L 05/14/2026 - 04:26:13: World triggered "meta_data" (matchid "2605140426135236") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 04:26:13: "😹<15><[U:1:116015710]>" changed role to "soldier" L 05/14/2026 - 04:26:13: "int main()<14><[U:1:71401653]>" changed role to "soldier" L 05/14/2026 - 04:26:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:15: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:15: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:17: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:17: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:17: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:17: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (realdamage "60") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:17: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6854 4916 2021") (victim_position "-6774 4931 1927") L 05/14/2026 - 04:26:17: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:26:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "53") (weapon "quake_rl") L 05/14/2026 - 04:26:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "69") (weapon "quake_rl") L 05/14/2026 - 04:26:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:23: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 04:26:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "43") (realdamage "34") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:24: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-6687 5160 1912") (victim_position "-7002 5356 1816") L 05/14/2026 - 04:26:25: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:26:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "364") L 05/14/2026 - 04:26:27: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:27: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "66") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "102") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "44") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "62") (weapon "quake_rl") L 05/14/2026 - 04:26:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "11") (realdamage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:30: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-6475 5132 2074") (victim_position "-7015 5036 1960") L 05/14/2026 - 04:26:30: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:26:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:33: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:33: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "75") (weapon "quake_rl") L 05/14/2026 - 04:26:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "35") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:36: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:36: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "76") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "67") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:37: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7136 5215 1912") (victim_position "-7104 5427 1931") L 05/14/2026 - 04:26:37: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:26:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:39: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:39: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "108") (weapon "quake_rl") L 05/14/2026 - 04:26:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:40: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:40: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:42: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:42: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "39") (weapon "quake_rl") L 05/14/2026 - 04:26:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "9") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:45: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:45: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "10") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:46: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:46: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:46: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:46: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:49: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:26:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "9") (realdamage "7") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:50: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7153 5554 1861") (victim_position "-7540 5064 1638") L 05/14/2026 - 04:26:50: "int main()<14><[U:1:71401653]>" triggered "domination" against "😹<15><[U:1:116015710]>" L 05/14/2026 - 04:26:50: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:26:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:54: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:54: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "51") (weapon "quake_rl") L 05/14/2026 - 04:26:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:26:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "103") (weapon "quake_rl") L 05/14/2026 - 04:26:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:55: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:55: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "97") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:26:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:57: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:57: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 04:26:57: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "world" (attacker_position "-7139 4920 1912") (victim_position "-7003 5296 1820") L 05/14/2026 - 04:26:57: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:26:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:26:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:26:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:00: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:00: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "49") (weapon "quake_rl") L 05/14/2026 - 04:27:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "75") (weapon "quake_rl") L 05/14/2026 - 04:27:01: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:01: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "64") (realdamage "52") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:03: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-6859 4984 2025") (victim_position "-7079 4835 2040") L 05/14/2026 - 04:27:03: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:27:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "433") L 05/14/2026 - 04:27:05: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:05: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:07: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:07: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "54") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:07: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:07: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "108") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:10: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:10: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:10: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7217 5099 1912") (victim_position "-6752 5096 2025") L 05/14/2026 - 04:27:10: "😹<15><[U:1:116015710]>" triggered "revenge" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 04:27:10: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:27:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "53") (weapon "quake_rl") L 05/14/2026 - 04:27:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:13: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:13: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "45") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "104") (weapon "quake_rl") L 05/14/2026 - 04:27:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "108") (realdamage "80") (weapon "quake_rl") L 05/14/2026 - 04:27:16: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-6973 5067 2072") (victim_position "-7040 5153 1912") L 05/14/2026 - 04:27:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:16: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:27:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "375") L 05/14/2026 - 04:27:18: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:18: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "480") L 05/14/2026 - 04:27:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:20: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:20: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:20: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:20: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:20: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "world" (attacker_position "-6647 5088 2064") (victim_position "-6956 4933 1971") L 05/14/2026 - 04:27:20: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:27:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:23: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "111") (weapon "quake_rl") L 05/14/2026 - 04:27:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:28: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:28: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "17") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "76") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:28: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:28: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "58") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:29: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-6536 5050 1960") (victim_position "-6669 5228 1912") L 05/14/2026 - 04:27:29: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:27:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:32: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:32: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "56") (weapon "quake_rl") L 05/14/2026 - 04:27:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:34: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:34: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "9") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "108") (weapon "quake_rl") L 05/14/2026 - 04:27:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "50") (realdamage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:35: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-6747 5035 2033") (victim_position "-6862 5158 1912") L 05/14/2026 - 04:27:35: "int main()<14><[U:1:71401653]>" triggered "domination" against "😹<15><[U:1:116015710]>" L 05/14/2026 - 04:27:35: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:27:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:38: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:38: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "66") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "82") (weapon "quake_rl") L 05/14/2026 - 04:27:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "53") (weapon "quake_rl") L 05/14/2026 - 04:27:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:40: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:40: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "104") (realdamage "35") (weapon "quake_rl") L 05/14/2026 - 04:27:40: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-6706 4946 2025") (victim_position "-6442 4981 1912") L 05/14/2026 - 04:27:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:40: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:27:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "75") (weapon "quake_rl") L 05/14/2026 - 04:27:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "99") (realdamage "52") (weapon "quake_rl") (airshot "1") (height "418") L 05/14/2026 - 04:27:46: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-6918 5027 2025") (victim_position "-6746 5177 2330") L 05/14/2026 - 04:27:46: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:27:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "71") (weapon "quake_rl") L 05/14/2026 - 04:27:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:50: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:50: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "76") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:27:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:52: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:52: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:52: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:52: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:53: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:53: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "8") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:27:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "31") (weapon "quake_rl") L 05/14/2026 - 04:27:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:53: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:53: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:54: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:54: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "9") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "9") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:57: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:57: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:58: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:58: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 04:27:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:27:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:27:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:00: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:00: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (realdamage "4") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:00: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7572 4629 1883") (victim_position "-7435 5104 1912") L 05/14/2026 - 04:28:00: "😹<15><[U:1:116015710]>" triggered "revenge" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 04:28:00: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:28:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:03: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:03: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "112") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "72") (weapon "quake_rl") L 05/14/2026 - 04:28:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "46") (weapon "quake_rl") L 05/14/2026 - 04:28:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:05: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:05: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:06: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:28:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:06: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:06: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "65") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "81") (realdamage "2") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:07: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7374 5040 1912") (victim_position "-7316 4802 1912") L 05/14/2026 - 04:28:07: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:28:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "58") (weapon "quake_rl") L 05/14/2026 - 04:28:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:10: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:10: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:11: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:11: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "88") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:12: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:12: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "43") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:12: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:12: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "51") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "23") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "32") (realdamage "25") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:14: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7919 5054 2025") (victim_position "-7950 4815 1912") L 05/14/2026 - 04:28:14: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:28:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "70") (weapon "quake_rl") L 05/14/2026 - 04:28:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:17: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:17: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "71") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "358") L 05/14/2026 - 04:28:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "92") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "46") (realdamage "17") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:19: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7816 4997 2025") (victim_position "-7414 4845 1912") L 05/14/2026 - 04:28:20: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:28:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "475") L 05/14/2026 - 04:28:22: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:22: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "42") (weapon "quake_rl") L 05/14/2026 - 04:28:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "15") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:27: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:27: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "32") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "10") (realdamage "4") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:27: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7714 4943 2002") (victim_position "-6802 4925 2000") L 05/14/2026 - 04:28:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:27: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:28:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "49") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "38") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "71") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "62") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:32: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:32: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "27") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:33: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:33: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (realdamage "4") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:33: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7636 5204 1912") (victim_position "-7463 5269 2238") L 05/14/2026 - 04:28:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:33: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:28:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "27") (weapon "quake_rl") L 05/14/2026 - 04:28:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "58") (weapon "quake_rl") L 05/14/2026 - 04:28:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "110") (weapon "quake_rl") L 05/14/2026 - 04:28:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "84") (realdamage "38") (weapon "quake_rl") L 05/14/2026 - 04:28:37: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-7689 4722 1972") (victim_position "-7575 4790 1912") L 05/14/2026 - 04:28:37: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:28:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "105") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "75") (weapon "quake_rl") L 05/14/2026 - 04:28:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "36") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:44: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:44: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:45: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:45: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "47") (realdamage "40") (weapon "quake_rl") L 05/14/2026 - 04:28:46: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-6923 4900 1912") (victim_position "-6490 5150 1984") L 05/14/2026 - 04:28:46: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:28:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:48: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:48: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "75") (weapon "quake_rl") L 05/14/2026 - 04:28:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "109") (realdamage "100") (weapon "quake_rl") L 05/14/2026 - 04:28:50: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-6688 4943 1960") (victim_position "-6766 5019 2097") L 05/14/2026 - 04:28:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:50: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:50: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:50: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:28:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:53: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:53: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "63") (weapon "quake_rl") L 05/14/2026 - 04:28:55: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:55: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:55: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:55: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "44") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:56: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:28:56: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (realdamage "3") (weapon "shotgun_soldier") L 05/14/2026 - 04:28:56: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7103 5199 1912") (victim_position "-6747 5198 1912") L 05/14/2026 - 04:28:56: "int main()<14><[U:1:71401653]>" spawned as "soldier" L 05/14/2026 - 04:28:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:28:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:28:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "66") (weapon "quake_rl") L 05/14/2026 - 04:28:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:28:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:29:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:29:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:29:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:29:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "99") (weapon "quake_rl") L 05/14/2026 - 04:29:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:29:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:01: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:01: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "9") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "9") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:03: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:03: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:03: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:03: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "29") (realdamage "16") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:03: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "shotgun_soldier" (attacker_position "-7128 5199 1912") (victim_position "-7671 5234 1912") L 05/14/2026 - 04:29:03: "😹<15><[U:1:116015710]>" spawned as "soldier" L 05/14/2026 - 04:29:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:29:05: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:29:05: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "74") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:29:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:29:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:29:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:29:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "66") (weapon "quake_rl") L 05/14/2026 - 04:29:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:29:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "65") (weapon "quake_rl") L 05/14/2026 - 04:29:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:29:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:29:07: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:29:07: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "tf_projectile_rocket") L 05/14/2026 - 04:29:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:29:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:29:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:08: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:08: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:09: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:09: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:09: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:09: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:29:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:10: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:10: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:29:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:29:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:12: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:12: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:29:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "24") (weapon "quake_rl") L 05/14/2026 - 04:29:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "7") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:13: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:13: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "12") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/14/2026 - 04:29:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:17: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:17: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:18: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/14/2026 - 04:29:18: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/14/2026 - 04:29:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 05/14/2026 - 04:29:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 05/14/2026 - 04:29:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "48") (realdamage "27") (weapon "quake_rl") L 05/14/2026 - 04:29:19: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1543") (new_elo "1551") L 05/14/2026 - 04:29:19: World triggered "mge_elo_delta" (player "[U:1:116015710]") (old_elo "1577") (new_elo "1569") L 05/14/2026 - 04:29:19: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "quake_rl" (attacker_position "-7362 5524 1681") (victim_position "-7675 5384 1948") L 05/14/2026 - 04:29:19: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:116015710]") (winner_score "20") (loser_score "6")