L 05/14/2026 - 04:40:28: World triggered "meta_data" (matchid "26051404402808c2") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/14/2026 - 04:40:28: "😹<15><[U:1:116015710]>" changed role to "scout" L 05/14/2026 - 04:40:28: "int main()<14><[U:1:71401653]>" changed role to "scout" L 05/14/2026 - 04:40:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:40:54: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:40:54: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 05/14/2026 - 04:41:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:21: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:21: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "88") (weapon "scattergun") L 05/14/2026 - 04:41:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:41:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:22: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:22: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "47") (weapon "scattergun") L 05/14/2026 - 04:41:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:23: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "38") (weapon "scattergun") L 05/14/2026 - 04:41:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "69") (realdamage "37") (weapon "scattergun") L 05/14/2026 - 04:41:23: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "scattergun" (attacker_position "-7025 5063 1960") (victim_position "-6886 5005 2025") L 05/14/2026 - 04:41:23: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:41:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "42") (weapon "scattergun") L 05/14/2026 - 04:41:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:25: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:25: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "86") (weapon "scattergun") L 05/14/2026 - 04:41:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:26: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:26: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "102") (realdamage "63") (weapon "scattergun") L 05/14/2026 - 04:41:26: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7439 4822 1912") (victim_position "-7481 4920 1912") L 05/14/2026 - 04:41:26: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:41:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:28: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:28: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 05/14/2026 - 04:41:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "80") (weapon "scattergun") L 05/14/2026 - 04:41:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:28: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:28: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "52") (weapon "scattergun") L 05/14/2026 - 04:41:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "69") (weapon "scattergun") L 05/14/2026 - 04:41:29: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "world" (attacker_position "-6985 5169 1912") (victim_position "-7213 4751 1684") L 05/14/2026 - 04:41:29: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:41:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:30: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:30: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "66") (weapon "scattergun") L 05/14/2026 - 04:41:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "67") (weapon "scattergun") L 05/14/2026 - 04:41:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "53") (weapon "scattergun") L 05/14/2026 - 04:41:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "36") (weapon "scattergun") L 05/14/2026 - 04:41:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 05/14/2026 - 04:41:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:37: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:41:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:37: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:37: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (realdamage "6") (weapon "scattergun") L 05/14/2026 - 04:41:37: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7940 4984 2064") (victim_position "-7516 4905 1950") L 05/14/2026 - 04:41:37: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:41:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:38: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:38: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/14/2026 - 04:41:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:39: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:39: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 05/14/2026 - 04:41:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "28") (weapon "scattergun") L 05/14/2026 - 04:41:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "76") (weapon "scattergun") L 05/14/2026 - 04:41:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:40: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:40: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 05/14/2026 - 04:41:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "10") (weapon "scattergun") L 05/14/2026 - 04:41:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:40: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:40: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "65") (weapon "scattergun") L 05/14/2026 - 04:41:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:41:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:41: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:41: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 05/14/2026 - 04:41:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:41:42: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:41:42: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:41:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:41:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:41:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:41:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:41:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (realdamage "15") (weapon "the_capper") L 05/14/2026 - 04:41:42: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7178 5116 1912") (victim_position "-7329 4827 1912") L 05/14/2026 - 04:41:43: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:41:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:44: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:44: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 05/14/2026 - 04:41:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:41:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:41:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:44: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:44: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "69") (weapon "scattergun") L 05/14/2026 - 04:41:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:45: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:45: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "83") (realdamage "48") (weapon "scattergun") L 05/14/2026 - 04:41:45: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7824 4856 1912") (victim_position "-7785 4906 1912") L 05/14/2026 - 04:41:45: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:41:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:47: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:47: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 05/14/2026 - 04:41:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:47: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:47: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 05/14/2026 - 04:41:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:41:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:53: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:41:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:41:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:41:53: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:41:53: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:41:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:41:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:41:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:41:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:41:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (weapon "the_capper") L 05/14/2026 - 04:41:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (weapon "the_capper") L 05/14/2026 - 04:41:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:55: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:55: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "the_capper") L 05/14/2026 - 04:41:56: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:41:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:56: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:56: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "scattergun") L 05/14/2026 - 04:41:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:41:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:41:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (realdamage "2") (weapon "the_capper") L 05/14/2026 - 04:41:57: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7211 4882 1912") (victim_position "-7431 4850 1912") L 05/14/2026 - 04:41:58: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:41:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:59: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:41:59: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 05/14/2026 - 04:41:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:41:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:41:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:41:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:41:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:41:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:42:00: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:42:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:42:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:42:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:42:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (realdamage "4") (weapon "the_capper") L 05/14/2026 - 04:42:02: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7129 4994 1912") (victim_position "-7307 4896 1912") L 05/14/2026 - 04:42:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:02: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:42:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:04: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:42:04: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 05/14/2026 - 04:42:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:42:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:04: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:42:04: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "91") (weapon "scattergun") L 05/14/2026 - 04:42:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:42:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:42:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:06: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:42:06: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "71") (realdamage "38") (weapon "scattergun") L 05/14/2026 - 04:42:06: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "scattergun" (attacker_position "-7268 5023 1912") (victim_position "-7268 5148 1912") L 05/14/2026 - 04:42:06: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:42:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:42:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "12") (weapon "scattergun") L 05/14/2026 - 04:42:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:42:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "7") (weapon "scattergun") L 05/14/2026 - 04:42:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:42:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "scattergun") L 05/14/2026 - 04:42:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:42:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:42:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:42:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:42:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:42:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (realdamage "1") (weapon "the_capper") L 05/14/2026 - 04:42:17: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7174 5128 1912") (victim_position "-6943 5190 1912") L 05/14/2026 - 04:42:17: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:42:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:18: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:42:18: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "45") (weapon "scattergun") L 05/14/2026 - 04:42:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:42:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:42:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:42:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:42:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:42:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:20: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:20: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:42:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:22: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:42:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:22: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:22: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:42:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:42:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:22: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:22: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:42:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:23: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:42:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:23: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (realdamage "1") (weapon "pistol_scout") L 05/14/2026 - 04:42:23: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "pistol_scout" (attacker_position "-7498 5150 1912") (victim_position "-7305 5011 1912") L 05/14/2026 - 04:42:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:23: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:42:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:25: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:25: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "14") (weapon "pistol_scout") L 05/14/2026 - 04:42:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:25: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:25: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "pistol_scout") L 05/14/2026 - 04:42:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:26: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:26: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "17") (weapon "pistol_scout") L 05/14/2026 - 04:42:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:26: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:26: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "pistol_scout") L 05/14/2026 - 04:42:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:28: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:28: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:42:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:42:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:42:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:29: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:42:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:42:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:30: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:30: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:42:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:42:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:42:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:42:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:33: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:33: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (realdamage "1") (weapon "pistol_scout") L 05/14/2026 - 04:42:33: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "pistol_scout" (attacker_position "-7627 5233 2090") (victim_position "-7380 5143 1912") L 05/14/2026 - 04:42:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:33: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:42:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "9") (weapon "the_capper") L 05/14/2026 - 04:42:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "11") (weapon "the_capper") L 05/14/2026 - 04:42:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:42:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "pistol_scout") L 05/14/2026 - 04:42:35: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:42:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:42:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:42:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:36: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:36: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "13") (weapon "pistol_scout") L 05/14/2026 - 04:42:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "the_capper") L 05/14/2026 - 04:42:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "12") (weapon "the_capper") L 05/14/2026 - 04:42:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "14") (weapon "the_capper") L 05/14/2026 - 04:42:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:39: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:39: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (weapon "pistol_scout") L 05/14/2026 - 04:42:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:39: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:39: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:42:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:40: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:42:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (weapon "the_capper") L 05/14/2026 - 04:42:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (weapon "the_capper") L 05/14/2026 - 04:42:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:41: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:41: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (weapon "pistol_scout") L 05/14/2026 - 04:42:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:41: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:41: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "pistol_scout") L 05/14/2026 - 04:42:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (realdamage "18") (weapon "the_capper") L 05/14/2026 - 04:42:43: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7547 4870 1950") (victim_position "-7770 4880 2042") L 05/14/2026 - 04:42:43: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:42:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:42:44: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "scattergun") L 05/14/2026 - 04:42:44: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 05/14/2026 - 04:42:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:42:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:46: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:46: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:42:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:46: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:46: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:42:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:47: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:47: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:42:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:47: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:47: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:42:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:47: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:47: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:42:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:42:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:42:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "16") (weapon "pistol_scout") L 05/14/2026 - 04:42:51: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "pistol_scout" (attacker_position "-6851 5440 1850") (victim_position "-7238 5212 1912") L 05/14/2026 - 04:42:51: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:42:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "12") (weapon "the_capper") L 05/14/2026 - 04:42:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "15") (weapon "the_capper") L 05/14/2026 - 04:42:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:53: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:53: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "pistol_scout") L 05/14/2026 - 04:42:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:53: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:53: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "17") (weapon "pistol_scout") L 05/14/2026 - 04:42:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:42:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:42:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:54: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:54: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "17") (weapon "pistol_scout") L 05/14/2026 - 04:42:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (weapon "the_capper") L 05/14/2026 - 04:42:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:56: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:42:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:56: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:42:56: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "pistol_scout") L 05/14/2026 - 04:42:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:42:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:42:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:42:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (weapon "the_capper") L 05/14/2026 - 04:42:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:42:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:01: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:01: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:43:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:43:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:43:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:43:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (realdamage "13") (weapon "the_capper") L 05/14/2026 - 04:43:02: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-6689 5522 1904") (victim_position "-6639 5434 1904") L 05/14/2026 - 04:43:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:02: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:43:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "scattergun") L 05/14/2026 - 04:43:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "14") (weapon "the_capper") L 05/14/2026 - 04:43:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:04: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:04: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "pistol_scout") L 05/14/2026 - 04:43:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:43:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:43:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:05: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:05: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:43:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:43:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:06: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:06: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "17") (weapon "pistol_scout") L 05/14/2026 - 04:43:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "the_capper") L 05/14/2026 - 04:43:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:43:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:11: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:11: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:43:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "17") (realdamage "6") (weapon "the_capper") L 05/14/2026 - 04:43:11: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7453 4851 1912") (victim_position "-7650 4507 1874") L 05/14/2026 - 04:43:11: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:43:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:12: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:12: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:43:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:13: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:13: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:43:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:43:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:43:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:43:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:43:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:15: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:15: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:43:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:16: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:16: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:43:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:16: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:16: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:43:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:43:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:17: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:17: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (realdamage "8") (weapon "pistol_scout") L 05/14/2026 - 04:43:17: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "pistol_scout" (attacker_position "-7466 5163 1912") (victim_position "-7381 5096 1912") L 05/14/2026 - 04:43:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:17: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:43:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "12") (weapon "the_capper") L 05/14/2026 - 04:43:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "pistol_scout") L 05/14/2026 - 04:43:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "the_capper") L 05/14/2026 - 04:43:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:21: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:43:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:43:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:43:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:43:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:23: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:23: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:43:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:25: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:25: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:43:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:25: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:25: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (realdamage "18") (weapon "the_capper") L 05/14/2026 - 04:43:26: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7191 4978 1912") (victim_position "-7316 4977 1912") L 05/14/2026 - 04:43:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:26: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:43:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:27: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:43:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:27: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:27: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:43:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:43:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:28: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:28: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:28: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:43:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:28: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:28: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:43:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:30: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:30: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:43:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:31: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:31: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:43:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:43:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:33: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:33: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:33: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:43:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:33: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:33: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (realdamage "4") (weapon "the_capper") L 05/14/2026 - 04:43:33: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7265 4974 1912") (victim_position "-7105 4925 1953") L 05/14/2026 - 04:43:33: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:43:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:34: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:34: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "15") (weapon "pistol_scout") L 05/14/2026 - 04:43:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:43:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:36: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:37: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:43:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:37: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:37: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:43:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:38: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:38: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:43:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:38: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:38: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:43:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:38: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:38: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:43:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:39: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:39: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:43:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:39: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:39: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:43:39: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:40: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:40: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (realdamage "12") (weapon "pistol_scout") L 05/14/2026 - 04:43:40: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "pistol_scout" (attacker_position "-7525 4974 1960") (victim_position "-7324 4948 1912") L 05/14/2026 - 04:43:40: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:43:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:41: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:41: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:43:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:42: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:42: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:42: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:43:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:45: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:45: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:43:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:45: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:43:45: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (realdamage "3") (weapon "the_capper") L 05/14/2026 - 04:43:47: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7222 5074 1912") (victim_position "-7482 5115 1960") L 05/14/2026 - 04:43:47: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:43:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "15") (weapon "the_capper") L 05/14/2026 - 04:43:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:43:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:43:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:49: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:49: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:49: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:49: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:43:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:50: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:50: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:43:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:50: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:52: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:43:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:52: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:52: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:43:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:52: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:52: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:43:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:52: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:52: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:43:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:53: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:55: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:55: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (realdamage "5") (weapon "pistol_scout") L 05/14/2026 - 04:43:55: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "pistol_scout" (attacker_position "-7304 5100 1912") (victim_position "-7226 5025 1912") L 05/14/2026 - 04:43:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:55: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:43:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:56: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:56: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "the_capper") L 05/14/2026 - 04:43:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:56: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:57: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:57: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:43:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:43:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:43:57: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:43:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:43:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:43:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:43:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:43:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:43:59: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:43:59: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:43:59: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:43:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:00: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:00: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:00: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:01: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:01: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:44:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:02: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:02: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (realdamage "1") (weapon "the_capper") L 05/14/2026 - 04:44:02: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7126 5102 1912") (victim_position "-7304 5210 1912") L 05/14/2026 - 04:44:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:02: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:44:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:03: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:03: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:44:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:04: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:04: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:44:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:04: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:04: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:04: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:44:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:06: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:44:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:06: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:06: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:06: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:06: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:06: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:44:06: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:07: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:07: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:44:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:07: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:07: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:44:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:09: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:09: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:09: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:44:09: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:44:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:10: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:10: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:44:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:10: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:10: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:44:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:44:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:12: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:12: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (realdamage "8") (weapon "the_capper") L 05/14/2026 - 04:44:12: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7115 5019 1912") (victim_position "-6986 4991 1960") L 05/14/2026 - 04:44:12: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:44:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:12: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:14: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:44:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:14: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:14: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:44:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:15: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:15: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:44:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:15: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:44:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:18: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:18: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:44:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:18: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:18: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:44:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:44:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:21: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:21: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:21: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:44:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:22: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:23: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:23: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:44:23: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:23: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:44:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:24: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:24: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:44:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:44:24: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:24: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:24: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (realdamage "2") (weapon "the_capper") L 05/14/2026 - 04:44:24: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-8234 4967 1912") (victim_position "-7944 5099 1960") L 05/14/2026 - 04:44:24: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:44:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:24: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:25: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:25: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:25: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "10") (weapon "pistol_scout") L 05/14/2026 - 04:44:25: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "14") (weapon "the_capper") L 05/14/2026 - 04:44:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "the_capper") L 05/14/2026 - 04:44:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:26: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:26: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:44:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:26: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:26: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:44:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:26: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:26: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:44:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:26: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:26: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:27: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:27: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:28: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:28: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:44:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:44:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:44:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:29: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:29: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:44:29: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:29: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:29: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:44:29: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:30: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:30: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:44:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:31: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:31: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:31: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:44:31: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:32: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:32: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:44:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:44:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:32: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:32: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:32: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (realdamage "3") (weapon "the_capper") L 05/14/2026 - 04:44:32: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7432 5286 1933") (victim_position "-7682 5186 1912") L 05/14/2026 - 04:44:32: "int main()<14><[U:1:71401653]>" triggered "domination" against "😹<15><[U:1:116015710]>" L 05/14/2026 - 04:44:32: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:33: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:44:33: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:34: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:44:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:34: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:34: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "13") (weapon "pistol_scout") L 05/14/2026 - 04:44:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:34: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:34: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:34: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:34: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "the_capper") L 05/14/2026 - 04:44:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "pistol_scout") L 05/14/2026 - 04:44:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:44:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:35: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:35: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:44:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:35: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:35: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:35: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:35: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:36: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:36: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:44:36: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:37: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:37: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:37: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:44:37: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:37: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:37: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:38: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:38: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:38: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (realdamage "21") (weapon "the_capper") L 05/14/2026 - 04:44:38: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7376 4879 1912") (victim_position "-7306 4973 1912") L 05/14/2026 - 04:44:38: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:44:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:38: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:39: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:44:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:39: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:44:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:40: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:40: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:44:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:40: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:40: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:40: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:40: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:44:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:41: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:41: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:44:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:41: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:41: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:41: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:44:41: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:42: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:44:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:43: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:43: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:43: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:43: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:43: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:43: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:44:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:44: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:44: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:44:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:44: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:44: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:44: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:44: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:44: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (realdamage "18") (weapon "pistol_scout") L 05/14/2026 - 04:44:44: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "pistol_scout" (attacker_position "-7264 4803 1912") (victim_position "-7218 4890 1912") L 05/14/2026 - 04:44:44: "😹<15><[U:1:116015710]>" triggered "revenge" against "int main()<14><[U:1:71401653]>" L 05/14/2026 - 04:44:44: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:44:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:44: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:45: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:45: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:44:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:46: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:46: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:44:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:44:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:46: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:46: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:46: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:44:46: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:47: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:47: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "18") (weapon "the_capper") L 05/14/2026 - 04:44:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:47: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:47: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "17") (weapon "pistol_scout") L 05/14/2026 - 04:44:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:47: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:47: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:47: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:47: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "pistol_scout") L 05/14/2026 - 04:44:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:48: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:48: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:44:48: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:48: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:48: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:44:48: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:49: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:49: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:50: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:50: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (realdamage "1") (weapon "the_capper") L 05/14/2026 - 04:44:50: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7364 4995 1912") (victim_position "-7176 5120 1912") L 05/14/2026 - 04:44:50: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:44:50: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:51: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:51: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "the_capper") L 05/14/2026 - 04:44:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "pistol_scout") L 05/14/2026 - 04:44:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:51: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:51: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:44:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:51: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:51: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:52: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:52: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "19") (weapon "the_capper") L 05/14/2026 - 04:44:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:52: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:52: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:44:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:52: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:52: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:53: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:53: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:53: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "15") (weapon "the_capper") L 05/14/2026 - 04:44:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:54: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:54: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "15") (weapon "the_capper") L 05/14/2026 - 04:44:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:54: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:54: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:55: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:55: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:44:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:55: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:55: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:44:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:55: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:55: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:56: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:57: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:57: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:44:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:57: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:57: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:57: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:57: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:44:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:58: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:44:58: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:44:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:58: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:44:58: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:44:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:59: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:44:59: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:44:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:44:59: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:01: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:45:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:01: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:01: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:02: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:02: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:02: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (weapon "pistol_scout") L 05/14/2026 - 04:45:02: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:03: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:03: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:03: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "8") (realdamage "6") (weapon "pistol_scout") L 05/14/2026 - 04:45:03: "😹<15><[U:1:116015710]>" killed "int main()<14><[U:1:71401653]>" with "pistol_scout" (attacker_position "-6683 4087 1680") (victim_position "-7310 4830 1912") L 05/14/2026 - 04:45:03: "int main()<14><[U:1:71401653]>" spawned as "scout" L 05/14/2026 - 04:45:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:03: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:04: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:04: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:04: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "12") (weapon "pistol_scout") L 05/14/2026 - 04:45:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:05: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:05: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "the_capper") L 05/14/2026 - 04:45:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:05: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:05: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "15") (weapon "the_capper") L 05/14/2026 - 04:45:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:07: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:07: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:07: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:45:07: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:07: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:07: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "20") (weapon "the_capper") L 05/14/2026 - 04:45:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:08: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:08: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:45:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:08: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:08: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:10: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:10: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:10: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:10: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:45:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:45:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:11: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:11: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:45:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:11: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:11: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:45:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:11: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:11: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:12: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:12: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:45:12: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:13: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:13: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:45:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:13: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:13: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "19") (weapon "pistol_scout") L 05/14/2026 - 04:45:13: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:13: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:14: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:14: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:14: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (realdamage "3") (weapon "the_capper") L 05/14/2026 - 04:45:14: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-6320 4998 1912") (victim_position "-6473 4825 1912") L 05/14/2026 - 04:45:14: "😹<15><[U:1:116015710]>" spawned as "scout" L 05/14/2026 - 04:45:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:14: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:15: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "13") (weapon "the_capper") L 05/14/2026 - 04:45:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:16: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:16: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "16") (weapon "the_capper") L 05/14/2026 - 04:45:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:16: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:16: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "18") (weapon "pistol_scout") L 05/14/2026 - 04:45:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:16: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:16: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:45:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:16: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:16: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:45:17: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:45:17: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:17: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:17: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:45:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:18: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:18: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "20") (weapon "pistol_scout") L 05/14/2026 - 04:45:19: "😹<15><[U:1:116015710]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:45:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:19: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:19: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "21") (weapon "the_capper") L 05/14/2026 - 04:45:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:45:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:19: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:19: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "21") (weapon "pistol_scout") L 05/14/2026 - 04:45:19: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:19: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:20: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:20: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:45:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:20: "😹<15><[U:1:116015710]>" triggered "shot_fired" (weapon "pistol_scout") L 05/14/2026 - 04:45:20: "😹<15><[U:1:116015710]>" triggered "shot_hit" (weapon "pistol_scout") L 05/14/2026 - 04:45:20: "😹<15><[U:1:116015710]>" triggered "damage" against "int main()<14><[U:1:71401653]>" (damage "22") (weapon "pistol_scout") L 05/14/2026 - 04:45:20: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:20: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:20: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (weapon "the_capper") L 05/14/2026 - 04:45:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:21: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:22: "int main()<14><[U:1:71401653]>" triggered "shot_fired" (weapon "the_capper") L 05/14/2026 - 04:45:22: "int main()<14><[U:1:71401653]>" triggered "shot_hit" (weapon "the_capper") L 05/14/2026 - 04:45:22: "int main()<14><[U:1:71401653]>" triggered "damage" against "😹<15><[U:1:116015710]>" (damage "22") (realdamage "11") (weapon "the_capper") L 05/14/2026 - 04:45:22: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1559") (new_elo "1567") L 05/14/2026 - 04:45:22: World triggered "mge_elo_delta" (player "[U:1:116015710]") (old_elo "1561") (new_elo "1553") L 05/14/2026 - 04:45:22: "int main()<14><[U:1:71401653]>" killed "😹<15><[U:1:116015710]>" with "the_capper" (attacker_position "-7436 4877 1912") (victim_position "-7406 4932 1939") L 05/14/2026 - 04:45:22: "int main()<14><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/14/2026 - 04:45:22: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:116015710]") (winner_score "20") (loser_score "12")