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "35") (realdamage "9") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:50: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-6573 5000 1991") (victim_position "-6785 5200 2253") L 05/14/2026 - 04:20:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:50: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:20:50: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:50: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "48") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:53: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:53: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "76") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "86") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:20:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "47") (weapon "shotgun_soldier") L 05/14/2026 - 04:20:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:20:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:20:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:01: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:01: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:03: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:03: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:05: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:05: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "88") (realdamage "22") (weapon "unique_pickaxe_escape") (crit "mini") L 05/14/2026 - 04:21:08: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "unique_pickaxe_escape" (attacker_position "-6831 4625 1680") (victim_position "-6822 4685 1680") L 05/14/2026 - 04:21:08: "int main()<14><[U:1:71401653]>" triggered "domination" against "😹<15><[U:1:116015710]>" L 05/14/2026 - 04:21:08: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:21:09: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:21:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:21:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "46") (weapon "quake_rl") L 05/14/2026 - 04:21:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "34") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:21:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "245") L 05/14/2026 - 04:21:15: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:15: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "82") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:16: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:16: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "shotgun_soldier") (crit "mini") L 05/14/2026 - 04:21:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "50") (realdamage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:16: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-6675 5186 1912") (victim_position "-6955 5418 1829") L 05/14/2026 - 04:21:16: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:21:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:21:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "85") (weapon "quake_rl") L 05/14/2026 - 04:21:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:21: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:21: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:21:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 04:21:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:23: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:21:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "38") (realdamage "22") (weapon "quake_rl") L 05/14/2026 - 04:21:25: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-6827 4943 1960") (victim_position "-6336 4613 1804") L 05/14/2026 - 04:21:25: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:21:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:28: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:28: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:30: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:30: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:21:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "83") (weapon "quake_rl") L 05/14/2026 - 04:21:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:34: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:34: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:21:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "78") (weapon "quake_rl") L 05/14/2026 - 04:21:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "7") (realdamage "5") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:35: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7091 5231 1912") (victim_position "-7410 5422 1822") L 05/14/2026 - 04:21:35: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:21:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:37: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:37: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "95") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:21:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "45") (weapon "quake_rl") L 05/14/2026 - 04:21:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:39: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:39: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "100") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:40: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:40: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "42") (realdamage "40") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:40: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7239 4883 1912") (victim_position "-6876 5010 2025") L 05/14/2026 - 04:21:40: "😹<15><[U:1:116015710]>" triggered "revenge" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 04:21:40: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:21:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "86") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:21:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "81") (weapon "quake_rl") L 05/14/2026 - 04:21:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:21:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 04:21:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:47: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:47: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "60") (realdamage "3") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:48: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-6702 5263 1912") (victim_position "-6819 5164 1912") L 05/14/2026 - 04:21:49: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:21:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "48") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:21:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 04:21:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:52: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:52: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:52: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:52: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "59") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:53: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:53: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "32") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:54: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:54: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (realdamage "60") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:54: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6840 5290 1910") (victim_position "-6536 5188 1912") L 05/14/2026 - 04:21:54: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:21:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:21:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "63") (weapon "quake_rl") L 05/14/2026 - 04:21:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:21:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:21:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:21:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "105") (weapon "quake_rl") L 05/14/2026 - 04:21:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:59: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:59: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:21:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "84") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 04:21:59: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-6914 5317 1816") (victim_position "-6766 5241 1912") L 05/14/2026 - 04:21:59: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:22:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "90") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:22:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 04:22:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:03: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:03: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "112") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:04: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "world" (attacker_position "-6691 5028 2025") (victim_position "-7006 4949 1960") L 05/14/2026 - 04:22:04: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:22:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:22:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "81") (weapon "quake_rl") L 05/14/2026 - 04:22:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:08: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:08: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "85") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:22:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 04:22:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:10: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:10: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "31") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:10: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:10: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "65") (realdamage "42") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:10: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-6865 5103 1960") (victim_position "-7019 5054 2152") L 05/14/2026 - 04:22:10: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:22:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:13: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:13: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "82") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:22:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "101") (weapon "quake_rl") L 05/14/2026 - 04:22:14: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:22:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:22:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 04:22:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "87") (realdamage "60") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:15: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7375 5143 1912") (victim_position "-7344 5009 1953") L 05/14/2026 - 04:22:15: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:22:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:22:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "323") L 05/14/2026 - 04:22:18: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:18: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "79") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:22:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "109") (realdamage "87") (weapon "quake_rl") (airshot "1") (height "343") L 05/14/2026 - 04:22:19: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-7698 5120 2199") (victim_position "-7702 5098 2368") L 05/14/2026 - 04:22:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:19: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:22:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:22: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:22: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "103") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:24: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:24: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:24: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (realdamage "7") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:24: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7759 5019 2025") (victim_position "-7777 4877 1912") L 05/14/2026 - 04:22:25: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:22:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:22:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 04:22:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:22:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 04:22:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "60") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:33: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:33: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:34: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:34: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:34: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:34: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (realdamage "19") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:34: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7181 4787 1680") (victim_position "-7424 4812 1680") L 05/14/2026 - 04:22:34: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:22:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:39: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:39: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "80") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:22:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "73") (weapon "quake_rl") L 05/14/2026 - 04:22:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "85") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:41: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:41: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "86") (realdamage "85") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:41: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7305 5182 1912") (victim_position "-7329 5032 1912") L 05/14/2026 - 04:22:42: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:22:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:22:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "55") (weapon "quake_rl") L 05/14/2026 - 04:22:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:22:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 04:22:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:22:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 04:22:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:22:45: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:45: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "90") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "53") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:46: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:46: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:46: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:46: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:22:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (realdamage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:22:47: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1525") (new_elo "1534") L 05/14/2026 - 04:22:47: World triggered "mge_elo_delta" (player "[U:1:116015710]") (old_elo "1595") (new_elo "1586") L 05/14/2026 - 04:22:47: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7377 4884 1912") (victim_position "-6779 4899 1912") L 05/14/2026 - 04:22:47: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:116015710]") (winner_score "20") (loser_score "14")