L 05/14/2026 - 04:35:01: World triggered "meta_data" (matchid "2605140435015a2e") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 04:35:01: "😹<15><[U:1:116015710]>" changed role to "scout" L 05/14/2026 - 04:35:01: "int main()<14><[U:1:71401653]>" changed role to "scout" L 05/14/2026 - 04:35:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "12") (weapon "scattergun") L 05/14/2026 - 04:35:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "30") (weapon "scattergun") L 05/14/2026 - 04:35:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:06: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:06: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "104") (weapon "scattergun") L 05/14/2026 - 04:35:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "103") (realdamage "89") (weapon "scattergun") L 05/14/2026 - 04:35:07: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7255 4995 1912") (victim_position "-7240 4906 1912") L 05/14/2026 - 04:35:07: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:35:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:08: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:08: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/14/2026 - 04:35:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:09: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:09: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/14/2026 - 04:35:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:14: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:35:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "76") (weapon "scattergun") L 05/14/2026 - 04:35:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "98") (realdamage "49") (weapon "scattergun") L 05/14/2026 - 04:35:17: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7372 5122 1912") (victim_position "-7481 5044 2033") L 05/14/2026 - 04:35:18: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:35:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/14/2026 - 04:35:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "71") (weapon "scattergun") L 05/14/2026 - 04:35:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "76") (weapon "scattergun") L 05/14/2026 - 04:35:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:21: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:21: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "scattergun") L 05/14/2026 - 04:35:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "95") (realdamage "66") (weapon "scattergun") L 05/14/2026 - 04:35:22: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7175 5097 1912") (victim_position "-7387 5062 1912") L 05/14/2026 - 04:35:22: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:35:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (weapon "scattergun") L 05/14/2026 - 04:35:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "104") (weapon "scattergun") L 05/14/2026 - 04:35:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:26: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:26: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "58") (weapon "scattergun") L 05/14/2026 - 04:35:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:35:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:35:26: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7748 4906 1912") (victim_position "-7531 4923 1912") L 05/14/2026 - 04:35:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:26: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:35:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:27: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:27: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 05/14/2026 - 04:35:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "101") (weapon "scattergun") L 05/14/2026 - 04:35:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "97") (weapon "scattergun") L 05/14/2026 - 04:35:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "scattergun") L 05/14/2026 - 04:35:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:30: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:30: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (realdamage "31") (weapon "scattergun") L 05/14/2026 - 04:35:30: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7356 5182 1912") (victim_position "-7161 5115 1912") L 05/14/2026 - 04:35:30: "😹<15><[U:1:116015710]>" triggered "revenge" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 04:35:30: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:35:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "scattergun") L 05/14/2026 - 04:35:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "scattergun") L 05/14/2026 - 04:35:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:33: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:33: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "94") (weapon "scattergun") L 05/14/2026 - 04:35:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "102") (weapon "scattergun") L 05/14/2026 - 04:35:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:33: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:33: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "39") (realdamage "4") (weapon "scattergun") L 05/14/2026 - 04:35:33: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7366 4812 1912") (victim_position "-7538 4809 1912") L 05/14/2026 - 04:35:33: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:35:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:34: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:34: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "36") (weapon "scattergun") L 05/14/2026 - 04:35:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "102") (weapon "scattergun") L 05/14/2026 - 04:35:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "102") (weapon "scattergun") L 05/14/2026 - 04:35:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "69") (realdamage "46") (weapon "scattergun") L 05/14/2026 - 04:35:36: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7083 5195 1912") (victim_position "-7236 5109 1912") L 05/14/2026 - 04:35:37: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:35:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "97") (weapon "scattergun") L 05/14/2026 - 04:35:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:39: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:39: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (weapon "scattergun") L 05/14/2026 - 04:35:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "81") (realdamage "52") (weapon "scattergun") L 05/14/2026 - 04:35:40: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7342 5018 1912") (victim_position "-7518 4818 1912") L 05/14/2026 - 04:35:40: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:35:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:41: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:41: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/14/2026 - 04:35:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "scattergun") L 05/14/2026 - 04:35:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "9") (weapon "scattergun") L 05/14/2026 - 04:35:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:35:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:35:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:47: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:35:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:49: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:35:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:35:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:35:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:35:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:35:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:35:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:35:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:35:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (realdamage "12") (weapon "the_capper") L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7071 5126 1912") (victim_position "-7234 5137 1912") L 05/14/2026 - 04:35:50: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:35:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:35:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:35:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:35:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:35:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:35:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:35:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:35:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:53: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:53: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "101") (weapon "scattergun") L 05/14/2026 - 04:35:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:54: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:35:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:35:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:35:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:35:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:55: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:55: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "66") (realdamage "25") (weapon "scattergun") L 05/14/2026 - 04:35:55: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7078 5068 1912") (victim_position "-7268 4949 1912") L 05/14/2026 - 04:35:55: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:35:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "78") (weapon "scattergun") L 05/14/2026 - 04:35:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:57: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:57: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "83") (weapon "scattergun") L 05/14/2026 - 04:35:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "77") (realdamage "72") (weapon "scattergun") L 05/14/2026 - 04:35:57: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7526 4885 1912") (victim_position "-7477 5182 1966") L 05/14/2026 - 04:35:57: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:35:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "25") (weapon "scattergun") L 05/14/2026 - 04:35:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:58: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:58: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (weapon "scattergun") L 05/14/2026 - 04:35:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:35:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:35:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "69") (weapon "scattergun") L 05/14/2026 - 04:35:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:00: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:00: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "scattergun") L 05/14/2026 - 04:36:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "97") (realdamage "56") (weapon "scattergun") L 05/14/2026 - 04:36:00: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7122 5073 1912") (victim_position "-6960 5177 1912") L 05/14/2026 - 04:36:00: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:36:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:01: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:01: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "57") (weapon "scattergun") L 05/14/2026 - 04:36:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "25") (weapon "scattergun") L 05/14/2026 - 04:36:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "78") (weapon "scattergun") L 05/14/2026 - 04:36:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "9") (weapon "scattergun") L 05/14/2026 - 04:36:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:03: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:03: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "76") (weapon "scattergun") L 05/14/2026 - 04:36:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:06: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:06: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/14/2026 - 04:36:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "6") (weapon "scattergun") L 05/14/2026 - 04:36:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "scattergun") L 05/14/2026 - 04:36:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:10: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:36:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "4") (weapon "scattergun") L 05/14/2026 - 04:36:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "6") (weapon "scattergun") L 05/14/2026 - 04:36:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:13: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:36:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "41") (realdamage "13") (weapon "scattergun") L 05/14/2026 - 04:36:14: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7310 4608 1856") (victim_position "-7372 4942 1927") L 05/14/2026 - 04:36:14: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:36:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:15: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:15: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/14/2026 - 04:36:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "104") (weapon "scattergun") L 05/14/2026 - 04:36:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:36:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:36:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:36:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:36:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:21: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:21: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/14/2026 - 04:36:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "61") (realdamage "1") (weapon "scattergun") L 05/14/2026 - 04:36:21: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7119 5078 1912") (victim_position "-7121 4950 1912") L 05/14/2026 - 04:36:22: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:36:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:23: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/14/2026 - 04:36:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "101") (weapon "scattergun") L 05/14/2026 - 04:36:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:23: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "104") (weapon "scattergun") L 05/14/2026 - 04:36:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "104") (realdamage "50") (weapon "scattergun") L 05/14/2026 - 04:36:24: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7617 4929 1912") (victim_position "-7680 4902 1912") L 05/14/2026 - 04:36:24: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:36:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "58") (weapon "scattergun") L 05/14/2026 - 04:36:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "30") (weapon "scattergun") L 05/14/2026 - 04:36:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:26: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:26: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "92") (weapon "scattergun") L 05/14/2026 - 04:36:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:27: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:27: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/14/2026 - 04:36:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "104") (realdamage "61") (weapon "scattergun") L 05/14/2026 - 04:36:27: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7264 4949 1912") (victim_position "-7312 4971 1912") L 05/14/2026 - 04:36:27: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:36:28: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:36:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/14/2026 - 04:36:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:30: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:30: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "scattergun") L 05/14/2026 - 04:36:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "27") (weapon "scattergun") L 05/14/2026 - 04:36:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "82") (weapon "scattergun") L 05/14/2026 - 04:36:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:36:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:36:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "70") (weapon "scattergun") L 05/14/2026 - 04:36:35: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7156 4843 1912") (victim_position "-7222 5121 1912") L 05/14/2026 - 04:36:36: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:36:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "86") (weapon "scattergun") L 05/14/2026 - 04:36:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:38: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:38: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 05/14/2026 - 04:36:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "27") (weapon "scattergun") L 05/14/2026 - 04:36:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:39: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:39: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/14/2026 - 04:36:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:40: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:40: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/14/2026 - 04:36:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "24") (weapon "scattergun") L 05/14/2026 - 04:36:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:36:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "14") (realdamage "10") (weapon "the_capper") L 05/14/2026 - 04:36:43: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7516 5201 1912") (victim_position "-7089 5550 1931") L 05/14/2026 - 04:36:43: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:36:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:36:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "the_capper") L 05/14/2026 - 04:36:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:36:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:36:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:36:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:36:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:46: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:46: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "103") (weapon "scattergun") L 05/14/2026 - 04:36:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "72") (weapon "scattergun") L 05/14/2026 - 04:36:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "39") (realdamage "18") (weapon "scattergun") L 05/14/2026 - 04:36:47: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7105 5059 1912") (victim_position "-6973 5203 1912") L 05/14/2026 - 04:36:47: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:36:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:48: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:48: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/14/2026 - 04:36:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "29") (weapon "scattergun") L 05/14/2026 - 04:36:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/14/2026 - 04:36:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:50: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:50: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "26") (weapon "scattergun") L 05/14/2026 - 04:36:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/14/2026 - 04:36:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:36:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "31") (weapon "scattergun") L 05/14/2026 - 04:36:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:36:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:53: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:36:53: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:36:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:55: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:36:55: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "pistol_scout") L 05/14/2026 - 04:36:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:36:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:36:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:36:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:36:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:36:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:36:57: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:37:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:37:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:37:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:37:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:37:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:37:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:37:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:37:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "8") (weapon "the_capper") L 05/14/2026 - 04:37:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:37:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:37:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:37:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:37:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "pistol_scout") L 05/14/2026 - 04:37:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:37:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:37:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "14") (weapon "the_capper") L 05/14/2026 - 04:37:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "the_capper") L 05/14/2026 - 04:37:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (realdamage "14") (weapon "the_capper") L 05/14/2026 - 04:37:06: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7267 4998 1912") (victim_position "-6844 5150 2000") L 05/14/2026 - 04:37:06: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:37:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:07: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:07: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/14/2026 - 04:37:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:08: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:08: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 05/14/2026 - 04:37:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "27") (weapon "scattergun") L 05/14/2026 - 04:37:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "71") (weapon "scattergun") L 05/14/2026 - 04:37:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "103") (realdamage "49") (weapon "scattergun") L 05/14/2026 - 04:37:11: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7160 4970 1912") (victim_position "-7154 4882 1912") L 05/14/2026 - 04:37:11: "int main()<14><[U:1:71401653]>" triggered "domination" against "😹<15><[U:1:116015710]>" L 05/14/2026 - 04:37:11: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:37:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "14") (weapon "scattergun") L 05/14/2026 - 04:37:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:13: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:13: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "41") (weapon "scattergun") L 05/14/2026 - 04:37:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "103") (weapon "scattergun") L 05/14/2026 - 04:37:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:15: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:15: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (realdamage "3") (weapon "scattergun") L 05/14/2026 - 04:37:15: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7473 4888 1912") (victim_position "-7669 4905 1912") L 05/14/2026 - 04:37:15: "😹<15><[U:1:116015710]>" triggered "revenge" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 04:37:15: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:37:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "57") (weapon "scattergun") L 05/14/2026 - 04:37:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "71") (weapon "scattergun") L 05/14/2026 - 04:37:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:17: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:17: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "scattergun") L 05/14/2026 - 04:37:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:37:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (realdamage "1") (weapon "the_capper") L 05/14/2026 - 04:37:18: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7121 5102 1954") (victim_position "-7200 4990 1912") L 05/14/2026 - 04:37:18: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:37:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/14/2026 - 04:37:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:20: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:20: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:37:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:21: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:21: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "103") (weapon "scattergun") L 05/14/2026 - 04:37:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:37:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:22: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:22: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "103") (realdamage "8") (weapon "scattergun") L 05/14/2026 - 04:37:22: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7875 4880 1912") (victim_position "-7790 4931 1912") L 05/14/2026 - 04:37:22: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:37:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:23: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/14/2026 - 04:37:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "7") (weapon "scattergun") L 05/14/2026 - 04:37:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:24: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:24: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "35") (weapon "scattergun") L 05/14/2026 - 04:37:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "64") (weapon "scattergun") L 05/14/2026 - 04:37:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "69") (weapon "scattergun") L 05/14/2026 - 04:37:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:37:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (realdamage "7") (weapon "the_capper") L 05/14/2026 - 04:37:27: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7227 4975 1912") (victim_position "-7539 4820 1912") L 05/14/2026 - 04:37:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:27: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:37:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "the_capper") L 05/14/2026 - 04:37:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:37:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:37:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:30: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:30: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "100") (weapon "scattergun") L 05/14/2026 - 04:37:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "60") (weapon "scattergun") L 05/14/2026 - 04:37:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "39") (weapon "scattergun") L 05/14/2026 - 04:37:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "65") (realdamage "1") (weapon "scattergun") L 05/14/2026 - 04:37:32: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7340 4991 1912") (victim_position "-7502 4814 1912") L 05/14/2026 - 04:37:32: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:37:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "104") (weapon "scattergun") L 05/14/2026 - 04:37:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:38: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:37:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:37:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:37:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "90") (realdamage "18") (weapon "scattergun") L 05/14/2026 - 04:37:39: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1559") (new_elo "1567") L 05/14/2026 - 04:37:39: World triggered "mge_elo_delta" (player "[U:1:116015710]") (old_elo "1561") (new_elo "1553") L 05/14/2026 - 04:37:39: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7159 5015 1912") (victim_position "-7311 5040 1912") L 05/14/2026 - 04:37:39: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:116015710]") (winner_score "20") (loser_score "7")