L 05/15/2026 - 02:49:48: World triggered "meta_data" (matchid "260515024948cabc") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/15/2026 - 02:49:48: "int main()<4><[U:1:71401653]>" changed role to "soldier" L 05/15/2026 - 02:49:48: "Holocene<6><[U:1:750478206]>" changed role to "soldier" L 05/15/2026 - 02:50:46: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:50:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:50:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:50:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "99") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:50:47: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:50:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:50:48: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:50:49: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:50:49: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:50:49: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 05/15/2026 - 02:50:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:50:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "70") (realdamage "69") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:50:49: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-8001 5239 1912") (victim_position "-8187 5186 1912") L 05/15/2026 - 02:50:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:50:49: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:50:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:50:51: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:50:51: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:50:51: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 05/15/2026 - 02:50:52: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:50:52: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:50:52: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 05/15/2026 - 02:50:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:50:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:50:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:50:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "52") (weapon "shotgun_soldier") L 05/15/2026 - 02:50:54: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:50:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:50:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:50:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "67") (weapon "shotgun_soldier") L 05/15/2026 - 02:50:55: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:50:55: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:50:55: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "59") (weapon "shotgun_soldier") L 05/15/2026 - 02:50:56: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:50:56: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:50:56: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "86") (weapon "quake_rl") L 05/15/2026 - 02:50:56: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-7480 5056 2027") (victim_position "-7723 5040 2076") L 05/15/2026 - 02:50:56: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:50:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:50:59: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:50:59: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:50:59: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "450") L 05/15/2026 - 02:51:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "38") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:00: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:00: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:00: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 05/15/2026 - 02:51:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:01: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:01: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "70") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:01: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:01: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:01: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "65") (realdamage "7") (weapon "quake_rl") L 05/15/2026 - 02:51:01: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-7744 5087 2068") (victim_position "-7290 5267 1912") L 05/15/2026 - 02:51:02: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:51:03: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:04: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:04: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "32") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:05: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:05: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "60") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:05: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:05: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:05: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 05/15/2026 - 02:51:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "75") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:06: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "8") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:07: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "7") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:07: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:07: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/15/2026 - 02:51:07: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:07: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:07: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:08: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "13") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:08: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:08: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:08: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "12") (realdamage "3") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:08: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8153 5063 1912") (victim_position "-7482 4803 2081") L 05/15/2026 - 02:51:08: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:51:10: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:11: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:11: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 05/15/2026 - 02:51:11: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:11: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:12: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:12: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:13: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:13: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "98") (weapon "quake_rl") L 05/15/2026 - 02:51:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "51") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:13: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:13: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:13: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:14: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:14: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:14: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:14: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (realdamage "7") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:14: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7921 4643 1904") (victim_position "-7646 4704 1816") L 05/15/2026 - 02:51:14: "Holocene<6><[U:1:750478206]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/15/2026 - 02:51:14: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:51:16: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:17: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:17: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 05/15/2026 - 02:51:17: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:18: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:18: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "108") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:18: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:19: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "16") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:19: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:19: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 05/15/2026 - 02:51:20: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:20: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:20: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "24") (realdamage "19") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:20: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7560 5061 2204") (victim_position "-8025 5020 1960") L 05/15/2026 - 02:51:20: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:51:22: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:22: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:22: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "83") (weapon "quake_rl") (airshot "1") (height "472") L 05/15/2026 - 02:51:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:22: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:22: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "54") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:23: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:23: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:23: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "38") (weapon "quake_rl") L 05/15/2026 - 02:51:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:23: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:23: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "74") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:23: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:24: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:24: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "37") (weapon "quake_rl") L 05/15/2026 - 02:51:24: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:24: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:24: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "4") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:25: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:25: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:25: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "9") (realdamage "4") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:25: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7944 4968 1960") (victim_position "-7247 4882 1912") L 05/15/2026 - 02:51:25: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:51:27: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "59") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:28: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:28: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:28: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "105") (weapon "quake_rl") L 05/15/2026 - 02:51:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:29: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:29: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:29: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 05/15/2026 - 02:51:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "78") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:30: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:30: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:30: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "9") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:30: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:30: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:30: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (realdamage "2") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:30: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7974 4798 1912") (victim_position "-7251 5119 2486") L 05/15/2026 - 02:51:30: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:51:32: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:33: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:33: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "74") (weapon "quake_rl") (airshot "1") (height "473") L 05/15/2026 - 02:51:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "50") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:33: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:34: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "26") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:35: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:35: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 05/15/2026 - 02:51:35: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "77") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:36: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:36: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:36: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "41") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:36: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:36: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:36: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "13") (realdamage "3") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:36: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7904 5127 1924") (victim_position "-7435 5194 1912") L 05/15/2026 - 02:51:36: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:51:38: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:39: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:39: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:39: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "60") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:39: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "105") (weapon "tf_projectile_rocket") (airshot "1") (height "230") L 05/15/2026 - 02:51:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:40: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:40: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:40: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 05/15/2026 - 02:51:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:41: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "29") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:41: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:41: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "4") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:42: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:42: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:42: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "10") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:42: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:43: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:43: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:43: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:44: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:44: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:44: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "17") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "31") (realdamage "6") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:44: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-6927 5028 2025") (victim_position "-7639 4864 2096") L 05/15/2026 - 02:51:44: "int main()<4><[U:1:71401653]>" triggered "revenge" against "Holocene<6><[U:1:750478206]>" L 05/15/2026 - 02:51:44: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:51:46: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:46: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:46: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:46: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/15/2026 - 02:51:47: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:47: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:47: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:47: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "78") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:48: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:48: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:48: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/15/2026 - 02:51:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "83") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:48: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:48: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:48: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "66") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:49: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:49: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:49: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "50") (realdamage "10") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:49: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-6626 4827 1912") (victim_position "-6844 4767 1912") L 05/15/2026 - 02:51:49: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:51:51: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:51: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:51: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:51: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "93") (weapon "tf_projectile_rocket") (airshot "1") (height "381") L 05/15/2026 - 02:51:51: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:51: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/15/2026 - 02:51:52: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "70") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:53: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:54: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:54: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:54: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "36") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:54: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:54: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:54: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "42") (realdamage "13") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:54: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-6982 5210 1912") (victim_position "-7313 5560 2080") L 05/15/2026 - 02:51:54: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:51:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:56: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:57: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:57: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:51:57: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 05/15/2026 - 02:51:57: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:57: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "112") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:58: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:58: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:51:58: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:58: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:58: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:59: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:59: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:59: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 05/15/2026 - 02:51:59: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:51:59: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:59: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:51:59: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "23") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "72") (realdamage "23") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:00: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-7050 5072 2254") (victim_position "-7268 4874 1912") L 05/15/2026 - 02:52:00: "int main()<4><[U:1:71401653]>" triggered "domination" against "Holocene<6><[U:1:750478206]>" L 05/15/2026 - 02:52:00: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:52:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:02: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:02: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 05/15/2026 - 02:52:02: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:05: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:06: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:06: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "109") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:06: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:06: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "86") (weapon "quake_rl") L 05/15/2026 - 02:52:06: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:07: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "world" (attacker_position "-6575 4961 2265") (victim_position "-6922 4444 1650") L 05/15/2026 - 02:52:07: "Holocene<6><[U:1:750478206]>" triggered "revenge" against "int main()<4><[U:1:71401653]>" L 05/15/2026 - 02:52:07: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:52:07: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:10: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "81") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:11: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:11: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:11: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 05/15/2026 - 02:52:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:12: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:13: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:13: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:13: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 05/15/2026 - 02:52:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:13: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:13: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:13: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "39") (realdamage "36") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:13: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6824 5095 2025") (victim_position "-7096 5106 1912") L 05/15/2026 - 02:52:13: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:52:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:16: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:16: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:16: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "93") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:17: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:17: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:17: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:17: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "10") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:17: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:18: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:18: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:19: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "59") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:20: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "33") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:21: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:21: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:21: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:21: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "85") (realdamage "13") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:21: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-6718 5054 2025") (victim_position "-6640 5167 1912") L 05/15/2026 - 02:52:21: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:52:23: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:23: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:23: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:23: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 05/15/2026 - 02:52:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "103") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:24: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "74") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:25: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "tf_projectile_rocket" (attacker_position "-6675 5129 2003") (victim_position "-6901 5095 2084") L 05/15/2026 - 02:52:25: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:25: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:52:25: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:27: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:27: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:27: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/15/2026 - 02:52:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:28: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:28: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "17") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:28: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:28: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 05/15/2026 - 02:52:29: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:29: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:29: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:29: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "59") (realdamage "38") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:29: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6633 5214 1912") (victim_position "-6816 5167 1912") L 05/15/2026 - 02:52:29: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:52:31: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "45") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:32: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:32: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:32: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:32: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "50") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:33: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:33: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:33: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:33: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "8") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "83") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:34: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:34: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 05/15/2026 - 02:52:34: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:34: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:34: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:34: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "50") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "19") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:35: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:35: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:35: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:35: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:35: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "14") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:36: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:36: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:36: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:36: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:37: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:37: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:37: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "3") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:37: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:37: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:37: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:38: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:38: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:38: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "6") (realdamage "4") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:38: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6856 5108 2024") (victim_position "-7853 4935 1960") L 05/15/2026 - 02:52:38: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:52:40: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:40: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:40: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:40: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "71") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:41: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:41: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:41: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:41: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 05/15/2026 - 02:52:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:42: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:42: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "101") (weapon "tf_projectile_rocket") (airshot "1") (height "175") L 05/15/2026 - 02:52:42: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:42: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:43: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:43: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 05/15/2026 - 02:52:43: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:43: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:43: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "17") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:43: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:43: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:44: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:44: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:44: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:44: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:44: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:44: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "14") (realdamage "13") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:44: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-6497 4918 2500") (victim_position "-7014 5183 1912") L 05/15/2026 - 02:52:44: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:52:45: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:46: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:48: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:48: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:48: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:48: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "41") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:49: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:49: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:49: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "99") (weapon "quake_rl") L 05/15/2026 - 02:52:49: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:49: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:49: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "67") (realdamage "62") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:49: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6472 5107 1972") (victim_position "-6764 4928 2008") L 05/15/2026 - 02:52:49: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:52:51: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:51: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:51: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "69") (weapon "quake_rl") (airshot "1") (height "325") L 05/15/2026 - 02:52:52: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:52: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:52: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "59") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:52: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:52: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:52: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/15/2026 - 02:52:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:53: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:53: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:53: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:53: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "16") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:53: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:53: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 05/15/2026 - 02:52:53: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:53: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:52:53: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "32") (realdamage "3") (weapon "shotgun_soldier") L 05/15/2026 - 02:52:53: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6954 5135 1983") (victim_position "-7206 5023 2019") L 05/15/2026 - 02:52:54: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:52:55: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:55: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:55: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "71") (weapon "quake_rl") (airshot "1") (height "258") L 05/15/2026 - 02:52:56: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:56: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:56: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:56: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "42") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:52:57: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:57: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 05/15/2026 - 02:52:57: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:52:57: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "111") (realdamage "73") (weapon "quake_rl") (airshot "1") (height "178") L 05/15/2026 - 02:52:57: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-6919 5225 1994") (victim_position "-6978 5182 2090") L 05/15/2026 - 02:52:57: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:52:57: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:52:57: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:00: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:00: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:00: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:00: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "88") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:00: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:01: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:01: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:02: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:02: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:02: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "83") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:02: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:02: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:53:02: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 05/15/2026 - 02:53:02: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:03: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:03: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:03: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "42") (realdamage "18") (weapon "shotgun_soldier") L 05/15/2026 - 02:53:03: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-6580 5070 1960") (victim_position "-6439 5213 2303") L 05/15/2026 - 02:53:03: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:53:04: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:05: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:05: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:05: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:05: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "5") (weapon "shotgun_soldier") L 05/15/2026 - 02:53:06: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:06: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:53:06: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 05/15/2026 - 02:53:06: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:07: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:07: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "20") (weapon "shotgun_soldier") L 05/15/2026 - 02:53:07: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:07: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:08: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:08: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "50") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:08: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:09: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:09: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:09: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "52") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:10: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:10: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:10: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "42") (realdamage "41") (weapon "shotgun_soldier") L 05/15/2026 - 02:53:10: "int main()<4><[U:1:71401653]>" killed "Holocene<6><[U:1:750478206]>" with "shotgun_soldier" (attacker_position "-6604 4993 2025") (victim_position "-7094 4910 1912") L 05/15/2026 - 02:53:10: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:10: "Holocene<6><[U:1:750478206]>" spawned as "soldier" L 05/15/2026 - 02:53:12: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:12: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:12: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:53:12: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "91") (weapon "quake_rl") L 05/15/2026 - 02:53:13: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:13: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:13: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:13: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "47") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:14: "Holocene<6><[U:1:750478206]>" picked up item "tf_ammo_pack" L 05/15/2026 - 02:53:15: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:15: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:16: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:53:16: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "100") (weapon "quake_rl") L 05/15/2026 - 02:53:16: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:16: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:16: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:53:16: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "72") (realdamage "42") (weapon "quake_rl") L 05/15/2026 - 02:53:16: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-6612 5152 2091") (victim_position "-6850 5143 1912") L 05/15/2026 - 02:53:16: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:53:18: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:19: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:53:19: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "81") (weapon "quake_rl") (airshot "1") (height "419") L 05/15/2026 - 02:53:19: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:19: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:19: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "50") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:19: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:20: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:20: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:20: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:20: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "8") (weapon "shotgun_soldier") L 05/15/2026 - 02:53:20: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:53:20: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "105") (weapon "quake_rl") L 05/15/2026 - 02:53:20: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "world" (attacker_position "-6751 4679 2026") (victim_position "-7005 4864 1915") L 05/15/2026 - 02:53:20: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:53:22: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:23: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:23: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:53:23: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 05/15/2026 - 02:53:24: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:24: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "110") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:24: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:53:24: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 05/15/2026 - 02:53:24: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:24: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:25: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:25: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:53:25: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 05/15/2026 - 02:53:25: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:25: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "58") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:25: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:25: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:25: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "36") (realdamage "7") (weapon "shotgun_soldier") L 05/15/2026 - 02:53:25: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6761 5348 1904") (victim_position "-6828 5103 2170") L 05/15/2026 - 02:53:25: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:53:27: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:27: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:28: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:28: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "67") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:28: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:29: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:29: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:29: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:29: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "70") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:30: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:30: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:53:30: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 05/15/2026 - 02:53:30: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:30: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "57") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:30: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:30: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:30: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:30: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "45") (weapon "shotgun_soldier") L 05/15/2026 - 02:53:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:31: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:31: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:31: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 05/15/2026 - 02:53:31: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:31: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:31: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:31: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "16") (realdamage "12") (weapon "shotgun_soldier") L 05/15/2026 - 02:53:31: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6617 5163 1912") (victim_position "-6819 5023 2025") L 05/15/2026 - 02:53:31: "Holocene<6><[U:1:750478206]>" triggered "domination" against "int main()<4><[U:1:71401653]>" L 05/15/2026 - 02:53:32: "int main()<4><[U:1:71401653]>" spawned as "soldier" L 05/15/2026 - 02:53:34: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:34: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:34: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:53:34: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "83") (weapon "quake_rl") (airshot "1") (height "429") L 05/15/2026 - 02:53:34: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:34: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "53") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:34: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:35: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:35: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:36: "int main()<4><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:36: "int main()<4><[U:1:71401653]>" triggered "damage" against "Holocene<6><[U:1:750478206]>" (damage "111") (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 05/15/2026 - 02:53:36: "int main()<4><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/15/2026 - 02:53:36: "Holocene<6><[U:1:750478206]>" triggered "shot_fired" (weapon "quake_rl") L 05/15/2026 - 02:53:36: "Holocene<6><[U:1:750478206]>" triggered "shot_hit" (weapon "quake_rl") L 05/15/2026 - 02:53:36: "Holocene<6><[U:1:750478206]>" triggered "damage" against "int main()<4><[U:1:71401653]>" (damage "98") (realdamage "54") (weapon "quake_rl") L 05/15/2026 - 02:53:36: World triggered "mge_elo_delta" (player "[U:1:750478206]") (old_elo "1630") (new_elo "1636") L 05/15/2026 - 02:53:36: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1576") (new_elo "1570") L 05/15/2026 - 02:53:36: "Holocene<6><[U:1:750478206]>" killed "int main()<4><[U:1:71401653]>" with "quake_rl" (attacker_position "-6464 5224 1944") (victim_position "-6838 5103 1960") L 05/15/2026 - 02:53:36: World triggered "mge_match_end" (winner "[U:1:750478206]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "10")