L 05/15/2026 - 02:46:04: World triggered "meta_data" (matchid "26051502460460c4") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/15/2026 - 02:46:04: "int main()<4><[U:1:71401653]>" changed role to "soldier" L 05/15/2026 - 02:46:04: "Holocene<6><[U:1:750478206]>" changed role to "soldier" L 05/15/2026 - 02:46:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:08: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:09: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:09: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 05/15/2026 - 02:46:09: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "62") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:10: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:10: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "86") (weapon "quake_rl") L 05/15/2026 - 02:46:10: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "world" (attacker_position "-7081 5157 1912") (victim_position "-7268 5134 1912") L 05/15/2026 - 02:46:10: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:10: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:46:12: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:12: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:12: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 05/15/2026 - 02:46:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:13: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "47") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:14: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:14: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "85") (weapon "quake_rl") L 05/15/2026 - 02:46:14: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "76") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:14: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "79") (realdamage "77") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:15: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-6825 5039 2025") (victim_position "-6903 5210 1912") L 05/15/2026 - 02:46:15: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:46:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:17: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "105") (weapon "tf_projectile_rocket") (airshot "1") (height "294") L 05/15/2026 - 02:46:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:17: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:17: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/15/2026 - 02:46:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:18: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:19: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "50") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:20: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/15/2026 - 02:46:22: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:22: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:22: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "87") (weapon "quake_rl") L 05/15/2026 - 02:46:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "82") (realdamage "7") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:22: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-6981 5229 2096") (victim_position "-6986 4953 1960") L 05/15/2026 - 02:46:22: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:46:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:24: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:25: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:25: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 05/15/2026 - 02:46:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "64") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:25: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:25: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:25: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "353") L 05/15/2026 - 02:46:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "109") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:27: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:27: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "108") (realdamage "30") (weapon "quake_rl") L 05/15/2026 - 02:46:27: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-7155 5152 1912") (victim_position "-7098 5352 1862") L 05/15/2026 - 02:46:27: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:28: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:46:29: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:30: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:30: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "385") L 05/15/2026 - 02:46:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:30: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "73") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:31: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:31: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:31: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/15/2026 - 02:46:32: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:32: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:32: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:32: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "30") (realdamage "19") (weapon "shotgun_soldier") L 05/15/2026 - 02:46:32: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6929 5265 1950") (victim_position "-7358 4982 1967") L 05/15/2026 - 02:46:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "90") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:32: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:46:34: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "47") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:35: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:35: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:35: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "253") L 05/15/2026 - 02:46:36: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:36: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:36: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/15/2026 - 02:46:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:37: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:37: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:37: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "92") (realdamage "12") (weapon "quake_rl") L 05/15/2026 - 02:46:37: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-6576 5116 1938") (victim_position "-6974 4864 2035") L 05/15/2026 - 02:46:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:37: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:46:39: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:39: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "48") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "100") (weapon "tf_projectile_rocket") (airshot "1") (height "255") L 05/15/2026 - 02:46:40: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:41: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:41: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "45") (weapon "quake_rl") L 05/15/2026 - 02:46:41: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "44") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:44: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "world" (attacker_position "-6853 5036 2093") (victim_position "-6752 4651 1726") L 05/15/2026 - 02:46:44: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:46:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:46: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:46: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:46: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/15/2026 - 02:46:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:47: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:49: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:49: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:49: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/15/2026 - 02:46:50: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "9") (weapon "shotgun_soldier") L 05/15/2026 - 02:46:51: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:51: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 05/15/2026 - 02:46:51: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "24") (weapon "shotgun_soldier") L 05/15/2026 - 02:46:51: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "66") (weapon "shotgun_soldier") L 05/15/2026 - 02:46:52: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:52: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:46:52: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (realdamage "51") (weapon "shotgun_soldier") L 05/15/2026 - 02:46:52: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6957 5180 1912") (victim_position "-6693 5155 1912") L 05/15/2026 - 02:46:52: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:46:54: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "53") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:55: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "109") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:56: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:46:56: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 05/15/2026 - 02:46:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:56: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:56: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "world" (attacker_position "-6531 4989 2230") (victim_position "-6869 5129 1912") L 05/15/2026 - 02:46:56: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:46:56: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:59: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:46:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:46:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "62") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:00: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:01: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:01: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/15/2026 - 02:47:01: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "70") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "53") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:02: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:02: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:02: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/15/2026 - 02:47:02: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:02: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:02: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (realdamage "66") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:02: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6433 4824 1912") (victim_position "-6284 4995 1912") L 05/15/2026 - 02:47:02: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:47:04: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:05: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:05: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "53") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:05: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:05: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:05: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/15/2026 - 02:47:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:06: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:06: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 05/15/2026 - 02:47:06: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "85") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:06: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "7") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:07: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "23") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:08: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:08: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:08: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (realdamage "16") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:08: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6997 4815 1912") (victim_position "-6998 5124 1912") L 05/15/2026 - 02:47:08: "Holocene<6><[U:1:750478206]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/15/2026 - 02:47:08: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:47:10: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:11: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "109") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:12: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "63") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:12: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:12: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/15/2026 - 02:47:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "14") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:13: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:13: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:13: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 05/15/2026 - 02:47:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:13: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:13: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:13: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:14: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:14: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:14: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:14: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:14: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "9") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:14: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:14: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:14: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:15: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:15: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "15") (realdamage "9") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:15: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-7552 5268 1912") (victim_position "-6935 5411 1827") L 05/15/2026 - 02:47:15: "int main()<4><[U:1:71401653]>" triggered "revenge" against "Holocene<6><[U:1:750478206]>" L 05/15/2026 - 02:47:15: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:47:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "81") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:17: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:18: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:18: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/15/2026 - 02:47:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:18: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:18: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:18: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "78") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:18: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:18: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 05/15/2026 - 02:47:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:19: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "30") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "8") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:20: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:20: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:20: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "23") (realdamage "13") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:20: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-7829 4974 2025") (victim_position "-7159 4959 2032") L 05/15/2026 - 02:47:20: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:47:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:22: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:23: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:23: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 05/15/2026 - 02:47:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:23: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "59") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:24: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "102") (weapon "tf_projectile_rocket") (airshot "1") (height "222") L 05/15/2026 - 02:47:24: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:24: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 05/15/2026 - 02:47:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "20") (realdamage "11") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:25: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-7942 4919 2005") (victim_position "-7652 5137 2234") L 05/15/2026 - 02:47:25: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:47:27: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:27: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:27: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/15/2026 - 02:47:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "66") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:28: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:29: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "76") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:29: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "70") (realdamage "58") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:30: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-7777 4869 1912") (victim_position "-7638 4863 1912") L 05/15/2026 - 02:47:30: "int main()<4><[U:1:71401653]>" triggered "domination" against "Holocene<6><[U:1:750478206]>" L 05/15/2026 - 02:47:30: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:47:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:31: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:31: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "74") (weapon "tf_projectile_rocket") (airshot "1") (height "240") L 05/15/2026 - 02:47:32: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:33: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "93") (weapon "tf_projectile_rocket") (airshot "1") (height "394") L 05/15/2026 - 02:47:34: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:34: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 05/15/2026 - 02:47:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:34: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:34: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:34: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 05/15/2026 - 02:47:34: "Holocene<6><[U:1:750478206]>" committed suicide with "quake_rl" (attacker_position "-7340 4942 1912") L 05/15/2026 - 02:47:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:34: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:47:36: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:37: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "91") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:37: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:37: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 05/15/2026 - 02:47:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:38: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:38: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:38: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "92") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:38: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:38: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (weapon "quake_rl") L 05/15/2026 - 02:47:39: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:39: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:39: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:40: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "world" (attacker_position "-7756 4456 1904") (victim_position "-7660 5286 1684") L 05/15/2026 - 02:47:40: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:47:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:42: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "94") (weapon "tf_projectile_rocket") (airshot "1") (height "246") L 05/15/2026 - 02:47:42: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:42: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 05/15/2026 - 02:47:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "102") (realdamage "69") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:43: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-7681 4874 2039") (victim_position "-7404 4982 1944") L 05/15/2026 - 02:47:43: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:47:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:45: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:45: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:45: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 05/15/2026 - 02:47:46: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:46: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:46: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "64") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:47: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "98") (weapon "tf_projectile_rocket") (airshot "1") (height "237") L 05/15/2026 - 02:47:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "18") (realdamage "17") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:47: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-7671 4887 1912") (victim_position "-7579 5216 2305") L 05/15/2026 - 02:47:47: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:47:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:50: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:50: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:50: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:50: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/15/2026 - 02:47:51: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:51: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/15/2026 - 02:47:51: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:52: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:52: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:52: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:52: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "79") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:53: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "47") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:54: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:54: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:54: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "42") (realdamage "39") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:54: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7458 4898 1961") (victim_position "-7844 4995 2025") L 05/15/2026 - 02:47:54: "Holocene<6><[U:1:750478206]>" triggered "revenge" against "int main()<4><[U:1:71401653]>" L 05/15/2026 - 02:47:54: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:47:55: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "67") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:56: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:57: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "84") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:57: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:47:57: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 05/15/2026 - 02:47:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:59: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:47:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:47:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "6") (weapon "shotgun_soldier") L 05/15/2026 - 02:47:59: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:59: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "44") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:47:59: "Holocene<6><[U:1:750478206]>" picked up item "tf_ammo_pack" L 05/15/2026 - 02:48:01: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:03: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:03: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:04: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:04: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:04: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:05: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:05: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:05: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "26") (realdamage "15") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:05: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7955 5526 1816") (victim_position "-7849 5567 1680") L 05/15/2026 - 02:48:05: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:48:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:09: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:09: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:48:09: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "85") (weapon "quake_rl") L 05/15/2026 - 02:48:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "70") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:10: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:10: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:12: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:12: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:12: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "7") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:13: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:13: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:13: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "60") (realdamage "34") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:13: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-6972 5241 1912") (victim_position "-7095 4945 1981") L 05/15/2026 - 02:48:13: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:48:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:15: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:16: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:48:16: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 05/15/2026 - 02:48:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "57") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:17: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:17: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:48:17: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "99") (weapon "quake_rl") L 05/15/2026 - 02:48:17: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:18: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:18: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:18: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:18: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:18: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "49") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "45") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:19: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:19: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:19: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "52") (realdamage "16") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:19: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6765 5394 1904") (victim_position "-6566 5121 1960") L 05/15/2026 - 02:48:19: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:48:20: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "48") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:22: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:48:22: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/15/2026 - 02:48:22: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:23: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "71") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:24: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:24: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:48:24: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/15/2026 - 02:48:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "25") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:24: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:24: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:24: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (realdamage "43") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:24: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6751 5099 2111") (victim_position "-6969 5140 2008") L 05/15/2026 - 02:48:24: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:48:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "49") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:30: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "98") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:31: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:32: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:33: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:33: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:33: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "43") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:34: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:34: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:34: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "20") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:34: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "73") (realdamage "35") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:34: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-7032 4847 1912") (victim_position "-6669 4842 1912") L 05/15/2026 - 02:48:35: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:48:37: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:37: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:48:37: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/15/2026 - 02:48:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "105") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:38: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:38: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:48:38: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "89") (weapon "quake_rl") L 05/15/2026 - 02:48:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:38: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:38: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "80") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:39: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:40: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:40: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:40: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "12") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:41: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "13") (realdamage "3") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:41: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-6572 4977 1960") (victim_position "-7030 4965 1960") L 05/15/2026 - 02:48:41: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:48:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "52") (weapon "tf_projectile_rocket") (airshot "1") (height "234") L 05/15/2026 - 02:48:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:44: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:45: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:45: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:48:45: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "99") (weapon "quake_rl") L 05/15/2026 - 02:48:47: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "73") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:48: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:48: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:48: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:48: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "42") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:49: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:49: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:49: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "40") (realdamage "31") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:49: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-6781 4994 2025") (victim_position "-6359 4969 1912") L 05/15/2026 - 02:48:49: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:48:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "108") (weapon "tf_projectile_rocket") (airshot "1") (height "239") L 05/15/2026 - 02:48:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:52: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:52: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:48:52: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/15/2026 - 02:48:52: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "95") (realdamage "90") (weapon "tf_projectile_rocket") (airshot "1") (height "423") L 05/15/2026 - 02:48:53: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-7053 5110 1979") (victim_position "-7127 4852 2335") L 05/15/2026 - 02:48:53: "int main()<4><[U:1:71401653]>" triggered "domination" against "Holocene<6><[U:1:750478206]>" L 05/15/2026 - 02:48:53: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:48:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:55: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "101") (weapon "tf_projectile_rocket") (airshot "1") (height "372") L 05/15/2026 - 02:48:55: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:48:55: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/15/2026 - 02:48:56: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:56: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:48:56: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 05/15/2026 - 02:48:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:48:57: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:48:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "5") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:57: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:48:57: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 05/15/2026 - 02:48:57: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:57: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:57: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:58: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:58: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "55") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:58: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:58: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:48:58: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (realdamage "27") (weapon "shotgun_soldier") L 05/15/2026 - 02:48:58: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6707 4979 2025") (victim_position "-7112 4868 1912") L 05/15/2026 - 02:48:58: "Holocene<6><[U:1:750478206]>" triggered "revenge" against "int main()<4><[U:1:71401653]>" L 05/15/2026 - 02:48:58: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:49:00: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:00: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "47") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:01: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:49:01: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "81") (weapon "quake_rl") (airshot "1") (height "435") L 05/15/2026 - 02:49:01: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "81") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "65") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:02: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:03: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:03: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:03: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "8") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:03: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "21") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:04: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:04: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:04: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:05: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:05: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:05: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:05: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:05: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "37") (realdamage "10") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:05: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-6879 5489 1863") (victim_position "-6576 5306 1904") L 05/15/2026 - 02:49:05: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:49:07: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "52") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:08: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:49:08: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 05/15/2026 - 02:49:08: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "66") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:10: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "24") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:10: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:10: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:10: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "82") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "41") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:11: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:11: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:11: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "67") (realdamage "17") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:11: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-6932 4915 1912") (victim_position "-7068 5070 1960") L 05/15/2026 - 02:49:12: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:49:14: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:14: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:49:14: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/15/2026 - 02:49:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:15: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "62") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:16: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:49:16: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 05/15/2026 - 02:49:16: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "31") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:17: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:17: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:17: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "46") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:17: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:17: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:17: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (realdamage "37") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:17: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6295 5138 2127") (victim_position "-6512 5223 1912") L 05/15/2026 - 02:49:17: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:49:19: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "76") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:20: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:49:20: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 05/15/2026 - 02:49:20: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:21: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:21: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:49:21: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 05/15/2026 - 02:49:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "20") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:22: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:22: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:49:22: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/15/2026 - 02:49:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "57") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:22: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:22: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:22: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (realdamage "22") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:22: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6939 5052 2025") (victim_position "-6721 5145 1982") L 05/15/2026 - 02:49:23: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:49:24: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "41") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:25: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:26: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:26: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:49:26: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 05/15/2026 - 02:49:26: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:27: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:27: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "59") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:27: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "27") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:29: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:29: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:29: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "41") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:30: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:30: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:30: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:30: "int main()<4><[U:1:71401653]>" picked up item "tf_ammo_pack" L 05/15/2026 - 02:49:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:30: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:30: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:30: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "74") (realdamage "9") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:30: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6899 5227 2041") (victim_position "-6569 5188 1912") L 05/15/2026 - 02:49:30: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:49:33: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "53") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:33: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:34: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:49:34: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 05/15/2026 - 02:49:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:35: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:35: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:49:35: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/15/2026 - 02:49:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:49:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "15") (weapon "shotgun_soldier") L 05/15/2026 - 02:49:36: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:49:36: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "76") (realdamage "23") (weapon "quake_rl") L 05/15/2026 - 02:49:36: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-7409 5092 1912") (victim_position "-7222 4968 1912") L 05/15/2026 - 02:49:36: "Holocene<6><[U:1:750478206]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/15/2026 - 02:49:36: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:36: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:49:38: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:38: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:39: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:39: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:49:39: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "96") (weapon "quake_rl") L 05/15/2026 - 02:49:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "108") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:39: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:49:39: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 05/15/2026 - 02:49:39: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:49:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "102") (realdamage "60") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:49:40: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1567") (new_elo "1576") L 05/15/2026 - 02:49:40: World triggered "mge_elo_delta" (player "[U:1:750478206]") (old_elo "1639") (new_elo "1630") L 05/15/2026 - 02:49:40: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-7615 5054 2168") (victim_position "-7400 4996 1924") L 05/15/2026 - 02:49:40: "int main()<4><[U:1:71401653]>" triggered "revenge" against "Holocene<6><[U:1:750478206]>" L 05/15/2026 - 02:49:40: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:750478206]") (winner_score "20") (loser_score "16")