L 05/14/2026 - 04:29:25: World triggered "meta_data" (matchid "260514042925e580") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 04:29:25: "😹<15><[U:1:116015710]>" changed role to "scout" L 05/14/2026 - 04:29:25: "int main()<14><[U:1:71401653]>" changed role to "soldier" L 05/14/2026 - 04:31:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:31:58: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:31:58: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "scattergun") L 05/14/2026 - 04:32:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "scattergun") L 05/14/2026 - 04:32:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "65") (weapon "scattergun") L 05/14/2026 - 04:32:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "53") (weapon "scattergun") L 05/14/2026 - 04:32:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:18: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:18: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/14/2026 - 04:32:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "101") (realdamage "15") (weapon "scattergun") L 05/14/2026 - 04:32:19: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7194 4762 1912") (victim_position "-7091 4849 1912") L 05/14/2026 - 04:32:19: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:32:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:20: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:20: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/14/2026 - 04:32:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:21: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:21: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (weapon "scattergun") L 05/14/2026 - 04:32:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "100") (weapon "scattergun") L 05/14/2026 - 04:32:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:23: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "100") (weapon "scattergun") L 05/14/2026 - 04:32:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:24: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:24: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "102") (realdamage "13") (weapon "scattergun") L 05/14/2026 - 04:32:24: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-6861 5116 1912") (victim_position "-6764 5160 1912") L 05/14/2026 - 04:32:24: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:32:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "scattergun") L 05/14/2026 - 04:32:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:25: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:25: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (weapon "scattergun") L 05/14/2026 - 04:32:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "60") (weapon "scattergun") L 05/14/2026 - 04:32:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "58") (weapon "scattergun") L 05/14/2026 - 04:32:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "40") (realdamage "18") (weapon "scattergun") L 05/14/2026 - 04:32:27: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7387 4926 1912") (victim_position "-7281 5015 1912") L 05/14/2026 - 04:32:27: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:32:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "14") (weapon "scattergun") L 05/14/2026 - 04:32:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "36") (weapon "scattergun") L 05/14/2026 - 04:32:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:30: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:32:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "102") (weapon "scattergun") L 05/14/2026 - 04:32:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "30") (realdamage "25") (weapon "scattergun") L 05/14/2026 - 04:32:32: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-6787 5186 1912") (victim_position "-6680 5248 1912") L 05/14/2026 - 04:32:32: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:32:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:33: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:33: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 05/14/2026 - 04:32:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:33: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:33: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (weapon "scattergun") L 05/14/2026 - 04:32:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:34: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:34: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (weapon "scattergun") L 05/14/2026 - 04:32:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:37: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:32:37: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:32:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:37: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:32:37: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:32:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:32:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:32:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:32:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:32:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:38: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:32:38: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (realdamage "10") (weapon "pistol_scout") L 05/14/2026 - 04:32:38: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "pistol_scout" (attacker_position "-7414 5070 1912") (victim_position "-7359 5130 1912") L 05/14/2026 - 04:32:39: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:32:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:40: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:40: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/14/2026 - 04:32:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "74") (weapon "scattergun") L 05/14/2026 - 04:32:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:40: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:40: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "63") (weapon "scattergun") L 05/14/2026 - 04:32:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/14/2026 - 04:32:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:32:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:32:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:32:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:32:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:32:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:32:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:44: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:32:44: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:32:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:44: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:32:44: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (realdamage "5") (weapon "pistol_scout") L 05/14/2026 - 04:32:44: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "pistol_scout" (attacker_position "-7279 5136 1912") (victim_position "-7294 5199 1912") L 05/14/2026 - 04:32:44: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:32:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "8") (weapon "scattergun") L 05/14/2026 - 04:32:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:48: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:48: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (weapon "scattergun") L 05/14/2026 - 04:32:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (realdamage "60") (weapon "scattergun") L 05/14/2026 - 04:32:49: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7419 5076 1912") (victim_position "-7302 4882 1912") L 05/14/2026 - 04:32:49: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:32:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "25") (weapon "scattergun") L 05/14/2026 - 04:32:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/14/2026 - 04:32:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "90") (weapon "scattergun") L 05/14/2026 - 04:32:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "87") (weapon "scattergun") L 05/14/2026 - 04:32:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:32:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "29") (weapon "scattergun") L 05/14/2026 - 04:32:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:32:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (realdamage "5") (weapon "the_capper") L 05/14/2026 - 04:32:52: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7359 4915 1912") (victim_position "-7323 4978 1912") L 05/14/2026 - 04:32:53: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:32:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "the_capper") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:32:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:32:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:32:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:32:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:32:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:32:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:01: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:33:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "99") (weapon "scattergun") L 05/14/2026 - 04:33:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:33:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:02: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:33:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "99") (realdamage "26") (weapon "scattergun") L 05/14/2026 - 04:33:02: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7371 5260 1912") (victim_position "-7234 5163 1912") L 05/14/2026 - 04:33:02: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:33:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "scattergun") L 05/14/2026 - 04:33:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:03: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:03: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/14/2026 - 04:33:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:04: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:04: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/14/2026 - 04:33:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "29") (weapon "scattergun") L 05/14/2026 - 04:33:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:05: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:05: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 05/14/2026 - 04:33:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:06: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:06: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/14/2026 - 04:33:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:07: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:07: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/14/2026 - 04:33:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:07: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:33:07: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (realdamage "2") (weapon "pistol_scout") L 05/14/2026 - 04:33:07: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "pistol_scout" (attacker_position "-7059 4851 1912") (victim_position "-7208 4987 1912") L 05/14/2026 - 04:33:08: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:33:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "30") (weapon "scattergun") L 05/14/2026 - 04:33:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:09: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:09: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/14/2026 - 04:33:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "104") (weapon "scattergun") L 05/14/2026 - 04:33:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:11: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:11: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "103") (weapon "scattergun") L 05/14/2026 - 04:33:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "39") (realdamage "15") (weapon "scattergun") L 05/14/2026 - 04:33:11: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7233 4991 1912") (victim_position "-7405 5077 1912") L 05/14/2026 - 04:33:11: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:33:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "30") (weapon "scattergun") L 05/14/2026 - 04:33:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:12: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:12: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/14/2026 - 04:33:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "73") (weapon "scattergun") L 05/14/2026 - 04:33:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:13: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:13: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/14/2026 - 04:33:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "40") (weapon "scattergun") L 05/14/2026 - 04:33:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/14/2026 - 04:33:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (realdamage "9") (weapon "the_capper") L 05/14/2026 - 04:33:15: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7303 5175 1912") (victim_position "-7195 5227 1912") L 05/14/2026 - 04:33:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:16: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:33:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:17: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:17: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 05/14/2026 - 04:33:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/14/2026 - 04:33:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "9") (weapon "scattergun") L 05/14/2026 - 04:33:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "62") (weapon "scattergun") L 05/14/2026 - 04:33:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:24: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:33:24: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:33:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (weapon "the_capper") L 05/14/2026 - 04:33:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:33:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:33:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (realdamage "6") (weapon "the_capper") L 05/14/2026 - 04:33:27: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7773 4824 1912") (victim_position "-7890 4760 1912") L 05/14/2026 - 04:33:27: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:33:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:28: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:28: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/14/2026 - 04:33:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (weapon "scattergun") L 05/14/2026 - 04:33:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "101") (realdamage "93") (weapon "scattergun") L 05/14/2026 - 04:33:31: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7243 4864 1912") (victim_position "-7275 4991 1912") L 05/14/2026 - 04:33:31: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:33:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "23") (weapon "scattergun") L 05/14/2026 - 04:33:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:33: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:33: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/14/2026 - 04:33:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "104") (weapon "scattergun") L 05/14/2026 - 04:33:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "31") (realdamage "21") (weapon "scattergun") L 05/14/2026 - 04:33:34: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7174 5173 1912") (victim_position "-7193 5287 1912") L 05/14/2026 - 04:33:34: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:33:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "scattergun") L 05/14/2026 - 04:33:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "87") (weapon "scattergun") L 05/14/2026 - 04:33:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "79") (realdamage "47") (weapon "scattergun") L 05/14/2026 - 04:33:36: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7417 4956 1912") (victim_position "-7679 4845 1912") L 05/14/2026 - 04:33:36: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:33:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "15") (weapon "scattergun") L 05/14/2026 - 04:33:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:37: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:37: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (weapon "scattergun") L 05/14/2026 - 04:33:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "100") (weapon "scattergun") L 05/14/2026 - 04:33:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "38") (realdamage "32") (weapon "scattergun") L 05/14/2026 - 04:33:40: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7130 5061 1912") (victim_position "-6954 5192 1912") L 05/14/2026 - 04:33:40: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:33:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "15") (weapon "the_capper") L 05/14/2026 - 04:33:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:33:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:41: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:41: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 05/14/2026 - 04:33:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:33:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:33:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:44: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:44: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/14/2026 - 04:33:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:45: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:33:45: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:33:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:33:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "100") (realdamage "76") (weapon "scattergun") L 05/14/2026 - 04:33:45: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7238 5050 1912") (victim_position "-7210 4913 1912") L 05/14/2026 - 04:33:45: "int main()<14><[U:1:71401653]>" triggered "domination" against "😹<15><[U:1:116015710]>" L 05/14/2026 - 04:33:46: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:33:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "76") (weapon "scattergun") L 05/14/2026 - 04:33:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "10") (weapon "scattergun") L 05/14/2026 - 04:33:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "81") (realdamage "64") (weapon "scattergun") L 05/14/2026 - 04:33:49: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7442 4957 1912") (victim_position "-7481 4830 1912") L 05/14/2026 - 04:33:49: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:33:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "53") (weapon "scattergun") L 05/14/2026 - 04:33:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "92") (weapon "scattergun") L 05/14/2026 - 04:33:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (realdamage "7") (weapon "the_capper") L 05/14/2026 - 04:33:53: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7344 4958 1912") (victim_position "-7190 5183 1912") L 05/14/2026 - 04:33:54: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:33:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (weapon "the_capper") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:33:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:55: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:55: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "36") (weapon "scattergun") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:33:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:33:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:56: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:56: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "100") (weapon "scattergun") L 05/14/2026 - 04:33:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "68") (weapon "scattergun") L 05/14/2026 - 04:33:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:57: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:57: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (realdamage "14") (weapon "scattergun") L 05/14/2026 - 04:33:57: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7195 5262 1912") (victim_position "-7275 5070 1912") L 05/14/2026 - 04:33:57: "😹<15><[U:1:116015710]>" triggered "revenge" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 04:33:58: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:33:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "87") (weapon "scattergun") L 05/14/2026 - 04:33:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:59: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:59: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "scattergun") L 05/14/2026 - 04:33:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:33:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:33:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "82") (realdamage "64") (weapon "scattergun") L 05/14/2026 - 04:33:59: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7540 4944 1960") (victim_position "-7323 5059 1912") L 05/14/2026 - 04:34:00: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:34:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:01: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:01: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "93") (weapon "scattergun") L 05/14/2026 - 04:34:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "96") (realdamage "56") (weapon "scattergun") L 05/14/2026 - 04:34:02: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-6990 4931 1912") (victim_position "-7194 4952 1912") L 05/14/2026 - 04:34:02: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:34:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "7") (weapon "scattergun") L 05/14/2026 - 04:34:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:03: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:03: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "82") (weapon "scattergun") L 05/14/2026 - 04:34:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "scattergun") L 05/14/2026 - 04:34:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:04: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:04: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/14/2026 - 04:34:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:05: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:05: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "96") (realdamage "60") (weapon "scattergun") L 05/14/2026 - 04:34:05: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7365 4959 1912") (victim_position "-7561 4922 1912") L 05/14/2026 - 04:34:05: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:34:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "scattergun") L 05/14/2026 - 04:34:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "9") (weapon "scattergun") L 05/14/2026 - 04:34:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:08: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:08: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "88") (weapon "scattergun") L 05/14/2026 - 04:34:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:09: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:09: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "46") (weapon "scattergun") L 05/14/2026 - 04:34:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:10: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:10: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (realdamage "7") (weapon "scattergun") L 05/14/2026 - 04:34:10: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7147 4906 1912") (victim_position "-7151 4998 1912") L 05/14/2026 - 04:34:10: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:34:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "23") (weapon "scattergun") L 05/14/2026 - 04:34:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "scattergun") L 05/14/2026 - 04:34:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "10") (weapon "scattergun") L 05/14/2026 - 04:34:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "62") (weapon "scattergun") L 05/14/2026 - 04:34:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "84") (weapon "scattergun") L 05/14/2026 - 04:34:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:34:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (realdamage "13") (weapon "the_capper") L 05/14/2026 - 04:34:15: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7203 4888 1912") (victim_position "-7302 5096 1912") L 05/14/2026 - 04:34:15: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:34:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "the_capper") L 05/14/2026 - 04:34:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:34:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:16: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:16: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/14/2026 - 04:34:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:34:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:34:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:18: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:18: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/14/2026 - 04:34:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "47") (weapon "scattergun") L 05/14/2026 - 04:34:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:20: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:34:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "31") (realdamage "26") (weapon "scattergun") L 05/14/2026 - 04:34:21: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7111 5141 1912") (victim_position "-7148 5034 1912") L 05/14/2026 - 04:34:21: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:34:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:22: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:22: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/14/2026 - 04:34:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:22: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:22: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "102") (realdamage "95") (weapon "scattergun") L 05/14/2026 - 04:34:22: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7437 5210 1912") (victim_position "-7396 5109 1912") L 05/14/2026 - 04:34:23: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:34:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "scattergun") L 05/14/2026 - 04:34:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:25: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:25: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/14/2026 - 04:34:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "97") (weapon "scattergun") L 05/14/2026 - 04:34:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:25: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:25: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "scattergun") L 05/14/2026 - 04:34:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "79") (realdamage "31") (weapon "scattergun") L 05/14/2026 - 04:34:26: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7303 5012 1912") (victim_position "-7214 4867 1912") L 05/14/2026 - 04:34:26: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:34:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "32") (weapon "scattergun") L 05/14/2026 - 04:34:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:27: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:27: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/14/2026 - 04:34:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:28: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:28: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "103") (weapon "scattergun") L 05/14/2026 - 04:34:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "105") (realdamage "36") (weapon "scattergun") L 05/14/2026 - 04:34:29: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7109 5217 1912") (victim_position "-7138 5227 1912") L 05/14/2026 - 04:34:29: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:34:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "26") (weapon "scattergun") L 05/14/2026 - 04:34:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "33") (weapon "scattergun") L 05/14/2026 - 04:34:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "104") (realdamage "92") (weapon "scattergun") L 05/14/2026 - 04:34:32: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7353 4940 1912") (victim_position "-7336 5015 1912") L 05/14/2026 - 04:34:32: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:34:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "15") (weapon "scattergun") L 05/14/2026 - 04:34:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "8") (weapon "scattergun") L 05/14/2026 - 04:34:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:34: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:34: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/14/2026 - 04:34:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "scattergun") L 05/14/2026 - 04:34:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "101") (weapon "scattergun") L 05/14/2026 - 04:34:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:34:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:34:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:34:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:34:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:34:38: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:34:38: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:34:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:34:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:34:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:34:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:34:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:34:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:34:39: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:34:39: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "17") (weapon "pistol_scout") L 05/14/2026 - 04:34:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:34:39: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:34:39: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "pistol_scout") L 05/14/2026 - 04:34:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:34:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:41: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:34:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (realdamage "5") (weapon "the_capper") L 05/14/2026 - 04:34:42: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7776 5263 1912") (victim_position "-7338 5382 1770") L 05/14/2026 - 04:34:42: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:34:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/14/2026 - 04:34:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "15") (weapon "the_capper") L 05/14/2026 - 04:34:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "scattergun") L 05/14/2026 - 04:34:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "103") (weapon "scattergun") L 05/14/2026 - 04:34:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (realdamage "9") (weapon "the_capper") L 05/14/2026 - 04:34:48: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7272 4888 1912") (victim_position "-7308 5045 1969") L 05/14/2026 - 04:34:48: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:34:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/14/2026 - 04:34:50: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:34:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:34:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:34:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:34:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:34:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:34:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:34:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:34:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:53: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:53: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "92") (weapon "scattergun") L 05/14/2026 - 04:34:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "29") (weapon "scattergun") L 05/14/2026 - 04:34:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:34:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:34:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "67") (realdamage "17") (weapon "scattergun") L 05/14/2026 - 04:34:55: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1551") (new_elo "1559") L 05/14/2026 - 04:34:55: World triggered "mge_elo_delta" (player "[U:1:116015710]") (old_elo "1569") (new_elo "1561") L 05/14/2026 - 04:34:55: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7273 5010 1912") (victim_position "-7442 4902 1912") L 05/14/2026 - 04:34:55: "int main()<14><[U:1:71401653]>" triggered "domination" against "😹<15><[U:1:116015710]>" L 05/14/2026 - 04:34:55: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:116015710]") (winner_score "20") (loser_score "15")