L 05/14/2026 - 04:22:53: World triggered "meta_data" (matchid "26051404225334c1") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 04:22:53: "😹<15><[U:1:116015710]>" changed role to "soldier" L 05/14/2026 - 04:22:53: "int main()<14><[U:1:71401653]>" changed role to "soldier" L 05/14/2026 - 04:22:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:59: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:22:59: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:01: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "unique_pickaxe_escape") L 05/14/2026 - 04:23:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "151") (weapon "quake_rl") (crit "mini") L 05/14/2026 - 04:23:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (realdamage "31") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:02: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7490 5146 2031") (victim_position "-7634 5122 1970") L 05/14/2026 - 04:23:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "85") (weapon "quake_rl") (crit "mini") L 05/14/2026 - 04:23:02: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:23:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "102") (realdamage "94") (weapon "quake_rl") (airshot "1") (height "239") L 05/14/2026 - 04:23:06: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-7115 5179 1912") (victim_position "-7295 5074 2155") L 05/14/2026 - 04:23:06: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:23:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:08: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:08: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "58") (weapon "quake_rl") L 05/14/2026 - 04:23:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "76") (weapon "quake_rl") L 05/14/2026 - 04:23:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "54") (weapon "quake_rl") L 05/14/2026 - 04:23:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:11: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:11: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 04:23:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "53") (realdamage "23") (weapon "quake_rl") L 05/14/2026 - 04:23:11: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-7596 5250 1912") (victim_position "-7682 5280 1680") L 05/14/2026 - 04:23:12: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:23:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:15: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:15: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "112") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "66") (weapon "quake_rl") L 05/14/2026 - 04:23:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:16: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:16: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (realdamage "63") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:16: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7115 5222 1912") (victim_position "-7605 4773 1978") L 05/14/2026 - 04:23:16: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:23:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "31") (weapon "quake_rl") L 05/14/2026 - 04:23:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "74") (weapon "quake_rl") L 05/14/2026 - 04:23:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "104") (weapon "quake_rl") L 05/14/2026 - 04:23:20: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "world" (attacker_position "-7743 5005 2025") (victim_position "-7462 4931 1916") L 05/14/2026 - 04:23:20: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:23:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "369") L 05/14/2026 - 04:23:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:23: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:25: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:23:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "65") (weapon "shotgun_soldier") L 05/14/2026 - 04:23:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:28: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:28: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:28: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:23:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 05/14/2026 - 04:23:29: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "world" (attacker_position "-7349 4844 1912") (victim_position "-7742 5343 1690") L 05/14/2026 - 04:23:29: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:23:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "329") L 05/14/2026 - 04:23:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "379") L 05/14/2026 - 04:23:32: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-7920 5010 2341") (victim_position "-7475 4970 2340") L 05/14/2026 - 04:23:33: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:23:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "76") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:37: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:37: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "shotgun_soldier") L 05/14/2026 - 04:23:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:37: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:37: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (realdamage "62") (weapon "shotgun_soldier") L 05/14/2026 - 04:23:37: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7516 4939 1960") (victim_position "-7776 4957 2025") L 05/14/2026 - 04:23:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "84") (weapon "quake_rl") L 05/14/2026 - 04:23:38: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:23:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:42: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:42: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "78") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "99") (realdamage "91") (weapon "tf_projectile_rocket") (airshot "1") (height "259") L 05/14/2026 - 04:23:43: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7587 4646 1825") (victim_position "-7722 4598 2163") L 05/14/2026 - 04:23:43: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:23:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "107") (weapon "quake_rl") L 05/14/2026 - 04:23:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:46: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:46: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:48: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:48: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 04:23:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 04:23:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "92") (weapon "quake_rl") L 05/14/2026 - 04:23:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 05/14/2026 - 04:23:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:50: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:50: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 05/14/2026 - 04:23:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:23:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "37") (realdamage "17") (weapon "shotgun_soldier") L 05/14/2026 - 04:23:50: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7679 5027 2025") (victim_position "-7205 5102 1926") L 05/14/2026 - 04:23:50: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:23:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 04:23:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:54: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:54: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "106") (realdamage "51") (weapon "quake_rl") (airshot "1") (height "394") L 05/14/2026 - 04:23:55: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-7749 4840 2094") (victim_position "-7882 4894 2306") L 05/14/2026 - 04:23:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:55: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:23:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:58: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:58: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:23:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "49") (weapon "quake_rl") L 05/14/2026 - 04:23:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:23:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:23:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 04:24:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/14/2026 - 04:24:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 04:24:02: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:24:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "shotgun_soldier") L 05/14/2026 - 04:24:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "26") (realdamage "7") (weapon "shotgun_soldier") L 05/14/2026 - 04:24:03: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7960 4838 1912") (victim_position "-7801 4244 1904") L 05/14/2026 - 04:24:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:03: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:24:04: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:04: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "268") L 05/14/2026 - 04:24:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:06: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:06: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:07: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:07: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:08: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:08: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:08: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "world" (attacker_position "-7794 5052 2025") (victim_position "-8229 4991 1922") L 05/14/2026 - 04:24:09: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:24:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "31") (weapon "quake_rl") L 05/14/2026 - 04:24:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "101") (weapon "quake_rl") L 05/14/2026 - 04:24:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "112") (realdamage "101") (weapon "quake_rl") L 05/14/2026 - 04:24:12: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-7778 4788 1912") (victim_position "-7828 4804 1912") L 05/14/2026 - 04:24:12: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:24:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "287") L 05/14/2026 - 04:24:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "109") (realdamage "63") (weapon "quake_rl") L 05/14/2026 - 04:24:16: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-8092 5239 1979") (victim_position "-8215 5151 1912") L 05/14/2026 - 04:24:16: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:16: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:16: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:24:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "45") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "80") (weapon "quake_rl") L 05/14/2026 - 04:24:20: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:20: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "85") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:20: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "world" (attacker_position "-7508 5222 2042") (victim_position "-7944 5042 1962") L 05/14/2026 - 04:24:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:21: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:24:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "64") (weapon "quake_rl") L 05/14/2026 - 04:24:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "57") (weapon "quake_rl") L 05/14/2026 - 04:24:25: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:25: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "109") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "109") (weapon "quake_rl") L 05/14/2026 - 04:24:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "14") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 04:24:25: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7772 4887 2164") (victim_position "-7419 5096 2116") L 05/14/2026 - 04:24:25: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:24:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:28: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:28: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "110") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "61") (weapon "shotgun_soldier") L 05/14/2026 - 04:24:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:30: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:30: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "78") (realdamage "55") (weapon "shotgun_soldier") L 05/14/2026 - 04:24:30: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7858 4691 1904") (victim_position "-7966 4794 1912") L 05/14/2026 - 04:24:30: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:24:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:32: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:32: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "97") (weapon "tf_projectile_rocket") (airshot "1") (height "299") L 05/14/2026 - 04:24:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "78") (weapon "quake_rl") L 05/14/2026 - 04:24:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:34: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:34: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:34: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:34: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "35") (realdamage "14") (weapon "shotgun_soldier") L 05/14/2026 - 04:24:34: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7359 5024 1918") (victim_position "-7423 4929 1954") L 05/14/2026 - 04:24:35: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:24:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "99") (weapon "quake_rl") L 05/14/2026 - 04:24:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:39: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:24:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "342") L 05/14/2026 - 04:24:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "96") (realdamage "1") (weapon "quake_rl") (airshot "1") (height "170") L 05/14/2026 - 04:24:40: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-7579 4821 1912") (victim_position "-7831 5014 2196") L 05/14/2026 - 04:24:40: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:24:40: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:40: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "29") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "111") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:45: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:45: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "87") (realdamage "41") (weapon "shotgun_soldier") L 05/14/2026 - 04:24:45: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7642 4943 1960") (victim_position "-7525 4938 2052") L 05/14/2026 - 04:24:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "86") (weapon "quake_rl") L 05/14/2026 - 04:24:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:45: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:24:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "88") (weapon "quake_rl") L 05/14/2026 - 04:24:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:48: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:48: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "83") (realdamage "75") (weapon "quake_rl") L 05/14/2026 - 04:24:49: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-7748 4798 1950") (victim_position "-7557 4938 1960") L 05/14/2026 - 04:24:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:49: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:24:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "24") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "49") (weapon "quake_rl") L 05/14/2026 - 04:24:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:53: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:53: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "104") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:24:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:24:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "51") (weapon "quake_rl") L 05/14/2026 - 04:24:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:24:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:24:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:00: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:00: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "25") (realdamage "23") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:00: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-7787 4570 1950") (victim_position "-7964 5522 1755") L 05/14/2026 - 04:25:00: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:25:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:25:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "86") (weapon "quake_rl") L 05/14/2026 - 04:25:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:25:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "68") (weapon "quake_rl") L 05/14/2026 - 04:25:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:25:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "95") (realdamage "75") (weapon "quake_rl") L 05/14/2026 - 04:25:05: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-7613 5075 2025") (victim_position "-7256 4866 1912") L 05/14/2026 - 04:25:05: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:25:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:25:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "435") L 05/14/2026 - 04:25:07: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:07: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:09: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:09: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "60") (realdamage "42") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:10: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7927 4791 1912") (victim_position "-7821 4673 1954") L 05/14/2026 - 04:25:10: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:25:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:13: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:13: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:25:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "108") (weapon "quake_rl") L 05/14/2026 - 04:25:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:15: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:15: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "58") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "45") (realdamage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:15: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-8021 5143 1912") (victim_position "-7816 4895 2012") L 05/14/2026 - 04:25:15: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:25:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:18: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:18: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:25:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "86") (weapon "quake_rl") L 05/14/2026 - 04:25:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:21: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:21: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:21: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:21: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "50") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:22: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:22: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "85") (realdamage "37") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:22: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7578 4859 1912") (victim_position "-7653 4987 2025") L 05/14/2026 - 04:25:22: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:25:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:24: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:24: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "95") (weapon "tf_projectile_rocket") (airshot "1") (height "381") L 05/14/2026 - 04:25:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:25:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "67") (weapon "quake_rl") L 05/14/2026 - 04:25:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:25:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "81") (weapon "quake_rl") L 05/14/2026 - 04:25:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "5") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "9") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:27: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:27: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "10") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "9") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:31: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7794 5054 2025") (victim_position "-7595 5591 1632") L 05/14/2026 - 04:25:31: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:25:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:33: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:33: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "89") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:25:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "107") (weapon "quake_rl") L 05/14/2026 - 04:25:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:34: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:34: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "106") (weapon "tf_projectile_rocket") (airshot "1") (height "275") L 05/14/2026 - 04:25:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "51") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:37: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:37: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "34") (realdamage "9") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:37: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7649 5117 1912") (victim_position "-8072 5154 1912") L 05/14/2026 - 04:25:37: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:25:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:25:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 04:25:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:25:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "72") (weapon "quake_rl") L 05/14/2026 - 04:25:41: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:41: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "62") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:25:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "90") (weapon "quake_rl") L 05/14/2026 - 04:25:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:42: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:42: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "66") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:42: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:42: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:43: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7480 4864 1912") (victim_position "-7486 5185 2854") L 05/14/2026 - 04:25:43: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:25:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:25:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "50") (weapon "quake_rl") L 05/14/2026 - 04:25:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:25:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "77") (weapon "quake_rl") L 05/14/2026 - 04:25:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "24") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "8") (weapon "shotgun_soldier") (crit "mini") L 05/14/2026 - 04:25:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:25:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:25:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "76") (realdamage "24") (weapon "shotgun_soldier") (crit "mini") L 05/14/2026 - 04:25:57: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7833 5061 2025") (victim_position "-8176 5219 1912") L 05/14/2026 - 04:25:57: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:25:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:25:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:59: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:25:59: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "57") (weapon "quake_rl") L 05/14/2026 - 04:26:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "111") (realdamage "65") (weapon "quake_rl") L 05/14/2026 - 04:26:02: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-7732 4949 2095") (victim_position "-7674 4944 2025") L 05/14/2026 - 04:26:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:02: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:26:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:04: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:04: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "90") (weapon "quake_rl") L 05/14/2026 - 04:26:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "101") (weapon "quake_rl") L 05/14/2026 - 04:26:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "71") (realdamage "20") (weapon "quake_rl") L 05/14/2026 - 04:26:06: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1534") (new_elo "1543") L 05/14/2026 - 04:26:06: World triggered "mge_elo_delta" (player "[U:1:116015710]") (old_elo "1586") (new_elo "1577") L 05/14/2026 - 04:26:06: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-7635 4945 2094") (victim_position "-7283 5133 1980") L 05/14/2026 - 04:26:06: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:116015710]") (winner_score "20") (loser_score "13")