L 05/30/2026 - 08:23:09: World triggered "meta_data" (matchid "2605300823093430") (map "mge_league_v3") (arena "Silo [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/30/2026 - 08:23:09: "n4ver<40><[U:1:96363292]>" changed role to "soldier" L 05/30/2026 - 08:23:09: "LeGO<50><[U:1:331394858]>" changed role to "soldier" L 05/30/2026 - 08:23:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:10: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:10: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:11: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:11: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "50") (weapon "quake_rl") L 05/30/2026 - 08:23:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:11: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:11: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:13: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:13: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "58") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:13: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:13: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "61") (weapon "quake_rl") L 05/30/2026 - 08:23:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:13: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:13: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:13: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:13: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:14: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "world" (attacker_position "-12664 -803 -989") (victim_position "-12413 -310 -1353") L 05/30/2026 - 08:23:14: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:23:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:15: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:16: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:16: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "57") (weapon "quake_rl") L 05/30/2026 - 08:23:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "300") L 05/30/2026 - 08:23:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:16: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:16: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "23") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:17: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:17: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "40") (weapon "quake_rl") L 05/30/2026 - 08:23:18: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:18: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:18: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:23:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:19: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:19: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "28") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:20: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:20: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "22") (realdamage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:20: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12430 -1321 -1350") (victim_position "-12669 -1069 -1287") L 05/30/2026 - 08:23:20: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:23:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:22: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "407") L 05/30/2026 - 08:23:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:22: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "50") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:23: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:23: "LeGO<50><[U:1:331394858]>" committed suicide with "quake_rl" (attacker_position "-12966 -469 -1369") L 05/30/2026 - 08:23:23: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:23: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:23:24: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:25: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:25: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "57") (weapon "quake_rl") L 05/30/2026 - 08:23:25: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:25: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "379") L 05/30/2026 - 08:23:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:26: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:26: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "51") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:26: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:26: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:26: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "88") (weapon "quake_rl") L 05/30/2026 - 08:23:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:27: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:27: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:27: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:27: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "world" (attacker_position "-12611 -839 -1239") (victim_position "-13090 -1000 -1410") L 05/30/2026 - 08:23:27: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:23:27: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:27: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "37") (weapon "quake_rl") L 05/30/2026 - 08:23:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:29: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:29: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:30: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:30: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "53") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:31: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:31: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:31: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "89") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:31: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:31: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "91") (weapon "quake_rl") L 05/30/2026 - 08:23:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:32: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:32: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "77") (realdamage "58") (weapon "quake_rl") L 05/30/2026 - 08:23:32: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12946 -988 -1194") (victim_position "-12634 -1122 -1287") L 05/30/2026 - 08:23:32: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:23:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:34: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:34: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "24") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "93") (weapon "quake_rl") L 05/30/2026 - 08:23:35: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:35: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "93") (weapon "quake_rl") L 05/30/2026 - 08:23:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:36: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:36: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:36: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:36: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "32") (weapon "quake_rl") L 05/30/2026 - 08:23:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:36: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:36: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:37: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:37: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:37: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:37: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:37: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:37: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:37: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:37: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "32") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:38: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:38: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:38: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:38: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:40: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:40: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "55") (realdamage "18") (weapon "shotgun_soldier") (crit "mini") L 05/30/2026 - 08:23:40: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12784 -940 -1287") (victim_position "-12647 -1135 -1287") L 05/30/2026 - 08:23:40: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:23:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "76") (weapon "quake_rl") L 05/30/2026 - 08:23:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "97") (weapon "quake_rl") L 05/30/2026 - 08:23:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "87") (realdamage "71") (weapon "quake_rl") L 05/30/2026 - 08:23:44: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-13093 -632 -1251") (victim_position "-12562 -657 -1287") L 05/30/2026 - 08:23:44: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:44: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "55") (weapon "quake_rl") L 05/30/2026 - 08:23:44: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:23:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:46: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:46: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:46: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:46: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "339") L 05/30/2026 - 08:23:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:47: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:47: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "40") (weapon "quake_rl") L 05/30/2026 - 08:23:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:48: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:48: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:48: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:48: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "25") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:49: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:49: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:49: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:49: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "45") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:50: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:50: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "29") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:50: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:50: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "15") (realdamage "4") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:50: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12919 -320 -1349") (victim_position "-12739 -572 -1159") L 05/30/2026 - 08:23:50: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:23:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:53: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:53: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "50") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:53: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:53: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "77") (weapon "quake_rl") L 05/30/2026 - 08:23:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:54: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:54: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:23:55: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:23:55: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "66") (weapon "quake_rl") L 05/30/2026 - 08:23:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:55: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:55: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:56: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:56: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:56: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "28") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:56: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:56: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:56: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:57: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:57: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:58: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:58: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "23") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:58: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:58: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:59: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:23:59: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "39") (realdamage "35") (weapon "shotgun_soldier") L 05/30/2026 - 08:23:59: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12793 -322 -1287") (victim_position "-12757 -619 -1287") L 05/30/2026 - 08:23:59: "n4ver<40><[U:1:96363292]>" triggered "domination" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:23:59: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:24:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:01: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:01: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "26") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:01: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:01: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (weapon "quake_rl") L 05/30/2026 - 08:24:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:02: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:02: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "69") (weapon "quake_rl") L 05/30/2026 - 08:24:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:02: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:02: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:03: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:03: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "74") (weapon "quake_rl") L 05/30/2026 - 08:24:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:03: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:03: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "76") (weapon "quake_rl") L 05/30/2026 - 08:24:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:03: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:03: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:03: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:03: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "63") (realdamage "42") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:03: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12628 -568 -1159") (victim_position "-12686 -815 -1281") L 05/30/2026 - 08:24:03: "LeGO<50><[U:1:331394858]>" triggered "revenge" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:24:03: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:24:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:24:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "56") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:06: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:06: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:07: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:07: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:07: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:07: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "91") (weapon "quake_rl") L 05/30/2026 - 08:24:07: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:07: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:07: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:07: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:07: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:07: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "26") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:08: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:08: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "48") (realdamage "2") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:08: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12809 -767 -1236") (victim_position "-13007 -440 -1407") L 05/30/2026 - 08:24:09: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:24:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:11: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:11: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "50") (weapon "quake_rl") L 05/30/2026 - 08:24:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:12: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:12: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "77") (weapon "quake_rl") L 05/30/2026 - 08:24:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:12: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:12: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "49") (weapon "quake_rl") L 05/30/2026 - 08:24:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:13: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:13: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "37") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:13: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:13: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "71") (weapon "quake_rl") L 05/30/2026 - 08:24:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "107") (realdamage "48") (weapon "quake_rl") L 05/30/2026 - 08:24:14: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12605 -719 -1287") (victim_position "-12471 -845 -1411") L 05/30/2026 - 08:24:14: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:24:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:16: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:16: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "41") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "48") (weapon "quake_rl") L 05/30/2026 - 08:24:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:17: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:17: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "100") (weapon "quake_rl") L 05/30/2026 - 08:24:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:18: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:18: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:18: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:19: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:19: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:20: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:20: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "52") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:20: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:20: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "45") (realdamage "28") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:20: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12858 -1095 -1448") (victim_position "-12926 -767 -1461") L 05/30/2026 - 08:24:20: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:24:22: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "276") L 05/30/2026 - 08:24:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:23: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:23: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:23: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:24: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:25: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:25: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "56") (realdamage "54") (weapon "quake_rl") L 05/30/2026 - 08:24:25: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12467 -344 -1309") (victim_position "-12889 -405 -1329") L 05/30/2026 - 08:24:25: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:24:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:27: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:27: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:27: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "75") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:27: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:27: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "108") (weapon "quake_rl") L 05/30/2026 - 08:24:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:28: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:28: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:28: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:28: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:29: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:29: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "41") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:29: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:29: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "95") (weapon "quake_rl") L 05/30/2026 - 08:24:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:29: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:29: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "20") (realdamage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:29: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12803 -198 -1287") (victim_position "-12727 -601 -1130") L 05/30/2026 - 08:24:29: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:24:31: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:32: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:32: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "61") (weapon "quake_rl") L 05/30/2026 - 08:24:32: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:32: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "181") L 05/30/2026 - 08:24:32: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "26") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:34: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:34: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "76") (realdamage "63") (weapon "quake_rl") L 05/30/2026 - 08:24:34: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12691 -684 -1262") (victim_position "-12868 -371 -1315") L 05/30/2026 - 08:24:34: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:24:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:36: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:36: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "64") (weapon "quake_rl") L 05/30/2026 - 08:24:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:37: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:37: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:37: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "78") (weapon "quake_rl") L 05/30/2026 - 08:24:38: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:38: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "55") (weapon "quake_rl") L 05/30/2026 - 08:24:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:38: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:38: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:39: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:39: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "99") (realdamage "70") (weapon "quake_rl") L 05/30/2026 - 08:24:39: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12823 -896 -1479") (victim_position "-12459 -939 -1479") L 05/30/2026 - 08:24:39: "n4ver<40><[U:1:96363292]>" triggered "domination" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:24:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "80") (weapon "quake_rl") L 05/30/2026 - 08:24:39: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:24:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "100") (weapon "quake_rl") L 05/30/2026 - 08:24:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "92") (weapon "quake_rl") L 05/30/2026 - 08:24:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:44: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:44: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "22") (realdamage "2") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:44: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12617 -1161 -1159") (victim_position "-12444 -645 -1333") L 05/30/2026 - 08:24:44: "LeGO<50><[U:1:331394858]>" triggered "revenge" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:24:44: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:24:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:45: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:45: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:46: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:46: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:46: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "58") (weapon "quake_rl") L 05/30/2026 - 08:24:46: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:46: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:46: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "345") L 05/30/2026 - 08:24:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:47: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:47: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:47: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:47: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "27") (weapon "quake_rl") L 05/30/2026 - 08:24:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:47: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:47: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:48: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:48: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "36") (weapon "quake_rl") L 05/30/2026 - 08:24:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:50: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:50: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "24") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:51: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:51: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:51: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:51: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "30") (realdamage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:51: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12681 -1012 -1287") (victim_position "-12713 -506 -1287") L 05/30/2026 - 08:24:51: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:24:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:53: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:53: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:54: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:54: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "74") (weapon "quake_rl") L 05/30/2026 - 08:24:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:54: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:54: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "55") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:55: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:55: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "72") (weapon "quake_rl") (airshot "1") (height "214") L 05/30/2026 - 08:24:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:55: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:55: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:55: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:55: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:56: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:56: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:56: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:56: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "34") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:57: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:24:57: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "46") (weapon "quake_rl") L 05/30/2026 - 08:24:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:58: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:58: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "4") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:24:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:58: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:58: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:24:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:59: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:24:59: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:00: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:00: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:02: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:02: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:02: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:02: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "30") (realdamage "1") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:02: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-13285 -671 -1351") (victim_position "-12905 -987 -1220") L 05/30/2026 - 08:25:02: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:25:04: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:04: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "276") L 05/30/2026 - 08:25:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:06: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:06: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "40") (weapon "quake_rl") L 05/30/2026 - 08:25:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:07: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:07: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:07: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "35") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:07: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:07: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:07: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "30") (realdamage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:07: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12733 -1212 -1287") (victim_position "-12749 -710 -1287") L 05/30/2026 - 08:25:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:09: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:09: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:10: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:10: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:12: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:12: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "59") (weapon "quake_rl") L 05/30/2026 - 08:25:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:12: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:12: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "38") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:13: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:13: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "40") (weapon "quake_rl") L 05/30/2026 - 08:25:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:13: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:13: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:14: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:14: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:15: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:15: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:15: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (realdamage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:15: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12861 -426 -1310") (victim_position "-12939 -1120 -1365") L 05/30/2026 - 08:25:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:18: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:18: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "78") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:19: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:19: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "35") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:20: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:25:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:22: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:22: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "67") (weapon "quake_rl") L 05/30/2026 - 08:25:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:23: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:23: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "64") (weapon "quake_rl") L 05/30/2026 - 08:25:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:23: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:23: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "38") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:24: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:24: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "75") (realdamage "65") (weapon "quake_rl") L 05/30/2026 - 08:25:24: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12839 -961 -1479") (victim_position "-12557 -829 -1254") L 05/30/2026 - 08:25:26: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:27: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:28: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:28: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "52") (weapon "quake_rl") L 05/30/2026 - 08:25:28: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:29: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:29: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "60") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:29: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:29: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:30: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:25:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:32: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:32: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "65") (weapon "quake_rl") L 05/30/2026 - 08:25:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:32: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:32: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:35: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:35: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "71") (weapon "quake_rl") L 05/30/2026 - 08:25:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:35: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:35: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:36: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:36: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:37: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:37: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:37: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "41") (realdamage "40") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:37: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12808 -533 -1159") (victim_position "-12849 -787 -1479") L 05/30/2026 - 08:25:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:40: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:40: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:40: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "81") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:41: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:41: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "41") (weapon "quake_rl") L 05/30/2026 - 08:25:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "23") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:42: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:25:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:45: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:45: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "32") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:46: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:46: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "52") (weapon "quake_rl") L 05/30/2026 - 08:25:46: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:47: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:47: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "76") (weapon "quake_rl") L 05/30/2026 - 08:25:47: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:25:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:50: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:50: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "36") (weapon "quake_rl") L 05/30/2026 - 08:25:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:51: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:51: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (weapon "quake_rl") L 05/30/2026 - 08:25:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:52: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:52: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "42") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:52: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:25:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:54: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:54: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "79") (weapon "quake_rl") L 05/30/2026 - 08:25:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:55: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:25:55: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "37") (weapon "shotgun_soldier") L 05/30/2026 - 08:25:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:25:56: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:25:56: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "45") (weapon "quake_rl") L 05/30/2026 - 08:25:56: World triggered "mge_elo_delta" (player "[U:1:96363292]") (old_elo "1710") (new_elo "1715") L 05/30/2026 - 08:25:56: World triggered "mge_elo_delta" (player "[U:1:331394858]") (old_elo "1593") (new_elo "1588") L 05/30/2026 - 08:25:56: World triggered "mge_match_end" (winner "[U:1:96363292]") (loser "[U:1:331394858]") (winner_score "20") (loser_score "10")