L 05/14/2026 - 04:37:45: World triggered "meta_data" (matchid "260514043745c14d") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 04:37:45: "😹<15><[U:1:116015710]>" changed role to "scout" L 05/14/2026 - 04:37:45: "int main()<14><[U:1:71401653]>" changed role to "scout" L 05/14/2026 - 04:37:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "scattergun") L 05/14/2026 - 04:37:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:47: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:47: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "79") (realdamage "65") (weapon "scattergun") L 05/14/2026 - 04:37:47: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7325 5058 1912") (victim_position "-7266 4896 1912") L 05/14/2026 - 04:37:47: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:37:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "100") (weapon "scattergun") L 05/14/2026 - 04:37:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:50: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:50: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 05/14/2026 - 04:37:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "95") (realdamage "47") (weapon "scattergun") L 05/14/2026 - 04:37:50: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7373 5029 1912") (victim_position "-7250 4860 1912") L 05/14/2026 - 04:37:50: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:37:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "36") (weapon "scattergun") L 05/14/2026 - 04:37:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/14/2026 - 04:37:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "57") (weapon "scattergun") L 05/14/2026 - 04:37:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:53: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:53: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/14/2026 - 04:37:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "74") (realdamage "58") (weapon "scattergun") L 05/14/2026 - 04:37:54: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7114 5024 1912") (victim_position "-6976 5214 1912") L 05/14/2026 - 04:37:54: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:37:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:55: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:55: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "50") (weapon "scattergun") L 05/14/2026 - 04:37:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "92") (weapon "scattergun") L 05/14/2026 - 04:37:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:56: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:56: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/14/2026 - 04:37:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "39") (weapon "scattergun") L 05/14/2026 - 04:37:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:57: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:57: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/14/2026 - 04:37:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:37:58: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:37:58: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "100") (realdamage "52") (weapon "scattergun") L 05/14/2026 - 04:37:58: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7274 4862 1912") (victim_position "-7368 4973 1912") L 05/14/2026 - 04:37:58: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:37:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:37:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:38:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:38:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:01: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:01: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 05/14/2026 - 04:38:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:01: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:01: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "98") (weapon "scattergun") L 05/14/2026 - 04:38:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:02: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:38:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:38:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "104") (realdamage "27") (weapon "scattergun") L 05/14/2026 - 04:38:02: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7310 5036 1912") (victim_position "-7378 5043 1912") L 05/14/2026 - 04:38:02: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:38:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "71") (weapon "scattergun") L 05/14/2026 - 04:38:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:03: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:03: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 05/14/2026 - 04:38:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "44") (weapon "scattergun") L 05/14/2026 - 04:38:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:06: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:06: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "43") (weapon "scattergun") L 05/14/2026 - 04:38:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "scattergun") L 05/14/2026 - 04:38:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "25") (realdamage "2") (weapon "scattergun") L 05/14/2026 - 04:38:08: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7552 5206 1912") (victim_position "-7640 5618 1661") L 05/14/2026 - 04:38:08: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:38:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "63") (weapon "scattergun") L 05/14/2026 - 04:38:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:09: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:09: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "scattergun") L 05/14/2026 - 04:38:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:10: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:10: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/14/2026 - 04:38:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "65") (weapon "scattergun") L 05/14/2026 - 04:38:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:38:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "70") (realdamage "24") (weapon "scattergun") L 05/14/2026 - 04:38:14: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-6776 5378 1904") (victim_position "-6897 5358 1816") L 05/14/2026 - 04:38:14: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:38:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "10") (weapon "scattergun") L 05/14/2026 - 04:38:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:16: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:16: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/14/2026 - 04:38:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:16: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:16: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (weapon "scattergun") L 05/14/2026 - 04:38:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:18: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:18: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 05/14/2026 - 04:38:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:18: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:18: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/14/2026 - 04:38:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:38:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:38:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:38:20: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:38:20: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (realdamage "1") (weapon "pistol_scout") L 05/14/2026 - 04:38:20: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "pistol_scout" (attacker_position "-7415 4870 1912") (victim_position "-7099 5060 1912") L 05/14/2026 - 04:38:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:38:20: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:38:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:38:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "60") (weapon "scattergun") L 05/14/2026 - 04:38:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:21: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:21: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "42") (weapon "scattergun") L 05/14/2026 - 04:38:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "64") (weapon "scattergun") L 05/14/2026 - 04:38:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:23: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "71") (weapon "scattergun") L 05/14/2026 - 04:38:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:38:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (realdamage "7") (weapon "the_capper") L 05/14/2026 - 04:38:23: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7305 4955 1912") (victim_position "-7040 4892 1912") L 05/14/2026 - 04:38:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:23: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:38:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "15") (weapon "the_capper") L 05/14/2026 - 04:38:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (weapon "the_capper") L 05/14/2026 - 04:38:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:38:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:38:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:25: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:25: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "96") (weapon "scattergun") L 05/14/2026 - 04:38:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "28") (weapon "scattergun") L 05/14/2026 - 04:38:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "26") (weapon "scattergun") L 05/14/2026 - 04:38:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:27: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:27: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/14/2026 - 04:38:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "84") (realdamage "28") (weapon "scattergun") L 05/14/2026 - 04:38:27: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7139 4974 1912") (victim_position "-6985 5255 1912") L 05/14/2026 - 04:38:27: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:38:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:28: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:28: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 05/14/2026 - 04:38:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "97") (weapon "scattergun") L 05/14/2026 - 04:38:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:38:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:32: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:32: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "scattergun") L 05/14/2026 - 04:38:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "75") (realdamage "32") (weapon "scattergun") L 05/14/2026 - 04:38:33: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7286 4841 1912") (victim_position "-7509 4865 1912") L 05/14/2026 - 04:38:33: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:38:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "scattergun") L 05/14/2026 - 04:38:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "98") (weapon "scattergun") L 05/14/2026 - 04:38:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:36: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:36: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "103") (realdamage "48") (weapon "scattergun") L 05/14/2026 - 04:38:36: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7105 5134 1912") (victim_position "-7076 5055 1960") L 05/14/2026 - 04:38:36: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:38:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:37: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:37: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 05/14/2026 - 04:38:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:38: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:38: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/14/2026 - 04:38:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "71") (weapon "scattergun") L 05/14/2026 - 04:38:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:38:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:38:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:38:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (realdamage "5") (weapon "the_capper") L 05/14/2026 - 04:38:42: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7241 4901 1912") (victim_position "-7331 5046 1948") L 05/14/2026 - 04:38:42: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:38:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:38:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:38:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:38:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:38:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:44: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:44: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "72") (weapon "scattergun") L 05/14/2026 - 04:38:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:45: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:45: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/14/2026 - 04:38:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:46: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:46: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (realdamage "17") (weapon "scattergun") L 05/14/2026 - 04:38:46: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7321 5151 1912") (victim_position "-7211 4962 1912") L 05/14/2026 - 04:38:46: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:38:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:48: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:48: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 05/14/2026 - 04:38:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "71") (weapon "scattergun") L 05/14/2026 - 04:38:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:48: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:48: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 05/14/2026 - 04:38:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "103") (realdamage "76") (weapon "scattergun") L 05/14/2026 - 04:38:49: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7324 5058 1912") (victim_position "-7321 5143 1912") L 05/14/2026 - 04:38:49: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:38:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "61") (weapon "scattergun") L 05/14/2026 - 04:38:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "scattergun") L 05/14/2026 - 04:38:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "29") (weapon "scattergun") L 05/14/2026 - 04:38:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:52: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:52: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "scattergun") L 05/14/2026 - 04:38:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "85") (realdamage "60") (weapon "scattergun") L 05/14/2026 - 04:38:52: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-6888 5321 1868") (victim_position "-7015 5144 1912") L 05/14/2026 - 04:38:52: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:38:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "the_capper") L 05/14/2026 - 04:38:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "the_capper") L 05/14/2026 - 04:38:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:38:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:38:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:38:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:38:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:38:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:55: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:55: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/14/2026 - 04:38:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:56: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:56: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "98") (weapon "scattergun") L 05/14/2026 - 04:38:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "103") (realdamage "64") (weapon "scattergun") L 05/14/2026 - 04:38:57: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7135 5040 1912") (victim_position "-7218 5013 1912") L 05/14/2026 - 04:38:57: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:38:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:58: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:58: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "55") (weapon "scattergun") L 05/14/2026 - 04:38:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:58: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:38:58: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "25") (weapon "scattergun") L 05/14/2026 - 04:38:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:38:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:00: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:00: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "104") (realdamage "96") (weapon "scattergun") L 05/14/2026 - 04:39:00: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7440 4837 1912") (victim_position "-7395 4896 1912") L 05/14/2026 - 04:39:00: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:39:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "10") (weapon "scattergun") L 05/14/2026 - 04:39:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:01: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:01: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/14/2026 - 04:39:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "40") (weapon "scattergun") L 05/14/2026 - 04:39:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "37") (weapon "scattergun") L 05/14/2026 - 04:39:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "77") (realdamage "62") (weapon "scattergun") L 05/14/2026 - 04:39:03: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7264 5052 1912") (victim_position "-7449 5106 1912") L 05/14/2026 - 04:39:03: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:39:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:04: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:04: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/14/2026 - 04:39:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "14") (weapon "scattergun") L 05/14/2026 - 04:39:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:04: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:04: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/14/2026 - 04:39:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "57") (weapon "scattergun") L 05/14/2026 - 04:39:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "56") (weapon "scattergun") L 05/14/2026 - 04:39:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:05: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:05: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "scattergun") L 05/14/2026 - 04:39:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:06: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:06: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/14/2026 - 04:39:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:39:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:39:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:39:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (realdamage "3") (weapon "the_capper") L 05/14/2026 - 04:39:07: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7159 4964 1912") (victim_position "-7329 4791 1912") L 05/14/2026 - 04:39:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:07: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:39:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:39:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (weapon "the_capper") L 05/14/2026 - 04:39:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:08: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:08: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "92") (weapon "scattergun") L 05/14/2026 - 04:39:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:39:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:39:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:39:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:39:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:11: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:11: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "104") (realdamage "59") (weapon "scattergun") L 05/14/2026 - 04:39:11: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7877 4817 1912") (victim_position "-7853 4886 1912") L 05/14/2026 - 04:39:11: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:39:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:17: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:17: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 05/14/2026 - 04:39:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "scattergun") L 05/14/2026 - 04:39:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:20: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:20: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "76") (realdamage "57") (weapon "scattergun") L 05/14/2026 - 04:39:20: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7562 5152 1912") (victim_position "-7365 5071 1912") L 05/14/2026 - 04:39:20: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:39:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "46") (weapon "scattergun") L 05/14/2026 - 04:39:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:21: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:21: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "31") (weapon "scattergun") L 05/14/2026 - 04:39:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:22: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:22: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/14/2026 - 04:39:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:39:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:39:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:39:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:39:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:24: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:24: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "103") (realdamage "92") (weapon "scattergun") L 05/14/2026 - 04:39:24: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7411 5233 1912") (victim_position "-7348 5287 1924") L 05/14/2026 - 04:39:24: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:39:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:25: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:25: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "51") (weapon "scattergun") L 05/14/2026 - 04:39:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:39:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:39:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:39:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (weapon "the_capper") L 05/14/2026 - 04:39:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:39:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:39:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:27: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:39:27: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:39:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "90") (realdamage "74") (weapon "scattergun") L 05/14/2026 - 04:39:29: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-6778 5248 1912") (victim_position "-6917 5181 1912") L 05/14/2026 - 04:39:29: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:39:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/14/2026 - 04:39:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "42") (weapon "scattergun") L 05/14/2026 - 04:39:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "scattergun") L 05/14/2026 - 04:39:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:32: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:32: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "scattergun") L 05/14/2026 - 04:39:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:33: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:33: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "93") (realdamage "20") (weapon "scattergun") L 05/14/2026 - 04:39:33: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7215 4855 1912") (victim_position "-7345 5053 1912") L 05/14/2026 - 04:39:33: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:39:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "scattergun") L 05/14/2026 - 04:39:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "76") (weapon "scattergun") L 05/14/2026 - 04:39:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:34: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:34: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "75") (weapon "scattergun") L 05/14/2026 - 04:39:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:38: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:38: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "100") (realdamage "74") (weapon "scattergun") L 05/14/2026 - 04:39:38: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7188 5084 1912") (victim_position "-7330 5080 1912") L 05/14/2026 - 04:39:38: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:39:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:39: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:39: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 05/14/2026 - 04:39:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "26") (weapon "scattergun") L 05/14/2026 - 04:39:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:40: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:40: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "71") (weapon "scattergun") L 05/14/2026 - 04:39:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "71") (weapon "scattergun") L 05/14/2026 - 04:39:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:40: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:40: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "59") (weapon "scattergun") L 05/14/2026 - 04:39:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:41: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:41: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "73") (realdamage "2") (weapon "scattergun") L 05/14/2026 - 04:39:41: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7383 4961 1912") (victim_position "-7421 4935 1912") L 05/14/2026 - 04:39:41: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:39:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "92") (weapon "scattergun") L 05/14/2026 - 04:39:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "91") (weapon "scattergun") L 05/14/2026 - 04:39:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "61") (realdamage "58") (weapon "scattergun") L 05/14/2026 - 04:39:43: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7270 5080 1912") (victim_position "-7004 5197 1912") L 05/14/2026 - 04:39:43: "😹<15><[U:1:116015710]>" triggered "domination" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 04:39:43: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:39:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "4") (weapon "scattergun") L 05/14/2026 - 04:39:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:45: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:45: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "13") (weapon "scattergun") L 05/14/2026 - 04:39:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "102") (weapon "scattergun") L 05/14/2026 - 04:39:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:47: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:47: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "98") (weapon "scattergun") L 05/14/2026 - 04:39:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:39:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:39:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:39:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:39:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:39:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:39:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:39:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:39:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:39:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:39:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:39:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:39:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (realdamage "9") (weapon "pistol_scout") L 05/14/2026 - 04:39:49: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "pistol_scout" (attacker_position "-7391 4938 1912") (victim_position "-7280 4906 1912") L 05/14/2026 - 04:39:49: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:39:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:39:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:39:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "31") (weapon "scattergun") L 05/14/2026 - 04:39:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (weapon "scattergun") L 05/14/2026 - 04:39:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "96") (realdamage "86") (weapon "scattergun") L 05/14/2026 - 04:39:51: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7242 5126 1912") (victim_position "-7068 5037 1960") L 05/14/2026 - 04:39:52: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:39:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "scattergun") L 05/14/2026 - 04:39:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:53: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:53: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 05/14/2026 - 04:39:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:54: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:54: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "101") (weapon "scattergun") L 05/14/2026 - 04:39:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "91") (weapon "scattergun") L 05/14/2026 - 04:39:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:55: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:55: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "81") (realdamage "18") (weapon "scattergun") L 05/14/2026 - 04:39:55: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7301 5108 1912") (victim_position "-7400 5017 1912") L 05/14/2026 - 04:39:55: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:39:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "11") (weapon "scattergun") L 05/14/2026 - 04:39:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:59: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:39:59: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/14/2026 - 04:39:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:39:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "41") (weapon "scattergun") L 05/14/2026 - 04:40:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:00: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:00: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 05/14/2026 - 04:40:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:40:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:40:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:40:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:40:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:40:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:40:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/14/2026 - 04:40:03: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:40:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:40:03: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:40:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:40:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:40:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:40:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:40:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:40:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (realdamage "4") (weapon "the_capper") L 05/14/2026 - 04:40:04: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7297 4821 1912") (victim_position "-7281 4898 1912") L 05/14/2026 - 04:40:04: "int main()<14><[U:1:71401653]>" triggered "revenge" against "😹<15><[U:1:116015710]>" L 05/14/2026 - 04:40:04: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:40:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:05: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:05: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "37") (weapon "scattergun") L 05/14/2026 - 04:40:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "75") (weapon "scattergun") L 05/14/2026 - 04:40:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:06: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:06: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "77") (weapon "scattergun") L 05/14/2026 - 04:40:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "46") (weapon "scattergun") L 05/14/2026 - 04:40:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "8") (weapon "scattergun") L 05/14/2026 - 04:40:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "scattergun") L 05/14/2026 - 04:40:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:11: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:11: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/14/2026 - 04:40:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:12: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:12: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (realdamage "9") (weapon "scattergun") L 05/14/2026 - 04:40:12: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-6725 5258 1912") (victim_position "-7156 5216 1912") L 05/14/2026 - 04:40:12: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:40:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "scattergun") L 05/14/2026 - 04:40:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:13: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:13: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 05/14/2026 - 04:40:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "73") (weapon "scattergun") L 05/14/2026 - 04:40:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/14/2026 - 04:40:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "30") (weapon "scattergun") L 05/14/2026 - 04:40:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:16: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:16: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "68") (weapon "scattergun") L 05/14/2026 - 04:40:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:40:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:40:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:40:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:40:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:40:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:40:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:40:18: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:40:18: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:40:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:40:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:40:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:40:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:40:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:40:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:40:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:40:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (realdamage "6") (weapon "the_capper") L 05/14/2026 - 04:40:19: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7368 5177 1912") (victim_position "-7169 5314 2025") L 05/14/2026 - 04:40:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:19: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:40:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:40:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "36") (weapon "scattergun") L 05/14/2026 - 04:40:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:20: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:20: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "64") (weapon "scattergun") L 05/14/2026 - 04:40:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:21: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:21: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "46") (weapon "scattergun") L 05/14/2026 - 04:40:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:22: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:22: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "56") (realdamage "41") (weapon "scattergun") L 05/14/2026 - 04:40:22: World triggered "mge_elo_delta" (player "[U:1:116015710]") (old_elo "1553") (new_elo "1561") L 05/14/2026 - 04:40:22: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1567") (new_elo "1559") L 05/14/2026 - 04:40:22: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-6978 4804 1912") (victim_position "-7143 4958 1912") L 05/14/2026 - 04:40:22: World triggered "mge_match_end" (winner "[U:1:116015710]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "15")